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Zeroth
CHARACTER SHEET OUTLINE


DISCLAIMER: YOU ARE ALLOWED TO CONTROL A SINGLE CHARACTER FOR NOW. THIS MAY CHANGE WITH TIME.

NAME::

SPECIES:
(Human, alien, machine? You are allowed to create your own species too).

AGE:
(Please do not put in creepily underage characters.)

FACTION ALIGNMENT:
(Are they with the Gnosis Eater Sect? The Dolsilvec Regime? The Unified Celestial League? The Carnazir? The Zrovreni Solar Revolutionary Pact? An independent agent or from another faction altogether?)

HEIGHT/WEIGHT (OPTIONAL):

PHYSICAL DESCRIPTION:
(Reference images not mandatory but helpful)

BACKGROUND PRIOR TO BEING SELECTED FOR THE MISSION:
(A paragraph minimum. Who are they, where did they come from, why are they fighting, all that good stuff.)

REASON FOR MISSION RECRUITMENT:
(Why were they selected for such a dangerous mission? It is advised to include their greatest strengths here. A paragraph minimum.)

WEAKNESSES:
(Minimum of four. Can be physical, psychological, strategic, training-related, etc.)

SKILLS AND TRAINING:
(What are some things your character was taught, programmed to know, genetically inherited, etc.? Things such as first aid, hacking, survival, tracking, alien languages, demolitions, martial arts and so on are included here. Training is essentially how your character fights; are they a long range sniper, a close-in assault trooper, a sneaky saboteur?)

LOADOUT:
(This includes your weaponry and any equipment you are taking with you. You are allowed a maximum of three ranged weapons starting out and two melee ones. Other weapons such as grenades, timed explosives, and mines you can larger number of. In the case of gear such as portable turrets, drones, and living creatures, you are typically limited to at most two. Typically non-combat equipment such as medits, repair tools, tracking devices, and so on you are allowed more leeway with. Armour and such unsurprisingly is typically limited to one... unless say, you're some bizarre multi-bodied organism or something. Remember, you can acquire more weapons and equipment with time.)

AUGMENTATIONS:
(Does your character have any notable upgrades to their default bodily capabilities? These can include cybernetic, ethereal, and biological implants or devices of note as opposed to general performance enhancers that grant them additional abilities, enhance their default bodily capabilities, or even network with their gear and armour. If your character is partially cybernetic, a lab grown bio-entity, naturally possessing ethereal internal components by default and so on, these would be the last major augmentations they acquired.)

ETHEREOLOGY:
(Is your character capable of manipulating unearthly currents of power from the dimension known as the Abzu? Maybe even those from The Abyssic Plane? This is the series' version of magic. If so, describe how they care capable of doing such. Provide a few examples of this if possible and the role it fulfills for them.)

PERKS:
(Perks are special abilities that are unique to the species your character is. Each species has three and you are allowed to have all of them. They can include having certain weapons only they are capable of using, creating specialized minions to assist you in battle, or increasing your proficiency in piloting certain vehicles among others. You may also have one additional perk of your own but it must not overlap with a pre-existing one for any of the major species)
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Name: Rho-Hux. The Constrictor of Caddadast.

Species: Gealtirocht.

Age: 63.

Faction Alignment: UCL

Height: 8 ft

BACKGROUND PRIOR TO BEING SELECTED FOR THE MISSION:
A former Major In the UCL Military, Rho-Hux

Rho-Hux devoted his existence to being a soldier. When given a mission he would spend hours researching his foes, the landscape, similar battles, and equipment that may be used on both sides. Once he became a Major, he excepted all those under his leadership to be up to par with the latest military information.

His most famous mission was Operation Swamp Dragon. His battalion was to aid in taking over the city of Caddadast on the planet Omia. Omia was a planet made up mostly of dangerous swamps, and Caddadast was a well-fortified city. After trying and failing to breach the walls, Rho-Hux decided to starve the city out. He ordered his forces to poison the swamp water around the city preventing them from fishing or receiving clean water from within their home. Every time a group went out to get resupplies from elsewhere, Rho-Hux would launch a series of brutal guerilla attacks. The final nail in the coffin came when Rho-Hux received some anti-aircraft reinforcements. Soon the citizens of Caddadast found themselves trapped within their own city without food or clean water. This victory earned Rho-Hux the nickname of “The Constrictor of Caddadast.”

However, Rho-Hux's battalion came to an end when they came across a stray Abzu entity. It wiped out Most of Rho-Hux's battalion with only him and a few survivors seeking shelter in the wilderness. They were classified as MIA for months until Rho-Hux was found alone and half-starving in a cave. His story about what happened during his time in hiding are inconsistent, and due to his deteriorating mental health, he was discarded from the military.

REASON FOR MISSION RECRUITMENT: Rho-Hux, having known nothing outside of life on the battlefield, and not wanting to grow old and be forced to spend his life in an institution, heard distant rumors about the mission and hacking into some classified files. He has gone on the run and is trying to join this mission so he may serve a higher calling again. Rho-Hux wishes to die on the battlefield for the good of the UCL. He sees himself as nothing but a soldier.

Ethereology: “Ghosting” as some people call it. Rho-Hux can mute any noise he makes (like footsteps and breathing), remove his scent, and change his body temperature to match the environment around him. While this does not make him invisible; it does aid him greatly in stealth missions and when combined with his Octopus suit, he seemingly disappears from existence only to reappear behind his soon to be deceased enemies. The drawback to this power (other than the usual drawbacks to ether powers) is that if Rho-Hux were to be set on fire while using this power, his body temperature would rise dramatically, causing him to burn internally and externally."

Strengths:

-four arms, each can hold a weapon.
-skilled swordsmen
-stealthy
-years of experience
-loyal and respectful to allies

Weaknesses:

-Fire damages his gear, disrupts his Ethereology, and is extremely painful to him (as it is to most organic beings)
-His mental state is fragile and is prone to fits of mania and PTSD.
-His age is catching up to him. He is not as strong as he was/thinks he is.

Starting Weaponry, Armor, and Equipment:

Octopus armor: Blends in with the environment around it. This when combined with his ether power makes Rho-Hux nearly impossible to detect. It is light and offers more mobility for the wearing at the price of not being as sturdy for defensive as other advanced suits of armor. It also malfunctions horribly if set on fire for too long.

Grapple Battle Rifle.

Twin SMG guns.

Daishō sword set.

THEME SONG: youtube.com/watch?v=rBdQDGGNg8E
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