@Parallel Hearts Mostly done with my Saber app. But I also have another question, if I may!
So the King I am making was a leper in life, which basically meant he felt no pain, though back in his day being a leper also had a lot of symbolism and such behind it. Especially in Christianity of all things. (@_@)
So should i make it a simple skill, like Battle Continuation of some rank to represent how he can keep moving on after being hurt due to not feeling any pain-
-or should it make it something with that symbolic stuff tied in? :O
@Parallel Hearts Mostly done with my Saber app. But I also have another question, if I may!
So the King I am making was a leper in life, which basically meant he felt no pain, though back in his day being a leper also had a lot of symbolism and such behind it. Especially in Christianity of all things. (@_@)
So should i make it a simple skill, like Battle Continuation of some rank to represent how he can keep moving on after being hurt due to not feeling any pain-
-or should it make it something with that symbolic stuff tied in? :O
You could do that if you want. However, leprosy is a disease, if you are going to invest in a skill that has it as a main focus, it should come with an appropriate debuff.
@Parallel Hearts Alright! I have whipped up an app for my Leper King, and hopefully it fits and works. If not, then I can whip up my Rider!Ptolemy app instead!
Whatever works best! :D
Class: Saber
True Name\Title: King Baldwin IV, aka “Baudouin IV”, “The Leper”, “The Leper King”
A young man with great talent and wit, yet despite being afflicted with leprosy rose to the throne of the Kingdom of Jerusalem at the young age of 13. Despite his condition, however, his character and status did not impede him in inheriting the throne. He was also both a wise king as well as a skilled military commander. He was a dynamic figure in the Kingdom of Jerusalem, despite the factionalized nobles seeking to use his sister and mother to get control or authority over the throne, and managed to keep the great Saladin at bay during his kingship. Despite needing help to put on armor and mount his horse by the time he fought at the infamous Battle of Montgisard, he had an incredibly keen mind and piously led his troops from the front without fear. No matter how many times he sought a regent to lead as his condition worsened, however, he continued to return and perform better himself when they all proved ineffective, indecisive, and otherwise as failures.
Despite his victories and keeping the Kingdom of Jerusalem together, the lack of European support against Saladin (or seeing him as a greater danger), issues among his allies with each other, and internal political factions vying for power weakened his nation regardless. Even so he kept on, faithful and determined until the end to lead his people. To try to keep order after his passing he even set his young and sickly nephew, Baldwin V, as his heir while setting out conditions for inheritance if his heir died.
Yet it would be with his and his nephew's deaths, and his ill-fitting sister and brother in law defying succession to seize control of the throne, that the Kingdom of Jerusalem would ultimately fall for good.
Stats: Your ranks in STR, END, AGI, MAN, LCK, and NP. They can range from E to A (very rarely EX), as normally, and have any modifiers you judge necessary, as long their triggers are logical and everything is explained within reason.
STR: C
END: D
AGI: B
MAN: D
LCK: B
Class Skill:
Magic Resistance: C
-grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
Riding: B
-is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding.
Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. Baldwin was noted in life to be an adept horseman, even when his condition left him needing help to get up on his horse eventually.
Personal Skills: Limit of 3 for OC Servants unless a really good explanation is made. The instructions on rank are the same as above.
Protection of the Faith: A
-Is a Skill possessed only by those who have sacrificed themselves for a religious view. Despite being a form of divine protection, it is not a blessing from a higher existence. It is the absoluteness of one’s body and mind that was born from their beliefs. But if it is too high, it causes abnormalities in the personality.
Baldwin was an individual who throughout his life was a very devout Christian, an individual known especially for his indomitable faith and bravery. He kept fighting to preserve his nation and the Holy Land from the Saracens and other enemies without and within for Christianity, even to the point he was being carried into battle on a litter to command his troops despite his deteriorating body.
Military Tactics: C
-Baldwin was a strong enough commander and military leader to have been a rival of Saladin during his short life, both defeating and driving his foe off multiple times to keep his dying kingdom alive. Such was Baldwin’s skill that Saladin even withdrew his forces from a siege when a debilitated and litter-bound Baldwin came leading a relief force. He was also wise in military matters for someone his age, from recognizing Saladin as the largest threat to his kingdom and other Christian holdings in the Middle East to even his move to try to organize an attack on Saladin’s power base in Egypt before it was too late.
Leprosy: -
-The condition of being a leper afflicted with leprosy. As a servant skill it is similar to “Battle Continuation”, but in this case just removes the sensation of pain and allows one to continue to fight and battle regardless of injuries. However, this skill does not grant any form of “higher vitality” nor “reduce mortality rate from injury”. It does not embody any sort of “ability to survive” either, but rather is the ability to push one’s damaged body to ruin.
Any healing the servant receives is also reduced by twenty five percent. However, unlike in life he does retain the usage of his arms and legs as a Servant due to being summoned in his ‘prime’ physical state.
Noble Phantasm:
True Name/Title: Crucem Auream, “The Holy Sun of Victory”
Rank: A
Type: Anti-Army
Range: 1-50
Maximum Number of Targets: 700
Description: A radiant golden blade which gleams like the sun, with a golden cross (containing a fragment of the True Cross inside) incorporated as the hilt of it. This weapon is the crystallization of Baldwin IV’s victory and his “calling upon the power of God to smite his enemies” at the Battle of Montgisard. At the titular battle, after bringing out and praying before this titular golden cross it “[shone] as brightly as the sun” and Baldwin slaughtered the far greater and stronger Saracen army...and very nearly killed Saladin in the process.
Baldwin as a servant thus once again wields this divine power he prayed for against the Saracens in life, and the holy relic from which it came forth, as his weapon as a servant.
The young king can activate this Noble Phantasm by speaking its name verbally in some manner, whether quietly like a prayer or even louder like a battle cry, unleashing a surging wave of radiant holy light “as [bright] as the sun” to destroy his enemies. The attack itself spreads out in a conical pattern, being at its thinnest at the point from which it was launched (Baldwin’s sword) but very quickly and exponentially widening as it moves forward.
Misc/Other/Trivia: At the Battle of Montgisard this golden cross was brought out and raised at the behest of Baldwin IV, who prostrated himself before it and prayed for victory. When he and his troops then attacked the Saracens, the following occurred: “The young king with his hands bandaged, rode in the forefront of the Christian charge – with St. George beside him, people said, and the True Cross shining as brightly as the sun.” Not only was it Baldwin’s greatest victory, but it was also a miracle in and of itself.
Literally speaking, Baldwin called upon and wielded the power of God in order to smite his enemies and achieve victory over Saladin and his forces. This is the form this Noble Phantasm takes in return.
_________________________________________ Class: Archer True Name: Philoctetes Title: The Last Argonaut Gender: Male Alignment: Lawful Neutral _________________________________________ Short Bio/Synopsis: Philoctetes was a child when he joined the Argonauts. A choice of his father, King Poeas. He served as one of the wards of Heracles, set to learn under the heros of the Argo, with the expectation that he would grow into a great hero as well. He studied archery under Atalanta, sword fighting under Heracles, and wrestling with Jason, who he beat every time. He eventually left the argonauts before Jason's fall, like all the others had. Later, he heard that the hero Heracles was dying, and went to where the hero had begun to build his funeral pyre. All others in the crowd were fearful of the wrath of Hera, who had vowed to curse anybody who set fire to the pyre, and allowed Heracles to pass on into the realm of Olympus. Only Philoctetes was brave enough to carry a flame to the pyre, and set it ablaze. Heracles passed on, and then returned as a god to praise Philoctetes for his work. Giving him his bow and arrows as a gift, before returning to the domain of Gods. Philoctetes was later involved in the Trojan war, as one of the men who had made an offer to Helen, he was expected to fulfill a vow to protect her and her husband. He joined the voyage, but along the way they all stopped on a deserted island to give prayer to the gods. There, they were attacked by a serpent summoned by Hera. Even after slaying the monster, Philoctetes was wounded, with a deadly poison coursing through his veins. Under the advice of Athena, Odysseus declared that Philoctetes would not survive the night, and abandoned him on the island. For ten years he survived. Ten. Hera would summon more monsters into the jungle, and Philoctetes would slay them all. Hunting, scavenging, surviving despite having been reduced to a cripple who couldn't stand. He survived, until the Greeks returned. They had heard prophecy that Troy would only fall if the bow of Heracles was with them. They did not expect to see that Philoctetes had survived. Odysseus was enraged, and tried to steal the bow and arrows from Philoctetes. But, Diomedes would not allow him to steal something from their still living and abandoned fellow. In the end, Heracles appeared before Philoctetes, and told him that amongst the Greeks were the two children of Asclepius. They would give him a draught that healed his wounds, making him a great hero once more. He joined in the war, even slaying Paris at the fall of Troy. He killed several of Troy's great heroes, and returned home unscathed. Unsatisfied with his new life, he began to travel, and founded a new city to be king over. When he passed away of old age, he was venerated as an everlasting god, and risen up to be alongside his mentor Heracles. _________________________________________
Parameters: Strength: C Endurance: A+ Agility: A Mana: B Luck: B
_________________________________________
Class Skills: - Independent Action (A): The ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master. Philoctetes survived for ten years on an island alone. Poisoned and crippled, he survived despite odds that even Athena deemed impossible. He is a hero who challenged the impossible to survive alone. It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.
- Magic Resistance (C): Philoctetes was one of the Argonauts, and for the most part joined on several dangerous missions. After the death of Heracles, he survived for ten years on an island, fighting and surviving against monsters created by Hera that she had sent to kill him. Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.
Personal Skills: - Divinity (C): While a mortal in life, he was deified in death. Risen up amongst the other gods as a gift for his bravery and strength. He doesn't really care for this skill, but does not reject it either.
- Clairvoyance (B): A visual ability that is also called "Eagle Eye". This is generally a must-have ability of the Archer class. It is also frequently used during scouting. Simply looking from a high location is sufficient to fully survey a town and search for enemies.
- Blessings of Heracles (EX): Philoctetes set the funeral pyre of the great hero Heracles. As such, his bravery made him the one the newly ascended god chose to shower with blessings. Strength, Bravery, and an unyielding will. Philoctetes is still a mortal, but this skill combines aspects of Bravery and greater physical endurance that Philoctetes relied on to survive for ten years on his own on a hostile island. This skill initially raises his Endurance by a modifier, and raises all other stats by one. Secondly, Heracles himself will appear to Philoctetes, granting him combat advice when he desires it most. The third affect is to grant Philoctetes Bravery, protecting him from anything that might cause his mind to waver. In this regard, Philoctetes is raised up to be a great warrior, guided by the hands of Heracles, and molded into a hero. This skill can be considered the guiding hands of Heracles, molding his successor.
- Survival at Lemnos (A+): After sustaining a mortal injury that hobbled him, Philoctetes was abandoned on the island of Lemnos by Odysseus. Expected to die alone, he instead survived for ten years, despite his injury. This skill is a testimony to his survival against the harsh island, his own injury, and the wrath of Hera. It combines aspects of Battle Continuation and Poison Resistance. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments. The ability to survive. Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound. When injured by poison or another kind of status ailment, his ability to survive is increased drastically. _________________________________________
NOBLE PHANTASMS
Title: Bow of the Hydra - The Immortal Serpent's Retribution Rank: A NP Type: Anti-Unit Range: 1-99 Maximum Number of Targets: 1 Description: The bow of Heracles, greatest hero of all of Greece. Made famous for the second of his twelve labors, a bow and set of arrows dripped in the blood of a hydra. A poison so deadly that it could kill a regular mortal with a single drop, and send even an immortal god into a fit of agony so great that death would be preferable to the mere idea of living for another moment. This bow was a gift to Philoctetes, as it was he, and he alone who had the courage to set fire to Heracle's funeral pyre. Heracles was grateful, and proud of Philoctetes' courage, and as such he returned as a god. Heracles gave the bow, and the secret of crafting its arrows to Philoctetes, which he brought with him to Troy under Heracles' guidance. This bow was one of several weapons needed to bring about the fall of Troy. Philoctetes is capable of applying poison to any arrow fired from this bow, much like Heracles once did. The poison causes the target's endurance to rapidly deteriorate. Skills like divinity and battle continuation can allow one to survive, but they will live in complete agony unless it can be cured by a particularly powerful mage, or through one of of the vials of potion Philoctetes carries.
Title: Draught Fraught Hera - The Ailment to Hera's Fury Rank: D NP Type: Anti-Poison Range: 0 Maximum Number of Targets: 1 Description: Philoctetes never made it to Troy with the rest of the original army. Rather, Hera who was enraged by Philoctetes' actions in burning the body of Heracles, swore revenge. A great divine serpent was summoned, and attacked the army. While he managed to slay the monster, Philoctetes was bit, and the poison that coursed through his veins was certain death. None were willing to aid him, and thus abandoned him to death. Ten years later, they returned, hoping to take his bow from his corpse. Instead, Philoctetes had survived despite the poison still flooding his veins and leaving him with a hobble. Heracles returned to Philoctetes, and told him that the sons of Asclepius were amongst the Greek troops. They carried with them an incomplete knowledge of the draught that Asclepius had used to resurrect the dead. This incomplete version of the draught was still potent enough that it would cure any poison conceived, even that of a divine being, or the Hydra. The draught they made healed Philoctetes, removing his injuries permanently. While he does not know the formula himself, the draught was a gift designed specifically for his aid, and as such the twin brothers of Asclepius have sent it along with him. Philoctetes carries three vials of the potion. If he is injured and near death, he can use it heal himself. If another is injured, he can do that as well. This can be used a maximum of three times.
Misc/Other/Trivia: - Philoctetes was still a child when he was among the Argonauts, growing up only into an adult after he had officially left them. As such, other Argonauts will be unlikely to recognize him as an adult. - His wish for the grail is to bring back the Argonauts, with the hope that they will have a second chance at a happy ending, that evaded most of them in life. (Death of Heracles, Jason's issues with Medea, Castor and Pollux being killed by their cousins, Atalanta becoming a lion, etc.) - While alone on the island of Lemnos, Philoctetes killed over a hundred monsters sent by Hera. Some of which give him nightmares to this day.
@Parallel Hearts Alright! I have whipped up an app for my Leper King, and hopefully it fits and works. If not, then I can whip up my Rider!Ptolemy app instead!
Whatever works best! :D
Class: Saber
True Name\Title: King Baldwin IV, aka “Baudouin IV”, “The Leper”, “The Leper King”
A young man with great talent and wit, yet despite being afflicted with leprosy rose to the throne of the Kingdom of Jerusalem at the young age of 13. Despite his condition, however, his character and status did not impede him in inheriting the throne. He was also both a wise king as well as a skilled military commander. He was a dynamic figure in the Kingdom of Jerusalem, despite the factionalized nobles seeking to use his sister and mother to get control or authority over the throne, and managed to keep the great Saladin at bay during his kingship. Despite needing help to put on armor and mount his horse by the time he fought at the infamous Battle of Montgisard, he had an incredibly keen mind and piously led his troops from the front without fear. No matter how many times he sought a regent to lead as his condition worsened, however, he continued to return and perform better himself when they all proved ineffective, indecisive, and otherwise as failures.
Despite his victories and keeping the Kingdom of Jerusalem together, the lack of European support against Saladin (or seeing him as a greater danger), issues among his allies with each other, and internal political factions vying for power weakened his nation regardless. Even so he kept on, faithful and determined until the end to lead his people. To try to keep order after his passing he even set his young and sickly nephew, Baldwin V, as his heir while setting out conditions for inheritance if his heir died.
Yet it would be with his and his nephew's deaths, and his ill-fitting sister and brother in law defying succession to seize control of the throne, that the Kingdom of Jerusalem would ultimately fall for good.
Stats: Your ranks in STR, END, AGI, MAN, LCK, and NP. They can range from E to A (very rarely EX), as normally, and have any modifiers you judge necessary, as long their triggers are logical and everything is explained within reason.
STR: C
END: D
AGI: B
MAN: D
LCK: B
Class Skill:
Magic Resistance: C
-grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
Riding: B
-is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding.
Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. Baldwin was noted in life to be an adept horseman, even when his condition left him needing help to get up on his horse eventually.
Personal Skills: Limit of 3 for OC Servants unless a really good explanation is made. The instructions on rank are the same as above.
Protection of the Faith: A
-Is a Skill possessed only by those who have sacrificed themselves for a religious view. Despite being a form of divine protection, it is not a blessing from a higher existence. It is the absoluteness of one’s body and mind that was born from their beliefs. But if it is too high, it causes abnormalities in the personality.
Baldwin was an individual who throughout his life was a very devout Christian, an individual known especially for his indomitable faith and bravery. He kept fighting to preserve his nation and the Holy Land from the Saracens and other enemies without and within for Christianity, even to the point he was being carried into battle on a litter to command his troops despite his deteriorating body.
Military Tactics: C
-Baldwin was a strong enough commander and military leader to have been a rival of Saladin during his short life, both defeating and driving his foe off multiple times to keep his dying kingdom alive. Such was Baldwin’s skill that Saladin even withdrew his forces from a siege when a debilitated and litter-bound Baldwin came leading a relief force. He was also wise in military matters for someone his age, from recognizing Saladin as the largest threat to his kingdom and other Christian holdings in the Middle East to even his move to try to organize an attack on Saladin’s power base in Egypt before it was too late.
Leprosy: -
-The condition of being a leper afflicted with leprosy. As a servant skill it is similar to “Battle Continuation”, but in this case just removes the sensation of pain and allows one to continue to fight and battle regardless of injuries. However, this skill does not grant any form of “higher vitality” nor “reduce mortality rate from injury”. It does not embody any sort of “ability to survive” either, but rather is the ability to push one’s damaged body to ruin.
Any healing the servant receives is also reduced by twenty five percent. However, unlike in life he does retain the usage of his arms and legs as a Servant due to being summoned in his ‘prime’ physical state.
Noble Phantasm:
True Name/Title: Crucem Auream, “The Holy Sun of Victory”
Rank: A
Type: Anti-Army
Range: 1-50
Maximum Number of Targets: 700
Description: A radiant golden blade which gleams like the sun, with a golden cross (containing a fragment of the True Cross inside) incorporated as the hilt of it. This weapon is the crystallization of Baldwin IV’s victory and his “calling upon the power of God to smite his enemies” at the Battle of Montgisard. At the titular battle, after bringing out and praying before this titular golden cross it “[shone] as brightly as the sun” and Baldwin slaughtered the far greater and stronger Saracen army...and very nearly killed Saladin in the process.
Baldwin as a servant thus once again wields this divine power he prayed for against the Saracens in life, and the holy relic from which it came forth, as his weapon as a servant.
The young king can activate this Noble Phantasm by speaking its name verbally in some manner, whether quietly like a prayer or even louder like a battle cry, unleashing a surging wave of radiant holy light “as [bright] as the sun” to destroy his enemies. The attack itself spreads out in a conical pattern, being at its thinnest at the point from which it was launched (Baldwin’s sword) but very quickly and exponentially widening as it moves forward.
Misc/Other/Trivia: At the Battle of Montgisard this golden cross was brought out and raised at the behest of Baldwin IV, who prostrated himself before it and prayed for victory. When he and his troops then attacked the Saracens, the following occurred: “The young king with his hands bandaged, rode in the forefront of the Christian charge – with St. George beside him, people said, and the True Cross shining as brightly as the sun.” Not only was it Baldwin’s greatest victory, but it was also a miracle in and of itself.
Literally speaking, Baldwin called upon and wielded the power of God in order to smite his enemies and achieve victory over Saladin and his forces. This is the form this Noble Phantasm takes in return.
You're ok. The only thing I have to say is more of a suggestion than a request to change your CS: don't you think that imposing a Rank Down on his AGI would be more suited as a drawback from Leprosy rather than a healing reduction? After all, it's a disease that impairs mobility a lot in its advanced stages.
Meet the Archer.
_________________________________________ Class: Archer True Name: Philoctetes Title: The Last Argonaut Gender: Male Alignment: Lawful Neutral _________________________________________ Short Bio/Synopsis: Philoctetes was a child when he joined the Argonauts. A choice of his father, King Poeas. He served as one of the wards of Heracles, set to learn under the heros of the Argo, with the expectation that he would grow into a great hero as well. He studied archery under Atalanta, sword fighting under Heracles, and wrestling with Jason, who he beat every time. He eventually left the argonauts before Jason's fall, like all the others had. Later, he heard that the hero Heracles was dying, and went to where the hero had begun to build his funeral pyre. All others in the crowd were fearful of the wrath of Hera, who had vowed to curse anybody who set fire to the pyre, and allowed Heracles to pass on into the realm of Olympus. Only Philoctetes was brave enough to carry a flame to the pyre, and set it ablaze. Heracles passed on, and then returned as a god to praise Philoctetes for his work. Giving him his bow and arrows as a gift, before returning to the domain of Gods. Philoctetes was later involved in the Trojan war, as one of the men who had made an offer to Helen, he was expected to fulfill a vow to protect her and her husband. He joined the voyage, but along the way they all stopped on a deserted island to give prayer to the gods. There, they were attacked by a serpent summoned by Hera. Even after slaying the monster, Philoctetes was wounded, with a deadly poison coursing through his veins. Under the advice of Athena, Odysseus declared that Philoctetes would not survive the night, and abandoned him on the island. For ten years he survived. Ten. Hera would summon more monsters into the jungle, and Philoctetes would slay them all. Hunting, scavenging, surviving despite having been reduced to a cripple who couldn't stand. He survived, until the Greeks returned. They had heard prophecy that Troy would only fall if the bow of Heracles was with them. They did not expect to see that Philoctetes had survived. Odysseus was enraged, and tried to steal the bow and arrows from Philoctetes. But, Diomedes would not allow him to steal something from their still living and abandoned fellow. In the end, Heracles appeared before Philoctetes, and told him that amongst the Greeks were the two children of Asclepius. They would give him a draught that healed his wounds, making him a great hero once more. He joined in the war, even slaying Paris at the fall of Troy. He killed several of Troy's great heroes, and returned home unscathed. Unsatisfied with his new life, he began to travel, and founded a new city to be king over. When he passed away of old age, he was venerated as an everlasting god, and risen up to be alongside his mentor Heracles. _________________________________________
Parameters: Strength: C Endurance: A+ Agility: A Mana: B Luck: B
_________________________________________
Class Skills: - Independent Action (A): The ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master. Philoctetes survived for ten years on an island alone. Poisoned and crippled, he survived despite odds that even Athena deemed impossible. He is a hero who challenged the impossible to survive alone. It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.
- Magic Resistance (C): Philoctetes was one of the Argonauts, and for the most part joined on several dangerous missions. After the death of Heracles, he survived for ten years on an island, fighting and surviving against monsters created by Hera that she had sent to kill him. Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.
Personal Skills: - Divinity (C): While a mortal in life, he was deified in death. Risen up amongst the other gods as a gift for his bravery and strength. He doesn't really care for this skill, and feels
- Clairvoyance (B): A visual ability that is also called "Eagle Eye". This is generally a must-have ability of the Archer class. It is also frequently used during scouting. Simply looking from a high location is sufficient to fully survey a town and search for enemies.
- Blessings of Heracles (EX): Philoctetes set the funeral pyre of the great hero Heracles. As such, his bravery made him the one the newly ascended god chose to shower with blessings. Strength, Bravery, and an unyielding will. Philoctetes is still a mortal, but this skill combines aspects of Bravery and greater physical endurance that Philoctetes relied on to survive for ten years on his own on a hostile island. This skill initially raises his Endurance by a modifier, and raises all other stats by one. Secondly, Heracles himself will appear to Philoctetes, granting him combat advice when he desires it most. The third affect is to grant Philoctetes Bravery, protecting him from anything that might cause his mind to waver. In this regard, Philoctetes is raised up to be a great warrior, guided by the hands of Heracles, and molded into a hero. This skill can be considered the guiding hands of Heracles, molding his successor.
- Survival at Lemnos (A+): After sustaining a mortal injury that hobbled him, Philoctetes was abandoned on the island of Lemnos by Odysseus. Expected to die alone, he instead survived for ten years, despite his injury. This skill is a testimony to his survival against the harsh island, his own injury, and the wrath of Hera. It combines aspects of Battle Continuation and Poison Resistance. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments. The ability to survive. Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound. When injured by poison or another kind of status ailment, his ability to survive is increased drastically. _________________________________________
NOBLE PHANTASMS
Title: Bow of the Hydra - The Immortal Serpent's Retribution Rank: A NP Type: Anti-Unit Range: 1-99 Maximum Number of Targets: 1 Description: The bow of Heracles, greatest hero of all of Greece. Made famous for the second of his twelve labors, a bow and set of arrows dripped in the blood of a hydra. A poison so deadly that it could kill a regular mortal with a single drop, and send even an immortal god into a fit of agony so great that death would be preferable to the mere idea of living for another moment. This bow was a gift to Philoctetes, as it was he, and he alone who had the courage to set fire to Heracle's funeral pyre. Heracles was grateful, and proud of Philoctetes' courage, and as such he returned as a god. Heracles gave the bow, and the secret of crafting its arrows to Philoctetes, which he brought with him to Troy under Heracles' guidance. This bow was one of several weapons needed to bring about the fall of Troy. Philoctetes is capable of applying poison to any arrow fired from this bow, much like Heracles once did. The poison causes the target's endurance to rapidly deteriorate. Skills like divinity and battle continuation can allow one to survive, but they will live in complete agony unless it can be cured by a particularly powerful mage, or through one of of the vials of potion Philoctetes carries.
Title: Draught Fraught Hera - The Ailment to Hera's Fury Rank: D NP Type: Anti-Poison Range: 0 Maximum Number of Targets: 1 Description: Philoctetes never made it to Troy with the rest of the original army. Rather, Hera who was enraged by Philoctetes' actions in burning the body of Heracles, swore revenge. A great divine serpent was summoned, and attacked the army. While he managed to slay the monster, Philoctetes was bit, and the poison that coursed through his veins was certain death. None were willing to aid him, and thus abandoned him to death. Ten years later, they returned, hoping to take his bow from his corpse. Instead, Philoctetes had survived despite the poison still flooding his veins and leaving him with a hobble. Heracles returned to Philoctetes, and told him that the sons of Asclepius were amongst the Greek troops. They carried with them an incomplete knowledge of the draught that Asclepius had used to resurrect the dead. This incomplete version of the draught was still potent enough that it would cure any poison conceived, even that of a divine being, or the Hydra. The draught they made healed Philoctetes, removing his injuries permanently. While he does not know the formula himself, the draught was a gift designed specifically for his aid, and as such the twin brothers of Asclepius have sent it along with him. Philoctetes carries three vials of the potion. If he is injured and near death, he can use it heal himself. If another is injured, he can do that as well. This can be used a maximum of three times.
Misc/Other/Trivia: - Philoctetes was still a child when he was among the Argonauts, growing up only into an adult after he had officially left them. As such, other Argonauts will be unlikely to recognize him as an adult. - His wish for the grail is to bring back the Argonauts, with the hope that they will have a second chance at a happy ending, that evaded most of them in life. (Death of Heracles, Jason's issues with Medea, Castor and Pollux being killed by their cousins, Atalanta becoming a lion, etc.) - While alone on the island of Lemnos, Philoctetes killed over a hundred monsters sent by Hera. Some of which give him nightmares to this day.
Since we talked this out in a PM, you're ok as well.
The Lancer I had in mind might push the skill and NP limit by one each due to a burden of existence I can't cut out, so I'll probably switch to Berserker instead since I have someone easier to deal with in that regard.
Magic Resistance D: Grants protection against magical effects. Differing from the Resistance effect employed by Magi that merely rejects Magical Energy, this ability cancels the spells altogether. At this rank, it cancels Single-Action spells. A Magic Resistance of the same degree of an amulet that rejects magical energy.
Independent Action A: The ability to remain independent even when rejecting the Magical Energy supply from one's Master. At this rank, it is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. In addition, it is possible for Archer to stay in the world for about a week without a Master.
PERSONAL SKILLS:
Crossing Arcadia B: A Skill that allows for quickly movement over the battlefield. Archer can move while jumping over all kinds of obstacles on the field, including enemies.
"Arcadia, my far-away homeland, I shall jump stone by stone across the steep mountain range that leads to you."
Hunter's Aesthetic C: A Skill derived from the anecdotes about Archer having always made her opponents run ahead in footraces that she ultimately won. She can anticipate an enemy's actions by letting them take the initiative and then confirming their intentions.
"Go ahead. I shall pass in front of you afterward like a squall."
NOBLE PHANTASMS:
True Name: Phoebus Catastrophe
Title: Complaint Message on the Arrow
Rank: B
Type: Anti-Army
Range: 2-50
Maximum number of targets: 100 Targets
Description: A complaint letter on an arrow seeking the divine protection of Artemis and Apollo. A moment after this Noble Phantasm has been unleashed, a veritable deluge of arrows will rain down on all designated targets. While each individual arrow does "little damage" on its own, the volume of fire makes this attack a threat. There's also the possibility of directing all the shots to an area as small as a single target, raising the lethality of the attack accordingly.
True Name: Agrius Metamorphosis
Title: Boar of Divine Punishment
Rank: B+
Type: Anti-Unit (Self)
Range: 0
Maximum number of targets: 1 Target (Self)
Description: A cursed Noble Phantasm allowing Archer to acquire the power of a Demonic Beast by wearing its pelt on her body. Rather than becoming the Beast herself, wearing the pelt causes Archer to become a Beastly Human. In exchange for sealing Tauropolos—or rather Phoebus Catastrophe—all parameters except for Luck are enhanced. In this state she becomes almost equivalent to a Berserker with A Rank Mad Enhancement and an A Rank Transformation/Self-Evolution Skill.
If anyone actually plans to make a Master with high Magic Circuits, hit me up. As far as comparisons go, this Berserker would easily compare to Berserker Lancelot in terms of upkeep and legendary ranking, so he'll probably eat through most mediocre Masters. That said, he does have a better mode of control, but it would involve his Master either being female, or being just pretty enough to dress like a girl.
In any case, the Simp Wars will begin as soon as I finish formatting Berserker's sheet.
I've freshly gotten back from a long hiatus, and the last few days I've been rewatching more or less all of Fate that is available on Netflix. Goes without saying that I'm in a Fate mood.
Are Rider available, because I'd like to bring back a character I tried out a couple years ago. Namely Genghis Khan (Chick-edition, because Fate).
@Parallel Hearts Hmm...noted! Perhaps it could be the reason his AGI doesn't go above B rank even as a Saber? If that would work I mean.
Well, B is actually a very high AGI. Most Sabers are at that rank or bellow. AGI A is more usually seen in the "speedy classes" like Lancer, Rider, and Assassin. Saber with AGI A are usually those that depend on sheer technique rather than raw power (like most Japanese Sabers) or dedicated duelists/skirmishers, maybe both at once like in .
Then again, he's good already for my standards the way he's so, if you don't want to change anything it's ok as well. I was just putting some things into perspective, since it's not like B is a low AGI by any means.
Well, after some deliberation, there you have it:
CLASS SKILLS:
Magic Resistance D: Grants protection against magical effects. Differing from the Resistance effect employed by Magi that merely rejects Magical Energy, this ability cancels the spells altogether. At this rank, it cancels Single-Action spells. A Magic Resistance of the same degree of an amulet that rejects magical energy.
Independent Action A: The ability to remain independent even when rejecting the Magical Energy supply from one's Master. At this rank, it is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. In addition, it is possible for Archer to stay in the world for about a week without a Master.
PERSONAL SKILLS:
Crossing Arcadia B: A Skill that allows for quickly movement over the battlefield. Archer can move while jumping over all kinds of obstacles on the field, including enemies. <Snipped quote by Archer>
Hunter's Aesthetic C: A Skill derived from the anecdotes about Archer having always made her opponents run ahead in footraces that she ultimately won. She can anticipate an enemy's actions by letting them take the initiative and then confirming their intentions. <Snipped quote by Archer>
NOBLE PHANTASMS:
True Name: Phoebus Catastrophe
Title: Complaint Message on the Arrow
Rank: B
Type: Anti-Army
Range: 2-50
Maximum number of targets: 100 Targets
Description: A complaint letter on an arrow seeking the divine protection of Artemis and Apollo. A moment after this Noble Phantasm has been unleashed, a veritable deluge of arrows will rain down on all designated targets. While each individual arrow does "little damage" on its own, the volume of fire makes this attack a threat. There's also the possibility of directing all the shots to an area as small as a single target, raising the lethality of the attack accordingly.
True Name: Agrius Metamorphosis
Title: Boar of Divine Punishment
Rank: B+
Type: Anti-Unit (Self)
Range: 0
Maximum number of targets: 1 Target (Self)
Description: A cursed Noble Phantasm allowing Archer to acquire the power of a Demonic Beast by wearing its pelt on her body. Rather than becoming the Beast herself, wearing the pelt causes Archer to become a Beastly Human. In exchange for sealing Tauropolos—or rather Phoebus Catastrophe—all parameters except for Luck are enhanced. In this state she becomes almost equivalent to a Berserker with A Rank Mad Enhancement and an A Rank Transformation/Self-Evolution Skill.
Seems we got our Archers and Sabers. Should we get together a Discord group so we can plan out teams?
I can get us a server later, if you want.
Heyyyyy...
I've freshly gotten back from a long hiatus, and the last few days I've been rewatching more or less all of Fate that is available on Netflix. Goes without saying that I'm in a Fate mood.
Are Rider available, because I'd like to bring back a character I tried out a couple years ago. Namely Genghis Khan (Chick-edition, because Fate).
You're more than welcome. At the moment there one free Rider slot. You can have it if for sure.
You're more than welcome. At the moment there one free Rider slot. You can have it if for sure.
Wonderful! Mind me PMing the sheet that I have, and then discuss potential adjustments and whatnot? It's not exactly formatted according to yours there, but it had basically the same information.
Also, regarding Masters I'm pretty hopeless, but I'll see what I can conjure.
Wonderful! Mind me PMing the sheet that I have, and then discuss potential adjustments and whatnot? It's not exactly formatted according to yours there, but it had basically the same information.
Also, regarding Masters I'm pretty hopeless, but I'll see what I can conjure.
Go ahead. You don't need to follow that same format as long as all the info is there.
Hey there. Interested in this, mind telling me which classes are available as of now? I've some ideas for either a Caster (Newton) or a Berserker (Pizarro, Diogenes, Don Quixote), albeit I can whip out some others if needed.
Hey there. Interested in this, mind telling me which classes are available as of now? I've some ideas for either a Caster (Newton) or a Berserker (Pizarro, Diogenes, Don Quixote), albeit I can whip out some others if needed.
The others can correct me if I'm wrong but I'm pretty sure we have 2 Sabers, 2 Archers, 1 Lancer (?), 1-2 Riders, and 1 Berserker. Both of your picks for classes should be ok.
We have 2 Archers and Sabers confirmed, 1 Rider, 1 Berserker. All others don't have any claims as far as I'm aware. So Assassins, Casters, and Lancers are open.
Title(s): Orlando, The Valiant, The Furious, The Naked
Class: Berserker
Gender: Male
Attribute: Earth
Alignment: Runaway Clothes (Chaotic Insane)
Personality: Reckless, wild, and always thirsty. Basically a college frat boy out during Spring Break.
Objective for the Grail: Doesn't look as good as a Solo cup, but it could do.
Biography: A valiant Paladin. The greatest of Charlemagne's Twelve Peers and wielder of the unbreakable Durandal. However, he appears to be summoned as himself from the events of Orlando Furioso, rather than at his prime.
Weapons: Anything.
Parameters: Before Mad Enhancement bonuses are applied
STR: B+
END: A
AGI: B
MGI: B
LCK: C
Class Skills:
Mad Enhancement: E+++ Class skill of Berserker. Normally doesn't receive the benefits of Mad Enhancement, and can more easily be reasoned with if he finds the other party "cute". However, due to the effects of another skill, Roland's reasoning has already deteriorated to begin with. Also, this skill receives a Rank-Up in proportion to the amount of clothes Roland has discarded, with the effects of Mad Enhancement at Rank 'C' when Roland is completely naked. Perhaps it is a metaphor to Roland's reason, easily discarded much like his clothes, or maybe this just alludes to his deviant nature.
Personal Skills:
Evaporation of Sanity: A Skill that denotes one's reasoning and sanity being robbed away. In Roland's case, his reasoning and even most of his inhibitions are robbed away, resulting in him to act as he wishes. Regressing into naught but a raving degenerate, the only thing that prevents him from indulging in his basest desires is his heart of valor. However, this is a fragile thread, especially when the moon becomes visible. In exchange, a form of Instinct is achieved, guiding Roland's blade in battle even in the throes of madness. Plus corrections to STR are granted when the moon is visible, but in exchange, inhibitions are completely removed as Roland's sanity is "kept on the moon."
Unbroken Valor: B+ A skill unique to Roland, a variation of the Bravery skill. The unbreakable nature of Durandal, said to be a symbol of its wielder's courage, has been ingrained within Roland's heart. A form of Bravery that can be maintained even when overcome with madness. However, rather than allowing Roland to keep his reasoning, control is harder to maintain and destructive power is increased while under the effects of Mad Enhancement, his will shaping him to an unstoppable force.
Battle Continuation: A A skill that allows one to keep fighting despite suffering from mortal wounds. Driven by both faith and duty, Roland will never give up. The song of Roland's last stand at Roncevaux Pass is held in high praise even today, attesting to Roland's strong force of will even in the face of death. So long as a decisively lethal blow isn't made, it is possible to continue fighting and even survive while sustaining mortal wounds.
Noble Phantasm:
Name: Durandal
Title: Ultimate Unbroken Hollow
Rank: A+ (C)
NP Type: Anti-Unit
Range: 1
Maximum Number of Targets: 1
The Peerless Sword. A splendidly forged symbol of power, and Roland's signature weapon. An indestructible sword, its blade will not lose its sharpness even when its user is depleted of magical energy. Normally the hollow sword would also be filled with three miracles. However, due to being summoned as a Berserker, those miracles seem to be absent from the blade itself. Because of this, this Noble Phantasm has been Ranked-Down to 'C'. Furthermore, Roland is more likely to abandon it due to his lack of sanity, leaving him utterly weaponless if not for... Name: Paladin Possessor
Title: Mastery of Peerless Arms
Rank: A
NP Type: Anti-Unit
Range: 1
Maximum Number of Targets: 1
The primary Noble Phantasm of Roland as a Berserker, and a crystallization of his various feats of prowess with improvised weaponry, such as slaying a dragon with a mere stick, or defeating a sea monster with an anchor. There has been more than one occasion where Roland had been left without Durandal whether it was stolen or abandoned, but even so Roland has always been able to defeat his opponents with whatever is available to him, similar to a certain other knight.
Any item claimed in Roland's hands can be designated as a "correct weapon for the situation", regardless of the item's initial attribute. Roland can then use this item to accomplish this intended purpose. For example, a stick can become a suitable dragon-slaying weapon when faced against a dragon, whereas an anchor would become "a suitable hook to subdue a monster" when facing a sea serpent. The designated weapon is then filled with an excess amount of magical energy in order to accomplish its task while exceeding the item's normal limits. Once the item's purpose is accomplished, it is then destroyed, overloaded with Roland's mana. While the base cost of this Noble Phantasm is rather low for a Noble Phantasm with high mystery, even actions that are on the level of Command Spells can be performed if enough magical energy is supplied to the weapon.
The properties granted to the given item are judged based on Roland's perception on what is "correct" for the situation. However, because Roland lacks reason, more advanced nuances cannot be performed with a single item, and there is also the chance that the weapon may not have the most objectively correct attributes in a given issue. Also, Roland cannot use this Noble Phantasm to wield the Noble Phantasms of other Servants as he would be unable to surpass the legend of another hero. Finally-, and this goes without saying,- this Noble Phantasm has very high compatibility with Durandal due to the weapon's unbreakable blade, but because Roland's insanity, it is more likely that he would abandon his sword before using it properly.
Just to clarify on a few things just in case they become issues, I had Evaporation of Sanity give a + mod to STR since in Astolfo's case, it was confirmed in Apocrypha material that he has Monstrous Strength due to the effects of Evaporation of Sanity, and it felt better thematically to just tie it to the skill in this case since it's at a higher rank. I know I'm bridging the Noble Phantasm limit, but Durandal is just a shiny sword that's more or less sealed given Roland's various mental ailments. It's really just there for narrative, or if Roland's Master wants to burn a command spell for it. It felt weird if Roland didn't have complete access to it either, and it would be odd to give it to him as a non-NP weapon given its mystery. Plus it's hard to find good solo pics of Roland without Durandal or Astolfo around.