You always knew you were the main character of a story not yet written, and you finally have the chance to prove it.
With your new incredibly overpowered abilities, you set off on your adventure.
But what's this?
There're four other people here, and they're all equally as overpowered and main character-like as you!
Do you have what it takes to prove you're the real main character?! Oh, and maybe you'll help.... save... the... world...too?
Elthron
The world our heroes will be embarking on is the world of Elthron. Elthron is a world like many others, with a pantheon of Gods, humans, elves, beastmen, furry beastmen, less furry beastmen, basically just humans with desirable animal traits beastmen, no slavery or anything because it's not really necessary and I just wanna get that out of the way real quick. What they do have though is a lot of problems on their hands.
Demons and stuff are rising up. There's not just one demon lord, there's FOUR! And that's on top of that there's also four ancient dragons! Four stones of power! Which have been stolen. The Sacred Relics are okay though. Maybe they're about to see some use. Or some more use.
The Gods looking down on Elthron have only had a limited ability to intervene, but they've been trying to send heroes imbued with powers for a while now and it's all just been proven to be too much. But now, something's changed. Someone spilled some milk on the summoning formula and now the Gods realize they can sacrifice a greater portion of their power.
Now they can summon a real hero to help solve their problems and get back on track as far as their plan to sit back and have things go good without having to do anything. But is it really going to go as they planned? Well no, but actually yes. Five heroes have been summoned with the full power of the one they were hoping for.
Can they work together and save the world? We're going to find out!
Details
As was stated in the premise, unfortunately I can only take around five of you for this RP. I recognized from the outset that this premise doesn't support a large amount of players. It would greatly from focused group dynamics, and will likely require a lower amount of players to be fun. The goal of this RP is to have fun in the end, so while it will be a structured experience, it has that structure to make sure things operate smoothly and in an enjoyable manner, as you'll see below.
Main character archetype - the primary character creation element of this RP. You'll choose a popular, or at least recognizable, or basically just any type of established isekai main character to play as for this RP. The type of isekai or anime protagonist your character is may inform their powers, and will also affect their group dynamics and how they choose to present themselves as a Main Character. The trope-ier, the better. Some examples are listed below;
Lone Wolf(Emo) - I don't trust anybody, except for when I do. I don't play well with others, except for when it turns out I'm exactly the right person and class for the job because that's how the story usually goes, you know, like, you'd want a balanced team. Except for when people get summoned by 'accident' and get betrayed and called trash in the first 20 minutes of getting summoned. Like… ??? Anyway, no one understands me. oVo
Bright Protag(Friendship) - I am a soft buoy, I only want good things for me and my friends, and my childhood friend. I only have one childhood friend because you can only have one childhood friend in total. I have the power to protect them from just about anything except for when there's someone stronger than me. Except I'm actually stronger than them because I just have to use my powers in a different way. No I will not be taking questions. No tears in this playthrough pls. :)))))))
Sub character archetype - auxiliary character traits which can serve to complement your main archetype, or spice things up a bit in general. They're similar to main character archetypes in the sense that they define your character, but they also offer tangible RP benefits depending on the archetype you choose. I'll provide some examples below, but you can come up with your own. Choose one only.
Tsukkomi - The dynamic art of playing the straight man in ridiculous situations. You get to take a verbal action immediately after a terrible joke from an ally, regardless of your initiative. You also get to automatically land a slap, noogie, or any other comedic physical action as a Tsukkomi after building up enough Tsukkomi meter after consecutive Tsukkomi(tsukkomis?) on the same ally.
Tsundere - The dere is inevitable. A Tsundere often puts up a cold exterior which eventually gives way to a warm interior. Acting cold towards others builds up a 'Tsun' gauge. Depending on how much Tsun gauge is built up, acting 'dere' will expend the Tsun gauge and disrupt any other ally's main character potential for a short time, unless it happens to be a romantic situation in which nothing happens.
Kuudere - This character is as cool as a cucumber, all year round. Acting cool gives a passive bonus to initiative except for when it doesn't. Because it's cool to be the first one to act, but it's also cool to be just late enough to save the day. Similar to Tsundere, acting cool builds up a Kuu gauge, and acting dere expends it to disrupt an ally's main character power.
Power Restrictions - there's not gonna be that many because I want you to be overpowered. Still though, I'm gonna say no omnipotence, omniscience, or that kinda stuff. It'd just kind of be a pain in the ass to deal with. I would say no full altering of reality but I could be convinced for a little bit of reality altering? I mean kind of the nature of a lot of the popular ones in isekai stories are reality altering, so…
You should all probably be overpowered but with a limit is basically what I'm saying.
Equipment - If you wanna have like a sacred sword, or like demon sword and whatnot then I'll probably say you can have it. Just be warned though, there'd be a lot of leeway to play around with items and that kind of stuff in the actual RP. If you want to do something Gilgamesh style then sure, that'd be fine. As long as it's to do with your powers, then I'll probably be fine with it.
More details about stats and whatnot and the impact they'll have in this RP are listed below, but they warrant their own little section so here we go.
Posting
Posting is going to have a slightly different structure here which I'm still sort of smoothing out in my head. I'll have to see how it goes after trying it out, but basically it's going to go something like this;
The adventure begins with a little bit of free-posting. A little bit of time needs to pass and all characters need to arrive in the other world. I'll try to keep it short for the sake of our pacing, and I'll keep it short by cutting us off with an encounter!
We start an encounter by rolling Initiative! I'll likely roll a d20 or you'll roll the d20, to determine which character gets to act first when a sudden situation arises. Some characters may have initiative bonuses on their sheet, this is where it comes in handy. Acting first means you have a higher chance of scoring more Screen Time, but that's not always the case!
Each post may only take up a certain amount of chronological time depending on your Main Character Type. Screen Time is very important, since having more Screen Time directly correlates to more Main Character Power! But it's important to note Screen Time does not always correlate to chronological time.
Chronologically, a character may have the time to put in one good strike as the initial blow after winning initiative, maybe around 30 seconds to about a minute. But in Screen Time, that could take dozens of seconds, or even several minutes!
The goal of an encounter is to amass as much Impact and as much Screen Time as possible! Impact applies to any action which has a real effect on the real world. You can have as much screen time as you'd like, but if you're not making a real impact with it then you're not really getting anything out if it!
A character could have a variety of bonuses of maluses to their Screen Time, Impact, and Initiative, or even all of the above! For example, an edgy character would get a bonus to Screen Time because of their increased likelihood to launch into brooding monologues which just can't be stopped! But all that time monologuing leaves less time to leave an Impact! That's why it's important to have a well balanced character, or have a specific game plan to achieve victory!
Impact can mean emotional stingers as well as other physical outcomes, such as slaying dragons or just moving the conversation along. The goal is to gain as much Main Character Power as possible. The winner gets to have the Main Character title for a short while!
Does that title really do anything? Probably not? But you can rub it in other characters' faces if you'd like.
Character Sheet
(Image up here) Or anywhere, I'm not a lawyer
Name: yeah you know how this goes
Main Character Archetype: :)
Sub Character Archetype: :))
Personality(Optional?): If you want, you can name a main character archetype up there then go into detail down here, or you can just do personality like normal here and an archetype I guess.
History: A short history of your normal life, if you had one…?
Powers: Eh you know what, you could probably put this a bit higher depending. Lotta power structures you could go for, like a main and sub powers, an omni-main (like a single main power which covers a lot of ground), a lotta unconnected powers, my tip is just to keep it simple if you're struggling. I'll always be glad to help if you need it.
Strengths & Weaknesses(optional): If you wanna have a bit more fun with it then this is here for you. You can add RP gameplay elements to strengths and weaknesses if you want, like a weakness to Tsunderes giving you malus to initiative for instance.
Might take me a bit to get a real understanding of the screen time and the like, but I think I could manage it. Count me in.
Also, just reposting this here for the whole approval phase.
Titles: Prime Chronarch of The Aeternal Empire. The title of Prime Chronarch only came into use after he had begun taking control of other timelines in which his alternate selves followed paths similar to the one he had taken here in the primary timeline, as a means of distinguishing himself from the rest so that there would be no confusion among his subjects.
Main Character Archetype: Lone wolf.
Sub Character Archetype: Tsundere.
Personality: Gervasius is a cold man because he must be. As the only Marked ever in the long history of Irilia to take near total control of the many branching paths composing the infinite cosmic latticework that is the spacetime-continuum, Col has seen a lot of things over the course of his long life, most of which were bad. People having years of their life stolen in an instant, along with their memories. Entire timelines being erased from existence as the war between those men loyal to his empire and the tyrannical forces of Aevum-the time conquering kingdom created by one of the darker and far more sadistic versions of himself-grows worse and worse, its devastating effects rippling out across the fabric of spacetime like tsunami's, destroying everything in their path. And seeing those he cared about, along with many alternate versions of himself, die time and time again only to be reborn and experience it all over again. This, in addition to his practical inability to die thanks to various alterations he's made to his own relationship with time, has caused him to grow quite distant and cold. To the point where the friendly and caring ruler the world once knew has become naught more than a dim memory, preserved only in legend and myth.
Or so everyone thinks, at least.
For there is still some small part of him, some small fraction of his being, that does care. That can laugh, love, and enjoy life despite its flaws and horrors.
All it needs is someone to come along and unlock it.
Powers
Magic on Irilia is governed via the use of runes inscribed into ones flesh. Runes that, once inscribed, allow for the manipulation of natural forces. Basic forces such as fire, air, and water, or more esoteric ones such as time, space, and even the soul. Each individual, referred to with a descriptor of their respective force or element followed by the title Marked, can only have two runes on their body at any one time, and two opposing elements cannot be wielded by the same person. So, for example, an Inferno Marked cannot wield a rune of water, but they can use one of air, as it complements their original ability. It should be noted, however, that should the marked individual lose the patch of skin or appendage upon which the rune is engraved, they will lose the powers it grants as well. This is the reason many of the Marked wear armor over certain parts of their bodies, even in times of peace.
Can't be too careful after all.
As for Gervasius, he's what's known as a Continuum Marked, someone who has the runes of space and time inscribed on their body and is capable of manipulating both to a certain degree. A rarer occurrence than you might think, as very few remember these markings, with fewer still being able to fully comprehend, let alone effectively use the immense powers they bestow.
Aegis of Eternity: Due to various temporal alterations through the use of his runes, Col has removed his natural susceptibility to age, effectively granting himself eternal youth, locked his timeline-and as many alternates of it he could find-into an entirely different section of the void that is not connected to the main hub of temporal lines so that they cannot be altered via time travel, and rendered himself immune to any manipulations of time or space another individual make while in his presence. This lets him move through areas that are spatially and temporally warped with impunity, in addition to giving him the ability to remember any changes one makes to the past. The only thing he has not done, however, is remove his ability to be affected by objects residing within the third dimension. This is because of what he learned in one of his alternate timelines, one in which his other self had grown tired of being hurt, and removed their ability to feel pain of any kind by making themselves immune to physical reality as a whole. A foolish act as he soon learned, because it booted this alternate version from existence and into the void, where their corpse floats to this day, the universe having ceased its recognition of their presence entirely.
Since becoming aware of this unpleasant outcome the Prime Chronarch has, sensibly, refrained from following in his alternate selves footsteps.
Alterations and the like aside, however, Gervasius still possesses the same bodily needs he's always had. He might not die from age, but starvation, dehydration, and sleep deprivation will all take their toll on him if he's not careful.
Cessation of Time: Using his runes, Gervasius brings the flow of time within a certain radius to a halt. The exact range of which seems to be decided by Gervasius himself. Once cast however, those in the outside world see nothing more than an impenetrable crystalline dome or bubble obscuring the affected area, while those within-other than the user of course-perceive the experience the same way one who has lost time does. With the process of objects, people, and time moving appearing to have been skipped altogether. As for the user, they are free to do what they please within the confines of the bubble, even granting individuals trapped inside the same degree of freedom they themselves possess should the fancy strike them. This can be applied in a wide variety of practical ways, such as to prevent eavesdropping, or keep a particularly dangerous foe at bay to buy allies an extra bit of time.
Fate's Acceptance: With naught more than a touch, Gervasius can manipulate the age of objects and individuals, making them too young or old to be able to put up any kind of meaningful fight. If he's feeling generous that is. If not, then he'll simply age them into a pile of dust before continuing on with his day.
Fate's Denial: Reversing time around himself or others lets Gervasius heal the most damaging of wounds he or those he is aligned with may receive during combat. While he can simply use this power with nothing more than a thought when it comes to his own body, when it comes to others though, he must be physically touching the damaged area or else his temporal rewind will be ineffective.
Voidal Shift: Gervasius could, through the utilization of the empty spaces between timelines, travel to whatever moment in history he desired, provided he knows of it beforehand of course. After arriving in this strange new world, however, Gervasius found this ability greatly reduced. No longer able to leave the current timeline for reasons he has yet to discern, he now uses it as a means of transporting himself and others across long distances, as well as a defensive measure for avoiding enemy attacks.
Eyes of Chronos: Gervasius can momentarily enter a trancelike state and peer into a number of different possible futures to glean information from them, but their state of constant flux prevents any one course of action he may take after gaining said information from being more advantageous than the rest.
Strengths
Political Savant: Being a ruler who is overseeing multiple versions of himself and his kingdom simultaneously, in addition to waging a war across time, has made Gervasius quite skilled when it comes to political maneuvering. As he must find solutions that not only satisfy himself, but his people as well.
Pinnacle of Humanity: Centuries of training, leadership, and war have allowed Gervasius to reach the peak of what a normal human could hope to achieve in terms of physical might and intellectual prowess, making him much faster, stronger, and smarter than anyone else in his native universe.
Aside from himself that is.
Master Tactician: Given his personality, and way of handling things in general, Gervasius' cold and detached nature has one major upside in the form of strategizing. Unlike most people, who would react in horror at seeing their friends being ripped limb from limb, the amount of insanity inducing shit has rendered Col almost completely immune to such reactions. This lets him maintain his focus in the most stressful situations, times when remaining calm is of the utmost importance, and allows him to achieve victory where none was thought possible.
Weaknesses
Socially Inept: While he may be good at strategizing and politics, he is perhaps the last person one would consider inviting out to a social gathering-or any sort of gathering really-due to the cold and mostly apathetic nature he has developed since the war between his empire and Aevum began. Unless the goal is to bring said party to a slow pain filled stop, in which case Gervasius should be the first person whose services you employ. Gatherings aside, he's also not the one you want trying to comfort your dying friends, as he will do an absolutely piss poor job of it.
Arrogant: While he may not seem that way at first, especially in a place and situation he's unsure of, once Gervasius has his feet under him, he can be the most arrogant bastard you've ever met. Granted, it's not exactly something a he can really avoid given his immortality. Age and experience tends to make one more sure of oneself and one's own actions after all, and Col is no different. Hell, if anything his long life has made him more self-confidant than most ordinary people, as it has been spent-for the most part-maintaining the well-being of a literal history spanning empire. This general air of superiority tends to drive most away, as there are only so many condescending explanations and critiques people can take before getting fed up, while simultaneously providing a potential weakness for enemies to exploit.
Overconfidence is a slow and insidious killer after all.
History
Gervasius history is a long and bloody one. One in which even the earliest of his days of his life were filled with conflict. Conflict between his parents as they both tried to carry out their own plans for their son's future-a future that would see him working on the family farm in any case-conflict between the petty nobles of the land and the even pettier bandits. A lot of whom had taken to using the power of rune magic to bolster their chances of conducting a successful raid. So it was no surprise then when they came to his father's farm that fateful midsummers eve, stealing the crops they had labored over for years, scouring their house from top to bottom for anything not nailed down, and killing one of the two central authority figures in his life in the process. The other, his mother, was taken prison as Gervasius himself was, although the two would meet very different fates. His mother would be sold off to a local lord, who had very unsavory intentions, while he would be recruited into the ranks of the bandits themselves. They did not brand him with any runes, however, for obvious reasons.
Anyway, for the longest time after his capture, Gervasius had attempted to fight back, to be brash, but eventually came to the realization that he would heighten his chances of survival and escape if he simply played along. So he did. For years he went along with their raids and schemes, all the while learning the skills that allowed him to slay his captors while they slept, leaving him free to make his own way in the world. Well, almost. First he would make sure his mother was safe, if she were still alive that is. Deciding on this course of action, he made his way to the lords keep, and began snooping about, somehow managing to remain lucky enough to avoid being detected by the guards. After a few minutes of searching, he finally found the room in which his mother was being held. He did not, however, make an attempt to break her free. During his time with the bandits he learned that when confronted with a larger force one could not overcome through subtlety, to fall back and regroup. Formulate a plan of attack, learn patrol movements, and identify the main weak points of whatever you were attacking. Then, gather some men, get some weapons, and go all out.
And that's exactly what he did.
Leaving the keep, he spent the rest of his young adult years gathering resources running jobs as a freelance mercenary. Weapons, armor, rations, and men, slowly over the course of years he prepared until, at long last, he was ready. Riding forth from the city of Aeryith with its shining spires and bustling streets, he and his company of three hundred mercenaries laid siege to the castle, the main force providing an excellent distraction for the guards while Gervasius infiltrated the structure itself and freed what remained of his family. Making his way out he regrouped with his warband, who had lost around a hundred or so during the siege, and fled into nearby forest, losing their pursuers. Breaking up into smaller groups from here, they returned to Aeryith under the cover of darkness. Although some small part of him wished to know, Gervasius knew better than to ask his mother about what had happened during her time in the keep.
He knew that it'd be better for the memories to simply fade away.
After their return, the group settled down within the city. Years passed and people moved on, Gervasius mother found work as a seamstress, while he continued to lead his mercenary warband out on mission's for the inhabitants of Aeryith. New recruits were brought in to fill the empty spaces left by the dead, and new ventures are undertaken. Life, in general, was good.
Until it wasn't.
The ruling king wished to go to war with another realm across the sea, and began recruiting several mercenary parties alongside the usual gaggle of townsfolk. Among those selected was Gervasius company. And while he didn't like it, he did heed the call nonetheless, unable to refuse the orders of the highest power in the land. So, once again, the band road out to war.
Only this time things did not go as smoothly as they had expected. Quite the opposite in fact. As they went to ambush a heavily guarded caravan, Gervasius had found himself underestimating the numbers their enemy truly had, and found both himself and what little remained of his men fleeing back to the safety of a nearby city. A defeat that not only devastated troop morale, but one that gave Col pause as well. For the first time in his life, he truly began to consider the state of his world. How its petulant lords and greedy kings squabbled amongst themselves for the so-called honor of victory, while simultaneously squandering the lives of the very people who helped them attain that victory in the first place. Or how the rogue Marked roamed the lands, looting and pillaging. And at the end of it all, he decided something had to be done.
Action had to be taken, and a new order had to be established in place of the rotting corpse that was the old. It was the only way for peace to truly flourish.
So Gervasius made his way to the city's library, a hoarde of knowledge that contained books on almost everything imaginable, rune magic included. It was here that he first found mention of individuals known as Continuum Marked within the dusty pages of some long forgotten, and clearly neglected tome. While the book didn't have much in the way of specifics, it did reveal to him the location of secret temple, one in which the aforementioned Marked were rumored to have lived. Armed with this knowledge in mind, he began making preparations for his trip to the mountain temple. He gathered as much food, water, and climbing equipment as he could before finally setting off...
Alone.
While most would have gone in a group, Gervasius knew his men would just slow him down. Not only that, but he couldn't be sure they wouldn't just double cross him at some point during the journey, what with everything that had happened. So he ventured out, by himself, and started off on his long trek. One that took three grueling weeks to complete. But, finally, he arrived at the temple. Only to find it in ruin. Its walls broken and crumbling, and what little remained of its halls abandoned. Still, he would not be denied. Making his way inside, he began searching the place from top to bottom, scouring every nook and cranny for any sort of inscription or drawing that would reveal the shape of the runes he sought. And, after several hours of clawing through stone and rotten wood, he finally found what he was looking for.
In the center of one of the side chambers, deep within the temple, there was an old dusty tome lying on top of an equally old and dusty pedestal. Its pages yellowed, cracked, and worn, but still readable. And on them were the runes he sought. The power that would allow him to tear down the old kingdoms and replace them with a new, unified, empire. One that would ensure its citizens were treated with the respect they deserved. One that would live on through the ages...
One that would be, eternal.
Approaching the book in a careful manner, one almost akin to reverence, he examined its pages. On the left was the angular symbol of an hourglass, while the right held a spiral with warped lines, almost as though the drawing was trying to eat the page on which it was inscribed. Hastily pulling off his pack and retrieving a dagger from its cavernous depths, Gervasius rolled up his sleeve and started cutting. The bite of cold steel against warm flesh was stinging, but it was nothing he hadn't felt before. And by the end of it, he had finally finished the first part of his plan.
He had finally become a Continuum Marked.
Destroying the book, the runes having been committed to memory and flesh, Gervasius made his way out of the temple and started off down the mountain. Along the way he encountered several wild beasts, which helped provide him with some much needed practice. Calling upon the powers of his runes, which blazed in the falling snow, he destroyed them quickly and continued on his way. After a few more weeks of trekking, he finally made it back to Aeryith where he began using his runes more often while out fulfilling contracts. Once again, alone, as it seemed his company had gone their separate ways after his little trip. Somewhat disappointing he had to admit, and somewhat saddening, but not unexpected. He would have left for greener pastures too if he were in their shoes, especially after everything they'd been through.
So he let them be and continued on with his plan.
During his time running contracts, he had a custom tailored set of robes and piece of armor made for him by one of the local craftsmen. Mainly because he needed some better clothes, but also because he needed a better way to protect the runes engraved in his arm. Once he had them, however, he was finally able to use his magic more freely. Without the ever present fear his arm would be chopped or bitten off when he least expected it. With this new advantage, he was able to become even more powerful, and after a certain point decided it was time for the next phase of his plan. Perhaps the most difficult part yet.
He declared an all out war on the rulers of the world. Using his powers to his advantage, he amassed an army and, using advanced tactics and control over spacetime to his advantage, led a conquest that saw the lords and kings fall one by one to his forces. To further air his efforts, Gervasius also forged his own blade-Omega-and imbued it with power over space and time as well. How he learned to do so is unknown, as no soul currently living on Irilia knew the secrets of weapon enchanting, but he did so nonetheless. And so it went for the next couple of years, with town after town and palace after palace falling to his might, until at last his banner was the only one flying in the ocean blue skies of Irilia. From here he began the even longer process of establishing a new order, altering his interaction with time in order to do so. Once this was done, however, the newly christened Aeternal Empire had become something beyond anything anyone could have ever imagined. A vast realm that spanned multiple timelines, overseen not only by Gervasius from the new capital of Aeryith, but his alternate selves in the other realities. Variations the he gave his runes and knowledge to, establishing the order of Chronarch's-with him as the Prime-that kept the empire running as smoothly as possible.
In addition to this he also created a legislation governing the use of runes known as the Marked One's Law, which prohibited their use inside cities and villages unless it was for self defense, the defense of another, to help fend off an approaching warband, or to aid in work, be that your own or someone else's. This was done in the hopes of preventing the rampant banditry and rune abuse Gervasius had been victim to years prior and, for the most part anyway, it worked. There were minor exceptions to this ruling of course, with small uses of rune magic for convenience sake being allowed, as they posed no real threat to the world at large.
With these things done, and the safety of the kingdom he'd built in the best hands possible, Gervasius took the time to enjoy life once again. Hosting public feasts, authorising new infrastructural developments, exploring some of the possibilities he'd conquered in greater detail, and spending more time with several friends he'd made along the way, were just a few of the activities he occupied his immortal mind with.
All things considered, life was good. Perfect, even. The kingdom was flourishing in a new era of technological and cultural enlightenment, the wars and disagreements of the past were seemingly forgotten with each new generation that came along, and people were-for the most part-satisfied with the way things were going.
But, as with many things in his life, this peace was not to last. For a few centuries later, a Chronarch driven by a desire for more power rose up in defiance of Gervasius rule. From what timeline they came or how they managed to amass an army great enough to challenge the Legions of Brass that defended the empire, no one knew. Not even the Prime himself. By the time everything was said and done, and the army mobilized, the rebellious force had already built up enough might to christen itself a temporal power in its own right. And thus a small band of rebels led by a rogue Chronarch, became Aevum, a time conquering realm that rivaled the even the great Aeternal Empire in might. So war was declared, a war of attrition as the kingdom of Aevum put more and more of existence to the sword.
It is during this troubled time that the Prime Chronarch has become the coldest he's ever been, as the effects of watching masses of people die, timelines collapse, and some of his best friends perish, have finally started to take their toll on him. Yet still he preservers. Still he carries on, as it is his duty to do so. His duty to all the friends he's lost, all the innocents who've had their families torn apart by the conflict, and all the soldiers who have given their lives in defense of the empire. As such it was this duty, this unrelenting desire to make things right once more, that drove him to recklessly traverse the void and come to the aide of a Chronarch in need. And it was this reckless traversal that sealed his fate. For just as he was about to enter the time period, a force stronger than anything he'd felt before suddenly pulled him away. Sent him tumbling through the darkness and towards a future unknown...
Other stuff: Col's weapon, Omega, while a normal steel longsword by all outward appearances, is actually a very powerful blade capable of attacking with both warped space and time. When it comes to use in combat, Gervasius will usually feint his foes first with regular strikes, before switching to launching thin waves of distorted space and time, mercilessly cutting down all those who stand in his way with attacks that are almost impossible to avoid.
One of Col's runes can be found on the back of his left hand, while the other is further up along his arm, coming to rest in the center of the outer region of his left bicep. This is the main reason he wears a gauntlet on that side of his body and very little armor anywhere else, as protecting the source of his powers is of the utmost importance. Body parts may be renewed, but the runes cannot.
Gervasius' alternate selves, at least those not aligned with Aevum anyway, all refer to themselves as Chronarch's, with him being the only one to hold the additional title of Prime. A sign of his status as the true ruler of the empire, the fact that he was the first out of all his other selves to master the powers of a Continuum Marked, and the fact that he is the only variation of himself to hail from the primary timeline. The latter two being distinctions no one can lay claim to, either in word or deed.
@RoflsMazoy Sorry but I'm going to pull back my interest as well. Even if the idea in general is nice, this combat/posting system doesn't mesh with my tastes.
@JrVader@TheMushroomLord glad to see you two, and [ZAVAZggg] as well. Thanks for still being here, but I think numbers are gonna be a bit of a problem now :(
I think I will have a way to fill it out though. There are a couple people I could ask but I'll wait a bit on whether to call them up or not.