Yea, I thought it was cool, just wish it was used more. I recently finished part 6, the ending honestly angered me at first, but I slowly came to understand it better. I still don't care for it though.
Yeah, I've been hearing that Part 6 is low on people's list. But Part 7 I've usually hear is pretty high, if not the highest, of people's favorite. But ability aside, I do wonder how his personality would be like as Jonathan and Joseph are two very different people (which I really liked) but of course there are other hamon users out there and each their own kind of people and anyone else. My guess if you are going into this direction for your character is either monk, paladin, or homebrew.
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Why not combine both? Maybe they could be a wealthy elf, sneaking out as a rogue because they are tired of waiting for incompetent doctors to deal with his brother's illness already. They want to help their sibling rather than focus on the family business, so they sneak out in guise of a rogue seeking out a cure money can't find them.
Just a suggestion of course.
The idea to have the two character ideas mixed is a nice idea, especially as my response to such ideas is also, "Why not both?" lol. But I think I would prefer them to be separate.
The elven character finding his own meaning of what he should do with his life than simply following the path given to by his family made for him makes it a bit interesting for me for when I step into his mind as he finds himself. As he think short term goals and past accomplishes, it helps me and my character think of what he feels is important and should truly pursue as a goal that it worth seeking and accomplishing.
The tiefling is a revamped version of a character I played in a old campaign like 2 years back. Felt a bit unsatisfied with how I made his initial story and motivation, especially as we progressed through the campaign as I questioned what he wanted. But with the current changes mentioned here. I like as it gives him the short term focus on his siblings and the long term focus of finding answers to their parents disappearance.
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I have a few possibilities in mind. A fey warlock with some manner of gimmicky pact. A simic hybrid with levels in druid and barbarian, just wild all the way. I've also been looking into the possibility of playing a cleric or bard or an alchemist artificer.
Lots of ideas, maybe will be able to organize them better as questions are answered and thoughts are exchanged / discussed.
How about yourself? Any plans or hopes?
Well with a warlock with a gimmicky pact, I can only imagine the warlock being involved with a fey entity lol
The simic hybrid druid/barbarian sounds fun as seeing how druids and barbarians can be, they can be great tanks and powerhouses if built in certain ways. And what do you "just wild all the way"? Like they have a more of a animistic behavior or more of how you plan to use the class?
@Bacon is fluffyThank you for letting us start with level 3, I do enjoy already having access to subclasses.
For the theme of adventures that we may go on, I do enjoy a mix of things, thus I have been enjoying the current discussion on it. Although I do prefer the difficulty of encounters for when it suits the narrative, if that makes sense. This may just be a unpredictable/uncontrollable thing as I have seen battles/puzzles where DM is surprised, players are surprised, or both surprised of how such things goes. But again, I'm generally open to most things as what I enjoy most is variety as it helps makes things feel refreshing, open, and alive as I immerse myself into a world. But of course, no pressure to over do the setting up of things from the start. As mentioned before, as we progress, things are discovered, learned, and developed. One quest can focus on one part of a theme while another quest focuses on another part. So again, I've been enjoying the current discussions.
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That being said, I always encourage players to bring in their own elements and control npcs that I didn't make to craft a story.
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So feel free to be as creative as you want within the bounds of dnd. I'm not a purist, but can be.
If we were to create NPCs, what would you allow or restrict in the creation of one or more NPCs?