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Hidden 4 yrs ago Post by Gisk
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I want to run a game using the Lancer system. Lancer is a tabletop rpg with a heavy focus on mech combat. The link will take you to a site where you can download the core rulebook for freesies.

Being familiar or experienced with the system is not required, as long as you can read and follow the rules. I myself will be using it for the first time here.

The first mission will be a story I've used before, and it is basically the Magnificent Seven, but with mecha!

McDonough's Rest. A small town built into a long abandoned adamantium mine on the far flung frontier world of Actaeon. It's shelter from the native creatures, and any storm that might roll through. When Earth is years of near-light-speed travel away, and no help could conceivably come to their aid, solid shelter is a must for a frontier settlement.

The mine that McDonough's Rest sits in was set up and run by Alvarez Mineral Imports. At the time, they were a small, ambitious operation that set up many such outposts in planets out in one of the star systems that have been colonized from out of the Sol System. AMI’s business tactic at the time revolved around getting in some place cheaply(and with as little regulation to get in their way as possible) and leaving quickly with whatever they could grab. They left behind a network of tunnels, the shallower ones being quite solid and equipped with worker quarters that weren’t completely stripped when AMI left.

This made it an excellent find when Sean McDonough and his ship full of pilgrims arrived on the planet, looking for a place of their own. In the two generations since McDonough’s Rest, as the town came to be called, is alive and thriving, primarily through agriculture. There are other settlements that they can trade with, but they require a long caravan trip to reach, and it’s only worth the effort for things they can’t produce locally, mostly higher tech commodities.

Recently, a representative from AMI arrived and asked, quite politely, that the people leave so that they can continue their mining. When the townsfolk tried to open up some form of negotiations, it became clear that the request was anything but. They were informed(just as politely) that if they did not vacate the premises by the time AMI’s operation fleet arrived, they would be removed by whatever force was necessary.

With no law enforcement to speak of, McDonough's Rest faces death, either at the hands of AMI’s private police force, or the native mega-fauna out in the wild, should they try to flee. The grandchild of the town's namesake, Patrick McDonough, has set out with the town’s only shuttle in desperation to neighboring towns to find anyone, local militia, mercenary, even a rival corporation, that would protect them, or allow them passage to another safe haven.

A handful of pilots and their mecha partners answer the call.
Hidden 4 yrs ago Post by vietmyke
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tentative interest, I always enjoy a good mecha RP
Hidden 4 yrs ago Post by ReusableSword
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ReusableSword The (not so) Mighty.

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interested. I will take the slowest mech with the biggest cannon thank you
Hidden 4 yrs ago 4 yrs ago Post by Gisk
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Call Sign:
Name:
SUPER SOLDIER, LL0
GRIT: // H: A: S: E:
[ SKILL TRIGGERS ]

[ TALENTS ]

[ GEAR ]

---------- Mech -------
« APPROACHING STORM »
[ frame ]
STRUCTURE: HP: ARMOR:
STRESS: HEAT: REPAIR:
ATK BONUS: TECH ATK: LTD BONUS:
SPD: EVA: EDEF: SENS: SAVE:
[ WEAPONS ]

[ SYSTEMS ]
Hidden 4 yrs ago Post by Martian
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Martian Possibly a mage

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Love giant robots, but have never heard of this system. I downloaded it and will go over it soon.
Hidden 4 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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Interesting
Hidden 4 yrs ago 4 yrs ago Post by vietmyke
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Incidentally, how much are things dice rolls and game mechanics going to factor into the RP? Is it just a framework for us to work around, or do we need to learn the system?

But just looking over the mechs themselves, I'm a fan of the SSC Swallowtail or Death's Head for a ranged support platform, or the IPS-N Tortuga or Raleigh for a line combatant.
Hidden 4 yrs ago 4 yrs ago Post by PPQ Purple
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I second the above question. As a fan of both westerns and giant robots I find the whole premise to be very interesting indeed. But the system looks very daunting to me with the half a million different dice rolls and apparently a grid map for combat.
Hidden 4 yrs ago 4 yrs ago Post by ReusableSword
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ReusableSword The (not so) Mighty.

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@Gisk



this system helps alot. compcon.app/#/pilot_management
Hidden 4 yrs ago Post by Gisk
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@PPQ Purple@vietmyke

You will need to know how to build your character and mech, and understand what you are allowed to do on your turn in combat. Theres a cheat sheet for the latter, and the character section in the book walks you through the former. I will help guide when rolls are needed, but that's fairly simple for most situations.

As for a battle map: I haven't decided if I'm going to use it or not. It would help keep things structured so we don't have to argue about enemy position based on the prose. If I use one, I will maintain it personally, it will simply be posted as an image on discord, and updated after every turn.

Hidden 4 yrs ago 4 yrs ago Post by PPQ Purple
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In that case I am out. I was already put off by the massive amount of the authors own personal politics in that document. (I prefer my entertainment to be apolitical on principal.) But once I forced my self to read through it I just saw a bunch of red flags such as skills and stats for roleplaying social situations. And that's just to D&D for my liking. The rest of you have fun.
Hidden 4 yrs ago Post by vietmyke
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@Gisk Alrighty I'll give the system book a more thorough look over, I'll try to get something up by Sunday. I'm looking at a sorta cowboy like fella in a Swallowtail
Hidden 4 yrs ago Post by Penny
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Yeah that utopian antifacisim is just the worst!
Hidden 4 yrs ago Post by Penny
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Its an interesting mix of trad and story elements that is for sure.
Hidden 4 yrs ago Post by vietmyke
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@ReusableSword thanks a bunch for that pilot manager.

I'm just about done with my sheet now, Ill just need to wait until I get to my pc to post it. But right now it's looking like a Swallowtail with 4 oracle lmgs for long ranged support dakka.
Hidden 4 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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Count me in! I haven't played/looked at the document but Lancer's been on my radar for a while and I think it'd be fun.
Hidden 4 yrs ago Post by Gisk
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Very happy go see the interest!

@ReusableSword, I like the way you structured the sheet, and it seems to cover some stuff I missed so don't mind me as I copy/paste it.
Hidden 4 yrs ago Post by ReusableSword
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ReusableSword The (not so) Mighty.

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@vietmyke yeah i think gisk wanted to start at a standard everest model at license level 0. I think a good thing to look forward to making eventually unless we start out at something else. You can make multiple loadouts though. So i recommend making your bad ass mech and the light beginer model.
Hidden 4 yrs ago Post by ReusableSword
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ReusableSword The (not so) Mighty.

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@Gisk the link i posted has the ability to post the finished mech and lancer make up in a text file.
Hidden 4 yrs ago 4 yrs ago Post by vietmyke
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@ReusableSword ah that's a good point I suppose. And I guess that's also a question for @Gisk, did you want us to all start with Everest models or are we good to start with other models?

I guess the reason I ask is narratively idk when would we be able to obtain new frames- the folks at McDonough don't really seem like they have the resources to supply us with new equipment.
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