!!! This story is set after the end of the manga, the description will contain a few spoilers !!!
A few years have passed since the world changed dramatically and irreversibly. The war between the DWMA and the Witches came to a close. The new peace treaty promised that new Death Scythes were, under no circumstances, to be created and the witches, in turn, promised that they would cooperate with the new Shinigami and make Death City prosper. The old world order was gone, the threat of Azura’s madness, the conspiracies of the Gorgon Sisters, the leadership of Lord Death, these were things of the past.
Of course, things are never so simple. A new era of unbroken peace was just too good to be true. Chaos was inevitable, and some people were more than ready to welcome it with open arms.
[♦♦♦]
A group of students in DWMA's EAT class received a surprising offer: To spend their summer in a beautiful Mediterranean island, all expenses paid by the academy! An opportunity too good to pass up, especially for young meisters, and all they had to do was to keep the peace in the island. Considering keeping the peace of the world had been an easy job as of late, how bad could that be?
Well, quite bad! Chaos is king in Malum Island.
It is a hideout of witches who live outside of the Witch Order’s rulership, the least dangerous one being those who are doing it for nefarious personal purposes. The local chapter of the DWMA was overtaken by a radical group who believes the news of the passing of Lord Death and the peace treaty are nothing but deceit and those saying such things must be punished. Monsters and corrupted souls are commonplace and many unexplained events occur, sometimes as wild as an entire city changing location.
The civilians seem completely unaware, moving onward with their lives as if everything is business as usual. Only a small group of sane individuals remain, unable to escape the island or to communicate with the outside world as the messages are either cut or twisted into some version of “everything is okay, we are fine!”
The arrival of a group of clueless DWMA students is the first time in months they felt anything close to hope. Unaffected by the local madness but stuck in there thanks to the curse, it is up to them to discover what, or who, is behind this widespread insanity.
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Apple of Discord is an RP based on the series Soul Eater. In it you will play a Demon Weapon (humans who can turn into weapons) or a Meister (The warriors who wield said weapons) as your characters find themselves trapped in an island nation filled with chaotic events and dangerous factions.
As a bizarre summer vacation counterpart to the series’ bizzarre school system, characters won’t have to worry about classes, homework or authority figures, instead being free to explore the local area and perhaps even enjoy it, if they can overlook the whole ‘stuck in a dangerous island’ situation.
Their main ally will be the local resistance group, mostly composed of ex-staff of the local DWMA chapter and normal humans who seem to be able to resist the local insanity. Having been there when things started to go wrong, most meisters and weapons of this group have been cursed to some extent, so their support is mostly in the form of housing, supplies, guidance and training.
Malum Island is a large island nation in the Mediterranean. The island is about the size of Corsica, and has a bit of everything you’d find in the region. Including volcanoes, abandoned Roman fortresses, eerie old towns full of dark alleyways, bizarre megaliths, and ruins of ancient palaces which may or may not include a maze that houses a terrible beast. It is a bit Sardinia, a bit Crete.
Said to have once housed the infamous witch Circe, the island has always had a reputation for being a strange place, in modern times even being called “the European Bermuda triangle”. Though until recently all of the weirdness in the island were merely minor oddities and rumours.
Since the local DWMA chapter was taken over by mad fanatics, the main characters will be assisted by a resistance member who used to rent out bungalows and apartments to tourists. The locations are now a bit run-down, but nothing a bit of love can’t fix.
♦ Incidents and Crisis
Outside of the main plot-line, the story will be mostly divided in incidents and crisis. Please mention what incident or crisis you are dealing with when making a post.
Incidents are plots that the players can pick to explore. These can include hunting a criminal, raiding an enemy base to give the resistance a foothold, investigating bizarre situations such as an entire village being turned into animals, explore the ruins of an ancient Greek temple and many other things. These can be tackled in simple weapon / meister duos or in groups.
Outside of the ones given by me or any other GM, players can create their own incidents, including controlling enemies if they wish, just needing a quick approval before playing it.
Crisis are incidents of a major scale that cannot be ignored, meaning all characters must acknowledge or react to it. In many cases these will be major changes in the status quo… but it can also include just the typical madness of the island acting up. A curse that forces everyone to use hats is technically a crisis.
These will be handled by the staff only, though players can suggest events.
♦ Secondary Characters and NPCs
Initially the players will make one character that will either be a Meister or a Weapon. Once the initial / introduction phase is over there will be the option to create one or two secondary characters. These require less complex Character Sheets, and will (outside of resistance members) be initially Neutral or Hostile towards the DWMA students.
This way players can also take the roles of recurring villains, wildcards and allies, creating a diverse cast of characters outside of the ones I and any potential staff members make. Examples include: Witches Meisters and Weapons of the rogue group (unlike main characters, you can play both if you wish) Monsters Strong Souls Resistance Members (If a witch, weapon or meister you must add a curse to them) Or even things like fairies, provided they are a concept of the show or manga that can still exist in the world (So no Clowns)
Beyond that, players are free to make NPCs to enhance their play, be it local people, one-off enemies and whatnot.
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Main Character Sheet
Name / Nicknames:
Age:
Gender:
Role: Meister / Demon Weapon
Special Trait: A single special ability or aspect of your character. Ex: Being a witch meister, multiple weapon forms, having a special wavelength, soul perception, soul menace, abilities such as extreme strength, agility or reflexes. In other words, your character’s trumpcard.
Strengths:
Weaknesses:
Partner:
Soul Type and Appearance: (Type will typically be normal, unless your Special Trait is being a witch or grigori)
Name / Nicknames: Full name: Jackie Marilyn Jett Nickname: JJ and Jackie the Music Meister (she call herself that -_-)
Age: 16
Gender: Female
Role: Meister
Special Trait: Wavelength Control-Mostly with Soul Menace, JJ can channel her own Soul Wavelength pretty well, she release a electrical-like attack from her leg, kicked the target. She called it, The lightning round-house.
Strengths:
Playing instruments-being born in a rock and roll family, you got to have some music trait right? Her electric guitar, Soul Catcher, is her pride and joy
Hand to hand combat
Weaknesses:
Rushing without thinking-JJ is more of a "Ok, time's up, let do this! Leeroy Jenkins!" type of person
Cooking-"What?! my cooking is not that bad, you guys are being over-dramatic....Um, guys? why is your faces turning green?"
Partner: Ji-Ho Kwan
Soul Type and Appearance: It a happy, grinning rock and roll pink soul that has her wild hairstyle!
Appearance:
JJ that height 5'3" and weight 42 kg, she has pale skin with pink eyes, along with long multi-colored hair consisting of black, pink, blue and white, some of which is tied into two oni horns on the top of her head.
Jackie wears a sailor uniform but with punk look into it that has with a black pleated skirt and ripped thigh highs, along with both of her ears have six needle earrings, three piercings under the left side of lip, black nail polish and a necklace
Personality: When you first meet Jackie, she is very loud, very energetic and very upbeat, which matches perfectly with her rock star like appearance. With this hyper personality, Jackie rush into the battles without any strategy and ready to swing weapon around to hit her target, feeling really confident to beat every kishin in her path.
Although she is loud and hyper, Jackie know that deep down, she feel like she is not good enough. She feel like she going to fail as a meister and just going to be stuck on one thing that she good at for the rest of her, being overshadow by students and falling from grace like all other famous rockstars. that why Jackie want to do her best, she want to be the greatest meister in the world.
Backstory: Jackie was born on the open road with her rock-and-roll father and her very talented mother, just traveling around the world to show everyone their music. Jackie dreams about becoming a rockstar like her parents but sometimes, she feel like she is living in her parents shadow. Jackie wishes to be something more than becoming rockstar, like something that is strong, confident and brave, something that won't shadow her for the rest of her life but she doesn't know what....But then, Jackie finally got answer when her and her parents go to a little place called Death City.
While her parents are getting prepared for their show tonight, Jackie decided to just walk around the city just bit, looking around to see what so great about this place. Jackie ultimately find herself in some forest, behind it was the biggest building that she have ever seen, she wonder what that place is and what going inside. Jackie thinking was quickly interrupting when she hear something in the forest, she spot of group of teenagers with weapons, she thought why they have weapons? What are they going to do? what happen next that leave Jackie in complete amaze. They heck and slash their weapons around and did some badass moves while Jackie watch in awe, that was it, that was something she need to be, she want to become meister!
So, after a bit of training (and permission of her parents), Jackie finally enrolled DWMA and ready to show everyone what she made of!
A bit shorter than my usual but he is an orphan and doesn't really have many exciting tales of his childhood adventures.
Name / Nicknames: Evan Coldwell
Age: 18
Gender: Male
Role: Meister
Special Trait: Though Evan has considerable charisma it is not usually notable in terms of combat. As such he has practiced for a long time in order to train himself physically for combat. His main strength in this regard is his dexterity. Evan's ability to dodge, and move quickly is quite notable, and makes him hard to hit unless carrying considerable weight, or a weapon that hinders his ability to move.
Strengths: Charisma - Evan is a gentle soul, and as such is able to show considerable empathy for those around him. To those receptive to the young man his presence is a constant reassurance. If one is willing to listen, and hear him out he can inspire those to continue on in spite of themselves, stress, or other issues. However Evan is no messiah some may find his kindness to be foolish, and immature and thus have the opposite effect.
Speed - Never much of a power player Evan trained his body to be deftly capable of twisting, turning, running, and other handy things. As such his stamina, and ability to dodge attacks are considerable.
Weapon Versatility - Evan has no specific preference when it comes to partners, or what weapons they are be it guns, swords, maces, or scythes or otherwise. He is usually capable of at least fighting with some sort of proficiency with many different weapon types.
Weaknesses: Physical durability - Evan lacks particular constitutional benefits he is not particularly hardy and though he can maybe take one seriously painful blow he is below others who have more experience taking their punches, and also lacks physical strength making heavy weapons, and obstacles an issue.
Believer in Light - Evan's empathy is a double edged sword though he can make friends easily he also suffers from being too trusting of others. Though he is not dumb he is willing to give even enemies the benefit of the doubt as long as they have not intentionally killed, or maimed other people. Evan's kindness can be exploited if specifically preyed upon.
Sickness Prone - Poisonous, and otherwise physically degrading attacks take a big chunk out of Evan's stamina though he has trained it well his physical body is frailer than some others. That means his immunue system and body can take more damage from illness, or other sorts of similar damage.
Partner: N/A
Soul Type and Appearance: Soul is standard, and normal by all appearances shows no special nature. Evan's specific soul is color a light green and looks to apparently have some goggles above its eyes.
Appearance:
Personality: Evan is extremely kind, and generous willing to put himself on the line in order to offer people the chance others may not see. He believes in the fact that people aren't evil, and that evil itself is just an inheritant lack of good in themselves, or life. He doesn't hold grudges, and it takes something truly dark to make him angry, or upset. Always willing to smile even if he is hurt he wants to be friends with as many people as possible. But he is not bubbly, and joyful more so he is calm, and peaceful. He enjoys life, and wants others to do so as well. Life has many problems, and the weight can hurt people. While he has his own baggage he has made peace with himself. A serene sort of person Evan loves stories, and is perfectly willing to take on a hard job just as much as he is to sit down and relax with someone.
That being said Evan as a combatant is decisive when it comes down to it. While he is still receptive to the plight of others, especially those whom he has talked to, if an enemy is attacking him with the intention to kill he will put his life on the line to protect himself. He is no a martyr, and he has no intention of being so. Nor he is trusting without reason if someone is a known liar, and or he is well aware of someone purposely trying to lure him away to his death he will not comply. He is kind not impulsive, or moronic.
In summary Evan is reliable, and well mannered a kind young man with a big heart but willing to do what must be done if it comes down to it.
Backstory:
Born to unknown parents Evan never really grew up with a family he was raised by a kind nun, and her brother who lived in the same town. Evan was quiet as a child inquisitive, and bright he often experimented with things. As he grew older he had many friends a natural product of his kindness as he was willing to share even with the more pushy kids. He helped the nun with her chores around the camp, and even helped her cook some basic things. He took his studies seriously, and tried his best to get ready for his own life. Despite not being adopted by anyone Evan took his life very much in stride making friends who he would consider almost his own family in the orphanage some of which turned out to be capable of becoming weapons later on in life. Though he didn't intend to become a meister he did start training physically shortly before he became a teenager. His life changed the day Evan went out to buy some food and ran into a witch who tried to kill him to take his soul. However a veteran soul reaper by the name of Garth Mcbride saved his life as he had been hunting the demon for about a week. Evan spent the remainder of the day with the man who had felt bad and offered to take the scared boy to eat lunch with him. On that day Evan explained to Garth that he was an orphan and had been on his way to shop for some food for his orphanage. Garth took note of the boy despite being easily scared he had a good heart.
When Garth found out the boy was an orphan he returned with him to the orphanage and asked if he could adopt Evan much to the boy's surprise. Garth stated he, and his partner Sam had both been looking to have a kid but never had the chance to settle down much. Garth's busy life, and the fact that his partner was a nurse at the famous Death City. After the process was complete Evan said goodbye to his family, and left for a new life. His mother Sam was a kind woman who loved him from the moment they met since she was an inherently maternal woman who had been looking out for kids since she herself had graduated from medical school. Enrolled into the DWMA Evan quickly made a lot of friends there and trained hard to catch up never afraid to ask for tips, or help from others. A model student Evan learned his wasn't quite cut out for combat but tried his best to hone himself as a meister. He worked with many different weapons to get a grasp for combat scenarios including his dad's weapon a man named Joseph Null the same man who had helped Garth save him. Some partnerships fell apart, and others stuck but when the deal between the DWMA and witches was complete Evan just was happy there would be no more violence, or at least less. Being sent on this trip to the islands he was excited for a new adventure on the horizon. Maybe a chance to meet new people, and thus new friends as well.
Just a detail, for soul appearance I meant something close to what its like in the show when the souls are shown in a more comical way. The important aspect being colour, expression and special features. Its super small, you can say it just as 'its x colour with y expression' if you don't want to develop it and it would work.
Example of the shows' cast:
Additionally, I noticed there is a bit of a thematic and skill chemistry for potential plots with a character in the villain cast. I will PM you about it since for now I am keeping the enemies and their skills a surprise.
Ephai Filho is a short, young boy with fair skin and round, light green eyes that are coated with notably long eyelashes; a mole under each eye. His hair, faded from baby pink to a light green, soft like sable, falls down in wavy locks to his shoulder. His unruly bangs falling down to frame his face, portraying an innocent look. Polished, just like a doll. His short stature fits his lean build where as his arms and legs are thin, his shoulders slim and his waist narrow. Insecure by his weak build, Ephai tends to wear over-sized clothing, but claiming it's because he doesn't want others to stare more in awe of his body than they already do with his face.
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[ ☁ ]P e r s o n a l i t y ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Ephai tends to be foul-mouthed and cocky, showering others in his confidence. Contrary to his looks, he tends to often brag about how cute he is, usually calling others by rude nicknames. His overall portrayal is someone who's a people-pleaser, acting nice in order to get on people's good sides. In certain threatening situations, Ephai is shown to cry very easily, depicting himself as weak and a crybaby. Although his arrogant personality tends to overshadow his other qualities, Ephai is capable of being decent. He does have a mellow side to him and can genuinely express kindness to others.
[ ☁ ]B a c k g r o u n d ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Coming from a big family, Ephai Filho falls as the youngest. His entire family consisting of older brothers who constantly teased Ephai for being "girly-looking." He never cared because his mother seemed to always put all the attention on him rather than his other siblings, and he always made sure to rub it in their faces. His family isn't anything special. They all are meisters, following their dad's footsteps, whereas their mother was a weapon; Ephai turned out to be just like his mother. He grew up babied by his loud mother and his soft father, the two showering the youngest with love. However, Ephai wasn't close with his brothers or any classmates while growing up.
Having a rather bold personality, Ephai had trouble finding relationships that accepted him since the majority couldn't handle his brashness. It did trouble him a lot at a young age, which correlated to Ephai wanting to please those around him. Despite his mean mannerisms, Ephai knows not to be stupid, thus sticking to people's good sides in order to fit in. At first, it was bad to the point Ephai had created a different him, someone kind and boring--someone with no presence. Yet, Ephai wanted to be himself. He would watch the relationships his brothers would make even though they had a roughness to them too. Ephai envied them.
Nonetheless, Ephai had decided it was time to just stop caring. So when he enrolled in DWMA, Ephai spoke honestly and to the point, deciding that whoever can deal with who he was as a person(weapon?) was someone he could trust.
Partner & Special trait ▔▔▔▔▔▔▔▔▔▔▔▔▔
Not at the moment
Agility
Strengths ▔▔▔▔▔▔▔▔▔▔▔▔▔
Fast reflexes. Ephai is quick on his feet.
If driven to it, Ephai can defensively turn his arm into the opening of his parasol, acting as a shield.
High stamina.
Weaknesses ▔▔▔▔▔▔▔▔▔▔▔▔▔
Lacking in hand-to-hand combat.
Can't fight alone, needs to rely on his meister for support. Ephai knows he isn't so well during physical combat, he easily gets jealous of how well other weapons can support themselves alone during battles. However, as his strengths states, Ephai if pressured can use an arm to trigger the opening of his parasol but won't transform it into the spear; he himself believes he is not strong enough to battle one on one with someone with his skills.
Weapon Description ▔▔▔▔▔▔▔▔▔▔▔▔▔
Parasol: As a demon weapon, Ephai is able to fully transform into a parasol. In this form, the ends of the parasol when closed is turned into a spiral, the edge sharp, acting like a spear when closed. When opened, the parasol can act as a shield, protecting the meister from attacks. Good at long range and can swing out in wide range, striking and blocking attacks. Although it's not as effective as a shield.
◙ ♦ ◙ ♦ ◙ ♦ ◙ ♦ ◙ ♦ ◙ ♦ c o d a ◙ ♦ ◙ ♦ ◙ ♦ ◙ ♦ ◙ ♦ ◙ ♦
Coda Mor Périgord ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Fifteen | Male | Demon Weapon ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Strengths
♦Flexible. Coda is able to hide even in the smallest of spaces. ♦Nimble. Coda is quick on his feet, and can run short distances in record time. S P E C I A L T R A I T ♦No Presence. Coda is almost always able to evade people; his lack of presence makes it easier to hide. This can also be used effectively to sneak up on opponents and if honed down, in his weapon form, he may be able to achieve a sort of invisibility before an attack.
Weaknesses
♦Stamina. Coda has no perseverance whatsoever, easily succumbing to exhaustion. ♦Physical Strength. While Coda can easily dodge attacks, he would not be able to take any physical attacks head on. A majority of Coda's hand to hand combat relies on using his opponent's strength against them; a punch could literally knock him out.
•p e r s o n a l i t y
Coda was delicately morbid in all of his gestures; sensitive, withdrawn, uncertain and vulnerable to flattery. While quiet and cautious, Coda was also resentful and quick to hold grudges. Instead of a magnetic charisma, Coda exuded more of a "i'm on the verge of breaking" aura. Normally, this caused the people around him to step up and become the "guardian" friend. Since Coda himself has a weak predisposition, he doesn't mind at all. Coda dislikes crowded places and would rather jump into a beehive of angry bees before stepping up to be the leader of anything.
•a p p e a r a n c e
weapon: Coda has always struggled with his weapon identity, deemed useless by many people. Coda is able to expertly transform into chains. That's it. Coda is a long metal rope (with a green tint to it.) Coda's wielder would be able to adjust the length of the chain and size at will.
soul: Coda has a light green, mellow soul.
•p a r t n e r
None at the moment.
For as long as Coda could remember, it was just his mother and him; just them versus the world. Coda regarded his childhood as an uneventful and fairly normal one. They had their difficulties, but Coda's mother was a hard worker and she gave her all to provide for her only son. Coda, in turn, did everything he could in his power to secure a comfortable future for his mother. After discovering his weapon abilities, Coda devised a goal; his grand plan was to become the best demon weapon out there through the DWMA. In his eyes, it didn't matter what hardships he suffered--for they would never compare to his mother's--Coda would see his plans to the end, he was going to succeed.
Unfortunately, his plans fell through completely. Of course, transforming into chains did not immediately make him the most sought-after weapon. And of course, not having a complete mastery of his abilities didn't help either. Also, perhaps the fact that he often cowered and hid during practice negatively affected his chances. But what really caused a tear, destroying his carefully devised steps to recognition and success, shredding all the optimistic hope he still had left was none other than his mother's death.
After that, Coda was rather desensitized to the world after that. He lived his life with no purpose, allowing the events that happened around him decide his future. So when he was chosen for the trip--he had nowhere else to go--Coda absentmindedly agreed.
Strengths: As a witch, she can very much fight without a Weapon, utilizing her own magic. Based around body modifications, she could modify her own body on the fly for various effects. Should she manage to get into contact with another's body, she could very well modify those as well. Otherwise, she has other smaller spells like any witch, but her best works needs a workshop, time and materials to produce, which was why she started looking towards more mundane gears to protect herself. Has no qualms using anything to gain the upper hand. If she was near water however, she can empower many of her abilities, as well as being able to move easily inside them.
As a Meister, she's proficient with mostly melee weapons, ironic considering she was compatible with most Weapons due to her own personality and her nature as a Capybara witch. While she can shoot ranged Weapons, CQC was where she was best at. She works best in a group as a supporting role, but was strongest if working with another Witch as Witches tend to be.
Weaknesses: As a witch, she lacks the explosive power many Witches have, or even the stronger familiars some have, her repertoire being very much close ranged in nature. While she does have some spells for longer ranges, it has no where near the sheer power a certain pumpkin witch has, or even that certain frog witch. Most of her spells are also supportive in nature. Any good opponent that can fight in range, can and will overpower her should she not be able to get closer for a more decisive strike.
As a Meister, while she was no pushover solo, it meant that she cannot bring out her potential; a capybara witch works best with strong minions surrounding them after all.
Partner:
Soul Type and Appearance: An oddly laidback looking soul, purple in color, with a vague facsimile of her hair style.
Appearance:
Personality: A friendly caring sort of person, the type to persuade someone gently on why they shouldn't do certain things. Gives off a feeling of that older sister, warm and forgiving. Takes a lot to anger or rile up, with a certain level of protectiveness to those she considers her charges. She was still a Witch however, and like an older sister, tends to be overbearing and headstrong when riled, or roused. Has no qualms digging up someone's weaknesses and using it against them, or any other sort of moves other would call conniving or underhanded. This doesn't happen often however, as she was mostly pleasant and calm most of the time. Has a habit of stocking up on food while simultaneously also eating almost all the time. Extremely selective of what she eats.
Backstory: Not every Witch shared the same sentiments of being at peace with DWMA. It was hard to forget that fear after all. That fear that some day, you would be hunted, and your soul eaten to make a Death Scythe which would hunt down more of your kind. It was hard to forget that fear, even if your higher ups decided to make peace.
Judea wasn't one of the stronger witches, thus she has been hiding for quite some time before peace was made, and even more after that. She lived as far as she could from people, going out only from time to time when she was forced to. But as time passes, and she had the opportunity to join DWMA as a Meister. It was a unique opportunity, and she told herself she'd just join to see what it was like, before bailing out if she didn't feel like continuing. It was a bit worrying at first, with her Soul Protect never letting up even with those close to her, but soon, as the days passed, she relaxed a bit more, enjoying her time a little more.
She went to school regularly, she helped with the assignments, did the trainings, complained about the trainings, and generally got along with the other students. While that fear never really disappeared, at the very least, she was finally surrounded by people and socializing, something she realized she had been starved of.
Well, after much work, here is my sheet. I hope it' alright.
Name: Sloane Vinicula Maddox
Age: 18
Gender: Female
Role: Demon Weapon
Special Trait: Power Amp – While Sloane has a very narrow range of compatibility, her ability to boost the soul wavelength of a meister is actually very strong, allowing a strong resonance to be built in very little time, which in turn supports potent soul-enhanced techniques.
Strengths: Sloane's strengths typically only see the light of day if she is able to overcome her mental hurdles. If somehow able to apply herself to a situation and extend effort without fear of failure, Sloane is a fairly talented individual. She's observant, intelligent, able to learn quickly and solve problems, physically fit, and a good fighter. A natural affinity plus lots of training allow her to partially change into her weapon form, manifesting her halberd's axehead or spearhead almost anywhere on her body. Overall, she's pretty strong offensively if she can be coaxed into it. Around friends -people who've treated her well and supported her, with patience and kindness, despite her shortcomings and built up mutual trust- she feels able to try and be the person she wishes she could be all the time, a good friend and companion who's always there for those she cares about.
Weaknesses: Under the weight of a self-imposed pressure to be flawless and brilliant, she can't stand to fail and let people down. As such, she appears reluctant to put any effort forward, gets moody if she has to, and even moodier if she messes up. Sloane's typical standoffish attitude makes her difficult to deal with as a person and difficult to handle as a weapon. Her behavior makes her unlikable as a companion and teammate, and when in weapon form, she's poorly balanced and unwieldy at best but literally caustic to a wielder's hands at worst. It's difficult for her to get along with others. In addition, her ability to take hits is pretty poor.
Partner: N/A
Soul Type and Appearance: A maroon, disinterested soul. Its eyes are downcast and its face scrunched-up, while there's a bow behind it.
Appearance: Fairly tall and overall slender (except where she shouldn't be), Sloane cuts a striking figure only further aided by her choice of attire.
Weapon Appearance and Description: As a weapon Sloane takes the appearance of a gleaming halberd, a weapon that combines the strength of an axe with the reach and precision of a spear. With vivid color and masterful contours, it makes for a dazzling weapon, but it's actually fairly impractical. Its shaft is hard to get a good grip on, and with a lot of weight in the axe-head the halberd's balance is pretty unusual, making the weapon unwieldy.
Personality: Cold, unapproachable, pessimistic, snappy, sarcastic, even churlish—Sloane is all these things and more. She gives off the air of someone fixated on Number One, uncaring about anyone else. However, she wishes this wasn't the case. If she could, Sloane would be outgoing, supportive, friendly, humorous, and enthusiastic, but instead her natural perfectionism fills her with anxiety and inadequacy. Having convinced herself by numerous incidents and failed attempts that she can't be a better person, and that her only inherent qualities that make herself worth anything in the eyes of others are superficial, she possesses rock-bottom self-esteem. This sustains the surly, morose mood that leads her to be unkind to others, be it by assuming the worst or making fun. In most situations she would rather not try than risk failure.
Despite all this, if able to get past her own mental hurdles to apply herself, she is both a kind and principled person, even cheerful and funny, as well as an intelligent and capable problem-solver. In order to manifest this side of herself, however, she needs the unflinching goodness of others.
As side-notes, Sloane is fond of sleeping, clothes, cars, horror and monsters, history, and poetry.
Backstory: Ambrose Maddox and Millicent Roads suited one another perfectly. Ambitious, smart, headstrong, vivacious, hailing from poor families, and perpetually down in their luck, they found in each other the perfect partner in their shared vision of the good life. Married fresh out of university mostly paid for by scholarships and looking to square their debts before making it big, they started up a daring business and got to work. Years passed and business fluctuated wildly, sometimes landing the couple a few months of blissful comfort and sometimes sending them sleepless nights in crippling debt, counting on that next shipment. They worked hard, demanding the best from one another, and though it strained their relationship at times, they finally achieved something like their dream of success. It wasn't quite the peak they hoped for, but they were happy. When they had children, a son and two daughters, they sought to bring them up as just the sort of hard-working, self-made successes they themselves had been.
Unfortunately, their luck did not hold. Their son Verne, a kind and self-effacing soul without any more ambition that helping out others, proved to be a disappointment to them. Their oldest daughter, Minette, turned out startlingly like Millicent's mother, who'd been a primary factor for her drive to earn a better life; she was lazy and a slob, and frightfully overweight. That left Sloane, quiet and smart, clearly gifted, and eager to achieve. The cost of raising three children plus a sudden downturn in the couple's ever-changing business gradually brought around tough times for the family, and so it was that the parents' ambitious turned to Sloane.
Sloane's parents raised her with sky-high expectations. Having fallen short of the good life they sought, her mother and father strove to make her into the perfect, golden child. They imposed high standards and seldom rewarded her successes, instead punishing and correcting her mistakes. She was taught to be the best and settle for nothing less, and for a long time she tried very hard. Eventually, however, Sloane hit her breaking point. In her teens, with the pressure mounting of getting into a good school with huge scholarships, her attempts to be perfect started to backfire. She started getting angry with herself and those around her when she failed, and refusing to try when success wasn't assured. Her parents, worried that their star was burning out, increased the pressure. In time the bright girl became standoffish, rude, and withdrawn, unwilling to open up and brutally critical of herself. Despairing, her parents wrote her off as another failure.
It was at that time, however, that her abilities as a demon weapon manifested. The product of a recessive gene long-hidden in her father's family line, she revealed herself to be a stunning weapon, and suddenly a new avenue was open to her parents. They reached out for meisters about her age, making offers to try and get her paired with an up-and-coming meister bound for success. If their daughter could become a Death Scythe, after all, no shortage of fame and fortune would be forthcoming for her family. Sloane tried one match, regretted it immensely, and promptly abandoned her mother and father. She wandered for a time, finding shelter and work where able. She spent some time with her brother and sister (working toward becoming a butler and a chef, respectively), her only confidantes for many years, but ended up at the DWMA.
@Lugubrious Accepted. I always like when characters have an intense past without an ounce of violence in them.
Speaking of which, I am really liking the cast so far! Everyone brought forth very interesting meisters and weapons and I am excited to see how they will react to all that is to come in this cursed island.
I am aiming to start Monday (Day 27) by the way. We will see how it evolves. I really recommend talking ideas and finding out who wants to play a meister or weapon for those who are struggling with concepts, that seems to help, usually.