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• Name: Eris Reinhardt.
• Title: Dust of Eclipse
• Species: Dusk Valkyrie
• Abilities: While the true extent of Eris' power is something that not even she knows for sure, the abilities that she reliably depends on are the following:
  • Valkyrian Physiology: innate abilities of a Valkyrie, like superhuman physical capabilities and martial skill as well as flight, etc.
  • Dusk Flames: the corrupted, unquenchable flames of a Valkyrie that has been tainted by darkness. This ability allows the creation, shaping and control of these flames at Eris' will.
  • Rune Magic: magic derived by the interpretation and combination of ancient runes, also known as Dark Écriture when used in its corrupted form. While it's not as powerful as some other forms of magic, its versatility is unmatched.

• Skills: Any noticeable mundane skills possessed by your character, like cooking, singing, exceptional aim, martial arts proficiency, etc., should be placed here. If you don't have any, you don't need to add this.
• Inventory: Any noteworthy possession that your character may have should be placed here. Commonplace mundane items don't need to be listed. If you don't have any, you don't need to add this.
• Sample Post: Write a small post describing your character overcoming their Midterm in Hell. This can be any test of your own desire, whether one of intellect, might or guile, but use it to show us your character through their actions. Do they struggle bitterly? Excel with ease? Do they overcome some grand challenge or luck out with an easy test? (What you write speaks more to your character then any flat personality / backstory section.)
• Other: Revel in the deespest darkness...
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The place where the souls of the lost ones who aren't granted the boon of eternity wander to, while they wait for their time to be rebirth and, once again serve the lords of the Nexus in their never ending war. A realm of sacred quiet, about to be defiled by the thunderous conflict...

The Graveyard of the Lost is the Nexus greatest necropolis, the place where souls waiting to be brought back to life under a new mantle wait for their time. Sometimes, one can spend an eternity at this deadly silent and cold zone. It's no wonder that the spirits of the dead can grow restless and bitter in their chthonic lair. Hell's cold apathy drives them to despair, erasing any semblance of individuality or personality the dead may have, over time leaving only angry grey specters prowling the snowyscape.

It's said that whoever controls this land can gain significant leverage on the War, by having more masses of soldiers be reincarnated on their side. Stories tell of even a favor granted by the Angel of Death for those who come "know her caresses" while they keep the control of the Graveyard. A battle for this key location shall certainly be bloody and harsh. Once can only wonder how many bodies the mysterious Gravekeeper will have to add to their already great quota?

Nothing in the Nexus is ever as easy as it looks. Surely, gain the control of the Graveyard is no exception:
This will be a simple elimination conflict, a deathmatch, the last Faction standing shall claim the victory.
There'll be no secret weapons, trump cards or any manner of help from outside sources during the battle.
Spread through the Graveyard are a large number of ruined mausoleums, tombs, even a maze-like catacombs with entrances and exist hidden around the area, and even a ruined basilica. They can be used for cover, but it's better to check out for traps, as well as any anguished denizens before setting foot on them.
At any moment, the combatants com be attacked by the Graveyard's inhabitants. The tortured dead seek retribution on any who's not one of them. They cannot be controlled or reasoned with and will attack any who oppose them until destroyed. Once the battle is over, the dead shall quiet themselves once more.

That concludes this battled briefing.

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When the clock strikes midnight, the specter vanishes, leaving behind an illusion made of glass.
Gespent Cinderella!
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""

"Tsc tsc tsc, I'm afraid that poor Curvy Lizard will not find her way out of a wet paper bag if she doesn't have a proper guide." Hohenheim cocked her head in displeasure as she observed the unfolding Titanica's adventures and the 'unfortunate' demise of Zyata, wondering why a certain Chill Bot decided to interfere out of the blue.

In fact, why was she even being able to control her tinfoil pets like that, in the first place considering that that person had asked the Star Fish to keep 'Them' away from the Nexus?

Something smelled bad here and it wasn't one of Hohenheim's experiments... this time.

"Either way, if she cannot even earn her favors, Titanica really is not worth more than any common fodder. A 'Vassal' that does not know anything about the greater workings of the Cosmos is nothing but useless," Hohenheim said to herself as she turned away from the scrying device was using until now. "Why did that loser not teleport straight to the mountaintop? Not even the Snake is that dumb, hehe!"



"I am bored," Victoire said to no one in particular as she sat on her throne greeting whatever guests decided to come to her party. This gathering might have been her idea, but even she didn't expect that would become this desolate. A sudden battle drew all the attention away from Victoire's event and, given the word of mouth around, the objective was so simple that Victoire had to wonder why the other Demons didn't figure it out already and came back home.

"Someone does not need to be a genius to guess the place where the Relic has the greatest likelihood of being. Anyone who cannot do it is a moron of the highest order," Victoire commented as she played with a chess piece —a rook, nonetheless— made of some form of scarlet crystal that felt slightly warm to the touch, just like freshly drawn blood. "Then again, what did I expect from the plebian rabble?" she added in a derisive tone, glad that she didn't have to deal with, or rather, carry the other Demons and their idiocy on her back once again.
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HOHENHEIM, THE ALCHEMIST OF GENESIS

“I wish you luck with that slaying Iona business,” Hohenheim said while grinning merrily. The Alchemist knew that it was pretty much impossible for a Vassal to kill another one—at least on the meaning that Titanica was thinking about— but there was no reason not to indulge her contractor with a bit of harmless snark.

By the time Titanica finished her spiel, Hohenheim finished braiding the left side of her hair and was halfway through the right one. “So, you want to investigate the Machina’s new playground? Why didn’t you say that at first?” Hohenheim said, momentarily halting her handwork before snapping a finger. A moment later, the two of them would find themselves inside of the great factory, observing as repair drones hurried here and there, fixing the damage from the previous battle.

“If you need help to search, just tell me what you are looking—slash smelling— for. Just try to not break anything. I have quite a deal of interest in seeing this experiment come to fruition.” the Alchemist remarked just as she finished the braids and took a step away from Titanica and finger framing her, like an artist contemplating their latest work.

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SEYRUN RIVIATHAN

Sᴄʜᴏᴏʟ Cᴏᴜʀᴛʏᴀʀᴅ - ᴀᴄᴀᴅᴇ́ᴍɪᴇ ᴅᴇ ʟ'ᴇsᴘᴏɪʀ
4ᴛʜ ᴏꜰ Sᴇᴘᴛᴇᴍʙᴇʀ, 1917

"I really don't know what warms me up more, Nadia, your sunny disposition or this Southern weather," Seyrun said, replying to Nadalena's answer to her question. The fact that the two of them knew one another well enough to have such an exchange of thinly-veiled jabs take the place of empty greetings always brought a chuckle to Seyrun's throat. This time was no different, of course.

The Nordic princess eyed her colleague up and down, never letting go the delicate smirk that graced her face. Seyrun really wondered if Nadalena was a late bloomer or if the raven-haired Espenovan would continue to look like a precious doll for the rest of her days, like a princess in a fairy tale book. The thought of Nadia's children being taller than her was indeed entertaining and something that Seyrun would be sure to see when the time came.

"Tiring. The weather was terrible during the sea leg of the trip. It's as if the very land is shaken by the unrest of these times," Seyrun said, replying to Nadalena's question. She didn't need to mention what unrest she was talking about; nevertheless Seyrun finished her declaration with a wistful sigh followed by a question of her own. "What about you? Considering the building tension I had my doubts about whether or not I would see you again this year. That's one of the few times I'm glad I was wrong."
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CIEL, THE STARGAZER

"Harley!" Ciel exclaimed in a surprised tone as soon as the Monochrome Girl manifested herself in the Stargazer's home. To say that she wasn't expecting this would be a lie. Even so, Ciel was so glad that she forgot about Amaterasu and Saef for a moment. "Do you want some tea? I don't know if you still like this flavor but I can have Aquila get you anything else you may wish for," she said excitedly in the moment before Harley's comments and her guests reply snapped her attention back to reality.

Amaterasu and Saef's reaction was deeply unexpected to Ciel. Did no one know about the Vassals; either their roles or their personal selves? Especially beings coming from the Heavens, considering how many of the Court's Vassals make that palace their residence in the Nexus, including Harley. That was certainly baffling. But not as baffling as the possibility of their ignorance trigger Harley's temper which could have some really... unsavory consequences for them.

"I'm sorry, Harley, I was just having a chat with a couple of unexpected guests. It seems like they are not very aware of the reality of the Nexus, or even of You," Ciel said, referring not only to Harley but to the other Vassals as a whole, "I understand that it must be why you are here. I didn't have any intention of telling more than I'm allowed to, but we can't let them face the challenges before them blindly... right?"

"Also, Amaterasu, my dear, that's a long story. I'll tell all of it to you later if Harley is alright with it. For the time being, it suffices to say that you aren't really like 'her'. There's a difference between not knowing where to look for your feeling and being completely Void," Ciel said, answering Amaterasu's question, before addressing both her and Saef again, "Either way, if it's possible for the two of you; could you treat Harley less warily? Not only is she someone very important for me, but also the leader of the Vassals—beings like Iona and Juno— who commands utmost respect from all those in the upper Echelons of Existence. So, even if it's just as a payback for my hospitality: Could you please treat her well?"
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VICTOIRE BORDEAUX, THE BLOOD COUNTESS

It always has been clear to Victoire that the rulership of Hell confused education and manners with groveling and begging. She didn't need to be a genius to see that, nor did she need to address it in any way. It wasn't hard to see who was the superior specimen between her and the other 'subjects' that dotted the Throne Room, after all.

"I bring news of a way for Hell to settle the score not only with those conceited lapdogs of Celestia but also with betrayers like Avaritia," Victoire answered Lucille's question before going silent, waiting for Gelgath to finish his childish ramblings. "During one of my excursions, I have found a secret location within one of the sites that are more likely to hold a major skirmish in the near future. I believe that, with proper preparation, Hell could harness its power to Their great advantage. The location in question is named Bloodstone Cave, according to some old manuscripts, laying deep within the Crystal Forest. The Angels may have a special interest in that location thanks to their alignment, nevertheless, I believe 'tis the Machina who would benefit the most from the focusing powers of the forest's unique crystals which is why hell can use them to craft an even more insidious ploy to achieve much greater heights in the future."

Victoire made a short pause to allow time for the information to sink. A vicious grin appeared on her face as she finished her declaration with a final remark, "Summarizing: With proper planning, I believe that Hell can derive a significant victory in trade of a minuscule defeat. A hammer blow of the likes that the Nexus has never seen before."

DIANA, THE CLAW OF HEAVENS

Diana looked up once the newcomer noticed her presence. The dragon girl smiled at the sudden mention and finished her apple in a single bite before replying, "Oh please, don't mind me. I'm Diana, your friendly neighborhood Thief; curious about why someone I've never seen around is here playing music in such an isolated place instead of doing a million other things they could be doing. I mean, it's been a while since I last saw someone doing that, y'know?"

Diana sighed wistfully, Celestia wasn't the same it used to be. It felt kind of hollow for some time—even people like Omega disappeared without saying even so much as a goodbye. However, if this unknown person was any indication, things may be taking a turn for the better.

The rogue propped herself precariously against a parapet using her tail for balance and craned her neck upwards to get a better look of whoever she was talking to before asking, "Either way, what about you? Like I said, I haven't seen you around before and I know pretty much everyone who hangs around the palace on a daily basis, so I'll assume that you are a newcomer. Am I right, or not? Also, it looks like your number has attracted more spectators. If you are going to charge something for it—give me a discount, please?" Diana pointed out to a group of other curious Angel kids and some older ones who seemed as attracted by the impromptu performance as she did, gathering around the once empty courtyard.

EOS, SUPREME QUEEN OF THE MACHINA OF MANKIND

The automated hologram sent by the Supreme Queen to address the matters at TEP—once again— fulfilled her obligations and dissipated without saying any other superfluous words. TEP was a problem that Eos could not ignore for much longer. Even if she had an obligation of protecting mankind, she couldn't let hem run amok with subjects such as vassal research and association with beings or items of non-Machina origins. It could spell ruin for Hyperion if Karizawa continued to poke the hornet's nest unchecked. Not to say anything of the way he seemed to treat that poor kid like a disposable commodity. Thankfully there was someone that Eos could appeal to.

While Eos could contact said person at any given moment, visiting her most usual dwelling here in the Nexus, served a dual purpose. With that thought in mind, the Supreme Queen stepped out of her transport and knocked on the door of Bastion's apartment before calling, "Bastion, Roma, are you at home? I would like to ask you something. Also, I have brought a present." Eos could easily have used her powers and connections to verify whether they were home or not and used holograms but not now, not anymore.

Eos had to change if she wanted the Machina and the world to move on, Roma and Bastion remembered her of that with is why she was here right now, waiting for them just like in the old times when they first knew one another. The only difference was the doll she had in her arms and the looks that her 'incognito body' was getting from people in the neighborhood that Bastion chose to live in.

HOHENHEIM, THE ALCHEMIST OF GENESIS

Hohenheim's grin didn't leave her face even for a single moment as she stashed the contract away in her desk and scratched the back of her head lazily. The brute lizard was never going to change, was she? Apparently, Titanica still can't remember the most important part of their deal, can she?

"Very well, we can certainly begin at this very moment, my dear Titanica," Hohenheim said as she stepped away from her writing desk to the dresser and began to comb her hair as nonchalantly as if she were alone in her room. "However, there's one small caveat: I cannot offer my assistance to you if you do not tell me what is it that you are looking for, can I?" The Alchemist remarked as she tried a few different hairstyles before deciding that letting her hair loose like always would be the best choice.

CIEL, THE STARGAZER

"Harley!" Ciel exclaimed in a surprised tone as soon as the Monochrome Girl manifested herself in the Stargazer's home. To say that she wasn't expecting this would be a lie. Even so, Ciel was so glad that she forgot about Amaterasu and Saef for a moment. "Do you want some tea? I don't know if you still like this flavor but I can have Aquila get you anything else you may wish for," she said excitedly in the moment before Harley's comments and her guests reply snapped her attention back to reality.

Amaterasu and Saef's reaction was deeply unexpected to Ciel. Did no one know about the Vassals; either their roles or their personal selves? Especially beings coming from the Heavens, considering how many of the Court's Vassals make that palace their residence in the Nexus, including Harley. That was certainly baffling. But not as baffling as the possibility of their ignorance trigger Harley's temper which could have some really... unsavory consequences for them.

"I'm sorry, Harley, I was just having a chat with a couple of unexpected guests. It seems like they are not very aware of the reality of the Nexus, or even of You," Ciel said, referring not only to Harley but to the other Vassals as a whole, "I understand that it must be why you are here. I didn't have any intention of telling more than I'm allowed to, but we can't let them face the challenges before them blindly... right?"

"Also, Amaterasu, my dear, that's a long story. I'll tell all of it to you later if Harley is alright with it. For the time being, it suffices to say that you aren't really like 'her'. There's a difference between not knowing where to look for your feeling and being completely Void," Ciel said, answering Amaterasu's question, before addressing both her and Saef again, "Either way, if it's possible for the two of you; could you treat Harley less warily? Not only is she someone very important for me, but also the leader of the Vassals—beings like Iona and Juno— who commands utmost respect from all those in the upper Echelons of Existence. So, even if it's just as a payback for my hospitality: Could you please treat her well?"
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"Tsc! And they still wonder why we don't like them," Chie muttered under her breath. She turned her back to the invaders as they left the club room. She didn't spare any more thoughts for them, not when there were more important issues to think about at the moment. Issues like how they were going to explain the broken and burned desk to the school's faculty.

"We will have to find another place to have our party," Chie said with a disappointed voice, just as Kanbaru finished her sentence. "The faculty will never allow us to use this room after this. Anyway, we can keep planning as we were and decide about that later," she added while looking at the damaged furniture. A moment later, Chie was back at her seat, making notes of the ideas for the Christmas party.


A little way away from the Detection Club's room, the two magical girls of light would find someone waiting for them in the hallway.

"Normally, I would do a self-introduction before talking with someone. However, before I do so, can I ask you to stop using magic within the school premises," The girl said to them, with her gaze fixed straight at Soma's half-transformed form, leaking magical power for the whole world to see. "Becoming part of Miso High's Seven Mysteries is the least of your worries if someone else comes across you right now," she added in a disarming, almost jesting, tone which nevertheless carried the weight of the fact that all magical girls should know better than let the general public know about the existence of magic, even by accident.

"Now that this is out of the way. Let's do things rights," the girl said, hoping that her previous words had the effect she wished before continuing her self-introduction, "I'm Tsukuyomi Luna. You can call me Luna if you wish. While it's an honor meeting you, can I ask what people who aren't actual students of this school are doing here doing the busiest time of the day? You should know better than to cause trouble to other people for your own personal reasons—even if they are enemies of Justice," Luna added, finishing her sentence with a serious, with amicable voice.
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EMILIA WAROV

"Prague thanks for your cooperation. Rest assured that I'll do everything within my power to ensure that our people are not harmed because of a Fake Cup named after a Fake Messiah," Emilia said to the old rabbi that was the leader of Redrock's Jewish community as she left his residence. They lived in a neighborhood that refused to yield to the force of time ever since its creation more than half a century ago by refugees that made America their new home after escaping the terror of the Shoah. Emilia couldn't ask for a better place to stay, under the guise of being a distant relative visiting her estranged family, even if she wanted to.

Every piece of the puzzle was set. Emilia summoned her Servant months ago, allowing her Magic Circuits time to adjust to their new load as well as for them to know each other's skills and personalities well enough. Their instruments were set and she erected a basic bonded field around Redrock's synagogue and its old graveyard. Nothing could go wrong according to Emilia's view. But it's exactly this certainty that made her spirit so restless.

The haughty are always brought to their knees while the humble are exalted. When everything seems right, it's the time to redouble one's vigil.

Emilia couldn't ask for a better Servant either. Great musicians like Mozart or Bach, or even artists or writers, like da Vinci and Shakespeare, could outperform a Servant like Marianne, thanks to their sheer fame and the reach of the works. Yet, the advantages of an obscure Heroic Spirit surpassed raw power as far as Emilia was concerned.

"A Holy Grail War, like any contest between mages, is a battle of the mind. Those who control the flow information better are always more likely to win, even when the odds are against them."

"You can assume your physical form if you want. It would be a shame if you missed the feeling of tonight's wind," Emilia said to her Servant as she walked the lonesome streets of Redrock. "First, we must go meet that priest and be acknowledged as participants of this 'War'. Our second goal should be to collect information and decide who'll be the most suitable targets to propose a partnership deal. We cannot win this conflict on our own. But, if we can have our foes dance to our melody that will be no problem," she added, confirming their strategy.


@RolePlayerRoxas@Rin@Raineh Daze@Crusader Lord@Drifting Pollen@CrystalApple@VitaVitaAR
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Lotte Chaubert

Lotte followed the group silently. It wasn't as if she was trying to avoid socialization but the smallish fox was never a conversationalist either. If someone had talked to her she would have replied, naturally, but she didn't feel the need to break the silence when no one else did.

Once they arrived in the sewers, she was one of the last ones to get into the underground gallery. Lotte waited for both Sonia and Duncan to fit their larger frames through the entrance, in case they would need any assistance, before descending the ladder. As soon as she arrived at the bottom, Lotte produced a waterproof tablet from her backpack and began to draw a rough map of their surroundings while she listened to the instructions being handled by Tholl and Sonia.

"Understood, Young Mistress," Lotte replied with her typical deadpan voice once the briefing had been made. She walked to the front of the group lighting the way for those who didn't see in the darkness—which would likely be Trey and Duncan.
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Like a shadow in the dark, Nightmares creep across the city, away from the prying eyes of its unwitting citizens. An unsung war if there was a conflict worth of this title, however, the other side of this battle wasn't populated with knights in shining armor but dark-winged protectors. Whether they fought out of any lingering obligations to their frail notions of justice or for personal gains was something known only by each individual.

In the darkest of nights, perhaps it wasn't light that one needed to find their way, but rather, someone who could walk with their eyes closed...

As soon as Hikari reached the rendezvous point with Alexis and provoked the nightmares into a fighting her, both girls would be able to notice something unusual. The creatures numbers were way higher than normal. Not only that but only those who were actively engaged by them decided to fight back. The remainder of the dark beasts were went about on their chaotic routine, unaware of the magical girls' existence.

It was night of revelry for the nightmares and chaos for everyone else as misfortune quickly spread through Miso city's streets. In fact, if they were to turn their gazes to the dark alleys below, they would see some of the creatures preying upon a few unfortunate enough to be at the wrong place, at the wrong time. Whether they would let the big catch stray further way, or stop to help people they had no obligations towards was their choice.

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GM: @KoL / Co-GM: @TheWindel

“Rise and set the sky ablaze!”

Year 2021 of the New Calendar

The world is finally living an era of relative peace and stability, after a long period of instability. Society is able to prosper where none could thanks to the introduction of amazing wonders of modern technology that allow life to flourish where none could stand for the longest time.

These achievements were made possible after the creation of the seventy-two academies to educate and train the next generations of the defenders of Earth that fight the ever-present threat of destruction.

Your role as one of the members of one such academies is is prepare yourself for the unavoidable time when you’ll have to scramble into battle and fight, putting your life and limb at risk, to protect those in need.

Something about the past

Everything changed when humanity learned for the first time that we aren’t alone in the vastness of the cosmos and, whatever is it that’s out has only one wish:

“To destroy everything, no matter the costs.”

Or at least that’s what humanity thinks that the invaders wants. After all, all attempts of establishing communications with them ended in tragedy. Even gathering the most basic information is a Herculean effort since their minds are the very definition of the word alien -- perhaps, even strange enough to be called eldritch.

No one knows for sure where the invaders came from just that, one day, a long, long time ago, they arrived on our world as unexpected passengers of a massive meteor shower. Catching everyone blindsided, they almost led to the extinction of all life in our world, forcing humanity to a critically low point and leading the society that existed before their arrival to collapse.

It would take an untold amount of time for humanity to learn of ways to fight back against the invaders, using a newly found source of psychic powers, to push back against the wave of destruction. It took even more time for the population to stabilize and, finally, for a new world to arise from the ashes of the former one. The sacrifices of many, leading us to the current era.

Despite humanity’s best efforts, the invaders were never, and don’t look like ever will be, defeated completely.

And something about now

Even though the threat can’t seem to be eradicated, live still goes on. After the introduction of the psychers, the world was finally able to experience a stable era and society flourished once again.

Today, humanity is able to inhabit as much as seventy percent of the territory it owned at its peak, before the event that came to be known as the Second Collapse thanks to evidence that suggest that this wasn’t the first time our world had been visited by these invaders. Indeed, the meteor that triggered the K-T mass extinction event could as well have been carrying the same being that plague the world today. Why and how did the invaders took so long to arise again, is a question that science has yet to answer.

Nevertheless, such questions have no bearing on the lives of the common people, who do their best to help humanity prosper and find their own happiness in life.

The center of the survival of modern humanity are the seventy-two academies built all around the world to train the next generations of psychers to fight the danger of the invaders. Each and every one of them boasts the best in terms of technology and science to help push back the threat of annihilation.

This story will follow the exploits of the students of one such academy. The 6th Tactical Arts Academy: Valefor, built just right outside of the limits of the reconstructed city of Neo Kyoto, which went back to being the capital of Japan, after Tokyo was turned into an inhospitable mess of alien activity.

Characters

The playable characters will all be trainees at the Valefor academy, which divides its students in three rough groups, or classes, based on each of their combat role specialization. They are:
• Strikers: Close-quarters combat specialists.

• Gunners: Long-range engagement specialists.

• Linkers: Support units whose abilities and skills doesn’t match the definition of the other classes.

A battle squad is generally assembled with one of each different type of operative, with the Striker and Gunner taking down the enemies in direct combat and their Linker offering support either from a command center, or other safe position.

Each character has access to a certain number of abilities derived from their psychic powers. Among the general abilities that every agent is meant to have are a passive force field, or aura, that protects you from the corruptive effects of the invaders’ attacks, as well as other forms of harm.

Furthermore, each character also has one unique ability, meant to compliment their playstyle, named Psychic Drive with initial access to up to three different techniques. More may be learned through the course of the RP if certain circumstances that allow so are met.

Rules

No Godmodding, Power Gaming, Metagaming, Mary Sues/Gary Stus, and or similar types of characters/behavior.

Each player is allowed up to two characters for now. However, they can’t be of the same class (Striker, Gunner, or Linker).

No player will be awarded special roles (teachers, antagonists, etc.) at the beginning. If you have any good ideas and prove yourself to be capable of doing taking such a responsibility, we may change our mind… later.

There will be no specific posting order. However, wait at least two turns before posting again to let others have fun as well.

Discussion in the OOC is nice, but if there is prolonged heated argument, take it in the PMs. Otherwise, the GMs will solve the problem. Criticism is ok but, if you want to come here to argue, please refrain from doing so. This will result in a quick and swift ban.

RPers who "sporadically" lose interest or leave without saying anything are discouraged. I strongly suggest you either inform me or the Co-GMs of your leave of absence. If it’s an emergency, then at least tell us it is.

Please post your Character Sheets onto the OOC for evaluation. After being accepted, you may then post them onto the Character Tab.

Follow the Guild's rules for content/language. Take any improper material to PMs, please.

Keep your IC posts at around a length of one or two paragraphs for each character in your post. Under certain circumstances this number might fluctuate up or down, but try to keep with it as much as possible.

We take suggestions from the players into consideration with a great deal of importance. However, we are the final arbiters of any issue. Do not question our final verdict and don't test our patience.

If you have any problems, questions, comments, or concerns, please do not hesitate to let the GMs know.

Have fun.

Character Sheet Template

• Name: Self-Explanatory
• Age: For Trainees, it's between 15 and 19 years old
• Gender: Male or female. (Please, don't answer anything other this)
• Class: Gunner, Striker, or Linker
• Nationality: Pick any you wish. For the sake of simplicity, consider that most of the current nations still exist in some shape or form after the Collapse.
• Appearance: Anime/cartoon images and or text descriptions only, please. If it's not evident in an image you may be using, including at least the character's height in a separate field is recommended.
• Bio: A brief description of your character's backstory and personality. In other words, who they are as a person and why they are so. At least two paragraphs in length are more or less enough, just try to not go too overboard on this one, ok?
• Armament: Your weapon(s) of choice. If your character doesn't use any, include a description of their combat style or anything else similar. An armament may have a few special characteristics or abilities, as long as they are reasonable.
• Psychic Drive: Your Character's unique ability, divided in up to three techniques that they may use to compliment their combat style.
• Extra: Anything else not mentioned above. (Bits of trivia, theme songs, likes, dislikes, fears, etc.) Optional, you can ignore this if you have nothing else to add.
• Sample Post: Write a short post (around 2 paragraphs) describing an important moment of your character's life, a bit of their daily life, etc. This will be the most important part of your CS, so try to make your writing skills and interest in the story as evident as possible to impress us, ok?

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KoL Knight of Lorelei

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""


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A Magical Girl Adventure

A long time ago, in a world other than our own, there lived a Princess who could breathe life in any stories she ever told. From her lips, world were created, filled with magic, adventure, dragons, and heroes. From the zenith of her crystal spire, she guided her kingdom with grace. Peace and justice lasted for millennia.

All of that changed one day when a Dark Witch tried to usurp the Princess' power. She created a way to seal the Princess' stories in books, binding them to her will. With the power of those books that came to be known as Grimoires, the Witch was able to unleash her rebellion. After sealing the Princess away in her tower, the witch, now turned into a Dark Empress, set out to conquer the many worlds touched by the Princess' tales.

One of these worlds was none other than our very own Earth.

Unknown to the Dark Empress, her armies wouldn't have an easy time conquering this world. A great deal of the Princess' storytelling power blessed these lands, all that was needed to keep it safe were guardians of peace and justice with the power to wield the very same Grimoires that brought forth the Witch's victory many eons ago.


"And who would be better to guide those few chosen ones other than the Princess' most trusted attendant? No one, I tell you! And that's why I, the Magnificent Scheherazade will do that. Fear not, you may not be fit for the job, but I'll ensure you succeed one way or another."

With the enemies encroaching upon the otherwise peaceful Mizukino City, it's only a matter of time until the battle for the world's survival begins.

Character Sheet

Name: Self Explanatory.
Age: Try to keep this between 12 and 17, unless there's a really good explanation involved.
Appearance: No real life images, thank you. Either an image, text description, or both are allowed. Bonus points if you can provide an appearance for your character's magical girl form.
Description: A brief description of your character. This can include bits of personality, backstory, likes and dislikes, etc. Try to keep this as brief but also as flavorful as possible. Think of it like the character description you would read on the back of a DVD/Blu-ray's box for example.
Grimoire: Every magical girl begins her story with one unique grimoire, a mystical story book that somehow found its way into her possession.
Title: While the stories contained in the Grimoires aren't exact 1:1 copies of fairytales and other stories of our world, they are similar enough that you can use them as the basis for the naming and powers granted by the books.
Description: A brief description of the contents of the Grimoire, this is used to Explain its abilities, as well as to add a little more flavor to the choice.
Abilities: What kind of powers, weapons, gear, etc does the Grimoire grant to your character?
Misc: Trivia, theme songs, or anything else not covered above should go here.
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THE GRAND MINISTER

Name: Liliana Marywell.
Nationality: British
Title: Merlin
Rank: Myth
Grimoire: Clas Myrddin, "Merlin's Enclosure"


Description: A shameless tease keeping countless secrets. Liliana is the one and only Head of the Grand Ministry and founder of Marywell Academy, the "Magical Girl Prime" as she likes to call herself. Her backstory is shrouded in myth and mystery, at least if you don't believe in the version she tells everyone. If you do, might as well be the original archmage of the British Islands, the tutor of King Arthur, who inspared countless stories around the world and—much like the core of the Arthurian Mythos—remains one of the most popular "fictional" figures to this day all over the globe.

The "always beloved" Merlin.

Of course that would imply Liliana isn't even human to begin with, so that couldn't be true right? Nevertheless, what to think when her Enchantment and Illusion magic seem to be almost limitless in its scope and power?

Only time will tell the truth. Or maybe not...

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