Appearance: Though many male goblins are as bald as they are ugly, Saito bears a distinct tuft of hair that sweeps toward the right side of his hairline. It's a dark shade of auburn, glinting red in the right light. His eyes are a light honey amber, but narrow and sharp as if he's used to either squinting or glaring. Though just as scrawny as the rest of his littermates, he has slightly larger hands and feet, implying that when he's full grown he might be of decent size for a greenskin.
Level: 1 > First Hunt > 16 > Second Hunt > 30
First Hunt: Scaled Shrew
Crafted makeshift weapon (+1 Level)
Formulated a plan (+2 Levels)
Successful hunt (+8 Levels)
Killing Blow (+4 Levels)
Second Hunt: Dragon Frog, w/Reshy
Formulated a plan (+2 levels)
Killing blow (+4 levels)
Successful hunt (+8 levels)
Personality: Saito acts much like an old, austere man. Though respectful, he often doesn't mince words or bother with trifles. Often stern and stoic, but not terribly hard to get along with--however, he seems to have little patience for some of the...less scrupulous behaviors of goblins. He can be quiet and still for long periods of time, before suddenly jumping up to put whatever idea he's been thinking of into action. When interacting with others he behaves much like a teacher or a strict parent, but it's not as if he doesn't know how to laugh. His anger, however, is unusual--he doesn't hide it, nor does he shout it to the heavens. It isn't a cold fury, or red faced bluster. It is more like...an acknowledgement. Like writing a name down in a book.
Past Life:
Born to the Saito family and given the name Yamato, in his previous life the boy grew up in rural Japan. His father was a former soldier turned farmer, his mother was a schoolteacher, and his grandfather was a traditional Karate master. Under his grandfather and father's tutelage, at an old fashioned dojo nestled in the mountains with only a handful of students, Saito took to martial arts like a duck to water at the tender age of 7.
Only 4 years later, the Imperial Japanese Army would seize Manchuria, and World War II would begin in earnest. Saito's father was called back to the army, and did not return. His grandfather made his training stricter, harsher, with the intent that Saito would inherit the family legacy--and the boy was determined to stand proudly even with such a weight on his shoulders.
By 1943, the boy was a man. He had high marks in academia, and was an accomplished Karateka in both school-level competitions and professional tournaments. Though only 23 and still in University (pursuing a degree in Physiology), Saito found himself subject to the nation's changing draft laws as the war grew more desperate. While on tour in the military, he traveled to both China and Korea...and though these were dark times, many he would not only regret, but never speak of again, these experiences allowed him to see many things that appealed to his inner warrior.
Saito survived the war, with distinguished service. By the end of this horror, he was content that he had done his duty as a Japanese man, and was more than ready to accept whatever consequences came with the nation's surrender. By some stroke of fate, he found himself returning to Karate training in the martial arts' birthplace of Okinawa...and, of all things, many of his students were American soldiers! He also found himself exposed to the Westerners' martial arts, boxing and wrestling, and became enamored with the desire to learn more--especially from one soldier in particular, a man by the name of Jack Dempsey.
Becoming the official head of his grandfather's dojo, which by this point had expanded, at a young age meant that Saito Yamata had quite the ordeal to prove himself among other older, more established masters. His grandfather's health was beginning to wane, but there were still other students capable of taking care of day to day business. In order to improve himself, and further his understanding of what he had seen--in China, in Korea, from the Americans, and much more--he began to travel the world.
In Taiwan, after stumbling through many unsavory channels to find information--and beating up several bands of local thugs--he tracked down a man known as the disciple of a "Spear God." Saito wished he could have encountered the original master himself, but he was more than happy to jump through seemingly endless hoops--a former Japanese soldier was obviously unwelcome--until he could experience the art known as Bajiquan. In Hong Kong, he once again bowed his head and even begged until a grandmaster of Wing Chun agreed to teach him. He also met a young man at this time, less than half his age, but blindingly fast and somewhat a philosopher. Though their time as fellow students was short, Saito considered the youth to be one of his greatest rivals--but, because he was Japanese and the young man had some foreign blood, Saito didn't want to make a big deal out of their friendship for fear that it would further affect the already negative reputation the youngster had among many older, more conservative martial artists.
In Thailand, he studied for some time with the fierce kickboxers known for their shins of iron and devastating elbow and knee strikes. In California, he fought many amateur bouts as a boxer. Going professional did not appeal to him--if he wanted money or fame, there were far better ways to attain that than getting punched in the head constantly. And he still had things he had to do.
After more than a decade of various travels--though he returned home more than once between trips--and having continued his Karate training all the while, Saito felt himself experienced, practiced, and accomplished enough to truly take over his grandfather's school. Over the next half century, he continued to constantly seek self-improvement and more knowledge while teaching. His students became masters and opened schools in their own right. Their students became masters and opened schools of their own. He married, had children, and raised two of the three of them (one son preferred to be a businessman, and that was quite alright) to be respected masters as well. His family legacy, though connected more by teachings than blood, spread to the United States, Germany, and the United Kingdom. He continued to travel well into his old age--a life of hard training, as well as mental and spiritual discipline, blessed him with wonderful health and long life like his grandfather--and he never stopped learning.
The morning after his 100th birthday, he rose before the sun was up as he always did. Despite drinking more than usual at the celebration last night, his head felt clear and the crisp, chilly air on top of the mountain was fresh in his lungs. As he always did, he bowed when he entered the dojo, and lit the incense under the portraits of all the past masters, including his grandfather. On a strange whim, he decided to practice only the basics today--fundamentals, he believed, should remain important throughout one's life. How many times, he wondered, had he been forced to clear his mind of preconceptions, and seek the innocence of childhood once again? Taking up the first stance he had ever learned--Kiba-dachi, the horse stance--he began to peform 100 repetitions of the most basic technique of Karate, the straight punch known as the Seiken.
Despite his age, his battered, threadbare Gi still snapped like a whip with each blow. His arms, tanned a leathery brown and crisscrossed with scars, still held sinew like steel cables though their mass had begun to wither away. Each breath inflated his torso, swelling the wrinkled flesh and tightening the muscles so that his ribcage didn't stand out quite so much as it usually did these days. His posture was not rigid, and yet he seemed as unmovable as the earth itself. Hard, and soft. Yin, and Yang. Heaven, and Earth. In deep meditation, as each punch thrummed the air, he contemplated these things.
He had more than enough to be content. He had done all he could be expected to do, and more. He did not mind, if he never grew past this point.
But to say he no longer had anything to reach for, that simply would not do. He was not burdened with the inner drive, the consuming fire of youth. He no longer entertained the dream of every man--who, at some point, wishes to be the strongest man in the world. But still, he thought it would be nice. To see how much further he could go. Yet, he did not mind if he didn't. That was just the way things were. There was no harm in it.
Lost in thought, he had already surpassed his intention of 100 Seiken. On a mere whim, he sought to send his fist beyond its final destination. He performed the 108th punch. His kiai shook the dojo, and brought his youngest son and the grandchildren running down the hall in surprise. His legs pushed power up from the balls of his feet, his hips torqued, his shoulders rolled. He felt...something...surge through his fist. As if an icy, yet relieving chill swept through him.
Ah, was this what the silly little shows his granchildren loved called "spirit energy," perhaps? He sighed peacefully, but did not breathe back in. More than ten feet in front of him, across the wooden floor, at the instant his punch was complete, the flame on the incense had blown out.
Yamato Saito passed from this world with a smile. He was still standing in proper form, with his fist extended.
Talent(s):
Martial Arts
Physical Conditioning
Stealth
Skill(s):
Dark Eye (Passive) E-Rank
Absorption (Remaining Uses: 5/8)
Lunging Strike: In a burst of speed, the user is able to quickly clear a large distance (two strides worth) before delivering an attack. The higher the rank, the faster and greater the distance. (Active)(E-Rank)
Poison Resistance: Makes the user resistance to various poisons. With prolonged or repeated exposure to significant amounts, immunity may develop. The amount of poisons that do not effect the user become higher in number as this skill ranks up. (Passive)(E-Rank)
Shell Defense: - When using objects made from organic shells, they will have increased defensive power. It makes breaking through their organic defenses harder. (Passive)(E-Rank)
Defensive Stance: - When assuming a defensive stance, the user receives increased defenses against physical attacks. (Active)(E-Rank)
Inventory: Scaled Hide x1 (Scale Shrew) Scaled Tail x1 (Scale Shrew) Pointy Stick x2 (Broken Staff) Rock x1 Scaled Shrew Bones x2 (Femurs, half a foot long each) Scaled Shrew Skull x1 (Fangs are small and not sharp, skull is small and fits in a goblin's hand)
Personality: Reshy is of a mischievous mind, it seemingly never settles. His fingers seldom idle and his grin often wide, easily portrays his mood. He has little time for pleasantries and speaks with blunt statements void of consequences. A lover of puzzles and gadgets, his attention not so easily lost when sunken into a thing or challenge. He has a strong competitive streak not bound by honour or rules. Victory is victory after all. Especially to the greedy. However, he is not reckless, a thin film of cowardice rears from time to time and prevents him from overstepping his limits. What good are things or greatness if you are dead?
Past Life:
He worked some boring office job, locked in a tiny cubicle from 9-5. His soul slowly withering away a little more each and every day. Meanwhile his heart yearned for the wilderness, for freedom. His spare time was occupied with documentaries and books on survival and nature. He even volunteering at animal shelters and visited the local wildlife sanctuary far more than most. When he was younger he had been in the scouts, had gone hunting and camping with his father, but those days were long behind him. When he finally sought to re-live them, his glory days, those simpler happy times, he spent five days out in the serenity of nature with the barest of supplies before a simple slip sent him off a mountain edge and ended his life.
Progression & Spoils
Awoken in a den of gobbo’s, Reshy took best rock n bug.
Ran into old gobbo, fixed up Reshy n made me leave...
Snuck through forest, hungry now. Tried to climb tree.
Reshy keep sneaking and make weapon, shield & trap.
Frog come but not set off trap, brother come too. We attack frog.
Crafted a trap (+2 levels) Formulated a plan (+2 levels) Killing blow (+4 levels) Successful hunt (+8 levels) Goblin Reshy (Level 13) ---> Goblin Reshy (Level 29)
Talent(s):
Crafting: Allows for easier development and understanding of crafting along with improves quality of products.
Stealth: One’s presence is less noticeable, and movements produce less sound.
Skill(s):
Frenzy: (Active) E-Rank The user becomes entranced in a fit of rage, giving them the will to attack; pain and fatigue are temporarily ignored, but rational thought is not possible.
Dark Eye (Passive) E-Rank
Absorption (Remaining Uses: 6/8)
Sweet Scent (Passive/Active) E-Rank The user exudes a floral and fruity aroma; be it his breath, body odor, or flatus. They are able to actively release a stronger scent around them. How alluring and intoxicating the scents are to others will improve as skill rank increases.
Regeneration (Passive) [E-Rank] With enough time, rest, and nutrition, the user is able to heal from most wounds and blood loss. This does not apply to massive or severe injuries.
Appearance - Emri is a runt of a goblin in ever form. His stature is smaller than unusual, his build is frailer than usual, and he struggles to find the might to hold heavier weapons even by goblin standard. Looking at the poor soul you would think that he was doomed upon birth to be the weakest fodder enemy of the group, the type that you you kill last because you know they won't put up much fight anyway. He didn't have too many distinguishing features for his race other than the large vibrant eyes and even larger ears. His skin was a pale green variant with tinges of tan and brown, but the marred areas of his skin were consciously cared for even in the short time he'd been alive. But the scraps of cloth he wore did make him stand out a bit. Rather than the makeshift loincloths, strappings, and pieces of leather, this goblin covered himself from head to toe in patterned fabric. Whether it was the goblin's shy personality or the fact that he felt exposed due to his frame the goblin would be an unusual sight among the crowd, hopefully not too much to make him a target however.
Level - Fifteen.
Personality - Emri is a timid little person. It’s not so much that he’s antisocial or afraid others necessarily, there’s just some deep seated psychological complex that causes him to dislike being in crowds of people. Which is horrible for him in his current situation! Emri is also fairly good-natured, he’s often trying to improve the situations of others and sticks his neck out for those in need. Often you'll find him rummaging for scraps to help those who are hungry, though he'll do this discretely in hopes to not be caught in such an act. Because even though he does wish to help others, being seen doing so would cause a plethora of problems for him, with all the attention it would gather if those he helped wished to show him gratitude.
Past Life -
The life of a delivery driver was quite humble. Waking up at the crack of dawn and jumping on the vespa to head to work, grabbing small packages that needed to be run around the neighborhood. Sometimes it was pharmacy meds, sometimes it was groceries, maybe even some important contents from time to time. An honest days work wold have him running to the dispatch building, receiving the item, and zipping around the streets with his GPS guiding him through his headphones. It was also quite nice just meeting different people all of the time, hearing about their lives and their stories. Sometimes they'd talk his ear off delaying his scheduling, but it wasn't in his nature to dismiss these people of storytelling the experiences of their lives.
Emri was quite popular in his life of work. Often when people called dispatch for deliveries they'd specifically request for him, dismissing any other drivers that offered their services. It was a double-edged sword that made him busy and make plenty of money in tips, but damn was he ran ragged to the point of exhaustion most of the time. But he pressed on, and he really did enjoy his job no matter the circumstance. He was saving all of the extra money he accumulated to buy an actual car, being the young adult that he was, it felt to him like the next stage to maturing into a full-fledged functioning citizen. He didn't want anything flashy or too nice, just a new car with good mileage, something that would last him long enough to get the value out of every dollar he spent on it.
But that would soon be denied to him along with everything else, as a boxtruck being driven by a sleep deprived worker missed a stop sign. And thus the story of Emri the Delivery Boy ended on that day.
Name: Hoi Age: Day 3 Gender: Male Race: Goblin Level: 33
Appearance: The widest of the litter, if not the tallest, Hoi is rotund, with a bulging belly and chubby cheeks. His neck has a strange crook to it that makes it almost painful for him to stand straight, and his arms are of an uncommon length as well. There is a distinct baseness to him, his yellow eyes lacking the same glint that his brethren do, and his facial features have a squashed-flat look: his nose is fatter but shorter than others, and his lips are fatter too. Of course, unlike his brothers and sisters, he's actually bald. Not a spot of hair pokes out from his motley-green crown, not even a bit of fuzz.
He doesn't mind though. Seeing how everyone else gets sticks and shit stuck in their hair, it's basically an advantage.
Personality: Hoi gets the job done and takes every scrap of enjoyment he can afterwards. He doesn't shirk from hard or dirty work, and he appears both tactless and insensitive. If he works, he expects recompense. If others shirk work, he expects them to starve. Work comes easily to him, but so does violence. Claws to scratch, feet to stomp, teeth to gnash, and a mind crueller than his responsible, hard-working attitude would suggest. They are goblins, after all. If the weak can't make themselves useful, then they're just another burden. And Hoi's tired of burdens.
There's too many mouths to feed and not enough hours in the day.
Honest work could sustain himself, of course, if he were careful with how often he purchased meat. Rice did the job, even though it long became tasteless to him. For the others though, he had to do more.
So he did. Went out into the backcountry occasionally on hikes. Picked things up that other people misplaced. Talked with the big man. Received his dues. No questions, no answers. He got his money, he bought his food, he paid the bills, and he was out.
Fucking leeches.
He died alone between the borders.
They were the state's problem now.
Talents
Out Like A Light Restful sleep comes easily regardless of comfort, and no imagined terrors disturbs one's rest. Allows for greater rejuvenation when resting, as well as immediate awareness once awoken. Burden Bearer Heavy weights are familiar, and the body adjusts naturally to encumberance. Increases endurance and carrying capacity, though does not increase base physical strength. Leadership The user's words carry more weight and are better at influencing others. Heavy Legs The muscles of the user's legs are hefty, yet strong. This makes all attacks that make use of the lower extremities deal more damage.
Skills
Dark Eye [E-Rank] Passive Allows one to see more effectively in the darkness. Absorption [???-Rank] Active (Remaining Uses: 6) Gain skill(s) from creatures one devours. The amount of skills gained from this process is 8. This amount resets upon evolution. Regeneration [E-Rank] Passive With enough time, rest, and nutrition, the user is able to heal from most wounds and blood loss. This does not apply to massive or severe injuries. Escape [E-Rank] Passive The ability to flee and get to a safe location much more efficiently. Regardless of the situation, the user gets a bonus when attempting to get away.
Appearance: Ragi has typical goblin appearance, but with slightly more elongated ears. She has short black hair and yellowish brown eyes that somewhat resembles a feral cat's.
Level: 1
Personality: For a goblin's standard, Ragi is quite sociable. She enjoys others' company and attention, and is a good listener. For a goblin, at least. She gets bored easy and often get distracted into another train of thoughts when talking with others.
Past Life: Ragi was a criminal in her past life. As of what her criminal track record was, she did not remember - or refuse to remember, one of those. All she remembered was that she started small: stealing foods to fill her stomach when times were trying. Then things escalated and she did worse and worse stuffs. In the end, her death was fitting for a vermin like her - getting multiple stabs by fellow criminal in a dark alley.
Talent(s):
Stealth - One’s presence is less noticeable, and movements produce less sound.
Physical Conditioning - Physical training becomes more efficient and increases the likelihood of better results.
Name: Aya Age: Day 3 Gender: Female Race: Goblin Level: 18
Appearance: Aya is a rather scrawny goblin, with large droopy ears, dull green skin and messy black hair. Where many goblins might fall towards the hideous or even monstrous ends of the appearance spectrum, Aya instead falls on the cuter side of things, though in the monstrous sort of way that ends up being creepy to most other races rather than endearing, like a demented interpretation of one of their children. When around others Aya is most often be found with a massive grin plastered upon her face, a trait that between her maw of pointed teeth and overly large, ever staring eyes, only serving to further sell the image of a demented child.
Personality: Aya is a bit of an oddball, the kind of person who struggles knowing how she should interact with people she doesn't know and copes by presenting herself as a weirdo with far more energy than she actually has. When she's alone or otherwise around people she knows Aya's personality is far more bearable, becoming calmer and more thoughtful, outside of such circumstances however she can be pretty hard to deal with. Aya is also the sort to think things through to a fault, going past anything helpful and instead crippling herself with indecision and doubt over simple tasks, leaving things to the very last minute out of fear of missing something important, and agonising over how she could have done things differently after even the smallest of mistakes.
Past Life: Aya was a student in her past life, nearing the end of her school years when she died. Her life had been relatively uneventful up until that point. Even with her colourful personality people just learned to filter out her oddities and ignore her, leaving her to a quiet school life with little of interest ever happening. The most noteworthy part of her life, if any at all, was the discontent she'd felt towards the end. She wasn't stupid or anything like that, quite the opposite actually, but the quirks of her personality made it hard for her to get much done and lead her to dwell on and amplify her failings in her mind, while a lack of any real social bonds had made it difficult for her to vent her dissatisfaction. Even her death, in the end, was uneventful, she just went to sleep one day and never woke up.
Talent(s):
Dirty Tactics: Increases the efficiency of underhanded actions.
Strategy: Improves the ability to pick up and understand plans and strategies.
Leadership: The user's words carry more weight and are better at influencing others.
Skill(s):
Absorption: [Remaining Uses: 5/8] (Active) Unique Rank; A monster specific skill. This skill allows monsters to gain the skill(s) of the creatures they devour. The amount of skills gained in this process is limited to an 8-time usage. Choose your stolen abilities wisely. Uses will reset to 8 upon evolving regardless of the amount you have used.
Dark Eye: (Passive) E-Rank; Allows one to see more effectively in the darkness.
Paralysis Resistance: (Passive) E-Rank; Users have an increased chance of resisting effects of paralytic agents; when paralyzed, the duration of its effect will be decreased.
Paralytic Spores: (Active) E-Rank; Users are able to release orange spores from their bodies (mainly their trunk) that induce paralysis once inhaled. When users are clothed, spores will not spread into the air that well. Range and potency of this skill will improve with rank.
Sisterly Bond (Ragi): (Passive) E-Rank; Aya will be aware of Ragi’s state of mind, whether overjoyed and calm or panicked and distressed. When separated, her instincts will redirect her to where Ragi is.
Tree Climbing: (Passive) E-Rank; Users are able to scale trees without difficulty and will only be limited by their own strength and stamina.
Inventory:
Battle Rock:(Held) A rock with about as much heft to it as it could have while still allowing Aya to swing it one-handed.
Goblin Garb:(Worn) A simple one-piece dress sized for a young goblin, it's made with only the most abysmal of craftsmanship and crappiest of cloth.
Appearance: Remarkably average overall, Tik only has a few unusual physical traits. His narrow eyes are a soft brown and quite deeply set on either side of his sharp nose. His ears are just a bit more sharply pointed than usual and have a second point beneath the first that angles toward the ground. Aside from this, his height, weight, and baldness are normal and common.
Level: 14
Personality: Patient, watchful, stoic, ruthless, and cruel. Tik has a natural tendency to quietly withstand pain and discomfort while also enjoying the suffering of other creatures. Beyond this, he never seems to rush but still gets along.
Past Life: Tik's previous life was dangerous and unstable. His homeland had no name since power kept changing hands too quickly for anyone to bother remembering all the names given to it. He grew into the position of leading a small gang of smugglers who plied the small rivers and hills along many of the strife-strewn borders that the various factions fought over. He did have some success, giving his crew any edge he could get. However, his luck ran out one day as he was leading his crew down a small river with a load of bisquit flour and dynamite.
He will never remember how he died. It was instantanious. Talent(s):
--
Studious: The ability to discern a functional and theoretical understanding of a thing by spending time in unobstructed observation of it. The time required to fully understand the target is shortest when the target is fully intact and functioning. The time required is slower with each step below this level in quality.
Teacher: Enhanced ability to pass on learned skills to others who are willing to learn and meet the prerequisites needed for the use of the skill in question. ex. Water magic cannot be passed on to someone who lacks the talent for it.
Crafting: Allows for easier development and understanding of crafting along with improving quality of products. --
Skill(s):
Dark Eye (Passive) E-Rank
Absorption (Remaining Uses: 6/8)
Mighty Throw: Allows the user to hurl projectiles with great force; accuracy may be questionable. (Active) E-Rank
Thick Skin: The user has much thicker skin than the average person. This reduces damage from all sources, but in particular reduces damage from physical attacks. (Passive) E-Rank
Escape: The ability to flee and get to a safe location much more efficiently. Regardless of the situation, the user gets a bonus when attempting to get away. (Passive) E-Rank
Appearance: At the age of 3 days old, Rena stands taller than the average female goblin. She had short dark hair, big purple eyes, light green skin, and small pointy ears.
Level: 1
Personality:Rena is a rather prideful and determine goblin, Normally she always wearing a smile if not a neutral even when things are going awry. She rarely shows emotion weakness preferring to keep it hidden as if her life depends on it. She also not afraid to make rather immoral choices to fulfill her goals, even if it means getting blood on her hands; yet despite this, she can also be quite chivalrous. She does her best to keep her word when it can be helped and sometimes helping the weak. She has a strong respect for individuals will she considers strong, brave, or royal.
In her past life Rena Tetsuya was a Japanese female who happens to be the heiress of a Yuzuka clan. Though her father wanted better for her Rena felt she didn't belong in the ranks of a lawful citizen, so wanting to claim her bloodright to father's chair Luz took up the sport of Kendo while studying hard to keep her grades high, that way she could prove to her father and her future underlings she was worth to take up her father role. Unfortunately during the last few years of Rena's life, her father was starting to get softer and softer cause the clan as a whole to weaken. So on the night of Rena graduation, her father's right-hand man had made an arrangement with a couple of hitmen to take his boss out of the picture so he could claim his place.
That night Rena, her father, the right-hand and a few men celebrate; and they suspected nothing to all of a sudden everything went pitch-black dark. Her father's man had moved to guard where her father was at, but her father remembers the Rena was sitting at the next table over so her father can take about business with her men. When Rena heard her father's voice calling her name she said a bright red dot moving around in the darkness and knowing something was up she moves her hand right in front of her father mouth grab the cigar he lit right before the light went out, after which several bangs were heard, along with flashes coming from a gun being held by a dark dress man. people screamed, getting out from her chairs, most trying to flee in the abyss while some hide along with their party under a table their dinner tables.
Rena's father called out his missing daughter before noticing something at his feet, "*Cough* *Cough* Father are you okay." Rena said weakly sounding. Her father lowers himself to check on Rena and notice that Rena wet to the touch and at the moment his heart sink. "Boss are you okay, Someone gets those god damn light!" The right-handed yelled to the other men. Went the light the Clan member quickly looks around the room for the danger that was no longer there. They heard sobs coming from what seems to be a man, and that is when they saw there boss handing Rena in his arms who was now bleeding thanks to three gunshot wounds; Below her was the cigar the hitman used to track her father in the darkness only for him hit the shoot the wrong person thanks to Rena quick thinking, Sadly she wasn't able to get rid of it before she was shot in his place. Rena then passed in his arms glad that she was able to protect her father.
Talent(s):
--Swordplay
--Greater Dexterity
Skill(s):
Dark Eye (Passive) E-Rank: Allows one to see more effectively in the darkness.
Absorption (Remaining Uses: 7) Unique Rank: A monster specific skill. This skill allows monsters to gain the skill(s) of the creatures they devour. The amount of skills gained in this process is limited to a 8 time usage. Choose your stolen abilities wisely. Uses will reset to 8 upon evolving regardless of the amount you have used.
Crushing Blow (Active) E-Rank- The user incorporates incredible strength into their attacks. This technique is most deadly because of its effect on the bones of the target. Force from the user's strikes reverberate through the body and can completely shatter bones if the user has the strength to do so. This cannot be used in rapid succession.
Charge:(Active) E-Rank: - Allows the user to rush forward with as much momentum as they can muster. This allows for heavy tackles or increased piercing power for weapons
Appearance - She has arms as many others do. She is bald, like her siblings. Her eyes are stark red, and her teeth are as sharp as her claws. She wears the same cloth as her brothers and sisters, rags can also be used as a blanket or bed when the nights come. Her facial tattoos used to be the same color as her eyes, but she changed it to bone powder after realizing smearing blood on her face attract nothing but flies and itchiness.
Level - 15 Goblin
First Hunt
Killing blow (+6 Levels)
Successful Hunt (+8 Levels)
Personality - Krishna is your normal goblin. Her greed is unbounded despite circumstances. She bullies the weak while hearing orders from the strong. Self-preservation is at the max level, which means she usually runs from a fight when it is at a disadvantage. Otherwise, the only noticeable thing that separates her from the rest of the green skin is her attention for flattery. She has an unhealthy amount of pride in herself, which is somewhat uncanny for goblins who would do anything to survive.
Past Life -
When he had enough money, he will go to Dubai, he thinks as he watched a Lamborghini whisked away out of sight, carrying his first love.
When he had enough money, he will spend more time with his family, he whispered to himself as he watched the last family leaving the restaurant, him cleaning the crumbs of their son's birthday cakes.
When he had enough money, he will enjoy the life he deserved, he whispered to himself before eating a subway sandwich while exiting the subway station, making his way to another job.
And he never had enough money. Or, you could say that he never feels like he had enough money. There are always things that required his salary. The students' loan. His renting. His future house. And he worked without complaining. The hope of richness carrying him over the hill of diarrhea, headache, and exhaustion, results from poor self-care. He was only 26. He still has time. He still has time to craft his resume. Time is on his side. Just not money.
And then he died.
Talent(s) -
Resillience: Like the name suggest, this individual is resillient to the environment harm.
Swarm Tactics: When having a number advantage, Krishna's bravery is double and his guts triple in size.
Skill(s) -
Dark Eye (Passive) E-Rank
Absorption (Remaining Uses: 7)
Escape: The ability to flee and get to a safe location much more efficiently. Regardless of the situation, the user gets a bonus when attempting to getaway. (Passive) E-Rank
Thick Skin - The user has much thicker skin than the average person. This reduces damage from all sources, but in particular, reduces damage from physical attacks. (Passive) E-Rank
Appearance: Standing only a bit taller than most other goblins, Cull's most striking feature is his slit red eyes. His short, spiky hair is dark, with the slightest tint of blue; like the depths of a lake.
Level: 22
Personality: Despite the relaxed and carefree personality that lies on the surface, Cull is a goblin that follows rules; both written and unwritten, to an extent that can only be explained as superstition. The only time Cull will knowingly violate such rules, is in the event that it comes into direct conflict with any vows he has taken. His greatest joy is that of battle against mighty foes; as at the core of his body beats the heart of a young glory-seeking warrior. Bound with a rather potent sense of honor and justice, Cull is incredibly protective of his kin; especially those he sees as weaker than him. However, should another of his kin bully one of their weaker brethren, or perform an act he finds especially underhanded, he will not hesitate to voice his stern opposition-- or in more extreme cases, get violent.
Past Life:
Blood filled Cullen Donahue's eyes as he struggled to maintain his failing grip. Broken bones, torn muscles, and barely clotted wounds screamed with agony as he fought to hold fast. Cullen had never been the type to fear death, rather-- he was the kind of maniac that always wanted to spar without any protective equipment with his HEMA mates; not that anyone ever indulged the crazy bastard. Normally, Cullen would've been ecstatic about a life or death struggle like this. In today's day and age there wasn't much of a future for the lad anyway; he'd have been right at home on some ancient battlefield, but cities, offices, paperwork, and machines weren't the thing for him.
But he wasn't fighting for himself right now, he was fighting to keep a promise he'd made. He'd already gone against the town's rules, and broken the first promise he made to his dying mother. If he failed now he'd have broken both promises, and all of this-- would've been for nothing.
Appearance: Teva has the typical goblin physique one would expect from her race. Short and skinny yet quick on her feet, with a relatively large head to body ratio and over-exaggerated facial proportions. She has no hair on herself except her scalp, and she usually wears whatever rags she can salvage that can cover and protect her from the cold.
Level: 1
Personality: Teva has a carefree attitude, always trying to just get along with others. She will help whenever and wherever she is needed, even for the little things, cause you know what they say: "It's the little things that matter." She is quite single-minded when it comes to her desires, and you bet once she sets a goal she will not stop until she has achieved it, no matter how long it takes. This, unfortunately, means that she can be prone to making bad or rushed decisions sometimes and can find herself in tricky situations. Nevertheless, even though she might not be one to overly think things before acting, the sheer energy she brings to the table cannot be underestimated one bit.
Past Life:
Teva was born to swim. Her parents, her peers and everyone on her immediate circle of contacts gave this answer whenever asked what was the best thing about her. Born in a small village off the coast of Sicily to two loving parents, she immediately found her calling in the form of swimming when she first laid her eyes upon the ocean. Whenever the weather was clear enough, one was bound to find Teva somewhere in the beach swimming.
Thus, it is needless to say that when she grew up she pursued a career out of her love. She quickly became a rising star, and by age 15 she was a regional middle-school champion in three different categories, and 3 years later she conquered the national stage as a senior in high-school. After graduating, she studied sports science while also juggling with being an active member of Italy's Olympic swimming team. She was on track to obtain multiple gold medals, but the stars aligned to bring misfortune to her and her family.
At age 25 she was the victim of a great white shark attack off the coast of California while on a visit to the US for a swimming exhibition. She survived, but her lower extremities did not. When she woke up, she found herself in the hospital bed, her legs amputated. Suddenly having lost her ability to walk, much less to swim, reduced her to a shell of her former self. She would not talk to her family nor her friends, and would barely touch her meals. She spent most of the time looking at the view of the ocean from the window to her hospital room, lamenting her fate. 15 days were all she could take before she dragged her body off the hospital bed and onto a wheelchair, unbeknownst to the nurses, and wheeled herself to the window from where she climbed and jumped. One of her last thoughts was how the weightlessness of falling reminded her so much of swimming, the thought of which brought a smile to her face.