<Snipped quote by The World>
Thank you. Don't have to overdo it, just tip the scales back a liiiiiittle bit. There's nothing in there that I'd mind getting added back in when upgrades start rolling around, just a touch less from the jump.
While I call it a new draft, the only things changed were in the mech portion. I also made a summary of the changes.
Removed the following lines:
- Weapons: "Radiant Wave Shielding: The variable right arms are capable of releasing a wave of their energy as a shield, at a rate of 1% of total reserve power per 5 seconds."
- S.A.T.A.N. Specs: "Particle Energy Shields capable of sustaining the destructive power of the RADIANCE arm at a rate of 3% of total energy reserves per second. These more lightweight shields are not as strong as those of the METATRON armament but make up for it with a much lower energy cost, allowing them to have almost no drain on the Unit's power reserves when not actively defending it."
Altered these lines:
- "Power consumption is a large problem when the arms, wings, or shields run out of energy canisters." to "Power consumption is a large problem when the arms and/or wings run out of energy canisters."
- "There are only three instances of the METATRON armaments. (Including the one on it upon the Pandora's launch) If all three are discarded in the field, they will have to be recovered or re-made entirely to be replaced, and nobody outside of Pluto knows how to make them as well as the originals." to "There are only two (2) instances of the METATRON armaments. (Including the one on it upon the Pandora's launch) If both are discarded in the field, they will have to be recovered or re-made entirely to be replaced, and nobody outside of Pluto knows how to make them as well as the originals."
- "While capable of blocking almost any attack, in most cases, continuous and/or strong enough energy or physical-based weapons are capable of disabling the Radiant Wave Shield, and by extension, the "Right Arm of God" itself temporarily." to While capable of blocking many energy weapons, in most cases, continuous and/or strong enough energy-based weapons are capable of disabling the Particle Energy shields of the METATRON."
- "The Metatron OS includes predictive analysis of data captured from sensors built into the enhanced armor to allow for very fast reactions by the pilot." to "The Metatron OS precludes the predictive analysis of data of the S.A.T.A.N., instead allowing for an aim-assisting program for use with optional ranged weapons."
- "The FLAME right arm weapon is capable of not only emitting 2.5x the energy of the RADIANCE arm, but is capable of holding twice the number of energy tanks needed to fire at full power, allowing for a total output of 225% that of the S.A.T.A.N. system before needing to be reloaded. The downside of this is that it can only fire at full power twice on its own energy without recharging, as this will drop the Unit's power reserves by 35% of its full reserves each time." to "The FLAME right arm weapon is capable of not only emitting 2x the energy of the RADIANCE arm, but is capable of holding twice the number of energy tanks needed to fire at full power, allowing for a total output of many times that of the S.A.T.A.N. system before needing to be reloaded. The downside of this is that it can only fire at full power twice on its own energy without recharging, as this will drop the Unit's power reserves by 45% of its full reserves each time."
- " Particle Energy Shields capable of sustaining the destructive power of the FLAME arm at a rate of 5% of total energy reserves per second. While rail-based weapons are not affected by this, energy based weapons have their power vastly reduced or even eliminated before contact with the actual armor of the Unit. Due to the limitations of the OS these shields only function while the Unit is at or above 75% of its total power reserves." to "Particle Energy Shields. While rail-based weapons are not affected by this, energy based weapons have their power vastly reduced or even eliminated before contact with the actual armor of the Unit. Due to the limitations of the OS these shields only function while the Unit is at or above 75% of its total power reserves."
- "The FLAME arm is capable of extending to three times its normal length, though while doing so cannot use an energy canister, so output is limited to either less than maximum power or to the use of overall power reserves to fire." to "The FLAME arm is capable of extending to two times its normal length, though while doing so cannot use an energy canister, so output is limited to either less than maximum power or to the use of overall power reserves to fire."
- "The Abbadon OS includes an even greater predictive analysis engine than that of the Metatron to compensate for the fewer but more powerful sensors of the Unit's main body." to "The Abbadon OS includes a powerful predictive analysis that the Metatron lacks to compensate for the few but powerful sensors of the Unit's main body."
- "This arm is able to hold twenty-five (25) energy canisters capable of allowing the arm to fire at full power once each." to "This arm is able to hold ten (10) energy canisters capable of allowing the arm to fire at full power once each."
Added this line:
"The energy wings of the Unit require large amounts of energy, usually supplied by energy canisters similar to the RADIANCE arm. The Unit is able to hold five (5) canisters per wing, allowing for sustained, low-level sub-sonic flight for 22 hours per canister, or hyper-sonic speeds for fifteen (15) minutes per canister. At top speed (Warning: Not for use with a pilot) a canister will last fifty-seven (57) seconds and will not be recoverable. Use of the wings off of the Unit's main power at normal speeds will drain very slowly, but the faster the flight the faster the drain will increase."
- Weapons: "Radiant Wave Shielding: The variable right arms are capable of releasing a wave of their energy as a shield, at a rate of 1% of total reserve power per 5 seconds."
- S.A.T.A.N. Specs: "Particle Energy Shields capable of sustaining the destructive power of the RADIANCE arm at a rate of 3% of total energy reserves per second. These more lightweight shields are not as strong as those of the METATRON armament but make up for it with a much lower energy cost, allowing them to have almost no drain on the Unit's power reserves when not actively defending it."
Altered these lines:
- "Power consumption is a large problem when the arms, wings, or shields run out of energy canisters." to "Power consumption is a large problem when the arms and/or wings run out of energy canisters."
- "There are only three instances of the METATRON armaments. (Including the one on it upon the Pandora's launch) If all three are discarded in the field, they will have to be recovered or re-made entirely to be replaced, and nobody outside of Pluto knows how to make them as well as the originals." to "There are only two (2) instances of the METATRON armaments. (Including the one on it upon the Pandora's launch) If both are discarded in the field, they will have to be recovered or re-made entirely to be replaced, and nobody outside of Pluto knows how to make them as well as the originals."
- "While capable of blocking almost any attack, in most cases, continuous and/or strong enough energy or physical-based weapons are capable of disabling the Radiant Wave Shield, and by extension, the "Right Arm of God" itself temporarily." to While capable of blocking many energy weapons, in most cases, continuous and/or strong enough energy-based weapons are capable of disabling the Particle Energy shields of the METATRON."
- "The Metatron OS includes predictive analysis of data captured from sensors built into the enhanced armor to allow for very fast reactions by the pilot." to "The Metatron OS precludes the predictive analysis of data of the S.A.T.A.N., instead allowing for an aim-assisting program for use with optional ranged weapons."
- "The FLAME right arm weapon is capable of not only emitting 2.5x the energy of the RADIANCE arm, but is capable of holding twice the number of energy tanks needed to fire at full power, allowing for a total output of 225% that of the S.A.T.A.N. system before needing to be reloaded. The downside of this is that it can only fire at full power twice on its own energy without recharging, as this will drop the Unit's power reserves by 35% of its full reserves each time." to "The FLAME right arm weapon is capable of not only emitting 2x the energy of the RADIANCE arm, but is capable of holding twice the number of energy tanks needed to fire at full power, allowing for a total output of many times that of the S.A.T.A.N. system before needing to be reloaded. The downside of this is that it can only fire at full power twice on its own energy without recharging, as this will drop the Unit's power reserves by 45% of its full reserves each time."
- " Particle Energy Shields capable of sustaining the destructive power of the FLAME arm at a rate of 5% of total energy reserves per second. While rail-based weapons are not affected by this, energy based weapons have their power vastly reduced or even eliminated before contact with the actual armor of the Unit. Due to the limitations of the OS these shields only function while the Unit is at or above 75% of its total power reserves." to "Particle Energy Shields. While rail-based weapons are not affected by this, energy based weapons have their power vastly reduced or even eliminated before contact with the actual armor of the Unit. Due to the limitations of the OS these shields only function while the Unit is at or above 75% of its total power reserves."
- "The FLAME arm is capable of extending to three times its normal length, though while doing so cannot use an energy canister, so output is limited to either less than maximum power or to the use of overall power reserves to fire." to "The FLAME arm is capable of extending to two times its normal length, though while doing so cannot use an energy canister, so output is limited to either less than maximum power or to the use of overall power reserves to fire."
- "The Abbadon OS includes an even greater predictive analysis engine than that of the Metatron to compensate for the fewer but more powerful sensors of the Unit's main body." to "The Abbadon OS includes a powerful predictive analysis that the Metatron lacks to compensate for the few but powerful sensors of the Unit's main body."
- "This arm is able to hold twenty-five (25) energy canisters capable of allowing the arm to fire at full power once each." to "This arm is able to hold ten (10) energy canisters capable of allowing the arm to fire at full power once each."
Added this line:
"The energy wings of the Unit require large amounts of energy, usually supplied by energy canisters similar to the RADIANCE arm. The Unit is able to hold five (5) canisters per wing, allowing for sustained, low-level sub-sonic flight for 22 hours per canister, or hyper-sonic speeds for fifteen (15) minutes per canister. At top speed (Warning: Not for use with a pilot) a canister will last fifty-seven (57) seconds and will not be recoverable. Use of the wings off of the Unit's main power at normal speeds will drain very slowly, but the faster the flight the faster the drain will increase."
Name:
Stel Nebula
Gender:
Female
Age:
24
Appearance:
Personality:
A carefree girl with a live and let live attitude, Stel is only ever serious when she's angry or during a battle between Orbitals. She tends to make jokes often, if not very good ones, and her reliance on music to keep her concentration outside of her mech makes it hard to get a real grasp on her abilities as a whole.
Backstory:
Born to the daughter of the original designer for the Angel Units and the son of the man who built from scratch the OS of three Archangels, fate could not have chosen a better pilot for Michael. She was raised on Pluto where she was expected to grow up to be an Orbital designer or mechanic herself, her parents teaching and training her for the job almost since birth. She spent her formative years inside the cockpit of an Angel when not at school, though rarely to pilot as she was more prone to re-purposing or reprogramming, whichever her parents (or their clients) wanted at the time. She listened to music constantly to keep her focused to the point that now she is almost unable to focus at all without it, and she tends towards the rock music her home planet is known for. She would often sneak out of school to train in an Orbital simulator, since she found the idea of not being able to pilot what she was fixing to not make sense. In spite of this, she was only able to pilot a single mech one time before being tested for compatibility with Michael.
She only had a few weeks to prepare for departure to the Pandora after the results of her test with Michael, and has spent that time mostly trying to deal with the anxiety of knowing she may never see her friends and family again.
Skills and Flaws:
Skills:
- Mechanic work: She is capable of both repairing and building many types of machinery if given the tools and materials necessary. She isn't as good as the Plutonian mechanics, but she's always improving.
- Computer work: She is able to both write and edit in several of the modern and quite a few extinct programming languages, including the unique language that the Angel Unit OS uses.
- Basic combat: She is in shape and knows how to throw a punch. She's also decent with a firearm, though they somewhat scare her when she has to hold one in her own hands.
- Art: She is able to draw very well, including but not limited to designs for new machines or improvements to them as diagrams and blueprints. She prefers drawing living creatures, however.
- Language: She knows the most common language of each planet from Venus to her home of Pluto, not counting the shared common language of all of them, which she knows as well.
Flaws:
- Inexperience piloting: Due to her upbringing she has had very little exposure to actual Orbitals, so her training is entirely simulation based. Combined with the fact that her Orbital is one of a kind and she's had no practice with it other than walking it around on Pluto's surface, she is completely overwhelmed by Michael.
- Fear of deep water: She gets scared when she can't see the bottom of a body of water. While the potential creatures that live there fascinate her, the though of meeting one in person terrifies her.
- Slight OCD: She has a need for order and symmetry in all things, and dislikes though will tolerate physical contact with another person. You will find her belongings organized specifically and with preference towards the left direction or equality in each direction if you pay close attention.
- Terrible at history: She knows very little of history both of her own planet and the others. She also has a hard time grasping important dates or even the general order of events before her lifetime. This bleeds over into her everyday life by making her forget upcoming events very easily as well.
- She hates formality with a passion and will likely get in trouble by not properly addressing people. This combines with a dislike of authority for a potentially disastrous mix.
Equipment:
- A manual on the coding language that Michael's OS are programmed in, as well as a manual on its design and how to repair it.
- A personal pocket multi-tool with a human-sized Divide Dagger as part of it.
- Two PDAs capable of interfacing with most wireless technology. They also have built in comms and various scanners.
- A grappling hook launcher sturdy enough to hold five times her weight. The hook can be removed from the launcher for manual throwing.
- A portable personal computing device, the modern evolution of 20th century laptops.
Orbital:
Model Number:
AA-13-LCF "Michael" / "The Right Hand of God" (By its designer)
Role:
Variable Combat
Appearance:
Systems:
Standard Archangel Systems:
All of the Archangel Units are made from various types of carbon nanotubes and graphene; no expense was spared in their development. While there is a layer of each in every part of the Orbitals, and some parts are made of them entirely, the rest is made of tungsten and its alloys. There are also retractable wheels in the feet of the Orbitals that allow for enhanced movement.
Dual-Mode Systems:
The METATRON armaments are reinforced with carbyne mesh throughout the armor, whereas on the S.A.T.A.N. system the right hand is covered in a similar mesh. The cockpit of both systems is covered with both carbyne and graphene plates, twice those of the S.A.T.A.N. in the METATRON's cockpit armor.
The Dual-Mode System is the ability to attach the METATRON armaments to the S.A.T.A.N.'s base body and the ability to quickly remove it during battle to switch back to the S.A.T.A.N. to go from the role of vanguard to the role of total annihilation of the enemy.
Weapons:
- See: Form Specs.
- Blast Anchors: Four in front and two in the back, these are high-velocity anchors made of carbon nanotubes that attach themselves to what they hit and can be reeled in or out to allow for quick movement or more stabilization. They can also be used as a weapon.
- "Right Hand of God": A set of two different models of the Michael's right arm comprised of sharp psuedo-Divide Dagger fingers and an energy/wave/particle-wave palm capable of reaching extreme heat and releasing raw energy to quickly melt or destroy what it touches.
- Divide Dagger: An incredibly sharp and sturdy blade capable of cutting through most materials, especially so when super-heated.
Manufacturing History:
Originally designed by a Heavy manufacturer who got too caught up with his own ideas to keep up with the times, the Angel Unit design was sold to the largest (and only, really) manufactory on Pluto where it saw great success as asteroid busters. The design favored controlled, slow flight for vacuum-based maneuvers with projectile anchors built in to allow for more stability on the ground, where-ever that may be. These were eventually improved upon into the Archangel Units, special Orbitals made for individual fields of work rather than the all-around versatility of the Angels. Keeping many aspects of the Angel line, the fourteen Archangel Units were each the pet project of different would-be designers who managed to impress the owners of the Angel Units' licence. The three designers were each promised one Archangel Unit for themselves if they would design five. Each of the three dabbled in the various fields of possible paths for their Orbitals to go down, but the Michael unit itself was designed purely for combat, actually taking ideas from the other 12 completed designs and making them into a complex final product.
The largest flaw with the Archangel Units was that their OS were built by eccentrics as bad as the designers of the mechs themselves. Each one rejected countless would-be pilots, the ones specially reserved for their designers even more-so than the others. This eventually led to the Units "Uriel" and "Throne" to become totally AI piloted, and even today only six of the others have pilots. "Michael" itself found its pilot ironically in the form of the original Angel Unit's designer's great-granddaughter, Stel. Despite being built little more than a year ago, it was with open arms that such a powerful Orbital was allowed onto the Pandora.
Weaknesses:
- See: Form Specs.
- Power consumption is a large problem when the arms and/or wings run out of energy canisters.
- It is not as well defended as it is powerful. A single mistake that results in the use of its own weapons against itself will quickly lead to its destruction.
- There is no eject function; once you're in it, you're stuck until you can open the cockpit back up.
- The cockpit of the METATRON mode requires a special machine to open, meaning it can't be gotten into and out of in the field.
- There are only two (2) instances of the METATRON armaments. (Including the one on it upon the Pandora's launch) If both are discarded in the field, they will have to be recovered or re-made entirely to be replaced, and nobody outside of Pluto knows how to make them as well as the originals.
- Using an Oberth Reactor to charge them simultaneously, it would take 23.5 hours to charge all of the S.A.T.A.N.'s energy canisters, and an additional 49.75 hours to charge those of the METATRON.
- While capable of blocking many energy weapons, in most cases, continuous and/or strong enough energy-based weapons are capable of disabling the Particle Energy shields of the METATRON.
Form Specs:
Archangel Unit: Michael - METATRON
Archangel Unit: Michael - S.A.T.A.N (System: Abaddon - Total Annihilation: New-Order)
Stel Nebula
Gender:
Female
Age:
24
Appearance:
Personality:
A carefree girl with a live and let live attitude, Stel is only ever serious when she's angry or during a battle between Orbitals. She tends to make jokes often, if not very good ones, and her reliance on music to keep her concentration outside of her mech makes it hard to get a real grasp on her abilities as a whole.
Backstory:
Born to the daughter of the original designer for the Angel Units and the son of the man who built from scratch the OS of three Archangels, fate could not have chosen a better pilot for Michael. She was raised on Pluto where she was expected to grow up to be an Orbital designer or mechanic herself, her parents teaching and training her for the job almost since birth. She spent her formative years inside the cockpit of an Angel when not at school, though rarely to pilot as she was more prone to re-purposing or reprogramming, whichever her parents (or their clients) wanted at the time. She listened to music constantly to keep her focused to the point that now she is almost unable to focus at all without it, and she tends towards the rock music her home planet is known for. She would often sneak out of school to train in an Orbital simulator, since she found the idea of not being able to pilot what she was fixing to not make sense. In spite of this, she was only able to pilot a single mech one time before being tested for compatibility with Michael.
She only had a few weeks to prepare for departure to the Pandora after the results of her test with Michael, and has spent that time mostly trying to deal with the anxiety of knowing she may never see her friends and family again.
Skills and Flaws:
Skills:
- Mechanic work: She is capable of both repairing and building many types of machinery if given the tools and materials necessary. She isn't as good as the Plutonian mechanics, but she's always improving.
- Computer work: She is able to both write and edit in several of the modern and quite a few extinct programming languages, including the unique language that the Angel Unit OS uses.
- Basic combat: She is in shape and knows how to throw a punch. She's also decent with a firearm, though they somewhat scare her when she has to hold one in her own hands.
- Art: She is able to draw very well, including but not limited to designs for new machines or improvements to them as diagrams and blueprints. She prefers drawing living creatures, however.
- Language: She knows the most common language of each planet from Venus to her home of Pluto, not counting the shared common language of all of them, which she knows as well.
Flaws:
- Inexperience piloting: Due to her upbringing she has had very little exposure to actual Orbitals, so her training is entirely simulation based. Combined with the fact that her Orbital is one of a kind and she's had no practice with it other than walking it around on Pluto's surface, she is completely overwhelmed by Michael.
- Fear of deep water: She gets scared when she can't see the bottom of a body of water. While the potential creatures that live there fascinate her, the though of meeting one in person terrifies her.
- Slight OCD: She has a need for order and symmetry in all things, and dislikes though will tolerate physical contact with another person. You will find her belongings organized specifically and with preference towards the left direction or equality in each direction if you pay close attention.
- Terrible at history: She knows very little of history both of her own planet and the others. She also has a hard time grasping important dates or even the general order of events before her lifetime. This bleeds over into her everyday life by making her forget upcoming events very easily as well.
- She hates formality with a passion and will likely get in trouble by not properly addressing people. This combines with a dislike of authority for a potentially disastrous mix.
Equipment:
- A manual on the coding language that Michael's OS are programmed in, as well as a manual on its design and how to repair it.
- A personal pocket multi-tool with a human-sized Divide Dagger as part of it.
- Two PDAs capable of interfacing with most wireless technology. They also have built in comms and various scanners.
- A grappling hook launcher sturdy enough to hold five times her weight. The hook can be removed from the launcher for manual throwing.
- A portable personal computing device, the modern evolution of 20th century laptops.
Orbital:
Model Number:
AA-13-LCF "Michael" / "The Right Hand of God" (By its designer)
Role:
Variable Combat
Appearance:
Systems:
Standard Archangel Systems:
All of the Archangel Units are made from various types of carbon nanotubes and graphene; no expense was spared in their development. While there is a layer of each in every part of the Orbitals, and some parts are made of them entirely, the rest is made of tungsten and its alloys. There are also retractable wheels in the feet of the Orbitals that allow for enhanced movement.
Dual-Mode Systems:
The METATRON armaments are reinforced with carbyne mesh throughout the armor, whereas on the S.A.T.A.N. system the right hand is covered in a similar mesh. The cockpit of both systems is covered with both carbyne and graphene plates, twice those of the S.A.T.A.N. in the METATRON's cockpit armor.
The Dual-Mode System is the ability to attach the METATRON armaments to the S.A.T.A.N.'s base body and the ability to quickly remove it during battle to switch back to the S.A.T.A.N. to go from the role of vanguard to the role of total annihilation of the enemy.
Weapons:
- See: Form Specs.
- Blast Anchors: Four in front and two in the back, these are high-velocity anchors made of carbon nanotubes that attach themselves to what they hit and can be reeled in or out to allow for quick movement or more stabilization. They can also be used as a weapon.
- "Right Hand of God": A set of two different models of the Michael's right arm comprised of sharp psuedo-Divide Dagger fingers and an energy/wave/particle-wave palm capable of reaching extreme heat and releasing raw energy to quickly melt or destroy what it touches.
- Divide Dagger: An incredibly sharp and sturdy blade capable of cutting through most materials, especially so when super-heated.
Manufacturing History:
Originally designed by a Heavy manufacturer who got too caught up with his own ideas to keep up with the times, the Angel Unit design was sold to the largest (and only, really) manufactory on Pluto where it saw great success as asteroid busters. The design favored controlled, slow flight for vacuum-based maneuvers with projectile anchors built in to allow for more stability on the ground, where-ever that may be. These were eventually improved upon into the Archangel Units, special Orbitals made for individual fields of work rather than the all-around versatility of the Angels. Keeping many aspects of the Angel line, the fourteen Archangel Units were each the pet project of different would-be designers who managed to impress the owners of the Angel Units' licence. The three designers were each promised one Archangel Unit for themselves if they would design five. Each of the three dabbled in the various fields of possible paths for their Orbitals to go down, but the Michael unit itself was designed purely for combat, actually taking ideas from the other 12 completed designs and making them into a complex final product.
The largest flaw with the Archangel Units was that their OS were built by eccentrics as bad as the designers of the mechs themselves. Each one rejected countless would-be pilots, the ones specially reserved for their designers even more-so than the others. This eventually led to the Units "Uriel" and "Throne" to become totally AI piloted, and even today only six of the others have pilots. "Michael" itself found its pilot ironically in the form of the original Angel Unit's designer's great-granddaughter, Stel. Despite being built little more than a year ago, it was with open arms that such a powerful Orbital was allowed onto the Pandora.
Weaknesses:
- See: Form Specs.
- Power consumption is a large problem when the arms and/or wings run out of energy canisters.
- It is not as well defended as it is powerful. A single mistake that results in the use of its own weapons against itself will quickly lead to its destruction.
- There is no eject function; once you're in it, you're stuck until you can open the cockpit back up.
- The cockpit of the METATRON mode requires a special machine to open, meaning it can't be gotten into and out of in the field.
- There are only two (2) instances of the METATRON armaments. (Including the one on it upon the Pandora's launch) If both are discarded in the field, they will have to be recovered or re-made entirely to be replaced, and nobody outside of Pluto knows how to make them as well as the originals.
- Using an Oberth Reactor to charge them simultaneously, it would take 23.5 hours to charge all of the S.A.T.A.N.'s energy canisters, and an additional 49.75 hours to charge those of the METATRON.
- While capable of blocking many energy weapons, in most cases, continuous and/or strong enough energy-based weapons are capable of disabling the Particle Energy shields of the METATRON.
Form Specs:
Archangel Unit: Michael - METATRON
WARNING: THE METATRON SYSTEM IS FOR USE ON PLANETS, PLANETOIDS, AND ASTEROIDS ONLY. UNDER NO CIRCUMSTANCES ARE IT TO BE USED IN DEEP SPACE, ZERO GRAVITY, OR THE INSIDE OR OUTSIDE OF A NON-HOSTILE SHIP.
A balanced armament that can be equipped to the Unit that provides enhanced armor and a more powerful though less flexible FLAME right arm, this version of Michael is made to fight as a vanguard. While it lacks ranged power of its own, it is able to use standard rail-based weapons with its left arm, and the OS has a dedicated portion for enhancing aim with them. It is also capable of diverting some of its energy to its left arm to allow for beam based weaponry, and while the METATRON armor can protect the Unit while it recharges, the more powerful energy shields will not be available while the Unit is below 75% power reserves while equipped with this armament. While the METATRON armor does have wings of its own, these are mostly meant for gliding and quickly closing distance in a straight line rather than for the quick movements and maneuverability of the S.A.T.A.N. system.
- Specs:
- 23.7 meters tall.
- The Metatron OS precludes the predictive analysis of data of the S.A.T.A.N., instead allowing for an aim-assisting program for use with optional ranged weapons.
- The FLAME right arm weapon is capable of not only emitting 2x the energy of the RADIANCE arm, but is capable of holding twice the number of energy tanks needed to fire at full power, allowing for a total output of many times that of the S.A.T.A.N. system before needing to be reloaded. The downside of this is that it can only fire at full power twice on its own energy without recharging, as this will drop the Unit's power reserves by 45% of its full reserves each time.
- The standard six (6) blast anchors of the Archangel Units.
- An additional four (4) blast anchors, two in front and two in back, allow for not only additional firepower but for continued maneuverability for the Unit while covered in the heavy METATRON armor. These four anchors are stronger than the standard but have lower rates of retraction.
- Particle Energy Shields. While rail-based weapons are not affected by this, energy based weapons have their power vastly reduced or even eliminated before contact with the actual armor of the Unit. Due to the limitations of the OS these shields only function while the Unit is at or above 75% of its total power reserves.
- Three Divide Daggers attached the the left arm for close combat without the need of energy or notable extra power. While these are not mobile like that of the S.A.T.A.N. system, they are more sturdy though at the cost of some slashing sharpness and the loss of the heating effect that the S.A.T.A.N. system has.
- The FLAME arm is capable of extending to two times its normal length, though while doing so cannot use an energy canister, so output is limited to either less than maximum power or to the use of overall power reserves to fire.
- The FLAME arm is unable to fire ranged blasts due to its increased damage output.
A balanced armament that can be equipped to the Unit that provides enhanced armor and a more powerful though less flexible FLAME right arm, this version of Michael is made to fight as a vanguard. While it lacks ranged power of its own, it is able to use standard rail-based weapons with its left arm, and the OS has a dedicated portion for enhancing aim with them. It is also capable of diverting some of its energy to its left arm to allow for beam based weaponry, and while the METATRON armor can protect the Unit while it recharges, the more powerful energy shields will not be available while the Unit is below 75% power reserves while equipped with this armament. While the METATRON armor does have wings of its own, these are mostly meant for gliding and quickly closing distance in a straight line rather than for the quick movements and maneuverability of the S.A.T.A.N. system.
- Specs:
- 23.7 meters tall.
- The Metatron OS precludes the predictive analysis of data of the S.A.T.A.N., instead allowing for an aim-assisting program for use with optional ranged weapons.
- The FLAME right arm weapon is capable of not only emitting 2x the energy of the RADIANCE arm, but is capable of holding twice the number of energy tanks needed to fire at full power, allowing for a total output of many times that of the S.A.T.A.N. system before needing to be reloaded. The downside of this is that it can only fire at full power twice on its own energy without recharging, as this will drop the Unit's power reserves by 45% of its full reserves each time.
- The standard six (6) blast anchors of the Archangel Units.
- An additional four (4) blast anchors, two in front and two in back, allow for not only additional firepower but for continued maneuverability for the Unit while covered in the heavy METATRON armor. These four anchors are stronger than the standard but have lower rates of retraction.
- Particle Energy Shields. While rail-based weapons are not affected by this, energy based weapons have their power vastly reduced or even eliminated before contact with the actual armor of the Unit. Due to the limitations of the OS these shields only function while the Unit is at or above 75% of its total power reserves.
- Three Divide Daggers attached the the left arm for close combat without the need of energy or notable extra power. While these are not mobile like that of the S.A.T.A.N. system, they are more sturdy though at the cost of some slashing sharpness and the loss of the heating effect that the S.A.T.A.N. system has.
- The FLAME arm is capable of extending to two times its normal length, though while doing so cannot use an energy canister, so output is limited to either less than maximum power or to the use of overall power reserves to fire.
- The FLAME arm is unable to fire ranged blasts due to its increased damage output.
Archangel Unit: Michael - S.A.T.A.N (System: Abaddon - Total Annihilation: New-Order)
WARNING: DO NOT ACTIVATE THE RADIANCE WEAPONS SYSTEM UNLESS YOU INTEND TO DESTROY THE SURROUNDINGS OF THE UNIT. IF YOU DO NOT HAVE A TARGET, DO NOT ACTIVATE.
A lightweight frame capable of moving at incredibly high speeds and traversing both atmospheric and space-based environments easily. This is the Michael's true form, and its maneuverability is the highest of the Archangel series, boasting incredible abilities despite its lack of traditional armaments. This is a machine built for one-on-one battle against a fantastic opponent, or against countless lesser units. It is not a stretch to say that this unit alone could defeat hundreds of its Angel Unit predecessors without strain. While its left arm is incapable of using beam based weaponry, it is still capable of firing rail-based weapons and within its arm holds a high-heat Divide Dagger. The RADIANCE arm is a miracle of Plutonian engineering, capable of detaching from the shoulder while connecting with high-density cables that allow it to use rockets to move entirely independently of the body.
Specs:
- 4.51 meters tall.
- The Abbadon OS includes a powerful predictive analysis that the Metatron lacks to compensate for the few but powerful sensors of the Unit's main body.
- The RADIANCE right arm is capable of not only extreme energy output, but can withstand previously unimaginable heat and is capable of directing its energy output as a beam as well as its standard usage as a close-range weapon. It also contains rockets capable of controlling it while detached from the Unit to devastating effect. This arm is able to hold ten (10) energy canisters capable of allowing the arm to fire at full power once each. The RADIANCE arm can also be fired using 15% of the Unit's total power reserves.
- The standard six (6) blast anchors of the Archangel Units.
- Particle Energy Wings and a sleeker, more aerodynamic design work in tandem to allow for easy and agile flight through both atmosphere and space. These are augmented by physical wings that retract into the back of the Unit while not in use as well as more traditional rocket-based flight for situations of low power.
- One super-heated Divide Dagger capable of slashing through most known material is able to be rotated from behind the left arm into the palm to allow for easy use.
- Reduced gravity cockpit to allow for the more intense G-forces that the pilot could be enduring due to the Unit's high speed.
- The energy wings of the Unit require large amounts of energy, usually supplied by energy canisters similar to the RADIANCE arm. The Unit is able to hold five (5) canisters per wing, allowing for sustained, low-level sub-sonic flight for 22 hours per canister, or hyper-sonic speeds for fifteen (15) minutes per canister. At top speed (Warning: Not for use with a pilot) a canister will last fifty-seven (57) seconds and will not be recoverable. Use of the wings off of the Unit's main power at normal speeds will drain very slowly, but the faster the flight the faster the drain will increase.
A lightweight frame capable of moving at incredibly high speeds and traversing both atmospheric and space-based environments easily. This is the Michael's true form, and its maneuverability is the highest of the Archangel series, boasting incredible abilities despite its lack of traditional armaments. This is a machine built for one-on-one battle against a fantastic opponent, or against countless lesser units. It is not a stretch to say that this unit alone could defeat hundreds of its Angel Unit predecessors without strain. While its left arm is incapable of using beam based weaponry, it is still capable of firing rail-based weapons and within its arm holds a high-heat Divide Dagger. The RADIANCE arm is a miracle of Plutonian engineering, capable of detaching from the shoulder while connecting with high-density cables that allow it to use rockets to move entirely independently of the body.
Specs:
- 4.51 meters tall.
- The Abbadon OS includes a powerful predictive analysis that the Metatron lacks to compensate for the few but powerful sensors of the Unit's main body.
- The RADIANCE right arm is capable of not only extreme energy output, but can withstand previously unimaginable heat and is capable of directing its energy output as a beam as well as its standard usage as a close-range weapon. It also contains rockets capable of controlling it while detached from the Unit to devastating effect. This arm is able to hold ten (10) energy canisters capable of allowing the arm to fire at full power once each. The RADIANCE arm can also be fired using 15% of the Unit's total power reserves.
- The standard six (6) blast anchors of the Archangel Units.
- Particle Energy Wings and a sleeker, more aerodynamic design work in tandem to allow for easy and agile flight through both atmosphere and space. These are augmented by physical wings that retract into the back of the Unit while not in use as well as more traditional rocket-based flight for situations of low power.
- One super-heated Divide Dagger capable of slashing through most known material is able to be rotated from behind the left arm into the palm to allow for easy use.
- Reduced gravity cockpit to allow for the more intense G-forces that the pilot could be enduring due to the Unit's high speed.
- The energy wings of the Unit require large amounts of energy, usually supplied by energy canisters similar to the RADIANCE arm. The Unit is able to hold five (5) canisters per wing, allowing for sustained, low-level sub-sonic flight for 22 hours per canister, or hyper-sonic speeds for fifteen (15) minutes per canister. At top speed (Warning: Not for use with a pilot) a canister will last fifty-seven (57) seconds and will not be recoverable. Use of the wings off of the Unit's main power at normal speeds will drain very slowly, but the faster the flight the faster the drain will increase.