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Hidden 6 yrs ago 4 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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"A new king rises. The Grandis Empire has returned."



Welcome to the world of Hitala! One of my creation that has honestly been in my head for years but for some reason or another, I have never decided to put it on paper (or webpage in this case). This world has a high fantasy theme, yet magic, for the most part, isn't as common a practice. Not that it doesn't exist, but the remaining races that take up the majority of the world don't have as strong of an affinity towards it.








Hidden 6 yrs ago 6 yrs ago Post by drewccapp
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drewccapp

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Name: Allanon Valentis the Ironblade

Age: 48

Race: Human

Appearance:


Personality: Allanon is a pensive man having lived a life seeing the darker side of humanity he carries many of his decisions with a lot of weight. He is decisive and discerning. He appreciates the small joys in life whenever he can afford to. He very much likes to reminisce over his childhood as it was a simple time where his decisions had little impact over others lives. His word means everything to him.



Equipment:
Matched Longswords: While his sword style is a single sword style he has kept Marissa’s golden blade with him as a reminder of his promise to her. They are enchanted so that so long as they are in close proximity to each other they will maintain and repair themselves.


Throwing Daggers: He has ten of these on a bandolier ready to throw as needed.


Abilities:
Valentis Sword Style: A balanced single-sword style created by Allanon over his lifetime. It is renowned as one of the best sword styles in the world for many-on-one combat.

Stealth and Disguise: Many of Allanon’s operations required the use of stealth and disguise, and while it was not his primary role he learned many things from the now deceased Ironblade that was responsible for disguise.

Extra notes:
Hidden 6 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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Noice! Accepted.
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Hidden 6 yrs ago 6 yrs ago Post by Lotrix Molick
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Lotrix Molick

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Name: Kistalfionnis

Age: 73

Race: Full-blooded Beastman (Satyr/Faun)

Height: 6'10" not counting horns, 7'2" with horns

Appearance:


Personality: His time as a slave led him to become manipulative whenever he feels he needs or wants an advantage. He is not opposed to violence but would prefer a proper party to gain more allies rather than more enemies. Anyone that he considers a friend are treated well, though he is not opposed to trying to woo friends. Anyone that is an ally can expect him to be honest and polite but not to capitulate nor be a sycophant. Those that are neither allies nor friends will receive polite reactions until they show hostility. Once shown hostility, he will become far less polite. If weapons get drawn, he has no compunctions about maiming or murdering the people. He also has no issue with looting corpses. He views backstabbing as a death sentence. Even if he may lie, cheat, and steal, he does keep to his word. His promises are kept despite anything else he does to exploit loopholes or gain an upper hand. His life is informed by his own personal code.

Kistal loves a good party, a full drink, and good friends. Despite his many morally questionable tendencies, at heart, he wants to treat those close to him well. He will share a drink, sing a song, share a dance, and offer stories. So, while some may find him evil, he is far less so and more amoral.

Bio: Born to parents enslaved in Tundral, Kistal was forced from birth into chattel slavery. As he grew up, he became an entertainer, cook, and brewer/distiller/vintner for the family. His owner often made him wear ridiculous outfits or even do humiliating acts. This continued until he was 23.

His parents were chastised and then isolated after they accidentally dropped the family steaks. In isolation, the whole of the owner's family jeered at them, insulted them, and even abused them. The owner himself did horrifying things by torturing them relentlessly. Kistal had to watch as his parents were lashed, cut, burned, and beat for a completely minor offense. The owner and his family did not stop until both parents lay dead on the permafrost. Kistal entered a deep depression of mourning from having to watch them die. He barely managed to keep doing his job well enough, though anyone who looked at him could see how numb and dead he felt. They simply thought he was broken and a proper slave. Instead, a small flame of anger began to grow in his mind, coupling with his rather free spirit.

At that point, he began to rebel, causing him to be put into manual labor in a mine. While there, he plotted an escape. One night, after a shift in the mine, Kistal silently sneaked into the owner's home. He silently killed the owner first, taking his enchanted spear and using it to break the chains of his shackles. Then, he went through and killed the owner's wife, daughters, and son. Covered in their blood, Kistal took banners and left, killing any overseer in his way. In just one night, he tasted killing, ending with 12 people dead and leaving the other slaves free to leave or stay as desired.

Having nothing tying him to the place, he left town and escaped into the mountains. He hid high in the mountains, using his natural resistance to keep going as he foraged and barely kept fed. Once a couple weeks passed, he felt he could safely come down. He traveled north quickly, ending up in Portea. He discarded his old clothes and got the banners made into beautiful garb. By doing odd jobs, entertaining with dances, and performing occasional guard duties or assassinations, he made a decent life for himself.

Once comfortable, he began to study his tribe's magical traditions, often paying large sums for books, letters, and conversations with people versed in it. Kistal developed his own methods for casting the tribal spells, but he learned the curses, hexes, and divination his ancestors used. It took him nearly 50 years to obtain this moderately comfortable lifestyle.

He, despite still doing assassinations, burglaries, and creating scandals, primarily works as a cook at a tavern. He also makes much of their alcohol. The tavern went from a locally known place to one of the more prestigious taverns in town after Kistal applied his talents. Now, though, he is getting restless. He has funds and materials to leave and make his own way. Now, he just needs a reliable group to travel with.

Equipment:

Enchanted Spear: Spear with lights within that can be turned on or off by command. He stole this from the dead hands of his former owner.

Shaman's Trappings: His clothing is made of fine silk and feature elegant symbols and trim. They were made from various banners within his former owner's home.

Broken Shackles: His bracelets are high quality and magically locked around his wrists. The connection points for the chains have been shaved off completely. They serve as a reminder of his early life as a slave.

Abilities:

Mountain Adaptation: He can survive easily on mountains and in cold environments. While not immune to cold, Kistal can comfortably survive in cold and mountainous environments. This gives him the ability to breathe more efficiently and also immunity to vertigo and similar disorientation.

Mountaineer: Enhanced dexterity and agility combines with innate climbing ability to allow extremely strong climbing abilities. His strong legs grant him much stronger jumping ability.

Enhanced Senses: He can see clearly in anything short of pure darkness. His sense of hearing and smell are beyond human range. His sense of balance is extremely high to couple with his climbing ability.

Hoof, Horn, and Claw: His horns can gore targets and feature a more durable and thicker skull to prevent concussions and reduce damage. His claws are effective and difficult to break. His hooves, while not designed for combat, have sharp points on the toes and combine with his strong leg muscles to deliver strong blunt or piercing kicks.

Reveler: Due to his satyr physiology, he is well adapted to revels. He cannot sleep, even willingly, and takes an extremely long time of drinking hard liquor to get drunk. Even when drunk, he cannot suffer a hangover. Kistal can gorge himself on food and drink without feeling ill or getting ill. His body also has no refractory period, extremely efficient processes to keep his muscles working beyond normal human limits, and a massive metabolism to process all the food and drink he tends to consume.

Magic: Kistal can cast a limited amount of spells. They focus upon curses, hexes, and divination.

Extra notes: His magic normally involves items, dances, gestures, and frequently also features alcohol. He also always carries a set of cards and a set for liar's dice, playing up to 6 people at a time. Kistal is an almost magically good cook, baker, and pastry chef. He can make his own alcohol, given materials, at the same proficiency as his cooking. Kistal is a great dancer.
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Hidden 6 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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Nice, we got ourselves a beastman! Accepted
Hidden 6 yrs ago Post by Honesty Crow
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Honesty Crow Tlaloc

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CHARACTER SHEET

Name: Aerex

Age: 18

Race: Grusk

Appearance



Personality:

Aerex is a introverted person, not prone to engaging in large social gatherings or groups. Running his tailoring shop on his own, he mostly keeps to himself and prefers to help his community through his tailoring skills. Keeping his social circle small, he cares deeply about the people who he trusts and calls friend, going to great lengths to satisfy their needs. At the same time, he can be seen as controlling with his attempts to keep people he really cares about close to him to avoid meeting the same fate as his parents. Lacking skills in conversation, Aerex compensates with a sense of style taught to him by his father. He will always look presentable for every occasion, but will avoid being the center of attention, especially during conversations and social gatherings. Aerex prefers to listen over speaking, only stating his real thoughts when asked. Usually, he will allow other people to lead, especially when among strangers, avoiding any sense of responsibility among those he doesn’t know or trust completely. Over the years, Aerex has buried a deep sense of regret and depression over the loss of those he loves through his work as a tailor and extensive reading. Aerex will go to great lengths to avoid trouble and confrontation with others, usually caving to demands if threatened with someone or something he cares about.

Bio: As every Grusk after the Crusade, Aerex was born to a refugee family. His father was an accomplished tailor, while his mother had retained the magic practices of their ancestors, and worked as a scribe. Before Aerex, the couple travelled from village to village, finally settling in a human settlement near Trantis. Aerex was born in an unexpected pregnancy, with neither of them planning to have children. Upon having Aerex, the two did their best to raise a child who would know his Grusk ancestry, but also keep it a secret.

In his teenage years, another family had moved in. The family's son, Joan became fast friends with Aerex, both boys sharing their fascination with the nearby forest, and their interests in the small insecf creatures and other animals that inhabited it. A few years later, Joan's family was killed in a freak fire, that destroyed their home and belongings, taking the entire family along with them, with only Joan managing to escale thanks to Aerex' heroics. Joan was taken under the wing of Aerex' family, becoming a part of it and even closer to Aerex. Eventually, the two developed a romantic relationship.
As Aerex grew older, he began to have disagreements with his family, especially about hiding who they were, and the constant game of pretend they were forced to play in order to continue living among Humans. In a heated argument, he left, taking Joan along despite his protests.

Joan and Aerex travelled East, leaving behind the village of their youth and finally settled in Kalla. With what little money Aerex had saved, they managed to buy a house, which Aerex turned into a clothier store shortly afterward. In public, Joan and Aerex passed close relatives, maintaining their relationship private. Aerex became known as a master tailor in the small town.

Two years later, a courier delivered a letter to Aerex, telling him that his mother had fallen ill. In a panic, and regretting his decision to leave je decided to return to Trantis. Joan offered to remain behind and watch over their store. Despite Aerex' protests, Joan insisted and Aerex returned to his childhood village.
By the time he had arrived, his mother had already passed, a week before his father had died of grief. Devasted by the loss, he gathered what he could carry from his old family home and returned to Kalla. Upon his return, he discovered that Joan had gone missing several days before.

For months, he searched everywhere, hiring bounty hunters with what little money he had to find him to no avail. Overcome by grief from the loss of his parents, and the heartbreak of his lover going missing, Aerex withdrew to the and long-winded process of tailoring, becoming a solitary and mostly silent young man. While he keeps to himself, Aerex contributes to the community through his master skills at tailoring and armor making, with many coming to his store to procure expensive pieces of clothing or specialized armor or accessories.

Equipment:

-Journal
-Pen & ink
-Portable sewing kit
-Utility knife

Abilities:

Hard light materialization- can create physical objects by compressing the light around him and forging it into a physical object. Small objects are quick to make, though the larger objects require more time and energy respectively. This sudden absorption of light can cause what can be described as a 'negative flash', a quick flash of utter darkness as the light is taken from his surroundings.

Tailor and Smithy- can mend clothing and gear for the party when they get damaged.

Chameleon- can alter the color of his appearance and objects that are touching his body.

Extra notes:

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Hidden 6 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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Thou hath been accepted
Hidden 5 yrs ago Post by Honesty Crow
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Honesty Crow Tlaloc

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Name: Eduard Koch

Age: 47

Race: Human

Appearance:


Personality: Eduard is a reserved man, with a pragmatic view of the world. Despite his wealthy background, Koch keeps everything simple and efficient. In his life, everything, from the clothes he wears, to the way he speaks, to his tools, all serve a practical use. He sees any form of entertainment as a waste of time preferring instead to read when he is not working. When he speaks to others, he will always have a purpose for each conversation and dislikes casual or idle conversation. His interpersonal relationships tend to be rocky and unstable, especially with people who do not understand his personality and perceive it as lack of care or apathy. To those who do manage to befriend Koch, they will find in him a deeply caring man, who is always on the lookout for the well-being of the people he cares about even when he won’t express it openly. When working as a doctor, he will always keep things professional and realistic, unafraid to tell a patient the prognosis of their condition even if that is death. He is a responsible and orderly individual, who values honesty, directness and simplicity in conversation. During his time as a doctor, he developed an ability to read people’s body language which he uses to judge people before even speaking to them.

Bio: Born to a wealthy Human family in the city of Portea, Koch was raised by a loving yet strict family. As a child, he was instructed by the best teachers, from language, to the magical arts, history and geography, Koch was set to become the heir of a vast fortune and was raised accordingly. As a teen, he took keen interest in adventuring and sought ways to travel to other places across the continent with his family, while this was not always the case he enjoyed it every chance he got to leave his home. As the heir of Koch Family, he was frequently the target of kidnappings and assassination attempts. While some failed, he was taught how to keep quiet and protect family secrets. He was also instructed by teachers in combat. Koch became exceptionally skilled in sword combat, taking a particular interest in using a rapier to duel opponents. Koch’s life, despite the dangers was fairly normal for the heir of a wealthy family. That was until tragedy struck when he was approaching his 20th birthday.

His parents were seemingly struck by a disease overnight after their return from a trip abroad. First his father fell ill then his mother followed. Koch did everything he could, seeking out the best doctors through his grandfather and other family members. Despite his best efforts, ans those of the doctors his mother and father died a few days later. Traumatized by the experience, Koch stopped his education in business and took up medicine. He attended the most prestigious medical university in Portea and spent years learning the practice, eventually graduating as a doctor. After that, he left Portea, practicing medicine free of charge at small towns across the continent. He used his combat skills he learned at an early age to survive the roads and his knowledge in business to set up a travelling clinic that would move from place to place as needed. Eventually, he set up a small network of nurses and other doctors that had the same vision of providing medical care for others all over the continent.

Equipment:

-"The Sparrow" customized cane sword
-Poisons pouch
-Potions pouch
-Medical bag

Abilities:

-Extensive medical knowledge: Years of practice experience and his time in university give Eduard unrivaled insight into the medical field.

-Swordmaster: Training he received as a child and experience gained after years on the road make him a deadly opponent in combat even when faced with multiple opponents.

-Strategist: Koch was trained by several retired generals during his youth as part of his general education. While he is no military expert, he has placed what he knows into practical strategy that he uses to dispatch opponents when necessary. He uses strategy to wound opponents in an attempt to avoid killing them when possible.

-Discerning: Since he was a kid, Eduard had a natural ability to read people's body movements. This was picked up by one of his trainers, a former spy, who honed this ability into a useful skill. It was further strengthened by Eduard's time in medical school. At a glance, Eduard is able to determine whether a person is lying, being deceptive, or unwell.

Extra notes:
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Hidden 5 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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Accepted!
Hidden 5 yrs ago Post by 13org
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13org Stay fresh!

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Hidden 5 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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AAAAAACEPTED!
@13org
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Hidden 5 yrs ago Post by Guy0fV4lor
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Guy0fV4lor Retaker of The Holy Land

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Hidden 5 yrs ago 5 yrs ago Post by Lotrix Molick
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Lotrix Molick

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Hidden 5 yrs ago Post by Guy0fV4lor
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Guy0fV4lor Retaker of The Holy Land

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@Lotrix Molick but Korea doesnt exist in this world, how can her fighting fans be korean?
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Lotrix Molick

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Descriptive name for OOC rather than the IC name.
Hidden 5 yrs ago 4 yrs ago Post by Arceroth
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Arceroth A writer as a hobby

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Name: Sevuid Chigi

Age: 25

Race: Sylve with touch of Grusk blood

Appearance: Sev's actual looks are very normal for Sylve, pale skin with short black hair, an unassuming face and stature. The only notable part would be his eyes, which are fully a brilliant gold, a mark of a distant Grusk ancestor. Using his illusions he almost always keeps his eyes looking more normal, but when stressed or low on mana his eyes will revert to their true colors. Likewise Sev prefers simple clothing that can be easily altered with his illusions, typically functional, if uninteresting, cloth tunic and trousers. The most distinctive item his carries with him is his spear, a token of his, admittedly short, military career and focus for the magic's he isn't gifed with.

Bio: Born to a poor family living in The Scar his parents quickly realized that some dormant Grusk blood had come to the forefront to give Sev eyes of a bright gold. Not wanting him to be persecuted for this heritage they kept him sheltered in their rundown home, only their most trusted friends knowing about his condition while others were simply told that he was 'unable to go outside due to a deformity.' As he grew older, Sev became envious of those outside, coming to hate his own eyes and wishing they were more normal. One day his Grusk blood manifested again as his years of desire and pleading manifested his first Gift, that of Light magic. His parents were hesitant at first, knowing that a Gift of light magic was as much of a tell as his eyes, but eventually they were forced to allow him out as his father grew ill in his age.

Sev quickly gained a reputation as something of a prankster, learning to use his illusions in subtle ways that others wouldn't even recognize as magic. Pranks quickly turned to petty theft and pick pocketing out of a desire to provide for his parents. During this time his second gift manifested, a more standard Slyve gift with Air magic. This continued for a while, but he wasn't as skilled with his air magic as he was with illusions and was caught when trying to rob a low ranking officer in the Sylve military. Sev was given the choice of losing his hand, a standard punishment for theft, or being drafted into the army due to his gift with air.

He didn't take long to realize he wasn't one for the military. His pranks were no longer considered 'amusing' or even just 'annoying' but earned him punishment. When he was caught anyways. Sev managed to squeak through the training, keeping his light magic a secret, learning a decent amount about how to use the air to assist him in combat. He also got a chance to learn magics from other elements, being given a magical spear to use to channel these other spells. He didn't get very far beyond basic summoning of fire and ice before he was shipped off, first to guarding some shrine and then to border duty, being told to 'keep practicing' so that he might become worthy of further training.

If military training wasn't for him, manning a border post was even worse, trapped in the middle of nowhere with a couple of humorless mooks. He lasted a month before he decided to slip away while out on patrol at night. He didn't even hear if the other guards reported him missing, they may have been glad he was gone after dealing with his pranks. Between his illusions, military knowledge and a life growing up on the streets he was easily able to find his way to a town outside of The Scar. Some minor pickpocketing to earn enough for a change of clothing, maintaining illusions on his whole body would get tiring after a while, he quickly moved on. Deciding to simply see where the road takes him.

Equipment:

-One Sylven arcane bladed spear used for casting in combat (typically covered in an illusion to look like a walking staff)



-Commoner's clothing

-Traveling Gear

-Light leather armor

Abilities:

Basic military training: While Sev knows which end of the spear to point at the enemy and can handle the basics of fighting he isn't a combat powerhouse by any means, relying more on trickery and speed than strength or technique to get through most fights.

Gifts of Air and Light: Sev is gifted with Air and Light magic due to his mixed Slyve/Grusk blood. In fact he is so adept with light magic that only the most stressful situations can disrupt the illusion over his eyes as he has been maintaining that spell for years without break. While the uses for these gifts are manifest, Sev likes using them in subtle ways that others might not even recognize as magic. Between these two gifts he has a number of preferred techniques.

-Appearance Alteration: Sev can cloak any object he touches in an illusion making it appear to be something it isn't. The illusions need to be the same general size and shape of the item in question as it doesn't alter the physical properties of an object and often simply touching an item cloaked in such an illusion will make it obvious the object isn't what it seems. The duration of the illusion varies based on the complexity of the item and mana invested, but can be refreshed so long as Sev keeps touching the item.

-Solid air: Sev can temporarily solidify air to mimic a solid object. The solid air remains more fragile than an actual physical grip but can still allow him to manipulate objects at a distance. When combined with his appearance alteration and illusions this can add some disturbing levels of realism to make people further question what is or isn't an illusion.

-Quickening: a Sylve army spell, it causes the winds around the caster to flow with them, allowing them to move faster, jump higher and pull off otherwise impossible moves. This ability speeds up his movements but not his mind, and while he has received training with Quickening he isn't overly skilled with it, preferring to use it for short, pre-planned bursts of movement rather than keeping it up throughout combat like many gifted Sylve do.

-Spell Mimicry: When all else fails, using his Air and Light magics together Sevuid can create the illusion of casting almost any spell he can think of. Be it summoning a dragon from thin air to darkening the sky with storm clouds, using light to create a visual illusion, with air magic to add gusts of winds and basic sounds to add realism to the effect, all while waving his arms and chanting can give the impression of casting spells of any sort. Of course it is all simply an illusion, there is no dragon or storm, as such Sev uses this ability only when needed as part of a greater trick.

Basic Fire/Ice Magic: Due to his affinity with Air magic he was taught the basics of fire and ice magic in the military, even being given an arcane spear to cast with, but he didn't get far. He can summon fire or ice at the tip of the spear, and even shoot them from the end (to middling effect). But he hasn't progressed much past that, often using these magics only to augment his combat ability.

Life on the Streets: Sev grew up as a pick pocket and petty thief, making him quite skilled at slight of hand and misdirection which he uses to augment his illusions. He is also something of a prankster, enjoying the challenge of pulling off generally harmless tricks on those around him without getting caught.
Hidden 5 yrs ago Post by Guy0fV4lor
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Guy0fV4lor Retaker of The Holy Land

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@Arceroth denied
Hidden 5 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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Slaps@Guy0fV4lor, KNOW YOUR PLACE, NON GM PEASENT!

@Arceroth accepted ;)
Hidden 5 yrs ago Post by Lionel Samson
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Lionel Samson The avid master-student

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Hello!

Looking for an RP to join. This one caught my eye. Are you still open?
Hidden 5 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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Howdy! Sent you a pm too, but yes, we are open for one or two more
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