Name: Gerard Ignius
Age: 18
Guild Mark Location: Left Hand: Amber Colored
Magic Type: Fire Magic: A form of Magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes. Gerard only has three months worth of experience in this type of magic, so he's not all that experienced with it.
Flame Domain: A spell that instantly surrounds the opponent in a dome of fire. The necessary air to breathe gets consumed to keep the flame burning, leaving those trapped in the flames on a timer until they pass out. There are times Gerard captures himself in this spells he got used to the strenuous nature of this spell and can last longer than most people without air.
Burning Chains: A spell that creates fiery chains in the users hands. It has a variety of usable options, such as using it to whip something or using it to hook onto something. Since it possesses the quality of flames, it's not really perfect for using it to navigate your way up certain objects because they will burn. For attacking, the spell only deals a moderate amount of damage.
Pure Flaming Sword: The one true offensive spell in Gerard's arsenal. The spell takes the form of a blade that looks more like a lace than a sword that contains a large amount of magic power contained into it. It takes about 10 seconds to charge up, but it's destructive enough to easily tear through multiple buildings.
Burning Chains: A spell that creates fiery chains in the users hands. It has a variety of usable options, such as using it to whip something or using it to hook onto something. Since it possesses the quality of flames, it's not really perfect for using it to navigate your way up certain objects because they will burn. For attacking, the spell only deals a moderate amount of damage.
Pure Flaming Sword: The one true offensive spell in Gerard's arsenal. The spell takes the form of a blade that looks more like a lace than a sword that contains a large amount of magic power contained into it. It takes about 10 seconds to charge up, but it's destructive enough to easily tear through multiple buildings.
Magic Type: Shadow Magic: Shadow Magic allows the user to bend their own shadow for various purposes, such as offense and defense, allowing the user a great deal of flexibility. Gerard took it a step further and learned how to manipulate the shadows of nonliving objects. This is the first type of magic Gerard learned, which he's a pro at.
Shadow Control: User can take control of a person's shadow, freezing them in place if the opponent is weaker than the user. Depending on how strong the opponent is, the magic cost for the spell varies.
Shadow Form: User can turn into an ephemeral form like a shadow and move through physical objects. Physical attacks do nothing to the user in this state; only magic can rip them out of it. They are still capable of casting spells in this state.
Deluge: The user turns the ground as dark as shadows. If there are shadows present, Gerard can use those to spread the ground black. The ground is now usable to boost the potency of Gerard's shadow spells. Tendrils burst out of the ground and swings at the target of the user. This spell is somewhat costly depending on how many shadows are already present.
Slothful Hands: Dark-purple shadows burst from the user's own shadow and takes the form of hands. They can extend several meters at base, and it costs more magic to increase that length. The strength of the hands can break rock and bend metal. The true ability of these hands are to sap the stamina of whoever it touches.
- Once the user fully takes control of the person's shadow, they are able to manipulate the targets shadow and even cause it to rise and attack the person.
Shadow Form: User can turn into an ephemeral form like a shadow and move through physical objects. Physical attacks do nothing to the user in this state; only magic can rip them out of it. They are still capable of casting spells in this state.
Deluge: The user turns the ground as dark as shadows. If there are shadows present, Gerard can use those to spread the ground black. The ground is now usable to boost the potency of Gerard's shadow spells. Tendrils burst out of the ground and swings at the target of the user. This spell is somewhat costly depending on how many shadows are already present.
Slothful Hands: Dark-purple shadows burst from the user's own shadow and takes the form of hands. They can extend several meters at base, and it costs more magic to increase that length. The strength of the hands can break rock and bend metal. The true ability of these hands are to sap the stamina of whoever it touches.
Magic Rank: A
Equipment: A reinforced knife as long as a short sword.
Strengths:
- Second Origin Unlocked: Gerard already had his second origin unlocked; therefore, he possesses a large amount of magical power and stamina.
- Indomitable Willpower: The words "give up" don't exist in Gerard's dictionary. He can't be deterred by fear or struggle. Not even pain can shake his mind.
- Researcher: Gerard has a heavy interest in books that contain droves information, so he knows about many myths and legends about Earth Land. He also has a great knowledge of many different fields of magic.
- Nigh-Perfect Memory: Gerard has the trait of remembering everything he's read and almost everything he's seen. It's an almost perfect memory that allows him to take in many things and store it forever. There are minute things like the number of leaves on a tree he passed an hour ago, which are things he won't remember.
Weaknesses:
- Self-Absorbed: Gerard has a nature that renders him annoying when working with others. He's much more focused and efficient alone in his mind, so he tends to disregard others.
- Vengeful: He absolutely hates all dark guilds and dark mages, and would stop at nothing to see them receive proper justice. Those who get in his way would receive themselves on the end of an extremely scathing glare filled with malice.
- Partial-Blindness: An accident rendered Gerard unable to see out of his left eye. He also has no desire getting a new eye, nor does he desired it healed.
- Prideful: From his experiences, Gerard feels that he's just naturally better than others. This trait of his is the biggest reason why he's basically friendless.
Personality: Possessing a slightly arrogant personality, Gerard is an oddly cheerful type of person who talks to others in a somewhat condescending tone. He always has his eyes wide open and a smile on his face with people interact with him, but his words are at odds with his expression. This contradicting person is a naturally reserved type until someone breaks the ice with him. With people he knows, he'll be pretty talkative.
His pride gets in the way of getting along with others. He feels that the things he's gone through puts him at a higher level than anyone else. He's the type of person to compare suffering with others and feels like it's a mark of pride that he's suffered more than others. Positive on the outside, negative on the inside.
History/Bio: Gerard Ignius was born to a normal family that weren't mages. For a normal family to have a son of just 9 years of age playing around with magic was an anomaly, but they still accepted him. It was a modern time where magic is very commonplace and ignorant towns are almost nonexistent. Things weren't always all peaceful in his house, but it was a time he wouldn't trade for anything.
At one point, Gerard became a little famous in his town for having a great memory. He loved to read and it was fun for him to try and recall the parts of a book he read. Somehow, his memorable trait reached the ears of a low-ranking dark guild that wasn't all that famous. All it took was one little positive quirk of Gerard to turn his positive life to a negative one. They murdered his parents and stole him into their guild, Knowledge Chasm. The reason they forcibly took him was to use his talent to steal information from forbidden libraries.
Gerard was filled with despair and hate in equal measure. His parents were murdered and he was forced to work for the very same group that did the evil deed. How could he ever feel any positive emotion again after that?
He had thoughts like that, which were proven unfortunately wrong. He was taught magic by them, his grudge gradually disappeared, and he eventually seemed to enjoy working with the guild. He felt it was like Stockholm syndrome, yet he didn't really mind anymore. He felt it was fine to use his talents for a dark guild like this because it wasn't like they were killing anyone. Just taking forbidden knowledge for themselves.
He thought he could live like that. Even with the hate that left, the despair still remained. It ate at him and started rotting him from the inside. All he could hold on to was his love of books. Days became months, which passed onto years where he stayed with Knowledge Chasm.
When he turned 18, the Guild Master gave him a certain mission. He was never filled in on the exact details, but he was told to meet with some of his allies in a certain city. He was a bit late because he was distracted by the library in the city, so they went on ahead without him. When he tracked down his allies, he found a repetition of his own origin being carried out. A child being taken from their own murdered parents.
The despair that lingered on in his body ignited the hatred that turned cold and he slaughtered the two dark mages. He left the child crying around corpses and returned to his guild where he carried out a mass murder. His guild mates didn't go without a fight and neither did the master, but he took them all out.
The master hit him with a vicious type of magic that took away all the color from his hair, leaving it a washed out pale gray, and took away his left eye's ability to take in light. The person who he used to be was ruined, so he buried his magic away and decided to take on a new magic. A burning magic that represents the passion he has for his ambition.
He has to atone for what he did. He got complacent and let his hatred and disdain for people cool just because they were nice to him and he got along with them. He can never let that happen again. He was stripped away from the light and wandered into the darkness for a while. Now he's walking in a gray zone.
He wants to destroy every single dark guild and dark mage in the world. His journey took him to Fenixtear where he assumed they would be getting a lot more missions because of how famous they are. Missions that involved the likes of dark guilds.
Extra: Using shadow magic is an absolute last resort to him. He'll only use it if his back is up against the wall.
He also needs a hug.