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Hidden 4 yrs ago Post by Bacon is fluffy
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Bacon is fluffy

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Yep, I think matters like this are kind of why I like GMs that involve more the characters and other content players bring to the table. I don't think it's good to just move my characters because "oh that's what the script says", but if you pull the strings that I weave into my character's personality, goals and backstory I will play along and probably go wherever you want me to XD

Last time I ran a game no one introduced outside ideas as they rp'd. They were mostly reacting. This is what I usually expect and am prepared to accommodate. Because if you were making all the ideas, then wouldnt you run your own thing?

That being said, I always encourage players to bring in their own elements and control npcs that I didn't make to craft a story.

That being said, I may prod you and force you into a corner. But you're always welcome to surprise me or set things up. For instance I may corner your character, but my ic villain might be killed by archer fire from his flanks. Because even though I know theyre there as the gm, my villain is working on the knowledge he knows. So feel free to be as creative as you want within the bounds of dnd. I'm not a purist, but can be.

trust me, half of what I just said would be heresy on dnd beyond.

where do I put the ooc lol
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Hidden 4 yrs ago Post by Idea
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Idea The Pun Tyrant

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where do I put the ooc lol


If you make the OOC on a thread on the site, it would be here I think: roleplayerguild.com/forums/39-tableto…

If you make the OOC on discord, it would be on a discord server.
Hidden 4 yrs ago Post by rush99999
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@Bacon is fluffy

Since we've decided on idea three, that we'll be operating out of a guild hall in a town, have you come up with a name for the town?
Hidden 4 yrs ago Post by thecatinaction
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Are all the PC slots filled?
Hidden 4 yrs ago Post by Expolar
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Yea, I thought it was cool, just wish it was used more. I recently finished part 6, the ending honestly angered me at first, but I slowly came to understand it better. I still don't care for it though.


Yeah, I've been hearing that Part 6 is low on people's list. But Part 7 I've usually hear is pretty high, if not the highest, of people's favorite. But ability aside, I do wonder how his personality would be like as Jonathan and Joseph are two very different people (which I really liked) but of course there are other hamon users out there and each their own kind of people and anyone else. My guess if you are going into this direction for your character is either monk, paladin, or homebrew.

<Snipped quote by Expolar>

Why not combine both? Maybe they could be a wealthy elf, sneaking out as a rogue because they are tired of waiting for incompetent doctors to deal with his brother's illness already. They want to help their sibling rather than focus on the family business, so they sneak out in guise of a rogue seeking out a cure money can't find them.

Just a suggestion of course.


The idea to have the two character ideas mixed is a nice idea, especially as my response to such ideas is also, "Why not both?" lol. But I think I would prefer them to be separate.

The elven character finding his own meaning of what he should do with his life than simply following the path given to by his family made for him makes it a bit interesting for me for when I step into his mind as he finds himself. As he think short term goals and past accomplishes, it helps me and my character think of what he feels is important and should truly pursue as a goal that it worth seeking and accomplishing.

The tiefling is a revamped version of a character I played in a old campaign like 2 years back. Felt a bit unsatisfied with how I made his initial story and motivation, especially as we progressed through the campaign as I questioned what he wanted. But with the current changes mentioned here. I like as it gives him the short term focus on his siblings and the long term focus of finding answers to their parents disappearance.

<Snipped quote by Expolar>

I have a few possibilities in mind. A fey warlock with some manner of gimmicky pact. A simic hybrid with levels in druid and barbarian, just wild all the way. I've also been looking into the possibility of playing a cleric or bard or an alchemist artificer.

Lots of ideas, maybe will be able to organize them better as questions are answered and thoughts are exchanged / discussed.

How about yourself? Any plans or hopes?


Well with a warlock with a gimmicky pact, I can only imagine the warlock being involved with a fey entity lol

The simic hybrid druid/barbarian sounds fun as seeing how druids and barbarians can be, they can be great tanks and powerhouses if built in certain ways. And what do you "just wild all the way"? Like they have a more of a animistic behavior or more of how you plan to use the class?

@Bacon is fluffy
Thank you for letting us start with level 3, I do enjoy already having access to subclasses.

For the theme of adventures that we may go on, I do enjoy a mix of things, thus I have been enjoying the current discussion on it. Although I do prefer the difficulty of encounters for when it suits the narrative, if that makes sense. This may just be a unpredictable/uncontrollable thing as I have seen battles/puzzles where DM is surprised, players are surprised, or both surprised of how such things goes. But again, I'm generally open to most things as what I enjoy most is variety as it helps makes things feel refreshing, open, and alive as I immerse myself into a world. But of course, no pressure to over do the setting up of things from the start. As mentioned before, as we progress, things are discovered, learned, and developed. One quest can focus on one part of a theme while another quest focuses on another part. So again, I've been enjoying the current discussions.

<Snipped quote>

That being said, I always encourage players to bring in their own elements and control npcs that I didn't make to craft a story.

...

So feel free to be as creative as you want within the bounds of dnd. I'm not a purist, but can be.


If we were to create NPCs, what would you allow or restrict in the creation of one or more NPCs?
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Hidden 4 yrs ago Post by Idea
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Idea The Pun Tyrant

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The idea to have the two character ideas mixed is a nice idea, especially as my response to such ideas is also, "Why not both?" lol. But I think I would prefer them to be separate.

The elven character finding his own meaning of what he should do with his life than simply following the path given to by his family made for him makes it a bit interesting for me for when I step into his mind as he finds himself. As he think short term goals and past accomplishes, it helps me and my character think of what he feels is important and should truly pursue as a goal that it worth seeking and accomplishing.

The tiefling is a revamped version of a character I played in a old campaign like 2 years back. Felt a bit unsatisfied with how I made his initial story and motivation, especially as we progressed through the campaign as I questioned what he wanted. But with the current changes mentioned here. I like as it gives him the short term focus on his siblings and the long term focus of finding answers to their parents disappearance.


Yeah I can understand that. So yeah, they're your concepts so naturally do whatever you'd like to. Personally I'd vote the elf mostly cause I got a bit of a pet peeve against demons, but that's just me.

Well with a warlock with a gimmicky pact, I can only imagine the warlock being involved with a fey entity lol

The simic hybrid druid/barbarian sounds fun as seeing how druids and barbarians can be, they can be great tanks and powerhouses if built in certain ways. And what do you "just wild all the way"? Like they have a more of a animistic behavior or more of how you plan to use the class?


Yep. Though I think more in terms of flavor than power when I make my builds. My warlock /abjuration wizard combo is one of the few I'd make for mechanical purposes only.

As for what meant with "wild all the way" I mean the "lived in a forest all their life" type, so yeah pretty much animalistic behavior.
Hidden 4 yrs ago Post by Borosev
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@Expolar I just started part 7, so far its meh, but its only the beginning, its still early yet.
Jonathan and Joeseph are high in my favourites personally.
And yep, i'll be taking the monk route. Found a homebrew sheet on the "Way of Sendo" a while ago, tried lookking for it again, but couldn't.
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And yep, i'll be taking the monk route. Found a homebrew sheet on the "Way of Sendo" a while ago, tried lookking for it again, but couldn't.


I believe when I asked what would be allowed, homebrew wasn't (as in homebrew content) , only unearthed arcana and official books. I don't know if the sheet you're talking about contains any homebrew content or if it's just a homebrew sheet that otherwise uses only official content, but best keep it in mind.
Hidden 4 yrs ago Post by Bacon is fluffy
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Are all the PC slots filled?

I will pm you if we have someone drop out, but yes we are full for now.
@Bacon is fluffy

Since we've decided on idea three, that we'll be operating out of a guild hall in a town, have you come up with a name for the town?


King's Watch, will be the town's name. :3

@Expolar I think the basic enemies you'll find are going to be rather easy to kill hp wise, but when it's apprpriate, there will be more difficult enemies. Such as a boss monster or an enemy human commander who may have been manipulated into thinking you're evil. However when the situation calls for it, even a minion who can be 1 shot might be deadly if not addressed properly. :3

so rest assured, we will have a mix of it all as you mentioned. :3 As for npcs, everyone is welcome to make as many as they need to facilitate their plot ideas. If you want one to be real important, it can be given a character sheet when I post that too.

sorry guys, I meant to reply last night but I got home at 1 am from work lol
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