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Hidden 5 yrs ago Post by Amaranthine
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@Amaranthine Oh, no. Don't worry dude I ain't fussed about that. I'm waiting for the setting to be decided before I make anything more than a joke idea.


It was only half-way directed towards you in any case, but I also wanted to throw that into the room. Gives us more diversity with what characters can be and all that.
Hidden 5 yrs ago Post by Ammokkx
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Does this mean we are set in the 'future'


Haven't all YGO shows past GX been in a future? Even Arc-V was a "world in the future where they invented solid holograms". Can't comment on Sevens quite yet, but from what little we've seen the tech there also seems more advanced than we have. Either way, if you'd ask me I'd just leave it ambiguous. Not every detail needs to too hashed out; Just knowing it's a dystopian state with police breathing down your neck should do.

Or is such technology only reserved for 'inner cityfolk' effectively making the 'inner city walls' the equivalent of heartland city. While the outerwalls are a smog-filled shithole of an industrial/manual labour district.


thought I implied this. If the setting is a satellite knockoff, that would mean half-ruined buildings, dirty streets, probably no running water in some places and just generally an unpleasant place to live. Was thinking the base of operations could be like an abandoned schoolhouse, where some parts of the building are missing parts of the wall/roof and the windows are all missing or smashed in.

Another thing is that if your doing a split like this, How do folk in the outer city get ahold of a deck?


bit of a silly question. How does a man in an apocalypse get a hold of a gun? He finds it, or steals it. Cards could find their way out of the city in all manners, and a "deck" would be more akin to whatever you were able to scrounge together. The implication with Yusei was literally that he "found some cards" and Ushio was amazed he even had a deck to begin with, so even in 5D's it didn't seem like it was too common to have one.

Well, it's not unheard of for people to like equality, even if it means losing something in return. As such, it could be a possibility for our group to have some very small amount of allies inside the fence, if communications are good enough for that. That way, the funny guy in a business suit could happen :)


's not impossible, I'll give you that, but someone inside the fence would separate them from the main cast at all times. I think it's best that, if we do go with the idea I proposed, we keep to a cast that's outside it at all times.
Hidden 5 yrs ago Post by Grey
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Are we shitposting too much

no
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Hidden 5 yrs ago Post by Ammokkx
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Alright, 's that time of day again where I go and zonk out.

Current pressing issues:

-Need to hear from people if we're throwing speed spells in or not. Getting some mixed messages right now, so a definitive answer either way would be nice.

-Need more feedback on the idea I posted above. If anyone has anything to add to it, anything they don't like about it, or any other suggestion entirely they're free to post it, but a "this is good" is also fine because then I'll know I'm going in the right direction.

-Need to find a way to ban King Cosmos from this thread since I still hold a grudge over that master rule question
Hidden 5 yrs ago 5 yrs ago Post by Grey
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Alright, 's that time of day again where I go and zonk out.

Current pressing issues:

-Need to hear from people if we're throwing speed spells in or not. Getting some mixed messages right now, so a definitive answer either way would be nice.

-Need more feedback on the idea I posted above. If anyone has anything to add to it, anything they don't like about it, or any other suggestion entirely they're free to post it, but a "this is good" is also fine because then I'll know I'm going in the right direction.

-Need to find a way to ban King Cosmos from this thread since I still hold a grudge over that master rule question


1. I mean, I'm okay as long as we don't wholesale make custom-custom Speed Spells (as opposed to just adding a counter cost).

2. It's aii.

3. in the edit settings there's the ability to ban users from a roleplay thread :^)
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Hidden 5 yrs ago Post by Amaranthine
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Well, I for one like the idea that has been proposed, otherwise I'd not have posted thoughts on it.

To the Master Rule question, I think the only real answer is to play in Master Rule 5. Not only do we have casual players who didn't keep up with everything here, to whom the new rule caters to, but we'll likely not start playing until April 1st rolls around, so we'd not be up to date with the rules if we went with MR4. But the main thing here is that people who exclusively want to use older summon mechanics such as Synchro, Fusion and kinda Xyz will be happy with the new rules, and anyone wanting to use a Link-centered strategy will be able to do so. It's just the most handy solution, in my opinion. I mean, I don't see us spamming out many Extra Deck bosses at once in the near future, and by the time we do, everyone will probably be used to MR5, and those who don't actually play enough to get used to anything can just skip links and play as they used to...

Speed Spells seem more like a hinderance than anything. But that's coming from someone who never watched 5ds. Allow me a question - So they're driving around in their D-Wheel, on a racetrack, yes? What's the point of going fast or having a super good bike (I know Yusei builds one up to a point, don't ask me how), if you only gain counters by game mechanics, you only need them to activate cards in the game, and how fast you go only matters because you get to go first if you're first on corner 1. To me it seems like all that matters is who accellerates the quickest, so they can go first, while everything else makes the bikes seem so useless. Please enlighten me.
Hidden 5 yrs ago Post by ItMeGritty
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Sure. Id be into this
Hidden 5 yrs ago Post by webboysurf
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Well, first, we should probably think about the nature of the city. Trying not to be "a disaster caused the city to split into two" and "poor/rich" divide like we have, maybe it could be that the "Dystopian" part of the city is the outer perimeter of a larger whole. There's an almost circular fence coiling around a much more well-faring part, though it's mostly filled with normal people instead of super rich folk. Resources are scarce, so the ones who were lucky enough to be inside the walls are the ones taken care of.


I think that might be a cooler way to create a "Satellite-like" wasteland than just being like "Well, there's just a part of the city where the poor people live. Scarce resources seems kind of essential for a 5Ds style game where everyone is in a duel gang.

Being inside the walls means you're like a scientist or an engineer, tasked with keeping the infrastructure of the city going. Outside the walls is manual labor; They recycle scrap to useful materials, create the food which is funneled back into the walls, take care of the sewage system, craft general commodities...

Security distributes food at checkpoints, but they're heavily guarded and it's never a lot. Some people manage to smuggle stuff from underneath their noses, and the currency everyone trades in is cards. Money has no real value, so being a duelist is the only way to prove yourself. This is why gangs band together; If they want to settle territorial disputes, they'll need whatever duelists they can get. Whoever's in control of an area takes care of the people in it, too.


I like this idea, and I think it still leaves options open for certain kinds of characters. I've been fairly into the idea of a mechanic character, and while engineers and scientists would typically be in the center of the city, could make sense still that some people got kicked from the core or whatnot. The son of an engineer for a KaibaCorp (or similar business) who for one reason or another gets exiled. The father figure begins toiling his life away doing manual labor, teaches their child how duel runners worked and the like. The child grows up, learns not only the basics of engineering but also how to duel so he can join up with a gang and try to either get himself or his father back into the center of the city...

Rambling off a character idea aside, just looking from a story perspective I think it creates an environment that can allow for a diverse cast to come together just out of necessity, while also allowing for more jovial situations. Duels between members of the gang for something like a spare ration of food could keep players dueling players some of the time rather than just NPCs the whole way through. The setting also allows for a diversification of smaller group goals along the way, like trying to raid a food checkpoint when food supplies are running lower than usual to take care of the people in the gang's area.

Simply put, I think it works well.

The goal of our gang is simple: Get inside the walls by any means. What you do inside of it when that happens is up to you. Of course it's a daunting task, and it's a dream really anyone in the outer rim shares, but it's a simple enough goal as to why people would band together.


Simple end goal, and good for the same reasons you've already mentioned. If people wanted a more grand plot, too, something could happen once everyone is in the core of the city, and people have to unite for a different reason.

-Need to hear from people if we're throwing speed spells in or not. Getting some mixed messages right now, so a definitive answer either way would be nice.


I'll be honest, I've been doing some research into turbo duels to keep me occupied during this time of instability, and I think having speed spells and turbo duels with speed counters is a good idea. There's plenty of speed spells from the anime that are out there to use, and balancing out speed counter issues is something that could even be figured out on a case by case basis when it would come up in a duel. It just adds something cooler than people standing around and dueling in the streets in terms of writing, and also shakes up the mechanics enough so that people could have two slightly different styled decks depending on whether they are turbo dueling or dueling like every other chump on the street.

-Need more feedback on the idea I posted above. If anyone has anything to add to it, anything they don't like about it, or any other suggestion entirely they're free to post it, but a "this is good" is also fine because then I'll know I'm going in the right direction.


I mean, only suggestions and ideas I haven't listed out above are names for the city or different parts of the city. I kind of like the idea of the center of the city being called "The Core." Don't have good ideas for the outer city's name, and the only gang name suggestion I would have is "The Outriders."

To the Master Rule question, I think the only real answer is to play in Master Rule 5...


Based on the arguments made and the little bit I've learned in how the game has changed, you're making some good points.
Hidden 5 yrs ago Post by Ammokkx
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So they're driving around in their D-Wheel, on a racetrack, yes?


Feels like I can answer it all by just clearing this up.

It doesn't have to be a race track. At the beginning, Yusei and Ushio rode through the entirety of Satellite and even a pipeline. Since Yusei was on the run from police, and said police had a way to force him into a duel (imposed activation of Speed World), Ushio could keep Yusei in the pace he wanted by blocking out the speed counter generation. This was so Yusei couldn't reach the end of the pipeline for an easier arrest.

Outside of the situations where it was uses as a way for police to temporarily have a criminal on lockdown, Speed World has also been used in abandoned streets, on highways and even through a goddamn security building. The writers themselves knew it was a bit silly for speed to be determined on a racetrack, so instead of a speed limiter, they introduced a system where your speed counters increased by 1 for each lap you make while the other's in their pit-stop (which is there because the arc in question had a 3-man relay race). If your speed counters hit 12, the opposing speed counters start counting down. If their speed counters are at 0 and you finish a lap, they automatically lost.

So yeah, they got pretty creative with how speed counters were used in 5D's. They're also just cool and give an actual reason for being on a D-Wheel, flimsy as it may be.
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Hidden 5 yrs ago Post by King Cosmos
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-Need to hear from people if we're throwing speed spells in or not. Getting some mixed messages right now, so a definitive answer either way would be nice.


No opinion. I'd have to start watching the show to even understand how turbo duels work.

-Need more feedback on the idea I posted above. If anyone has anything to add to it, anything they don't like about it, or any other suggestion entirely they're free to post it, but a "this is good" is also fine because then I'll know I'm going in the right direction.


I like it. It's a simple enough premise to give our characters a reason to know each other, a reason to be duelists and a broad goal to work towards, while the setting itself has potential for larger plotlines later on.

-Need to find a way to ban King Cosmos from this thread since I still hold a grudge over that master rule question


You just have to criticise my deck ideas a little more than you normally do, till I crawl out of the RP a broken man.
Hidden 5 yrs ago Post by Ammokkx
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I mean, only suggestions and ideas I haven't listed out above are names for the city or different parts of the city. I kind of like the idea of the center of the city being called "The Core." Don't have good ideas for the outer city's name, and the only gang name suggestion I would have is "The Outriders."


I don't like outriders as a gang name, but it could serve as the title for the RP. "Yu-Gi-Oh: Outriders!" or something.

I like "The core" as a name, though. Thinking what the outer perimeter would be called, then. "The Collar," "Ancillary," and "Clockwork" are my only ideas at the moment.

Can't think of anything good for the gang at the moment. Thought of doing something like "Team (insert something here)" but found that all my ideas sounded too much like Pokémon villains for my tastes. Other name I thought of sounded better for rival gangs than ours.
Hidden 5 yrs ago Post by Kaggs
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@Ammokkx gang names are always a snag, too cheesy or too dark... The Leopards? Team Unchained? The Thorns?
Hidden 5 yrs ago Post by webboysurf
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<Snipped quote by webboysurf>

I don't like outriders as a gang name, but it could serve as the title for the RP. "Yu-Gi-Oh: Outriders!" or something.

I like "The core" as a name, though. Thinking what the outer perimeter would be called, then. "The Collar," "Ancillary," and "Clockwork" are my only ideas at the moment.

Can't think of anything good for the gang at the moment. Thought of doing something like "Team (insert something here)" but found that all my ideas sounded too much like Pokémon villains for my tastes. Other name I thought of sounded better for rival gangs than ours.


Hey, happy to provide a good option for the RP title.

As for the other names, perhaps there could be different neighborhoods that use some of these names within the general Outer Ring. I think out of the three, I prefer calling it The Collar as a whole.

For some reason, I kind of like the idea of the gang having some sort of chain pun or name, as chains are part of the game and fits more of the gang theme. Just a bunch of random names to either use or to jog ideas from others:

Duel Chainers
Chain Breakers
Chain Stoppers
Chain Riders
Scrap Chainers
Chain Scrappers
Collar Chainers
Clockwork Chainers
Hidden 5 yrs ago Post by Grey
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team ten led by yugan paul
Hidden 5 yrs ago Post by FujiwaraPhoenix
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I'm unsure about having Scrap in the name because the Scrap archetype exists, and I'm not sure if a leader of a group of ragtag gang members who don't all run some variety of machine is fitting for that.

Then again, I am also complete trash at names, so it's not like I can provide much in turn.
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Hidden 5 yrs ago Post by King Cosmos
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I'm unsure about having Scrap in the name because the Scrap archetype exists, and I'm not sure if a leader of a group of ragtag gang members who don't all run some variety of machine is fitting for that.


I considered making a Scrap deck honestly. Probably going to go with Ancient Gear if and when this potential RP happens.

As for gang names, I'm not going to be much use; I've just got the name Junkyard Dogs stuck in my head, which I guess works with the outer area being called The Collar.
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Hidden 5 yrs ago Post by webboysurf
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<the Scrap archetype exists>

I considered making a Scrap deck honestly. Probably going to go with Ancient Gear if and when this potential RP happens.

As for gang names, I'm not going to be much use; I've just got the name Junkyard Dogs stuck in my head, which I guess works with the outer area being called The Collar.


Oh damn, I'm gonna start looking more at some of the decks that might be viable for this. I could see myself building a Scap deck possibly with the character I'm looking at playing from what little I know about scrap decks.

Also, I think Junkyard dogs is an interesting name.
Hidden 5 yrs ago Post by Ammokkx
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Junkyard Dogs


This is prolly the first name so far that actually works. Still trying to think of something better, but if nothing comes to mind, this seems like a good one to go with.
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Subway Surfers
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Subway Surfers


The Tunnel Snakes.

Tunnel Snakes rule.
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