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Alias Culture
The prestigious and competitive academy of Eirei, roars like a lion and swims swiftly like a mermaid in the cyberpunk nation of Merlyon.
Eirei Academy is uncontestbly the first ranked hero education curriculum in Southeast Asia and the ninth placer in the whole world. Set in the hillous Okio central capital region of Merlyon, warm and humid all year around characterized by uniform temperature and pressure, high humidity and abundant rainfall. Merlyon strikes heavy influences from British and Japanese culture since World War II, they also share strong relations with both countries and even have synergized military training.
Heroes in Merlyon work closely with the National Military Police and aren't lauded celebrities unlike other nations. Merlyon is strict and dedicated to Heroics, it doesn't tolerate the nonsense of the media nor social media nor paints its Heroes as celebrities. Those who are part of Heroics adhere to the strict code of secret identity.
The Hero Commission of Merlyon values the privacy of its Heroes. As such, students being provisional heroes may only be known by their hero names and faces. Alias Culture is a big deal to Merlyon citizens because of the despicable threats because the villains of Merlyon don't play around, they take advantage of identity.
While Merlyon is glorified to be one of the safest place in the world. The psychological warfare inflicted by Villains is no joke and it comes in many ways. Everyone is anonymous and identity must be protected.
In a nutshell, Eirei encourages vigilance no matter the time and place.
Majulah Di Luar!(This is the motto, meaning, Onward and Beyond!)
Appearance in hiders, that includes your costumes etc.
Civilian Data
Name
Surname, Name(For Japanese and Chinese)
Age
First year students should be aged 15 years of age, exceptions can be made for younger blood and fun fact, Singapore enlists those of this age to the army. You are a Hero and Army personnel.
Ancestry
I welcome multinational characters but what defines a Singaporean: British, Malaysian, Indian and Chinese are the most common ethnicity. There are also Japanese immigrants due to World War II and some American people too.
Hero Data
Epithet
Example: Flame Hero, Endeavor
Personal History
Omit this section and send it via PM.
Characterization
Personality, be brief.
Competencies
Quirk Type
Mutation, Emitter, Accumulation or Transformation.
Quirk Description
Detailed description of quirk and Hybrid quirks are allowed.
Other Talents & Attributes
Non-quirk based abilities. Paragraph or descriptive list.
Da Rules
Basic Communication Be sure to talk and participate in discussions and if you have irl stuff to attend, be sure to tell. This also applies to our posting schedule. Likewise all RPG rules apply.
Don't be a sensitive crybaby I don't like drama and sensitive people, please adhere to rules as we are young adults and adults. This also applies to how you post, I don't give a shit if you write multiple paragraphs. Write concisely and nice. I welcome gay characters in the RP but sexual orientation does not define entirely define the character and shipping tends to crumble the momentum of the RP. So please get it right,there's what you call planning and talking to other players and GMs.
That's it fellas, I only have two golden rules. We're all "veterans" in a way that we are considerate to each other's welfare and whatnot. If you are also an elitist, this RP is not for you.
Alright, I got a profile. I'll be sending you the backstory via PM
The Tiger : Harry Harimau
Race: Malaysian Chinese Height of 188 cm, weighing at 80 kg, and sporting a blonde hair look due to his quirk. Preferring to wear a normal t-shirt or plain black collar shirt. will follow the fashion trend but coming off incredibly gaudy
.
Civilian Data
Name
Lou Fu Yeng Hong
Age
15
Ancestry
Malaysian Chinese descent.
Hero Data
Epithet
The Tiger : Harry Harimau
Personal History
Characterization
An impulsive, brash person, Yeng hong is also a person who stands by justice, a good chase and at times, capable of patience.
Competencies
Quirk Type
Mutation type
Spring Tiger: Does anything a tiger do and beyond.
Inheriting the same quirk from his father, The Amur Tiger, it gives Yeng Hong a large size and musclemass. Claws from his fingers, enhanced sensory particularly smell, hearing and the capability to see in the night. His jaws and teeth are also much stronger that he can bite objects hard enough to hold or crush it in place. It also gave him a tail that he can used like a fifth limb. This comes with some cat instinct such as wanting to chase down preys, moving objects and at times, laser pointers.
A more unusual inheritance from his mother's quirk, spring chicken, is known mainly because it gives the user a healthier body and able to keep it at peak health for a while. This has mixed with his father quirk, giving him a slight regeneration and able to heal himself much faster.
A proud hero with a vengeful attitude towards villainy, and a heart of gold towards the innocent. Her heart is her weapon.
Competencies
Quirk Type
Mutation
Titan : Untamed Physical Power
As the name implies, Mizo boasts titanic strength unrivaled by damn near everyone around her. Biologically speaking, the bones in her skeleton are several times the density of lead, and stronger than steel. As a result of this inhuman weight, every part of her body had to adapt in order for her to do as little as walk. On top of that, her muscles are so well developed that she could throw a truck with one hand as if it were a frisbee. These two things merge together to result in a pure powerhouse brawling hero that can swing a punch with roughly 200 pounds of force. The more rigid parts of her body, such as her knuckles, elbows and knees, appear to have bone covering them; her shoulders, her hands and various other parts of her bodies that take a lot of blunt force are covered in layers of nerveless bone-like matter. It resembles small pieces of armor all over her body, but places like the undersides of her arms, her throat, calves and so on do not have this armor.
The biggest weakness behind this quirk is that it provides no advantage to things like poison or chemical attacks. Bullets won’t go through her ribs, and would have a hard time going through her skin, and while that’s possible, chemical burning or toxins would be the easiest way to bring down Mizo. Given her high energy style of fighting, she likely won’t know she’s been poisoned before it really sets in, for example. Mizo is a formal fighter who charges in headfirst, whether she’s backed up by others or not. It can be easy to take advantage of this if given the right opportunity.
Other Talents & Attributes
Non-quirk based abilities. Paragraph or descriptive list.
Tactician - Mizo’s second best skill behind a masterful frontal assault is strategy. If you give her a few minutes to asses a tough situation, she can likely drum up a plan. She doesn’t worry about making a plan as often as she should, but she takes the time once in a blue moon.
Agility - Thanks to the strength of her legs, Mizo can jump very high into the air and run very fast, someone with a speed based quirk would be able to outrun her under normal circumstances though.
Her hero outfit looks mostly like a hoodie and a pair of pants and ordinary shoes however she does wear a mask as when she is using third person, her suit will allow her body to comfortably blend in with her environment to keep it safe when she is having to scout
Civilian Data
Name
Yashia, Aurora
Age
14
Ancestry
Aurora comes from a family of japanese immigrants that came over during world war 2. Her family has always seemed to have an inherited quirk or that tended to lead towards a job in law enforcement or information brokering, depending on the individual wants.
Hero Data
Epithet
Example: Intelligence Hero, Oracle
Personal History
Omit this section and send it via PM.
Characterization
Aurora is as shy and as nervous and one can be and honestly who can blame her, with her quirk makes it hard for her to really want to be around anyone. She always felt like an outsider since trying to touch anyone causes her great pain till she received certain gloves that help her not continually hurt. To avoid her quirk it has caused her to either be alone and not know anyone other than internet wise exists.
When you do get aurora to want to be your friend you will find a sweet talkative girl with high intelligence that somehow has all the gossip and knowledge of all that seems to go down around her and the school
Competencies
Quirk Type
Emitter
Quirk Description
Quirk Description: Aurora has a duo type quirk that is more of a passive or active kind of like a switch flick one on but one off. She can not use both at once. 3rd Person: The user's vision is disconnected from their eyes - they can choose any point in a radius up to 20 feet around themselves and use that as the focal point for their vision. An added use of this quirk is by touching someone before using it, she can emit what she sees to the one she is touching. In this quirk buildings and people become outlines with different colors filled in. The Other half of her Duo Quirk she calls Gatherer: This tends to be active when 3rd person isn’t. This is more of a passive in the sense she has no way of turning it off other then using 3rd person. This quirk is purely touch base of living people. By touch, she can gather basic information of name, birthday etc. However, the longer she touches the deeper into older memories she can gather along with darker, deeper secrets within her target.
These duo quirks have significant drawbacks to her and they go like this: 3rd person: 3. For time she uses 3rd Person, is the amount of time she becomes temporarily blind 4. When using 3rd person, Aurora cannot move, being like a said statue that can talk The Gatherer 3. When touching someone with her bare skin, causes her physical pain 4. Once she is done she will literally fall asleep for time she had used Gatherer
Other Talents & Attributes
Non-quirk based abilities. Paragraph or descriptive list.
Kimi is a rather reserved and introverted young lady. She isn't one to strive for the spotlight, in fact does her best to avoid it at nearly all costs. She's never truly felt comfortable in social situations and often fumbles over her words when addressed by more than 1 person at a time.
Competencies
Quirk Type
Emitter.
Quirk Description
Crystal Threads - Kimi is able to attach clear threads to whatever she touches; sticking firmly to the surface it is attached to. These threads can be produced in various sizes, the thinner the more difficult to see but easier to break; the thicker the more visible but much stronger. These threads can only be produced from the tips of her fingers. Kimi can make the threads thicken or thin, though they need to be still attached to fingers to do so. Kimi can shoot the threads out from her fingers, though horrible inaccurate and heavily effected by wind; so this manner is often done with all fingers at once to create a short range net of sorts.
Kimi's signature move with these threads it to attach to a small mannequin with which she manipulates to attack and defend for her with her excellent manipulation of her threads.
Other Talents & Attributes
Gymnastics - Her youth was spent in gymnastics and ballet. This has given Kimiko a rather swift and flexible mobility. Burns Water - She is an awful cook and could probably poison her enemies with her best attempts at toasting bread.
Additionally, a blue-colored cowl covers her pink hair, which has tidal waves inscriptions on it.
Civilian Data
Name
Yukimura Shinon
Age
15
Ancestory
Fifth Generation Japanese | Singaporean
Hero Data
Epithet
The Water Hero: Tidal Surge
Characterization
Shinon has two sides of her; one is a bubbly, sweet, and kind child with a slight bit of shyness because she is embarrassed about her other side. Her other side is a raging storm or tidal wave, which constantly gets slightly annoyed at any little thing that happens. The raging tempest side is also much more serious than her innocent side.
She is the calm before the storm in a nutshell.
Competencies
Quirk Type
Accumulation
Quirk Description
Tidal Wave is a water quirk that primarily controls any water surface to become Tidal Waves. The size of a Tidal wave depends on her personality, one is a bubbly, sweet, and kind child, and the other is a raging leviathan that causes havoc through its immense sized Tidal Waves. 15 ft (4.572 Meters) height is for her sweet innocent personality, while 50 ft (15.1 meters) Tidal Wave Height is a more aggressive and serious personality. As well, the water that Shinon controls can bypass electrical currents. It makes it much easier for her not to be electrocuted by her power if her Tidal Waves hit anything Electricity-based.
During these Tidal Waves, the water currents are intensely fast, which will drag people to their deaths if they decide to fight against it. The biggest danger to these tidal waves is the chance of drowning and how hard they hit you in their larger size versions.
Other Talents & Attributes
Musical Talent - Shinon is skilled in playing the Alto Flute and the Harp. It is because her parents play these two instruments, primarily.
Stamina - Shinon has an abundance of energy because of her swimming, running tendencies, and slightly because of her hyperactiveness. As such, she makes many strides to keep her skills in check.
Speed - Shinon has an increased speed by the reason she always runs or swims. Always shows herself to the greatest of her abilities. It’s because she wants to be as fast as water currents.
Huxley, Jun or Jun for short is a quiet young man who speaks more with his eyes than his actual voice. He attempts to think three or four steps ahead of most people and at times can be cold, curt, blunt, or harsh with individuals. Despite his strength, which was cultivated through severe training with family, he upholds that one's independent strength of will is more valuable than friendship or teamwork; though he does see the merit in cooperation from time to time. For reasons engraved subconsciously, his life tends to be viewed with more importance than the life of others. In that aspect at least, he is not a true hero.
Competencies
Quirk Type
Transformation
Quirk Description
The official name of Jun's Quirk is Poltergeist. Though he prefers to call it Ghost Drive for childish reasons. His Quirk allows for him to become intangible, which basically means he can phase through physical matter either partially or wholly. Not entirely easy to use or control when emotional but doable under neutral circumstances. The Hybrid portion of his quirk tacks on Telekinesis, which he has little practice with. So far his limits falls around the weight of an average vehicle and controlling objects smaller than apples becomes impossibly tedious. He relies on his Ghost Drive ability far more than his Telekinesis.
Other Talents & Attributes
Adept Swordsman - His good at wielding a blade, which is why he carries one everywhere.
Practical Combatant - Even without his blade, Jun or Phantasm, is a force of nature. He excels at executions; neck snaps, arm breakers, and other harsh, tortuous techniques.
Socially Inept - He's a turd when it comes to understanding people; even though he strives to understands himself.
Loves Disney Movies - The old-timey movies; hand drawn and colored. The cringe stories, for some reason he loves them all.