- Nocturnal (0) - Members of this species are nocturnal by nature, meaning that they spend the better part of the day in their dwellings, and instead they move out at night to deal with their usual tasks. To go along with this lifestyle, their senses are greatly enhanced and allow them to effectively traverse the pitch black nights. However, these same senses are often assaulted by daylight, making the members of the species much less effective, or downright lethargic at times if they have to work during the day.
- Tail (0 / Does not cost trait pick) - Members of this species have long tails to help balance their body-weight.
- Big (0) - Members of this species are naturally larger than their peers. This size is both a blessing and a curse: members of the species usually live slightly longer and are stronger, but they also move slower and tire out more easily, as well being unable to easily hide or fit onto smaller spaces.
- Extra Arms (-1) - Members of this species showcase an unnatural evolutionary feature: an extra set of arms located above or below their shoulders. Though seemingly cumbersome at first, these arms are just as functional as the other two, making this species both excellent physical workers and warriors.
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RACE PHYSICAL APPEARANCE:
POPULATION: 100
RACE BEHAVIOUR: Kigore reside in mountains, caves, and deep underground. They are predatory, but will also eat cave mushrooms and plants. Their main diets are Cave root and Animal meats. They dig and build a collection of maze-like tunnels and caverns. Each cavern has a different role. Some are designated as a food storage, while others can be sleeping chambers. They only come out at night, and dislike bright lights, but will still use fires *though they are not well accustomed to the light*, and will use the darkness to help them hunt.
Herculean (-2) - Members of this species could hardly be called natural, even by a stretch of the word. Their imposing frames hold a disproportional amount of muscle mass compared to the size of their bodies. They are naturally much heavier than average, and they can lift weight several times of their own body mass. Though physically demanding, their bodies needing much more nutrients to keep them running, the benefits of this Herculean strength are undeniable.
Intelligent (-1) - Members of this species show increased levels of cognitive abilities compared to their peers. They are able to learn new skills much faster and develop methods and tools based on the seemingly overnight. The mysteries of the world unravel in front of their eyes, and even the complex and chaotic nature of magic begins to form a pattern.
Fleeting (+2) - Members of this species don't live very long, usually dying around the age of 40-50 when left to their own devices. As a result, they reach adulthood much faster and there is often not enough time for a generation to absorb the knowledge from their elders, making it harder for members to absorb skills that are gained over time.
RACE PHYSICAL DESCRIPTION: The Maytari are humanoid beings, whose most noticeable feature is their light grey and, in some cases, silver-colored skins and hair. They are tall beings averaging at a height of 2 meters, their bodies tend to become heavier and bulkier with time as their bodies are quick to build muscle and also are quite efficient to keep it should they receive a proper diet. Another of their features is the pointy ears that complement their cranial structure. But much in the same way as they achieve high levels of muscle concentration, their bodies begin to degrade faster past their ripe age. Both their mental and physical capabilities diminish turning even the largest and bulkiest Maytari into a lean and fragile being by the end of their years.
POPULATION: 100 RACE BEHAVIOUR: The Maytari short life-span yet above-average abilities makes them have a sort of prideful yet envious attitude towards other races. They believe themselves to be superior but they also realize that this superiority doesn't last for the entirety of their lives and that as such, their lives main limiter is time. This makes a certain portion of the Maytari naturally stressed about achieving their natural objectives, as such, they go to any lengths to make a mark in the world but this desire also makes them susceptible to make mistakes, those who realize this knows that between picking the long and short paths to achieve something, they will pick the middle path but it not unusual for Maytari to pick the shortest path to glory or achievements. At the cost of the future.
HISTORY: There was something..... CULTURE: Same as above, leave it free for now. Will fill up as we get into the game. TECHNOLOGIES: Tech tree coming very soon. Until then, the best way to think of your people is the natives on lonely islands on the pacific. Except, they have no culture just yet~
I wanted to understand better just how large our island is, so I compared it to-scale based on the legend's scale to England. We aren't much bigger than Ireland, it seems. Warning, this is a large image:
RACE NAME: Rudyar RACE TRAITS: [0] Small - Members of this species are much smaller than other species, most likely due to some form of natural predator in their early history. A few feet tall, they possess a small stature that is easy to hide. While fast on their feet and quite nimble, they are usually not as strong due to their smaller size, and will take less punishment. [+1] Dumb - Members of this species aren't exactly bright: they often have a hard time grasping more elusive concepts and pick up on new skills much slower. While they are certainly capable of coming up with new ideas on their own, the average population is not nearly as bright as their peers are. [-2] Herculean - Members of this species could hardly be called natural, even by a stretch of the word. Their imposing frames hold a disproportionate amount of muscle mass compared to the size of their bodies. They are naturally much heavier than average, and they can lift weight several times of their own body mass. Though physically demanding, their bodies needing much more nutrients to keep them running, the benefits of this Herculean strength are undeniable. [0/cosmetic] Bearded - They have beards. All of them. You cannot deprive them of beards. [0/cosmetic] Dragons - Scales and scutes and lizardiness. They have tails, but aside from maybe helping balance if they were actually smart enough to use it for that, they're not exactly helpful
RACE PHYSICAL DESCRIPTION:
Klomster made this monstrosity so it's replacing the funny lizard for now
Stout, scaled, and steadfast, the Rudyar make a peculiar impact. They are humanoid, reptilian, and universally bearded. Quite despite the fact that evolution probably should not have come up with such a thing. They only grow to about 3 feet in height, but they are dense in more ways than one, your typical adult weighing over 120 lbs, most of that in musculature. Most of their body is covered in scales, with scutes arranged around their head in a dizzying array of patterns. They come in several colors, though the majority are a sandy mix of browns and yellows.
Rudyars lay soft-shelled eggs, which can be left exposed to open air with little trouble, although it is generally better to keep them at least reasonably warm and dry. Although sexually dimorphic, it can be a bit of a challenge identifying male vs female specimens at first glance, as while at a statistical level females are smaller, individual variance is a larger factor in height and build. Details in the structure of their heads tend to be the typical determinants, but even then there is some confusion regarding what factors are actually part of that.
POPULATION: Up for community vote, depending on traits RACE BEHAVIOUR: Your average Rudyar is sociable, gregarious, and not all that bright. A crowd of Rudyars is a cacophony of sounds as they all decide to participate in conversation. It might not be particularly well-developed conversation, but at least they're trying. Due to how they space out when basking, they are also quite capable of holding these disjointed conversations from a distance.
Being mostly cold-blooded, the typical working day for a Rudyar starts about a half hour after the sun has risen, as they need to warm up to really get their muscles moving at full capacity. Basking is also just pleasant and the opportunity to partake more than just in the early morning would be quite desirable. Staying heated via fire is almost a necessity for them to function properly in the night, less they grow lethargic in the cold. Once the Rudyars are moving though, they get moving, and there's not really much that can stop them. After all, despite their stature they are tough little buggers.
They have a natural tendency towards burrowing and hoarding; getting out of the sun and just being in contact with cool dirt being one of their primary means of cooling down after all. Diet is mostly a question of what is available and just how smart the particular Rudyar who got the huge honor of getting to work near a firepit all day is. An important part of the palate is the elusive taste of "crunch", which is clearly its own distinct flavor component. Spicy and bitter flavors are largely unpleasant and avoided, but even sweet bows before the importance of crunch.
Hey guys. A lot of stuff is coming up for me, and I dont think I can keep up with the posts. Im going to have to drop out for now... I may or may not come back later (if im allowed to). Good luck!