Hidden 5 yrs ago Post by Three Steps Far
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The islands of Alola are filled with the opportunity for adventure and excitement, and I thought it might be fun to take advantage by hosting a Pokemon Academy RP! Since this is an Interest Check, I've decided to keep to the essentials. Here's what I envision:

>I'm thinking a group of six to eight players, two of whom can opt to be instructors at the academy if they so choose!

>In the interest of saving us all a LOT of trouble with calculations and such, battles will be decided with a very simple combat system. Declaring an attack, one player will roll a d20. 1 is a critical miss, 2-10 is a miss, 11-19 is a hit, and 20 is a critical hit. Stat moves can increase or decrease odds of hitting or the amount of damage done (example: If your Pokemon uses Sand Attack or Double Team, the opponent will suffer a penalty to their attack roll.) HP will be a base of 10 per evolution, and each move will deal a base 1d4 of damage. Critical hits and super effectives will each double the damage done, and not very effectives will halve it. Certain super moves like Hyper Beam, Explosion, and Z-Moves will have their own unique damage dice to reflect their power; these will be discussed as necessary.

>I myself will be playing as the Headmaster of the academy and taking a DM role. My goal is to offer an enjoyable and immersive Pokemon experience that allows players to enjoy the world without becoming bogged down in details and pre-ordained plots. There *will* be a plot and certain events that transpire, but it will be up to the players to decide how to react. "Choice and Consequence" is my number one theme as a DM; you will have significant freedom to choose your own actions, and those actions will lead to reactions from the world around you.

>There will be NO mature content in this roleplay. Students will each be between the ages of 10-17, so sexual content is forbidden. I would also like to avoid blood and gore; this is Pokemon, not Dark Souls.

>Students will be allowed to choose teams of three Pokemon from any region. No legendary Pokemon, of course, and a maximum of one starter Pokemon per student. Each Pokemon will be in its first evolution form.

>Professors will be allowed to choose teams of up to five Pokemon from any region. The same limits apply to professors as students. However, professors may have fully evolved Pokemon on their team if they wish.

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A bit about me: I do work full-time, so I likely won't be able to respond too often outside of weekends. I will try to make at least one post a day, and if I plan to be absent for a period, I'll be certain to let the players know. I very much enjoy the Alola region, both the games and the anime, and I would love to be able to share in the joys of it as we celebrate the coming release of a whole new region! If this is something you think you'd be interested in, leave a note in here! Once we get some people gathered, I'll make the RP official and we'll get started on creating characters.
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Hidden 5 yrs ago Post by Yankee
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Sounds like a lot of fun! I noticed the tabletop tag - is that just in relation to the dice being used for battling? There is a fan-made Pokemon TTRPG that has an in-depth dice system for all pokemon moves through USUM, if you wanted to check it out. I am quite familiar with that system, so I'm not sure how much someone unfamiliar might find it confusing or not. It assigns every move damage dice, accuracy to pass, etc. Also, your mention of once a day posting has got me surprised! I won't be able to be that active myself, but I'll still throw my interest down to maybe encourage others to do the same for you.
Hidden 5 yrs ago Post by Three Steps Far
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:o I didn't know there was a tabletop Pokemon game! That's interesting. But no, the intent was really just to simplify what has - in my experience - brought so many good Pokemon RPs to a stand-still because it takes so long and kills the pacing.
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Hidden 5 yrs ago Post by Potemking
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>I myself will be playing as the Headmaster of the academy and taking a DM role. My goal is to offer an enjoyable and immersive Pokemon experience that allows players to enjoy the world without becoming bogged down in details and pre-ordained plots. There *will* be a plot and certain events that transpire, but it will be up to the players to decide how to react. "Choice and Consequence" is my number one theme as a DM; you will have significant freedom to choose your own actions, and those actions will lead to reactions from the world around you.


Eey, this is a specific detail that caught my eye.

I'm interested, hopefully you won't mind having a lass obsessed with bugs along for the ride.
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Hidden 5 yrs ago Post by KhKj
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Is there any way I can play a character whose pokemon dislike battles? I haven't played such a character in a while and I'm eager to do so.
Hidden 5 yrs ago 5 yrs ago Post by spicykvnt
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With a new Pokemon around the corner, I could be into this!

Probably as a student, cute mons galore!

EDIT:
On second thoughts, I have an idea for a very flamboyant instructor...
Hidden 5 yrs ago Post by Asura
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Interested pending the combat system. Sounds like it'd really drag out battles, or conversely, make tactics arbitrary on account of how dice tend to swing.
Hidden 5 yrs ago Post by Yankee
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:o I didn't know there was a tabletop Pokemon game! That's interesting. But no, the intent was really just to simplify what has - in my experience - brought so many good Pokemon RPs to a stand-still because it takes so long and kills the pacing.


Totally understandable! I'll drop the link here anyway in case you wanted to check it out some time. Version 3.0 is being worked on now.

As for this RP, I also have an instructor idea, based around sound-pokemon. Don't know if the teacher positions would be first come or not so just putting that out there!
Hidden 5 yrs ago Post by Asura
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If we were gonna introduce tabletop ideas, Pokemon Tabletop United is an improvement upon the PTA model. :v
Hidden 5 yrs ago Post by Yankee
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@Asura respectfully disagree since the PTA update that took notes from PTU. Both are pretty good though, but personally I prefer PTA though Snake has already said we'll just use dice for streamlining.
Hidden 5 yrs ago Post by Three Steps Far
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Is there any way I can play a character whose pokemon dislike battles? I haven't played such a character in a while and I'm eager to do so.


There is entirely a way you can play such a character!

Interested pending the combat system. Sounds like it'd really drag out battles, or conversely, make tactics arbitrary on account of how dice tend to swing.


@Asura respectfully disagree since the PTA update that took notes from PTU. Both are pretty good though, but personally I prefer PTA though Snake has already said we'll just use dice for streamlining.


I might be willing to adjust combat to a different system if it proves to be effective. I'll take a look and see what options are what.

To all: I'm glad to see interest forming! A few more people and I'll post the official!
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Hidden 5 yrs ago Post by ItMeGritty
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i am interest
Hidden 5 yrs ago Post by kittyboy
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Hi! I'm interested!
Hidden 5 yrs ago Post by Three Steps Far
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Good enough for me! I'll have the official channel up by tomorrow night! Looking forward to playing with you all!
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Hidden 5 yrs ago Post by Potemking
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@Gliding Snake

Is there anyway I could get an idea for what details you want on the CS?

I've already fleshed out most of the basics, but the full extent of Pokemon details you'd want is a part of what I'm not certain on.
Hidden 5 yrs ago Post by Three Steps Far
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@Gliding Snake

Is there anyway I could get an idea for what details you want on the CS?

I've already fleshed out most of the basics, but the full extent of Pokemon details you'd want is a part of what I'm not certain on.


I'll be including that in the official post!
Hidden 5 yrs ago Post by Three Steps Far
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Got a bit eager and already got things set up! Apply here!
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