____________________________________________________________________________ P R O L O G U E
"Oi, you lot..!
Ya look a little lost, are you new..? Ah... just arrived, I see. Well, I wouldn't worry too much; I know that it might be a bit overwhelming at first, but people slip into a rhythm pretty quickly around this joint, I can tell you that. I did- my friends did. You will too.
Hm..? Oh, you want some advice..? Huh... uh... I would have to say, my advice to you would be to have fun. Enjoy it as much as you can, and for as long as you can, because life here isn't always going to be so carefree or easy. I mean, just look at why we're all here. We're special- our parents are Gods... Goddesses... that doesn't come without its downfalls. Their enemies become yours; their battles become yours. Our lives are hard ones, we're basically their little soldiers, but, at least personally, I believe that it's worth it.
Look, from this point on, this camp is your home- the people you meet here, we're your family. And whether you decide you want to live here full-time like me, or just chill with us during the summer; it's always going to be that way. But I won't lie... we aren't without our quirks. Everyone here is different, and yeah, there are some who won't be quite so welcoming - if I were you, I'd just steer right clear of the Hades cabin - and you will need to be careful not to cross anyone too badly. Hell, even the biggest cinnimon roll can turn out to be dangerous around here. But again, try not to stress about it to much.
I have to head back to my forge, so I won't have time to give you a full rundown on the place, but know that you aren't going to ever be bored. There's always something going on that'll catch your attention, whether it's one of the activities, or even if it's just the Aphrodite kids gossiping. Even still... I'll give you a quick heads up about some of the cabins, and the type of people you find living in them. The Ares kids, well, majority of them are straight up pricks... they have anger issues, and just love picking fights. The children of Hermes have sticky fingers; well, a fair few of them do anyway, others aren't so bad. But pretty much all of them enjoy pulling a good prank or two. Oh, and if you ever find you're having trouble sleeping, I suggest you stop by the Morpheus cabin; best sleep you will ever have in your life.
Right, well... the fires of my forge are calling. Those swords won't fix themselves. Feel free to stop by anytime; the door is always open." ⧿ Ky' vie Morgan; Daughter of Hephaestus
____________________________________________________________________________ C A M P H A L F - B L O O D
C A M P I N F O :
Camp Half-Blood is a Greek demigod training facility which is located on the Long Island Sound, New York, and is directed by the Greek God, Dionysus (also known by campers as Mr. D), and Chiron, a centaur who along with the leaders of the camp, co-ordinate activities for the demigods who chose to live there. The camp has magical boarders, which are re-enforced by Thalia's tree, the Golden Fleece, and the dragon, Peleus; their magical powers helping to protect the camp and everyone in it from that which threatens to harm them.
Described by all who know about is as being the only true safe place for half-bloods to live in harmony, and without fear of their lives being in danger; Camp Half-Blood is also the Greek counterpart of Camp Jupiter, a Roman camp which is located in San Francisco, California.
Demigods living within the camp are provided with comfortable accommodation in cabins which are built by their Godly parents, are able to enjoy meals with their friends in the dining pavilion, and are, in some cases, given higher responsibilities if they have shown they deserve such. Though all campers are free to spend their time however they wish to, Camp Half-Blood does offer a range of many different activities and areas in which they may enjoy. These include, but are not limited to: the training grounds, the climbing wall with lava, the amphitheatre, the stables, the armory, the forge, and the Big House.
𝒫𝓁𝑒𝒶𝓈𝑒 𝒩𝑜𝓉𝑒: Though the camp is well known among the demigods and their parents; mortals throughout the world are unaware of its existance. As such, the cover story for the camp is as the 'Delphi Strawberry Service' - a reference to the Oracle of Delphi herself.
C A B I N I N F O :
Unlike the days past when camp only ever offered sanctuary for the children of the great twelve Olympians; the protection that the Camp Half-Blood offers - thanks to an unbreakable promise made by the Gods themselves - now extends invitation to children of those that wouldn't normally be offorded such an opportunity. The camp now housing over twenty different cabins, due in large part to the increasing number of demigods living there.
Each cabin within the camp is of two stories in height, with most, if not all bedrooms situated up on the second floor of the building - however, this is not standard as the layout of each cabin differs, giving campers plenty of choice when it comes to living quarters. Every demigod, with the exception of those in the Hermies cabin, each get their own room which they are free to decorate in any way that they see fit.
Equipt with shared bathrooms, cabins also offer campers their own kitchen with basic appliances (fridge, microwave, stove, oven, stink, etc.), and spacious communal living and dining areas which demigods are expected to share with their half-brothers and half-sisters during their time in camp. Campers are in charge of keeping both their cabins, and anything else affiliated with their cabins, clean and ready for the weekly inspection as performed by the cabin councilor appointed by Mr. D and Chiron. For example: the children of Hephaestus are expected to both clean and maintain not just their cabin, but also the forges they use during their time living in the camp.
𝒫𝓁𝑒𝒶𝓈𝑒 𝒩𝑜𝓉𝑒: The Lady Hera, and the Lady Persephone's cabins only hold an honorary position within the camp out of courtesy to the two Goddesses. Lady Hera being Queen of the Gods, and Lady Persephone being Queen of the Underworld- neither have demigod offspring of their own. The Lady Artemis' cabin, is also honorary within the camp, however, this is due to the Goddess being one of the maiden/ virgin Goddesses. Nevertheless, Atremis' cabin does, at times, play host to the Huntresses within her charge whenever they choose to visit.
B I G H O U S E I N F O :
The Big House is home, not only to the camps director, Mr. D, but also to the many staff that work within the camp itself (Chiron, etc.), and the great Oracle of Delphi, whom can be found within the houses attic. The Big House is also the main meeting place for the leaders of each of the cabins- a safe place within the camp where they can come together to discuss major problems, ideas, quests, and hold general council meetings without being interrupted by other campers. It is also the one place you can always find the camps main staff, Dionysus and Chiron, as they are always willing to enjoy a game of pinochle on the front porch.
P L A C E S O F I N T E R E S T :
Camp Half-Blood has many different places of interest where demigods are free to roam and hang out. Some of these places around the camp include: Half-Blood hill and the surrounding forest, the mess hall, the infirmary, the stables, the training grounds, the amphitheatre, the climbing wall, the lake, the camp armory & forge, and Myrmeke Hill.
Half-Blood Hill & The Boarders : ۵ Half-Blood Hill is one of the many hills surrounding the valley where the camp is actually located; it is also well known for being the place where Thalia Grace willingly gave up her life to save her fellow demigods and friends. Her sacrifice impressing the Gods enough that in order to preserve her memory, her father, Zeus, gifted her by turning her body into the beautiful pine tree- the tree, along with the Golden Fleece, and Peleus the dragon, helping to create the safety barrier that surrounds the camp itself.
The main defence keeping the camp safe; the camps borders were designed to keep mortals, monsters, bad weather, and various other things out of the camp. While only campers, Satyrs, Gods, Nymphs, Maenads, Pegasi, and Cyclops' have the ability to come and go from the camp as they please; mortals and monsters who are given express permission by a camper may enter through the border. However, due to past situations consisting of campers letting monsters in as 'practical jokes', only counselors are able to give permission for entrance into the camp.
The Forest : ۵ The woods surrounding Camp Half-Blood are where the Dryads live, and where monsters are stocked up and lurking about. They are known as a dangerous place where no demigod should really venture unless they are both armed, and accompanied by a companion. It is within these forests that the demigods play capture-the-flag each Friday, and where others choose to go in order to hunt monsters for training purposes.
The Mess Hall : ۵ The mess hall of Camp Half-Blood, also known to the demigods as the dining pavilion, is where the campers are able to come and eat breakfast, lunch, and dinner. The food served is a diet primarily made up of grapes, cheese, bread and extra-lean, nymph-cut barbecue- and while you can ask for whatever it is that you want to drink; some things, such as Coke, does not have the same flavor. Each and every cabin in the camp has their own table in the pavilion, and while if used to be a ruling that campers were not allowed to sit at a table not affiliated with their Godly parent, it is no longer uncommon for demigods to mix around and socialize with their friends during meal times.
Campers are also permitted to use the mess hall outside of main meal times, however, during these instances, they are responsible for what they do, and are expected to clean up after themselves.
Located at the very center of the pavilion is a large bonfire which is always lit no matter what time of day it is. At the beginning of each and every meal that campers partake in, each table takes it in turn to go up to the fire, and to drop in a share of their best food as an offering to their Godly parents.
The Infirmary : ۵ A large building which is located between both the mess hall, and the camp cabins; the infirmary is where wounded demigods usually get taken for treatment and healing from the children of Apollo whom both run, and maintain it. Campers who participate in quests are expected to at least drop by the infirmary for a quick check-up sometime within three days of their return to the camp.
The Stables : ۵ The stables are where Camp Half-Blood both house and look after the pegasi and horses that they have living on the camp grounds. While any demigod is more than welcome to help out around the stables when they have the time to do so, both the Demeter and Aphrodite cabins are in charge of making sure that the sweet creatures living there are well cared for, and have all that they need.
The stables are looked after and maintained by the children of both Demeter and Aphrodite. Should campers have any requests for riding, or flying lessons, they should see the councillor in either cabin four, or cabin ten for details.
The Training Grounds : ۵ The training grounds is a large open space with bleachers situated on either side of the field. This is a safe space where campers are free to practice their combat skills; either individually, in pairs, or even in groups if they so wish to do so. The training grounds are located between the cabins and the armory- the fields themselves home to over a dozen straw dummies in Greek armor, archery targets, as well as training swords and bows which campers are free to use at anytime they so wish.
The training grounds are looked after and maintained by the children of both Ares, and Apollo. If campers have any requests for combat lessons; they should see the councillor in cabin eight for details, however, if they wish for lessons in archery, they should either see Chiron, or the councillor in cabin eleven.
The Amphitheatre : ۵ The camps amphitheatre is the one place where all campers can gather as one for various reasons- this could be because the camp leaders need to address the camp as a whole, because the Gods choose to announce to the camp about something of importance, or even because the camp directors need to inform the campers of quests, or dangerous times falling upon the camp. The amphitheatre is also used by campers, mainly whenever they choose to throw parties, or celebrations of some kind. The use of the area, like other areas around camp, depening solely on what type of theme is given to the occassion being thrown.
The Lake : ۵ The camps lake is situated not too far away from the cabins, and along with the shore of the beach that runs alongside the camp itself, is there for demigods to use at their own leisure. The waters of the lake are not only home to the water nymphs, but are also used to water the fields of vegetation that are tended to, and harvested by the children of Dionysus in order to stock the kitchens, and feed the campers who call Camp Half-Blood their home.
The Camp Armory : ۵ A large building located between both the training grounds and the forge; the armory is where demigods who call the camp their home get their weapons from. The building itself housing quite an extensive collection of not only swords, but also other weapons, such as: spears, clubs, crossbows, bow & arrows, and many more. Most, if not all weapons stored within the building are created by the Hephaestus children in the camps forges.
While every demigod in camp is given the opportunity of having their own weapons, not all choose to take one until they feel that it is the right thing to do; and while they are two completely separate building, both the armory and the forge are oftentimes confused for one another.
The camp armory is looked after and maintained by the children of Ares; if campers have any requests for choosing a weapon, about weapon maintenance, or even training, they should see the co-councillors in cabin eight for details.
The Camp Forge : ۵ White marble columns lining the walls that are stained with soot, chimneys on the roof that pump out smoke over the gable with carvings of the Gods and monsters; the camp forge is located towards the edge of a stream, with water-wheels spinning bronze gears that help keep it running. The campers at Half-Blood, depending on where they are, can always hear the sound of machinery working, of fires crackling, and the ever familiar clang of hammers hitting agianst metal.
Inside the forge are tables filled with various projects and weapons created by the children of Hephaestus that live in the camp. The forge itself is a place where the children of fire can oftentimes, in not all the time, be found; either working on different projects, or using the wall-sized map of the area to plan traps and other things in the hopes of helping to increase the defense of the camp.
The camp forge is looked after and maintained by the children of Hephaestus. If campers have any requests for weapons, machines, or specially made items, they should see the councillor in cabin nine for details.
Myrmeke Hill : ۵ Though only ever thought to be nothing more than a myth until found by some of the demigods who have since moved on from the camp; Myrmeke Hill is located over in the North-West side of the woods surrounding the camp, and has many nests scattered around, each leading deep down towards the Earth's core, and filled with larva, metals and various armor. However, due to the Myrmekes nesting within the area, not many demigods venture out into the area, and those who do don't do so on their own, or without having some sort of plan first.
Camp Store : ۵ The camp store sells Camp Half-Blood t-shirts, toothbrushes, windchimes (available in Celestial bronze, silver, and seashells that can interpret the voices of prophecy-sprouting trees), packs of Mythomagic cards, tote bags, and more.
The camp store is looked after and maintained by Valeria Morales Muños. If campers have any requests, they should see her for more details.
Cave of the Oracle : ۵ The cave of the Oracle is where the current oracle, Rachel Elizabeth Dare, can be found when she isn't in the Big House. The caves walls are covered in various paintings relating to her visions, which sometimes help her and others to gain a better understanding of them. Outside the cave, there are two large torches between which is a purple curtain covering the entire cave, helping to give privacy to the person inside. The cave has also been decorated with massive sofas and an unnatural amount of throw pillows.
Bunker 9 : ۵ Created by the children of Hephaestus; Bunker Nine is at least 200 years old, and was used as a safe domain during the Demigod Civil War, and on a few occasions since. Fifty floors below the ground, not including the bunker entrance (which is big enough to house the flying ship, Argo II), and only able to be opened by fire - it is now a safe haven for the children of Hephaestus to work on their projects away from prying eyes and various interuptions. First re-discovered by cabin nines very own Leo Valdez; he has since passed on the secret to his younger siblings. Entrusting them with its many treasures, one of which happens to be the remains of James Dean's Porsche 550 Spyder. This is also house the mechanical war elephant, Phil, when he is not needed for Seige, or the War Games.
Bunker 9 is looked after and maintained by the children of Hephaestus.
Zeus' Fist : ۵ A large cluster of rocks that campers remark is a clear likeness to Zeus's Fist; it is actually an entrance, or exit (depending on how you look at it) into The Labyrinth, and furthermore, through to the Underworld. And while it's a rather quick way to traverse long distances in a short time, it is unwise to do so without a child of the Underworld by your side. Also campers beware... because you never know what you'll face down there.
The Athena Parthenos : ۵ A forty-feet-tall statue of the Goddess Athena which was once the central figure in the Parthenon of Athens; it currently stands on Half-Blood Hill at Camp Half-Blood. Brought to Camp Half-Blood during the Second Demigod Civil War by Reyna Ramírez-Arellano, along with Gleeson Hedge and Nico Di Angelo; it served as the neutral territory where the Greek and Roman demigods meet in order to mend rifts, hold meetings, and attempt to heal split personalities of the Gods.
The Geysers : ۵ Located hidden within the forest surrounding the camp, the geysers are a beautiful sight to be seen, and they are home to two Palikoi (geyser spirits, and guardians of sacred oaths), Pete and Paulie.
The Hot Springs : ۵ Another little wonder hidden in the forest; the hot springs are a group of naturally formed pools that where demigods go to relax, and to treat themselves to a 'spa day' at the hands of the children of Aphrodite.
The Hot Springs are looked after and maintained by the children of Aphrodite. If campers have any questions, they should see Ariana Mossos in cabin ten for more details.
The Council Grove : ۵ The Council Grove is where the Council of Cloven Elders meet to discuss matters pertaining to Satyrs - Lord Dionysus and his children can sometimes be found here attending meetings when necissary.
Maenad Party Area : ۵ The Maenad Party Area is where the Maenads enjoy throwing their parties - campers are encouraged to steer clear of this area.
The Creeks : ۵ Camp Half-Blood is home to two creeks in which campers are encouraged to enjoy. These include: Euros Creek, and Zephyros Creek.
C A M P A C T I V I T I E S :
Camp Half-Blood has various activities on offer for campers to join in on as they please. Some of the activities on offer to campers include: Capture the flag, the obstacle tower, the chariot course, and the trial of dreams.
Capture The Flag : ۵ Capture the flag is a long-time tradition within Camp Half-Blood, and is held religiously every Friday, unless unforeseen circumstances call for the match to be cancelled or postponed. The game itself is usually played within the forest surrounding the camp, and despite it being extremely dangerous due to the monsters located within that area, it is considered to be exceedingly beneficial for demigods as it trains them for a life within the real world. Two teams made up of cabins and their alliances are each given a flag that they are to protect.
On each side of the forest, both teams hide their flag somewhere not only visible, but also easily defensible; and in order for a team to win, they must first capture their opponents flag, and then carry it across the river which helps to work as a divider and boarder between the two sides of the forest. Mostly serving as battlefield medic and referee during the matches, Chiron often steps aside, allowing the older demigods, and sometimes even the Gods themselves a chance to run the games.
Though the campers of Half-Blood usually play this game amongst themselves, it is tradition that whenever the Hunters of Artemis visit the camp, a 'friendly' game of capture the flag will be held in honor of their visit- however, the record of games lost to the Hunters tends to make the campers who play weary of agreeing to such traditions. With no camper wanting to add another loss to the score, which currently stands at fifty-six to zero (much to Chiron's dismey); disagreements and rivalries get set aside. Allowing the camp to work as one against the semi-immortal demigoddesses.
The Obstacle Tower : ۵ The obstacle tower is a fast-paced and dangerous activity where demigods have the chance to show the others within the camp just what they are made of. Campers compete against one another in a show of strength, agility, and intelligence as they race through the obstacles within their path; doing all that they can to be the first to scale the tower, and take hold of the golden ring located at the very top.
The tower itself stands tall at almost three stories high; and contains not just revolving platforms and stages, but also fire pits, thick metal beams, rope ladders, and wooden grips that campers are able to pull out from underneath one another at any given moment. At the top of the structure is a large centurion-like helm that holds a removable golden circular ring which stands as a trophy for the camper who manages to scale the tower and its obstacles first.
The Climbing Wall : ۵ The climbing wall, also known to the demigods as the lava wall, is said to pour lava out as an 'extra challenge' to campers who are brave enough to try their hand at mastering the wall. If campers climbing the walls are not quick enough to get to the top, the walls clash together; causing the lava to pour out over the top. Catching on the campers clothes, and more times than none, tearing them to shreds.
The Chariot Course : ۵ Though a previously banned event within Camp Half-Blood, the chariot races were then reintroduced to the campers during the short period of time in which Chiron was suspended from his position in the camp. The chariot races consist, mostly, of teams of two racing their chariots arouns the large track that runs its course around both the lake, and the camp itself. Typically, one member of the team focuses on being the driver, while the other does all in their power to attack their opponent's chariots with various weapons and vehicle modifications; though there are some who choose to race solo, taking on both tasks. It is because of this dangerous situation that only the oldest demigods of camp are allowed to participate in the actual event.
The horses used in the event can vary greatly depending on the camper, or team of campers participating. For example: the Ares children more commonly prefer to use skeletal horses, the Hephaestus children preferring to use mechanical horses of their own making, while the children of Hades prefer to use horses that were raised in the Underworld.
Volleyball & Basketball Courts : ۵ As their names would suggest, this is where demigods are welcome to go in order to enjoy playing a game or two of volleyball or basketball.
Arts & Crafts Center : ۵ A favorite place of Athena's children who inherited their mothers more craft-related traits, the arts and crafts center it is open to everyone who wish to embrace their artistic side. Always fully stocked; there are skeins of naturally dyed yarn, easels with stretched canvases, blocks of marble and clay, and all the tools, paints, and anything else demigods could ask for.
The arts and crafts center is looked after and maintained by Erin Maree Chase. If campers have any requests or questions, they should see her in cabin thirteen for details.
Deathball : ۵ A game similar to paintball; Deathball, however, is played using acid, poison, and fireballs as the primary weapons. Causing the risks of serious injury and death to be much higher.
Siege : ۵ Similar to Capture the Flag; Siege is a team game played where one team defends a fortress while the other attempts to breach the fort and seize the banners of the opposing team. The defending team is given the fort along with an arsenal of weapons, including water cannons, scorpion ballistae, and iron portcullis, while the attacking team gets Phil, the mechanical war elephant created by the children of Hephaestus.
Gladiator Fighting : ۵ As the name would suggest, this is where the demigods of camp compete against one another, gladiator style.
The War Games : ۵ Originally introduced to Camp Half-Blood by the Roman demigods and legacies of Camp Jupiter, who would normally run them on the Field of Mars; the War Games consists of four separate competitions om which demigods compete in order to emerge victorious. These activities include: Deathball, Siege, Gladiator Fighting, and Chariot Racing.
Trial Of Dreams : ۵ A rather newly formed activity, the trial of dreams is both hosted and supervised by the children of the Morpheus cabin. Those who are brave enough to participate in the event are transported into the Dream Realm where all types of strange and unknown dangers lurk in waiting. Campers are split into two separate teams and a leader is chosen to help lead them to victory; but in order to do so, they not only have to work together to take out their opponents, but they must also face an ever shifting arena, strange and deadly creatures, and even the very person that manipulates the world they are in: Adeline Vos.
The trial of dreams is hosted by the Morpheus cabin. If enough campers wish to participate, they should see Adeline Vos in cabin fifteen for details.
C A M P T R A D I T I O N S :
Camp Half-Blood has several traditions derived from its Greek roots which campers participate in routinely.
Winners & Victors : ۵ Whether it's as simple as winning one of the various activities, or returning victorious from a quest, those demigods are given laurel wreaths and are celebrated by their fellow campers by being hoisted up, and paraded around the camp.
Funeral Shrouds : ۵ One of the more poignant traditions carried out in camp; anytime a camper goes on a quest, their siblings weave them a funeral shroud in the unfortunate case that they do not survive - if the camper in question has no siblings, another cabin may volunteer to do it. However, should they return victorious, in celebration, the camp throws them a welcome home party where the camper gets to ceremoniously burn the shroud on a large open fire.
Camp Beads : ۵ The most prominent tradition practiced in camp is the camp beads. Each demigod, after arriving at camp, is given the camp necklace - at the end of each summer, the head councilors vote on the biggest event of the year, paint it on a bead, and hand one to each camper. Helping to celebrate another year passing at Camp Half-Blood.
Wet Guppies : ۵ A tradition as old as time; to initiate new demigods, campers will often parade them through camp before throwing them into the lake, and celebrating by throwing a welcome party where they can meet and greet their new family.
____________________________________________________________________________ Q U E S T S A N D P R O P H E C I E S
At Camp Half-Blood, a quest can only be issued to a camper if they have met with the Oracle of Delphi, and have been given the honor of recieving a prophecy from her. A quest is one of the few times in which demigods are given permission to leave the safety of the camp, though there are other instances when such things are made possible to campers.
The demigod whom recieves the prophecy is normally automatically considered to be the leader of the quest, and while this person is allowed to pick two companions to accompany them on their journey, it is not unheard of for that person to pick more, less, or even none at all, depending on their personal preference. In some cases, the companions themselves are picked out, volunteer, or are suggested to the leader during a meeting with the camp leaders where they discuss details of the quest in question.
While a quest is something that almost all demigods stive to be apart of, there are the rare times in which a camper will slip into madness after recieving a prophecy from the Oracle; however, it is unknown about what happens to the quest itself if such a thing occurs as there has not been an instance like this in years.
____________________________________________________________________________ A L U M N I A N D S T A F F
Set in a time after the great war for Olympus, those who helped to fight for the survival of the pantheons have all grown up, and moved on with their lives, passing the reigns onto a new set of heroes who will step up and take their place when the time calls to fight again.Some of these alumni of camp being well known figures, such as: Percy Jackson, Annabeth Chase, and the Satyr known as Grover.
For more information on these people, and more, feel free to search through the hiders below- though be sure to keep an eye out, as the lists will always continue to grow...
Perseus "Percy" Jackson :
"Mom; hey, I'm alive. I'm sorry. I'm on a quest- I'll make it home. I promise. Love you."
۵ Son of Poseidon, and one of the seven heroes of Olympus; Percy Jackson is well known throughout both Camp Half-Blood and Camp Jupiter, as well as throughout the halls of Olympus. Seen to sometimes be thinkheaded and pompous when it comes to certain situations, Percy has never once failed to rush to his friends aid.
Now over the age limit of the camp, and having helped to make many changes during his time which have helped to better the lives of all demigods; Percy has since then left the safety of the camps boundaries. Taking up a permanent home with his now fiance, Annabeth Chase, in New Rome.
Annabeth Chase :
"Don't you ever feel like, what if the world really is messed up..? What if we could do it all over again from scratch..?"
۵ Daughter of Athena, and one of the seven heroes of Olympus; Annabeth Chase has always been known for not just her strength, but also her intelligence. The now young woman held in high regard throughout both Camp Half-Blood and Camp Jupiter, as well as throughout the halls of Olympus. Determined to make something of her life, and to do what it is that she loves; Annabeth has oftentimes been referred to as the next Daedalus, and has proven her skill more times than none when it comes to questing, and designing her architectural wonders which are filled with Greek inspiration.
Now over the age limit of the camp, and ready to spread her wings further than ever before; Annabeth has since then left the safety of its boundaries. Taking up a permanent home with her now fiance, Percy Jackson, in New Rome.
Grover Underwood :
"Stop it..! You're as bad as Juniper. I think she wants me to run for president next."
۵ A satyr, and the new Lord of the Wild, Grover Underwood is responsible for helping many a demigod find their way to the safety of Camp Half-Blood. Best friends with the infamous Percy Jackson and Annabeth Chase; Grover has always done everything he can to stand up for what he believes is right in his heart. ANd while oftentimes not bothering to show just how scared he might be, his courage and bravery shines through when needed the most.
Now a fully-fledged Satyr, Grover no longer calls the camp his home; instead choosing to travel the world with his fiance, Juniper, while fulfilling his duties as the new Lord of the Wild.
Luke Castellan ⧿ Deceased :
"Ethan. Me. All the unclaimed. Don't let it... Don't let it happen again."
۵ Once the favored son of Hermes; Luke Castellan was ultimately tricked by the Titan God Kronos into hosting his spirit, and in turn, into raising him back from his prison in the depths of Tartarus. Realizing what it was that he had done, and all the pain that he had caused, Luke eventually redeemed himself. Helping to take down Kronos, and restoring his once good name in the eyes of many who knew him by giving his life at the young age of only twenty-three, so that he could save his friends, and ultimately, the world.
Clarisse La Rue :
"I am Clarisse..!? Drakon-Slayer..!? I will kill you all..!? Where is Kronos- bring him out..!? Is he a coward..?"
۵ Daughter of Ares, and known as the 'Drakon Slayer'; Clarisse La Rue was once, at times, feared as the bully of Camp Half-Blood. Only ever showing her more compassionate and loving side to those she truly cared about, such as Chris Rodriguez and Silena Beauregard. Ultimately putting down her foot and refusing to allow the Ares cabin to join in the fight when the war for Olympus began; the interference, love and eventual loss of her best friend, Silena Beauregard, to the hand of Kronos caused her to snap. Single-handedly taking down the Drakon, and in her anger, calling out for Kronos to face her in combat.
Having played her part to help keep the camp safe, and to keep the world from being destroyed, Clarisse, now over the age limit of the camp, is moving on with her life as best as she can. Attending the University of Arizona with her long-time boyfriend, Christ Rodriguez.
Tyson :
"You are not dead..! I like it when you are not dead..!"
۵ Cyclops son of Poseidon, and half-brother to Percy Jackson himself; Tyson is oftentimes seen to be both child-like and very enthusiastic when it comes to life, and the world around him. Very protective over not just his friends, but his siblings - both cyclops and demigod - Tyson always does everything he can to help them out with whatever situation they find themselve in.
Having done his part in the war, and helped his father to lead the defensive charge for the rule over the oceans and the rest of Poseidon's domain; Tyson now holds a high position within his father's court and under water forges. Oftentimes returning to the surface so that he can visit his friends and family, spend time with his girlfriend Ella (a beautiful Harpy), or even to run errands for his father.
Thalia Grace :
"I'm honoring a friend. I must join the hunt, Percy. I haven't known peace since... since Half-Blood Hill."
۵ Born a daughter of the mighty Zeus himself; Thalia Grace sacrificed herself at a young age in order to save her friends, and give them the opening they needed to get through the safety barrier of the camp. Impressed with his daughters actions, and suffering from grief at losing a child, Zeus transformed her into the large pine tree of Half-Blood Hill where she was to forever guard the entrance of Camp Half-Blood.
Poisoned and taken ill during Luke's assault on the camp, Thalia's pine was ultimately saved when Clarisse La Rue, Percy Jackson, Annabeth Chase, Tyson, and Grover Underwood succeeded in their quest. Returning with the Golden Fleece, and restoring the pine back to its former glory. Though, unbeknownst to everyone, the Fleece worked its magic better than any could have hoped; healing and also restoring life to the young girl who had heroically saved the lives of three the night that she passed. Brave, strong, and back in the arms of her best friend, Annabeth Chase, Thalia stuck to what she knew. Helping to protect the camp and to find the home she had been searching for before her untimely death.
No wanting to play a part in the prophecy, unable to find exactly what it was she was looking for, and wanting to honor her friend after her passing; Thalia chose to cast aside her life at camp. Instead choosing to pledge her life to the Goddess Artemis by joining the Hunt, and becomming one of the immortal Huntresses. Quickly working her way through the ranks, and now Artemis' second in command; Thalia leads the Hunt. Showing up every so often at the camp, and meeting the new demigods who have now taken the mantle of 'hero' from her friends.
Nico Di Angelo :
"But it's cool. We're cool. I mean, I see now... you're cute Percy, but you're not my type."
۵ Born somewhere in the mid to late 1830's, and saved from certain death by their father, Lord Hades; Nico Di Angelo and his older sister, Bianca, were hidden away from the world, as well as the other Gods and Goddesses, in the Lotas Hotel. Removed from the safety of the hotel some 186 years later, Nico and his sister were saved by Thalia Grace, Annabeth Chase and Percy Jackson, but found themselves in the company of the Goddess Artemis and her immortal Huntresses. Given an offer she felt she couldn't refuse, Bianca chose to pledge her life to the Goddess, leaving Nico in the care of Percy and the rest of Camp Half-Blood. Unable to understand why his older sister was pushing him away, Nico did as he was told. Waiting patiently at the camp for the groupd return only to then be told that he had lost the only family he had left in the world.
Devastades by the news of his sisters death, and blaming Percy personally; Nico ran away from the safety of the camp. Hiding himself away from the world, and simply wandering. Using his time alone to explore his powers and to search out a way to once more see his late sister. Though holding a grudge against, and a well hidden likeness towards Percy for his roll in Bianca's death; Nico played his part. Standing up to his father, doing everything that he could to help win the war against the Titans, Nico worked hard to save all those who he had grown to care for. Leaving the camp behind again when the war was won, Nico found himself once more wandering until he eventually found a home at Camp Jupiter under the guidance of the great praetor, Reyna.
Now older- wiser, and no longer holding his friends responsible for things that happened in the past, Nico has finally found peace. Accepting himself completely, and now living comfortably in New Rome with his fiance, Will Solace.
Jason Grace :
"I'm the son of Jupiter..! I'm a child of Rome, consul to demigods, praetor of the First Legion."
۵ Born the son of Jupiter, and the younger brother to Thalia Grace; Jason Grace was separated from both his mother and sister at a young age. Brought to and raised into the life of a Roman soldier in Camp Jupiter. Climbing the ranks, and jumping from cohort to cohort; Jason ultimately ended up Praetor of the first cohort alongside Reyna before an unfortunate incident left him lost of memories, and in the company of those he didn't know. Going with the flow, and eventually regaining all memories that had been locked away in his mind; Jason, along with the other six heroes of Olympus fulfilled the prophecy, and made his choice, Giving up his life and position in Camp Jupiter so that he could instead stay at Camp Half-Blood with his long-term girlfriend, Piper McLean.
Now both over the age limit of the camp, and ready to start a life together, Jason and Piper have since began to travel together; their current whereabouts unknown at this time by all except their friends.
Piper McLean :
"Being a hero doesn't mean you're invicible; it means you're brave enough to stand up and do what's needed."
۵ Daughter of Aphrodite, and named by her grandfather in hopes that she might one day learn all the songs of her Cherokee heritage and people; Piper McLean always sought for her father's love and attention. Her actions and (unbeknownst to her) ability to charmspeak though, always seeming to land her in trouble one way or another... a 'borrowed' lawn mower from the neighbors here... a 'gifted' brand new convertible from the dealership there... and eventually, her antics led her father into sending her off to a boarding school.
That was where she met him.
Jason was strange, different; and falling hard, Piper followed him. Their interactions and budding relationship eventually leading to the truth about her parentage being revealed, and a young girl by the name of Anabeth Chase saving them from danger before ultimately bringing them back to Camp Half-Blood. Finding herself thrown into a whole new world, Piper took to the new challenge head on. Fighting alongside the other six heroes of Olympus in order to stop the evil, and to save the world from certain doom.
Now with the prophecy fulfilled, and having hit the age limit of the camp, Piper was more than ready to leave the camp hand in hand with her long-time boyfriend, Jason Grace. Their current whereabouts, however, is unknown at this time by all except for their friends.
Leo Valdez :
"I try not to think. It interferes with being nuts."
۵ Son of Hephaestus, and one of the seven heroes of Olympus; Leo Valdez showed signs of his demigod abilities from the young ago of only three years old. Not getting along with much of his family due to his gifted nature, and oftentimes wild antics; Leo was shunned by his aunt and forced into foster home after foster home after the untimely death of his mother, and the unfortunate part in which he played in her passing. Eventually finding his way into a boarding school for troubled youths, Leo fell into step and formed strong bonds with Jason Grace and Piper McLean- the three almost inseparable, and always causing some sort of mischief together.
Thrown from the skywalk at the top of the Grand Canyon durign a monster attack on a field trip; Leo was saved by his best friend, Jason, the action causing Leo to learn about his true parentage before a beautiful young girl by the name of Annabeth Chase swooped in, ultimately saving them from danger before escorting the three of them to Camp Half-Blood. With a sense of belonging, and full of life, Leo threw himself into the world of demigods with a fever. Doing everything that he could to help the other six heroes of prophecy on their quest, however, somehow managing to wind up on the cursed island of Ogygia in the process. This was when he met the islands only inhabitant, Calypso.
While at first hating each other, their relationship began to grow into something deeper, and upon his departure from the island, they shared a loving kiss. Leo vowing on the River Styx that he would do everything in his power to somehow return and set her free. Eventually managing to do just that after helping to defeat the Goddess Gaea; Leo fulfilled his promise. Rescuing Calypso from her prison and sailing back to Camp Half-Blood with her at his side.
Now over the age limit set by the camp, Leo and his now fiance, Calypso, live a happy life. Working together in the forges of Hephaestus, and every so often venturing out and returning to the camps in orfer to catch up with their friends and family.
Frank Zhang :
"Come on..! You want to know what Frank Zhang is worth..? Come on..!"
۵ Born the son of Mars, legacy of Poseidon, and one of the legendary seven heroes of Olympus; Frank Zhang was once a military brat left in the care of his grandmother after the loss of his mother during a military accident in Afganistan. Able to combine his ancestral gift with the powers inherited from his divine parent; Frank has always been seen as one of the more dangerous of demigods to have lived. Causing debate to run through the pantheons in regards to the span of which he would be able to live his life.
Arriving at Camp Jupiter, and begging forgiveness for the actions of his ancestors, Frank was welcomed into the camp. Working and training alongside Percy Jackson and Hazel Levesque, making his mark, and showing immense skill with the bow and arrow. Doing his part to help fulfill the prophecy of legend; Frank fought side by side with the other six heroes on the Argo II. Helping to take down the evil threatening the world, and to once more make it peaceful enough for the next generation to take over. Returning back to camp when all was said and done, Frank took up the mantle of Praetor of the First Cohort from Jason Grace after the decision was made that Jason would return to Camp Half-Blood.
Now over the age limit of camp, and having helped to choose his successor; Frank now lives comfortably in New Rome with his long-term girlfriend, Hazel Levesque.
Hazel Levesque :
"I'm not choosing one of your paths. I'm making my own."
۵ Born in 1928 as a daughter of Pluto, and having her gifts not only being used and abused by her mother, but also by the Goddess Gaea; Hazel Levesque ultimately ended her life, and the life of her mother in sacrifice to save the world from Gaea's plan. Giving up her chance to go to Elysium in order to save her mother from the Fields of Punishment; the judges of the Underworld eventually made their decision, sending the both of them to the Fields of Asphodel instead. It was here, nearly seventy years later, where her half-brother, Nico Di Angelo, found her while in search of his biologival sister, Bianca.
Bringing her back to the land of the living due to the doors of death being open, Hazel was once mroe restored to life, though with consequence. Suffering from 'blackouts' of her horrible past whenever she tried to think about it, Hazel eventually made her way to Camp Jupiter. Working alongside Percy Jackson and Frank Zhang, and doing all that she could to push herself to the limits, and to protect what she cared about most. One of the seven heroes of prophecy; Hazel boarded the Argo II with the other six demigods. Playing her part, and doing everything in her power to help see it fulfilled.
Now over the age limit of the camp, Hazel lives comfortably in New Rome. Attending the university, and living her life to the fullest with her now longtime boyfriend, Frank Zhang.
Reyna Avila Ramirez-Arellano :
"I am praetor of the legion. I judge this to be in the best interest of Rome."
۵ Revered daughter of Bellona; Reyna Avila Ramírez-Arellano and her sister were hidden away from the world by their mother in order to save them from the war hitting San Juan. Left in the middle of the sea of monsters on Circe's Island, the two grew up safe and sound; acting as attendants to guests who found or made their way to the island for C.C's Spa and Resort. Though the peace was soon to end.
Taken hostage by Blackbeard after Percy Jackson and Annabeth Chase ultimately freed the band of pirates from their cursed state; Reyna and her sister Hylla were taken prisoner, and held captive on the island they once called home. Both the daughters of Bellona, Reyna and Hylla learned to use weapons quickly and managed to escape from the island, and in time, the sea of monsters. Eventually making it back to land after a long and tiring journey; the two sisters went their separate ways. Hylla choosing to join the Amazons, eventually becoming the Amazon Queen and giving birth to her own daughter; while Reyna found her way to Camp Jupiter, working hard and proving herself until eventually, she became Praetor alonside Jason Grace for a time.
Now over the age limit of the camp, and having successfully chosen the next Praetor to take her place; Reyna continues to live in New Rome. Helping to oversee the camp, the city, and the people who choose to call it their home.
Will Solace :
"I told you, no more Underworld-y stuff, doctor's orders. You owe me at least three days of rest in the infirmary. Starting now."
۵ The much loved son of Apollo; Will Solace became head counselor of the Apollo cabin after his half-brother, Michael Yew, was killed during the battle of New York. An exceptional healer, and now head medic, Will worked tirelessly on the battle field and back at camp, making sure to help and lead the other Apollo children in fixing and mending the wounds of those who fought to protect their way of life - such as healing Annabeth Chase after she was wounded while defending Percy Jackson in battle.
Having done more than his fair share to help the camp in its many times of need, and helped to train the future of the Apollo cabin in what it is to be apart of such a great legacy; Will has passed down the mantle of head counselor and medic. Moving with his now Fiance, Nico Di Angelo, to New Rome where he now works in the hospital as top surgeon, and head doctor.
Calypso :
"They send me a hero I can't help-... just the sort of person I can't help falling in love with."
۵ One of the three daughters of Atlas; Calypso, as punishment for her support of Atlas in the First Titanomachy, was sentenced to live out eternity upon the cursed island of Ogygia, also known as Calypso's island, where, as punishment from the Gods and Goddesses, different heroes she couldn't help but fall in love with would end up. It was during her imprisonment, that she eventually, and rather tortuously met: Odysseus, Sir Francis Drake, Percy Jackson, and Leo Valdez.
While at first hating one another, their relationship began to blossom, and upon Leo's departure from the islane, they shared a loving kiss; with Leo vowing on the River Styx that he would do everything in his power to somehow return, and set her free from her cursed home. Waiting patiently for his return, though with a fading hope; Leo eventually fulfilled his promise, rescuing Calypso from her prison and sailing back to Camp Half-Blood with her at his side.
Now over the age limit set by the camp, Calypso lives a much happier life. Working together in the Forges of Hephaestus with her now fiance, Leo Valdez; the two of them every so often return to New Rome and Camp Half-Blood to visit, sometimes even venturing out into the world together so they can catch up with their family and friends.
Chiron :
"A hero can go anywhere, challenge anyone, as long as he has the nerve."
۵ Centaur son of the Titan King, Kronos; Chiron is the activities director at Camp Half-Blood, and infamous trainer of many well-known heroes from Greek mythology, including: Hercules, Jason, and Achillies.
Standing tall alongside the Greek and Roman demigods, Cyclopses, Satyrs, and Nymphs in order to defend the camp; Chiron helped Nico Di Angelo honor the fallen heroes before ultimately complementing the Greek and Roman groups of demigods on their newly formed alliance and friendship. Immortal, and still willing to do that which he does best; Chiron continues to work at Camp Half-Blood, training and guiding the new generation of demigods who cross his path into the next heroes of Olympus.
Rachel Elizabeth Dare :
"And I don't have to see the future to tell you what to do now, do I..?"
۵ The human daughter of Mr. and Mrs. Dare, and able to see through the mist; Rachel Elizabeth Dare is an energetic and artisy young woman who, while not a demigod, has done more than her fair share to help Percy Jackson complete not only his quests, but to also fulfill the first big prophecy over the years of knowing one another. Always feeling as though she was meant for something greater; Rachel stole away with both Chiron and Blackjack during the war for New York and Olympus, making her way to the camp and meeting with the God Apollo where she accepted the new responsibility, ultimately taking up the mantle, and becoming the new Oracle of Delphi.
Born with a gift, and with the curse of Hades lifted; Rachel made the choice to continue attending school. However, she had never been one to hold back her worries about being the Oracle's host- scared that she might suddenly speak a prophecy in the middle of class... The one to recite the prophecy of the seven heroes of Olympus; Rachel continued to do all she could to help out in any way that she could. Continuing her work as the Oracle, and bringing the seven demigods of prophecy together so that they could fulfill their destiny.
Now graduated both high school, and college with a degree of art under her belt; Rachel lives full-time at Camp Half-Blood, spending her days working on her art, and reciting prophecies to those both luck and unlucky enough to be sent her way.
____________________________________________________________________________ O R I G I N A L C H A R A C T E R S
Characters must be OC, we shall not be accepting any cannon characters in this roleplay. Characters are not strictly limited to demigods, this roleplay will also be accepting characters who are Satyrs, Amazons', and Cyclops'; and while each character is not bound to one continent for the their place of origin, it is a must that they be affiliated with the Greek Gods of Olympus, and the Underworld. While both Camp Half-Blood and Camp Jupiter are brother camps with one another, and both have affiliations with the Gods and Goddesses; it is a very rare occurrence for a demigod to transfer from one camp to the other, though it is not unheard of.
When it comes to making children of the big three (Zeus, Poseidon and Hades, there is a limit of two children at a time for each of them. This limit is inclusive for demigods of both camps; so for example, if you have one chile of Hades from Camp Half-Blood, and then one child of Pluto from Camp Jupiter who has transferred from one camp to the other, the limit will have been reached.
Those of you wishing to play Gods and Goddesses must demonstrate a strong writing ability - good grammar, punctuation, etc. - and must please DM me with the following: Name of the God/ Goddess you are interested in playing, picture or gif of the face-claim you intend to use for them, a brief description of their personality/ how you intend to play them, and a sample post as that particular God or Goddess. All applications will be considered by both myself and my Co-GM. If the character is accepted, then you shall be notified as soon as possible.
𝒫𝓁𝑒𝒶𝓈𝑒 𝒩𝑜𝓉𝑒: If you are the writer behind any of the Gods and Goddesses, please understand that by accepting the responsibility of such an important character, you reserve the right to have said character removed from your care should there be any discrepancies arise during the roleplay. Also note that all characters must be accepted by myself and my Co-GM before you post within the IC.
Rachel Elizabeth Dare ∞ Oracle of Delphi ∞ Red Priestess
L O C A T I O N I N C A M P
∞ The Attic (Big House) ∞ Cave of the Oracle ∞ Arts & Crafts Center ∞ The Lake ∞ The Mess Hall
S E R V E S
Apollo (God of the Sun)
P L A Y E D B Y
Vicier
___________________________________
M A I N Q U E S T L I S T
Aphrodite's Dove
Quest Status:Ongoing
Quest Leader:Erin Chase
Quest Satyr:None
Demi's on Quest:∞ Brandon Murphy ∞ Carlos de la Cruz ∞ Spencer McNight ∞ Tyler Rumancek ∞ Zeru Williams
The Lost Girl
Quest Status:Not Started
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
Apple Of Discord
Quest Status:Not Started
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
The Fates Align
Quest Status:Not Started
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
Pandora's Return
Quest Status:Not Started
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
Hel On Earth
Quest Status:Not Started
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
Say Love... or Hate
Quest Status:Not Started
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
___________________________________
R E T R I E V A L Q U E S T L I S T
A. Rasvundin
Quest Status:Ongoing
Target:Anastasia Tatiana Rasvundin
Location:Atlanta, Georgia
Quest Leader:Anzu Ito
Quest Satyr:Sawyer Lockwood
Demi's on Quest:∞ Dorian Underwood ∞ Pierre Vos ∞ Kyrin Nahng
M. Brae
Quest Status:Ongoing
Target:Malia Brae
Location:The Kimberly; Western Australia
Quest Leader:Greyson Davies
Quest Satyr:None
Demi's on Quest:∞ Vivian Lucasta ∞ Michael Stevenson ∞ Tatiana Hernandez ∞ Ky' vie Morgan
K. Aparo
Quest Status:Not Started
Target:Korbin Leonardo Aparo
Location:Vally of Odin; Norway
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD
TBD
Quest Status:Not Started
Target:TBD
Location:TBD
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD
___________________________________
____________________________________________________________________________ A P H R O D I T E S D O V E
Q U E S T S T A T U S :
Ongoing.
Q U E S T P R O P H E C Y :
"Six figures, tall, stand strong in the East. A land of Pisa, pasta, and much art none the least. While two might find love, one soul shall be taken. The Ladies dove shall be found, but what vengance will it awaken..?"
Q U E S T I N F O :
Camp Half-Blood has been blamed for having one of their campers steal Lady Aphrodite's most prized pet, and Godly symbol; her dove. But no one knows who... For days on end, the Goddess has been sobbing in the arms of her beloved, causing the always calm weather of the camp to wane and to fluctuate; the normally thriving crops and vines, now wilting and in danger of dying altogether. Storm clouds and lightning begin to roll in and take over the skies, mostly due to Lord Zeus' discontent and slight frustration at his darling daughter's behavior; the Goddesses sadness and woe causing her beloved Lord Ares to stir, and become riled up. Demanding punishment to be served to the one responsible for making his Goddess shed a tear. The storm is brewing, and getting worse by the minute, with no sign of it stopping anytime soon; especially not after the meeting of the Gods. An accusation made, and judgement passed; it's time for the demigods to step up and fix the problem at hand, or else face the wrath of Ares.
The camp is split down the middle... The Aphrodite, Ares, Zeus, Demeter (mainly due to the death of their beloved crops), Poseidon and Apollo children are all pointing fingers and throwing their accusations, causing a heavy tension to rise over towards the children of Athena, Hermes, Hephaestus, Hades, ect. But little do the demigods of Camp Half-Blood know... The Goddess' precious little dove is being taken first class over the sea, and towards the leaning tower of Pisa itself... where a particular minor Goddess of Strife, discord and rivalry, Eris, lay in wait for those who believe themselves brave enough to step into her little game; the Goddess kept company by her trusty side-kick and companion, Tityos (Τίτυος), the giant slain by both Apollo and Aretmis after he attempted to violate their mother, Leto.
____________________________________________________________________________ T H E L O S T G I R L
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"A girl stands in wait upon the sand. Neither here, nor there, but upon dry land. Love be the key to the freedom she seeks. Hasten, don't dawdle, lest history repeats."
Q U E S T I N F O :
Angered at having been thwarted by a bunch of meddlesome demigods; the Goddess Eris vanished from the tower of Pisa within nothing but a threat, leaving the group to nervously pondering the Goddesses next move. Wanting to do nothing more than cause pain and heartache due to her humiliating defeat, the deity fled Europe, returning once more to the western world where she hid in wait upon Half-Blood Hill, biding her time, and waiting for the right victim to come along so that she could finally enact her plan of revenge.
Happy, cheerful, and completely unaware of what was going on outside the safety of the camp, the young daughter of Morpheus continued on with her life, wandering around the camp in order to find her brother's missing pup after accidentally letting him out... again. Taking the opportunity presented to her, Eris watched on, waiting until the young girl had completely crossed through the barrier before she pounced- stealing away with the child of dreams, and stashing her far from where any interfering hero wannabes would ever find her.
____________________________________________________________________________ A P P L E O F D I S C O R D
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"With the apple of discord now here in the camp. Girl's cross blades, insults; several even called tramp. Men must work together, in order to fix what they saw. Better hurry, be quick; it's the next Trojan war."
Q U E S T I N F O :
No one likes to lose- especially when its at your own game.
Her little toys taken away from her, and the eyes of Olympus baring down on her every move after having attacked the campers for the second time in the last six years; Ate is furious. Ready to throw a spanner in the works, so to say, and try once more to knock the daughter of Hephaestus down a peg or two. Taking a page out of her mother's book; Ate appeared before the camp, presenting them with the infamous golden apple of discord, and stating clear for all that the apple is "for the most beautiful" before disappearing completely, leaving the apple in her wake.
Caught under the apple's spell; desire flickers through the female campers who lay eye upon it. With all the girls in camp arguing over who should receive the apple; tensions begin to rise, and battle seems imminent- a war not only fought by the women of Camp Half-Blood, but also with the threat of Camp Jupiter and the Amazons involvement. With all but one of the daughters of the Gods and Goddesses out for the count; it's up to the men of the camp to find a solution before the bickering and cat fights grow bigger, threatening the camp with the next Trojan War.
____________________________________________________________________________ T H E F A T E S A L I G N
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"Work In Progress"
Q U E S T I N F O :
Work In Progress.
____________________________________________________________________________ P A N D O R A S R E T U R N
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"Work In Progress"
Q U E S T I N F O :
Work In Progress.
____________________________________________________________________________ H E L O N E A R T H
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"Work In Progress"
Q U E S T I N F O :
Work In Progress.
____________________________________________________________________________ S A Y L O V E . . . O R H A T E
∞ Survival ∞ Adventure ∞ Knock-Out ∞ Winner Takes All
___________________________________
M A I N E V E N T L I S T
Ready..? Round Two
Event Status:Not Started
Cause of Event:Ate (Goddess of Delusion)
Demi's in Event:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
The Amazing Demi-Race
Event Status:Not Started
Cause of Event:The Gods
Demi's in Event:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
___________________________________
____________________________________________________________________________ R E A D Y . . ? R O U N D T W O
E V E N T S T A T U S :
Survival Game.
C A U S E O F E V E N T :
Ατη - Atê; Goddess of delusion, infatuation, blind folly, rash action and reckless impulse leading down the path to ruin.
E V E N T I N F O :
Quite a few years has passed since the accident… The road-trip that though started as an innocent idea to go back home to visit family with some friends, ended up going horribly wrong… and even with her injuries long ago healed, the friends she once held dear to her heart now all moved away, and the memories of horrible events locked back in the recesses of her mind where she never again wants to think about them; Ky has finally managed to completely move on, and once again live a normal life surrounded by her friends and family within the camp- but little does she know that the game is far from being over.
Born with the desire to, like her mother before her, spread nothing but chaos and have a little bit of fun while doing so; the Goddess Ate hates beyond anything else to lose, especially at a game of her own design. Watching on from afar as one by one each of her original little ‘toys’, except for one, cut their strings and left the nest; Ate sat in wait, patiently biding her time while daughter of Hephaestus chose to put that part of her past behind her, and form new and strong bonds with others who, over the years, made their way to Half-Blood. Though those days are now long gone, and with the Goddess growing bored once again, her attention once more lingers upon the demigods of the camp; and much like a kid in a toy store, the desire to play seems just too strong to deny.
Get ready… it’s time for round two to begin…
____________________________________________________________________________ T H E A M A Z I N G D E M I - R A C E
@Vicier I have to ask: I know this is a bit of an annoying question but do the minor gods have cabins because I kinda had my heat set on a Son of Astraeus. I know that is a titan but is it somehow possible? I mean it would be interesting for Camp Half-blood to deal with.
G'day! I have a daughter of poseidon that I just need to touch up, and I'm more then happy to have more people with my twins of Athena ^.^ I saw your comment before it edited, but I'm still happy if thats what you wanna do, I'm just refreshing my characters right now!
@MarshiestMallow x) I read back over some things and realized they wanted us to DM spots we wanted lol so I just edited it out and sent it to them instead xD But yes, very much interested. I could send you what I've got if you'd like and we could maybe talk about our characters some (On hopes that I might get to have said characters ^^) :)
@MoroYou're good mate, I think you should be okay posting them in the OOC- that message is just something that we have for roleplays, in case some people aren't certain.
Once we have approved CS's they can go in the character tab, but you can for sure go ahead and post them here in the OOC ^.^
It's been too long since I've seen a PJO rp around. AHH. Def interested! <3
Welcome..! And I know; it's been a while since I had this roleplay going, so I'm very excited to reboot it, and to get some fresh heroes running around, slaying monsters, killing it with quests, and kicking ass in capture the flag..!
@Vicier I have to ask: I know this is a bit of an annoying question but do the minor gods have cabins because I kinda had my heat set on a Son of Astraeus. I know that is a titan but is it somehow possible? I mean it would be interesting for Camp Half-blood to deal with.
Ahh..! You're message changed right as I was responding, loll. So, I'll answer both questions- the one before the change and the one after. :'3
Before Change Question: In regards to the minor Gods; I am more than happy to have them involved in the roleplay. In fact, my own characters, their legacies (if they have one that is) are pretty much made up of minor Gods and Goddesses. I think they're just as deserving as the main Olympians. So, if a child of Helios is what you're looking at, then I'm more than happy to have one come through the camp. Who knows... maybe my Hepheastus girl will actually have some competition in the chariot races then ;P
After Change Question: I would like to try and steer clear of children of Titans... because they're older than the Gods, they are a lot more primordial and very strong. I do have an arch in mind that does involve some later on, but it's all still in the planning stages.
I do see the appeal though with Astraeus being the Titan God of stars and planets and of the art of astrology. If you would like to go that route, I could suggest perhaps Hermes as a father - Hermes is God of herds and flocks, travellers and hospitality, roads and trade, thievery and cunning, heralds and diplomacy, language and writing, athletic contests and gymnasiums, astronomy and astrology. And if you were looking towards more creative talents, you could choose to have Apollo as a legacy - this combination would cover the bases of Astraeus' domain.
@Moro; I have added your reserve to the Big Three list - I swear it'll get prettier looking when I get around to things. It's Christmas Eve here for both me and Marshi, so running around getting ready for tomorrow, loll @.@
@Vicier Will do. Funny story I nearly considered being either Zeulus the God of dedication, and envy or Moros God of Dooms child. Considering one represents dedication like a crazy person and the other even the Fates back up.
Gonna stick with ol' Helios or maybe Nike? No just Helios. :P
Hello! I always love these kinds of plots! Can I reserve a Zeus kid spot? I have an old Zeus demigod based on the myth of Perseus that I was hoping to clean up?
These were how my characters were done for the last roleplay they were in.. Brynn was originally a child of Athena but the spots were closed off so I chose Hera instead (I'm aware this RP is more Canon and we aren't allowing Hera children so Brynn will revert back to her old, original character make at the bottom of this post.) ^^ I will be reworking these characters to fit into this Roleplay. This is just to show you what I've/we've/you've got to work with. If ANYONE wants to talk about relations for either (or both) characters, I'd be more than happy to get started on those conversations ^^
Note: Greyson's "personal pet" is something that was created in conversations between another roleplayer and I on discord for the Heroes of Olympus roleplay that Bronwyn was originally in. Greyson was supposed to be brought in as a character but the RP shut down and Greyson became just a dream. The other roleplayer and I used to discord and DM rp on RPG with their character Sofia and my boy Greyson, and once I jumped in on Olympus Academy I wanted to keep that little bit in his story because I thought it was just really cute (Sofia and Greyson were seriously the OTP and it made me sad they were never brought to life officially x) )... so yeah ^^ just a bit of backstory on that, I suppose.
"My demons tried to drown me, but didn't realize I can breathe underwater."
Full Name
Greyson Harris Davies.
Aliases
Greyson Harris Spencer (which is his true name, but he uses "Davies" to avoid being connected to his other life) Prince Greyson, Duke of Wales; Grey, Davies
Age
21-years-old. January 20th. Aquarius.
Gender
Male.
Sexual Orientation
Heterosexual.
Ethnicity
English / Greek.
Years at Olympus Academy
Five years running, mate.
"Something about that glory just always seemed to bore me" — 7 Years by Lukas Graham
Appearance
Greyson stands at a flat six feet tall while weighing approximately 68.946kg (152lbs). The young man keeps up on working out, leaving him with quite an athletic, mesomorph build. He has blue-grey eyes and wavy dirty-blond hair. His skin is lightly-tanned, with no blemishes of any kind. Greyson's personal style consists of plain ol' crew neck t-shirts and jeans with some normal street shoes. Least that's what he wears to fit in with the 'American youth'. He would much prefer it if he wore fancier clothing, such as button up shirts and a nice pair of jeans or slacks with some dress shoes. A nicely pressed suit is a personal favorite, of his. No matter what he wears, though, he always has his two rings (1.0 family crest ; 2.0 gift from his father) and his necklace from his mother.
Greyson is a soft-spoken gentleman who keeps a rather calm and stoic demeanor on the outside. His background has him constantly holding his shoulders back and head held high to face the problems thrown his way. He's a young man of very few words, that is unless he's speaking passionately about something. Or to someone. Even through the hardships that Greyson has faced, he's always managed to keep hold of his soft, kind-hearted inner shell. The few he's allowed into his inner circle know this boy is loyal to a fault, and loves like no other. His need to protect the women in his life far exceeds anything else. Having quite a number of nieces, he knows just how fragile young girls can be. Greyson can be a bit more emotional as well as in-tune to emotions more than the average male, having been raised around more girls than boys (with the exception of his two brothers, he had several female cousins he was raised around), he picked up a few things. Greyson is an all-around good guy. He can act pretty damn confident, but it's not out of an "I'm better than you" way, more of an "I know my worth" kind of way. He's a lover, not a fighter, but will fight for those he loves. You probably won't find another guy like him.
History
Greyson's mother, Princess Diana, died less than a year after his birth. Greyson grew up in the shadows of Prince William and Prince Harry, raised by Prince Charles, Duke of Wales and Camilla, Duchess of Cornwall. Charles treated Greyson as if he was his own son, and Greyson knew no better. His real father never came forward to claim him so he didn't know any better of where/who his real lineage lied with. That is, until he was approximately 9-years-old, when he was nearly killed by a giant.
The details of just how exactly he survived are quite fuzzy to Greyson, but all he knows is it didn't take long for someone from a Camp that resided in the States to reach out to him to comfort him in the dark time. They offered information for the young boy to piece together, filling in the blanks of a past he never even knew. He began spending summers in the camp, learning who he was and how to control the abilities he had (and was still discovering). He quickly learned that he wasn't alone, and that things weren't just black and white, but much more complicated than he could've ever imagined before.
Once Greyson came of age, he stopped attending the camp and exchanged his summer camp shenanigans for Olympus Academy. The change was difficult, at first. The atmosphere was... challenging, to say the least. Eventually, Greyson did find his place among the crowd and fell in with the rest. Being a son of one of The Big Three caused him to grow a reputation rather quickly, but the young man didn't put much thought into it. As much as he enjoys his time spent at the school, he enjoys going back home to be with his family for the summers. Greyson occasionally takes time off of school to make public appearances with the family, but they don't last too long, as he has a duty to his schooling. Something he's always taken very seriously.
From what Greyson was told by his father many years ago, his parents met on a pier. Diana and Charles had just settled their divorce and her ex-husband and ex-friend Camilla had gone quite public with their relationship. No longer in the shadows, it was hard for Diana to cope. Poseidon had happened upon the woman crying on a bench seat overlooking the water. It was late in the evening and the sun was setting. It was something out of a movie. Even though she was in tears and her make-up was running, he said she was the most beautiful woman he'd ever seen. He took to her like a duck to water, and vice versa. The two became very close in a short time and... well, it led to the conception of a child. Greyson. Over the next nine months, she kept her pregnancy hush hush.
When the boy was born, it was believed to the public, anyway that the child was the result of Charles and Diana having flipped the table and had an affair behind Camilla's back. Of course, Charles denied it because he knew that wasn't the case. Camilla, however, had her suspicions. When Diana died in the car crash just 8 months after Greyson was born, Charles took it upon himself to bring him under his wing and raise him as his own. The public already had it in their minds that he was in fact his. If he turned his back on the boy, he'd never hear the end of it. The small child grew on Charles quickly, making it simple for him to forget that he wasn't actually his. He received the same schooling as his two brothers, William and Harry.
Greyson grew up hearing stories of his mother from the two older boys, and of course the tabloids. It wasn't encouraged in the Royal Household to read up on any of them, because most (if not all of them) were lies. Least that's what they were told, growing up. Greyson read them anyway. It's all he had left of his mother's legacy. That, and a necklace that she bought for him within the first few weeks after his birth at the pier where his parents had met. She'd planned to give it to him on his 18th birthday. His father had acquired it at some point, but instead of holding onto it for so long, he gave it to his son the summer following his 10th birthday. It's the only thing Greyson has left of his mother, doubling as a reminder that at one point in time his parents had been in love.
Personal "Pet"
"There was this girl I knew at the camp I used to attend in the summers... daughter of Hephaestus. Girl by the name of Sofia Greco. We became very close in our time spent in the camp. Growing up, my favorite animal was a snow leopard, and she and I had talked about it on a few occasions. I used to draw blueprints of sorts for this idea I had, so that one day I could build up my own mechanical beast. Just as a sort of hobby, nothing more, really. Well, some years passed by, and one summer when I had arrived to camp, she was waiting for me at the gates with this huge grin on her face. Eventually she took me down to her bunker where she liked working on her projects, and put the final touches on what she was so eager to show me. Turns out, ever since we had started making sketches and whatnot of my mechanical leopard, she'd been trying to build one for me. She finally finished it, and gave it to me as a 'welcome home' present." Greyson smiles to himself, staring off into space at the ground, rubbing the stubble on the side of his face absent-mindedly. "I miss her. Got a piece of her with me wherever I go, though." After a moment in silence, Greyson clears his throat and stands upright, bettering his posture. "Sheba, the leopard, is water-resistant. Of course. Can't have her short-circuiting on me. Being who I am, I'm glad Sofia took the extra step to do that. Sheba's practically a living thing. Has the same mannerisms as an actual leopard, and if she feels I'm being threatened, she will attack, or at the very least prepare to. She also has a set of commands, which are voice sensitive, and are spoken in Italian and ASL. Sofia and I used to speak both to each other, so she implemented that into the leopard's programming."
First sketch drawn at age 11, second sketch at age 12, last and final sketch done at the verge of his 14th birthday. Height comparison, here and here.
"You honor yourself by acting with dignity and composure." — Diana, Greyson's mother
Godly Parent
Poseidon, god of the sea, earthquakes and horses
Relationship With Godly Parent
Greyson tends to stay away from his father. He doesn't hate him, as hate is quite a strong emotion in which Greyson finds hard to attach to anyone, really. But they definitely aren't close. Greyson could probably count the times he's interacted with his father on one hand. When Greyson was younger he used to want everything to do with him, but as he got older and began to realize that Poseidon never reached out to Greyson, that it was always the other way around, that he stopped trying. Greyson was learning all he needed to know from Camp and the Academy, so what did he need Poseidon for?
Demigod Abilities
Hydrokinesis: The ability to control water with the mind.
Able to breathe underwater for unlimited amounts of time.
Cannot be harmed if he falls into water, even from a great distance.
Immune to water pressure
Has a higher resistance to fire and burns than 'normal' people/demigods.
Able to make water shoot from petrified sea shells.
Able to create air bubbles underwater for people who cannot breathe underwater.
Can harden water to form shields or solid ground to walk on.
When underwater, he can see in the darkness.
Can naturally detect if water is fresh water or salt water.
Can make giant fists of water that mimic whatever he does. (This can be used to grab enemies or just smash them into the ground.)
Has the ability to walk on water.
Can use water to strengthen himself and heal most wounds and poisons.
Can will himself to stay dry in water.
Can telepathically communicate with horses, and other creatures similar to them, all sea creatures, mythical and non-mythical creatures as well.
When underwater, he can communicate telepathically.
Electrokenesis: He has limited control over lightning.
Extra Information
♖ Personal Weapons of Choice: Spear & Bow ♖ Speaks fluent Italian and ASL (aside from English and Greek obviously) ♖ Greyson is into older music, such as Sinatra, Sam Cooke, Elvis, Johnny Cash.. etc ♖ Since spending so much time in the states, he's grown to talk more like an American. He still has his English accent, but for the most part it's very faint. That is until he gets mad. His accent comes out heavily when he's pissed off. (Examples of his accent: 1.0 | 2.0 | 3.0) ♖ Greyson often enjoys spending time with the Heph kids, as working with mechanics (of any kind) is one of his favorite pastimes.
Daniel Sharman | #3EA99F
"Stay afraid, but do it anyway. What is important is the action. You don't have to wait to be confident. Just do it and eventually the confidence will follow." —Carrie Fisher
Full Name
Bronwyn Rae Knowles.
Nicknames
"My friends call me Brynn, at least they would, if I had any friends"
"I'm headed straight for the castle / They wanna make me their queen" — Halsey (Whitney Woerz Cover)
Appearance
Height: 5'9" Weight: 147lbs Body Type: Athletic, Fit; Mesomorph Eye Color: Slate Grey Hair Color: Dark Brown Skin Tone: Olive Tattoos/Scars/Piercings: "On my right inner forearm I have one tattoo. It's a lioness with a crown and a rose. I have a long, thick scar on my right forearm from where I got sliced open by a sword in my first year in training, and another scar on my abdomen from where a spear pierced me. I get quite competitive. Was nothing, really. Merely a flesh wound." Brynn smirks. "As far as piercings go, I took all my piercings out once I began taking my training seriously. Used to have my nose, lower lip and ears pierced." Personal Style: She has a sort of carefree, "badass" grunge/greaser style she likes to sport around. She also loves getting all 'suited up' in her full armor. Brynn prefers dark jeans beneath. For normal, everyday clothes, Brynn takes to the grunge or greaser style clothing. Sometimes she'll just go with her brown bomber jacket, t-shirt and black jeans with boots or canvas shoes. Depends on the day she's having. She prefers boots and high-top canvas shoes with her jeans, but in shorts, she would prefer sandals or completely barefoot. Her hair is almost always down, except when she is training/battling She ties it up in a tight bun. Every now and again Brynn will put on makeup but tends to leave it off and go with a more natural look. Besides, who has time to put make-up on when they're busy kicking ass? Plus, putting makeup on just to go into battle is absolutely pointless, amirite?
Magic Items & Weapons:
♛ Shield concealed as makeup mirror. It's named "Inertia, Guardian of the Void" ♛ Spear that is concealed in a lipstick tube. It's name is "Valkerie, Memory of the Setting Sun". ♛ Dual upward-curving kopis swords by the names of "Cryptic and Crucifix, Slayers of Assassins" ♛ Arm guards with hidden blades
Brynn, to most, has this "I'm better than you" vibe about her, which those who think that tend to believe it's because she's Hera's daughter. Like one of those snot-nosed popular brats in high school who thinks everyone is beneath her. Quite the opposite in Brynn's case, except she does have a serious case of RBF. Brynn is very much about helping others way before she even thinks of herself, she just tends to be super competitive when it comes to physical training. She tries not to gloat, but sometimes she can't help it. She knows she's good at what she does, but she does like to help others out and give them pointers, especially the newer campers. She may only be 17, but she kind of acts like the Mother Hen among her friends. She loves working with others but doesn't mind being a lone wolf , either. Although most of the time that's not so, considering her and her best friend Zoey spend quite a bit of time together. If you really get to know Brynn, she tends to be quite sarcastic. You'll know she's comfortable with you when she starts insulting you. It's all love, so don't take it personal. She's loyal to a fault and will do anything and everything in her power to protect her friends and loved ones.
History
Brynn's coming to be was anything short of a miracle.. I mean, as are any of Hera's children. Bronwyn was birthed from the goddess herself, and some short time after she was brought into being, was completely given up to a man named Vernon Knowles. Hera didn't feel Zeus would be very accepting of her child born outside of their marriage (although he had several, himself), so she instead gave Brynn to her father. Vern grew up in Oregon but shortly after reaching manhood he fled to the city streets of Brooklyn to take up work, and spend many more years living there. Construction was flourishing at the time, and it seemed he was never out of work. Hardly had any downtime, but Vern knew he'd eventually have to make time in order to someday start a family of his own. Neither of Brynn's parents have opened up to her about how they met, or how long they'd seen each other before she was conceived. Hera and Vern's relationship after Brynn's birth became quite distant, and after Vern took over care for Bronwyn, the two hardly ever heard from the goddess at all. He'd go on to tell his family members that he'd decided to adopt a child rather than waste time trying to explain the real story. As if anyone would believe him, anyway.
Vern spent the first few years raising Brynn on his own. As Brynn grew, her abilities began to show through. At the young age of 5, just on the cusp of her 6th birthday, Brynn's father sent her away to the camp in New York to begin her training. Being a young child, Brynn didn't take to it too well the first summer. Not only did she not understand why she had been sent there in the first place, but it was also the fact she was nearly killed upon entering the camp that had her freaked out. A manticore chased her into camp. Her small legs, at the time, couldn't carry her very far, leaving the manticore with the ability to swipe her across her back with its gnarly claws. A satyr and a few older campers (Brynn's best guy friend, Greyson Davies, being one of them) heard her screams and came out to fight off the beast, helping her into the safety of the camp. After she was treated for her wounds and calmed down, Brynn was told of who she was and where she came from, and where she was for the summer. Although her mother claimed her right away, upon arriving, she did not get to meet her. Much to young Brynn's disappointment.
She returned home for the school year, and the following year came back with a vengeance to learn all that she could and make her daddy proud. And her mother, Hera, as well. Brynn grew to hold no ill-will towards her mother after learning the reasons why she had to stay away. Brynn spent 11 years going to camp during the summers until the summer of 2017. It was time to head off back to camp, and she was as excited as ever. Unbeknownst to Brynn, she had been being hunted for several weeks prior. Vern was getting their truck ready to make the trip down to camp when they were attacked by a fairly large cyclops. Unfortunately, there's no happy ending to this story. Without going into too much detail, Brynn's father didn't make it out alive. He sacrificed himself for his daughter's life, and managed to allow her to escape. Luckily by this age, Vern had taught her how to properly drive and she did just that, all the way to the Rockies where her best friend said he'd gone off to. She didn't think it was wise to go exactly where she'd be expected to go, so she headed up to join OA.
A fire had somehow been started in their home, so it wasn't very hard to have faked her death. She's since stayed at camp and has made a year-round home out of it. Since her father's death, her training has become more intense and she in herself has become more fierce. She focuses hard on her studies, as well. With Greyson being there to help aid her, it's been quite easy for her to fall in with the rest of the crowd. Brynn hopes to make the rest of her time here at OA go by quickly. She's eager to get out into the world and make a name for herself in the world of demi-gods.
Side Note: In Brynn's escape from the cyclops, she managed to save her dad's old dog Duke. She brought him with her to OA. He doesn't really do much, and isn't very active. So most of the time it's like he's not even there, really.
"She has this way of looking at you... like she can see right through you." —Vernon Knowles
Godly Parent
Hera, goddess of motherhood, marriage, familial love, and women.
Relationship With Godly Parent
Brynn and her mother Hera are decently close. She often sees her mother, when she is available.. however she tries to visit with her mom when Zeus isn't around. The King of the gods, her mother's husband, makes Brynn uncomfortable.
Demigod Abilities
♛ She has the ability of heightened strength. ♛ She has the power to preserve health of women, including protect a woman from death during childbirth. ♛ Although it's not something she gained from her mother, Brynn has trained well-enough over the years that she's become quite experienced with a range of weapons. She's one hell of a fighter, and a more than worthy adversary.
Note: This time around she will NOT be having bleached hair, she'll just have her normal hair.....and ignore the choice of armor I snagged off Google. It was the only one I could find at the time but that will be changed, as well cause.....the one in this CS now is just pathetic xD
Bronwyn Rae Knowles
"Stay afraid, but do it anyway. What is important is the action. You don't have to wait to be confident. Just do it and eventually the confidence will follow." -Carrie Fisher
Character Summary
Name: Bronwyn Rae Knowles Aliases: "Bronwyn.. my friends call me Brynn, at least they would, if I had any friends." Age: 16-years-old Birthday: August 8th, 2004 Ethnicity: Caucasian Birth Place: Brooklyn, New Jersey Godly Parent: Athena Cabin Number: Cabin #6 How Many Years At Camp: 7 summers, 2 full years. Year-Rounder, now. Gender: Female Occupation At Camp: Weapons Training Languages: Ancient Greek, English, ASL and French.
Appearance
Height: 5'9" Weight: 147lbs Body Type: Athletic, Slim Eye Color: Slate Grey Hair Color: Naturally Dark Brown, Dyed Bleach Blonde. If you click on her picture above, you can see her with her natural hair color. Skin Tone: Lightly Tanned Tattoos/Scars/Piercings:Owl wings on both shoulders and a portrait of my mother, Athena, and her owl between my shoulder blades. I have a long, thick scar on my right forearm from where I got sliced open by a sword in my first year in training, and another scar on my abdomen from where a spear pierced me. I get quite competitive in my training. Was nothing. Merely a flesh wound. (Brynn smirks.) As far as piercings go, I took all my piercings out once I began taking my training seriously. Used to have my nose, lower lip and ears pierced. Personal Style: She has a sort of carefree, "badass" grunge/greaser style she likes to sport when she's not in full armor. Sometimes a t-shirt and a pair of torn up jeans do the trick for her. She prefers boots and hightop canvas shoes with her jeans, but in shorts, she would prefer sandals or completely barefoot. Her hair is almost always down, except when she is in battle. She ties it up in a tight bun. Every now and again Brynn will put on makeup but tends to leave it off and go with a more natural look. Besides, who has time to put make-up on when they're busy kicking ass? Plus, putting makeup on just to go into battle is absolutely pointless, amirite?
Sexuality: Bisexual Relationship Status: Single, not looking Personality: Brynn, to most, has this "I'm better than you" vibe about her. Like one of those snot-nosed popular brats in high school who thinks everyone is beneath her. Quite the opposite in Brynn's case, except she does have a serious case of RBF. Brynn is very much about helping others way before she even thinks of herself, she just tends to be super competitive when it comes to training. She tries not to gloat, but sometimes she can't help it. She knows she's good at what she does, but she does like to help others out and give them pointers, especially the newer campers. She may only be 16, but she kind of acts like the Mother Hen of the Athena cabin, and even with some of the other campers in other cabins as well. She loves working with others but doesn't mind lone wolf missions/training sessions, either. She can work with both. If you really get to know Brynn, she tends to be quite sarcastic. She's loyal to a fault and will do anything and everything in her power to protect her friends. Fatal Flaw: Indecisiveness Habits: Drinking herbal tea, playing with her hair, talking to herself, hums and sings to herself, staying up late, usually skips lunch, quite argumentative, etc. Hobbies: Brynn tends to keep her hobbies to her training and reading. If she's not playing Cap the Flag or training, you'll be able to find her in the cabin reading scrolls or out at the lake reading a novel. Fears:
Clothing - For her full armor, she tends to leave out the old school traditional skirt that most women would wear with their armor. Brynn prefers dark jeans beneath. For normal, everyday clothes, Brynn takes to the grunge or greaser style clothing. Sometimes she'll just go with her brown bomber jacket, camp t-shirt and black jeans with boots or canvas shoes. Depends on the day she's having.
Backpack - Makeup, small brush, a map, a novel, a pen, a knife, a refillable water bottle, a granola bar, a couple MRE's, and wallet.
Portrait of her and her mother, from a couple years ago
Personal weapons
Journal w/ pens
Nikon camera
Cell phone (doesnt use it. just a keepsake from when she used to use it to call her dad)
HP Laptop
Mini Blow Torch.. because hey... never know if you'll run into a Hydra out there.
History
Biography: Brynn's coming to be was anything short of a miracle.. I mean, as are any of Athena's children. Bronwyn was born to a man named Vernon Knowles. Vern grew up in Oregon but shortly after reaching manhood he fled to the city streets of Brooklyn to take up work, and spend many more years living there. Construction was flourishing at the time, and it seemed he was never out of work. Hardly had any downtime, but Vern knew he'd eventually have to make time in order to someday start a family of his own. Unbeknownst to him, that gift would be granted to him in the form of a little bundle wrapped up in a deep red blanket, a note pinned to the front of it. He'd read the note and realize what he'd been given, and tasked with. He'd go on to tell his family members that he'd decided to adopt a child rather than waste time trying to find someone to be with who could provide a said family for him.. with him.
Vern spent the first few years raising Brynn on his own. As Brynn grew, her abilities began to show through. At the young age of 4, just on the cusp of her 5th birthday, Brynn's father sent her away to camp to begin her training. Being a young child, Brynn didn't take to it too well the first summer. Not only did she not understand why she had been sent there in the first place, but it was also the fact she was nearly killed upon entering the camp that had her freaked out. A manticore chased her into camp, managing to swipe her across her back with its gnarly claws. A satyr and a few older campers heard her screams and came out to fight off the beast, helping her into the safety of the camp. After she was treated for her wounds and calmed down, Brynn was told of who she was and where she came from, and where she was for the summer. Although her mother claimed her right away, upon arriving, she did not get to meet her. Much to young Brynn's disappointment.
She returned home for the school year, and the following year came back with a vengeance to learn all that she could and make her daddy proud. And her mother, Athena, as well of course. Brynn grew to hold no ill-will towards her mother after learning the reasons why her mother had to stay away. Brynn spent years going to camp during the summers until the year 2017 came, Brynn being at the ripe age of 13. It was time to head off back to camp, and she was as excited as ever. Unbeknownst to Brynn, she had been being hunted for several weeks prior. Vern was getting their truck ready to make the trip down to camp when they were attacked by a fairly large cyclops. Unfortunately, there's no happy ending to this story. Without going into too much detail, Brynn's father didn't make it out alive. He sacrificed himself for his daughter's life, and managed to allow her to escape. Luckily by this age, Vern had taught her how to properly drive and she did just that, all the way to camp.
She's been inside the camp walls, since. A fire had somehow been started in their home, so it wasn't very hard to have faked her death. She's since stayed at camp and has made a year-round home out of it. Since her father's death, her training has become more intense and she in herself has become more fierce. She's more than ready to take on her next quest. They help her clear her mind. Sitting around camp for extended periods of time makes her antsy.
How Long Have They Been At Camp Half-Blood: Brynn used to spend only the summers here. She began coming every summer starting in 2009 when she turned 5 in the camp walls. Course you can't have a young Olympian crossing over through the gates of camp without a little game of cat and mouse, can you? So, of course, she was chased into camp. A manticore nearly had killed her on the way in. And as of a few years ago, Brynn has since become a year-rounder.
Extra Information: Norse, Skaði ; Wolves of Red Lake I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.
Age: 18 Date of Birth: 1st of June Place of Origin: Portland, Oregen
Portland, Oregon..! Home of my favourite bookstore..! <3 Looking forward to seeing the finished CS.
I’ll be whipping something up soon! Definitely interested in this one.
Welcome..! I'm so glad that this roleplay is garnering so much interest o:
These were how my characters were done for the last roleplay they were in.. Brynn was originally a child of Athena but the spots were closed off so I chose Hera instead (I'm aware this RP is more Canon and we aren't allowing Hera children so Brynn will revert back to her old, original character make at the bottom of this post.) ^^ I will be reworking these characters to fit into this Roleplay. This is just to show you what I've/we've/you've got to work with. If ANYONE wants to talk about relations for either (or both) characters, I'd be more than happy to get started on those conversations ^^
Hello! I always love these kinds of plots! Can I reserve a Zeus kid spot? I have an old Zeus demigod based on the myth of Perseus that I was hoping to clean up?
I am placing your reserve now. Btw, it will good to roleplay with you again..! It's been so long. :'3