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Zeroth Post
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Zeroth
Character Sheet Template





Name: Your characters name.

Race: Choose from either Goblins (Including Hobgoblins & Bugbears), Kobolds, Lizardmen, Myconids, or Undead (Limited to Ghouls and Skeletons)

Appearance: An image of your character and/or a description detailing your characters appearance.

Role: In the beginning a character has three roles to pick from that makes doing certain things easier or harder depending on which role you choose from the following:

  • Warrior: The character fights well in melee combat and perform feats of strength.
  • Scout: The character fights in the shadows or from a range and is good at staying hidden.
  • Adept: The character fights with rudimentary magic and is knowledgeable in scholarly pursuits.


Biography: A short history of your characters life in the dungeon or before they arrived.

Inventory: Anything you think your character would own, as long as it makes sense.

Hidden 4 yrs ago Post by Kazemitsu
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Kazemitsu The Dragon

Member Seen 9 hrs ago

Name: Karn

Race: Black-scale Lizardman

Appearance:

Like most Black-scale lizardmen Karn is an utterly massive being. Standing at a whopping twelve feet tall and rippling with muscle he's an intimidating sight to behold. To help keep his balance he has an equally enormous tail, the appendage being roughly nine feet long and unadorned. Littering his body are numerous scars, causing streaks of white or gray in those jet black scales coating him. The only brightness to his body when he's not angry are his eyes, a deep gold color. When angry his throat and upper chest change color to a deep furious crimson.

Role: Warrior: The character fights well in melee combat and perform feats of strength.

Biography:
Unlike a lot of the denizens of this dungeon, Karn was not born here. Nor was he brought in, he found it and entered of his own accord. His tribe having been annihilated several months past save for himself by a band of adventurers. He had finished off the ravaged group, but his body held fresh scars from them. Needless to say, one could not hold several miles of territory by their self and there weren't any other Black-Scale nearby that he was aware of.

So he became a wanderer, looking for a new tribe to either assimilate into or take over himself. During his travels he found this dungeon and entered. A lack of open space was good, the darkness was also good. He could be the ambusher this time and enemies could only come in so many directions with so many numbers thanks to the corridors. But there was a catch to this dungeon, it already had residents.

Needless to say the territorial giant cleared his way to an area he wanted, following familiar-ish scents. While there weren't many there were still lizard-folk within this dungeon and he hunted them down and observed them. He'd later join with them, but they weren't an official tribe group, he was just a resident and a helping hand when might was involved.

Inventory:

  • Iron Skull Cleaver: A massive slab or iron in the shape of a cleaver with a skull attached. Its size matches his own, making it nearly impossible for smaller creatures to wield it even two handed.
  • Bone Helm: A helm made of the skull of a ram-like creature and yellowed with age. Seems to offer good protection to impacts considering ram's headbutt everything under the sun.
  • Old Hides: Aside from just thick and resilient scales he wears pieces of animals hides from various animals. The fur has grayed with age and tattered from numerous skirmishes.
  • Bronze Champion Belt: A wide belt made of pure bronze that holds up his hide kilt. It has some scrapes and gouges marring its ornate look and the inch thick metal offers decent protection from slashing, impact, and piercing in the areas it covers.
Hidden 4 yrs ago Post by Ollumhammersong
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Ollumhammersong

Member Seen 3 days ago

Name: Snulge

Race: Kobold, Dragonwrought

Appearance:

Role:


  • Scout: The character fights in the shadows or from a range and is good at staying hidden.


Biography: Snulge was always destined for greatness. He was born dragonwrought, blessed with the hide of the great green dragon and hatched in the temple of the dragon god. Though not blessed with wings or sorcerery he wouldn't let a little thing like details stand in the way of his greatness. Cunning proves a better ally than strength, and even a sorcerer can't cast spells if their throat is slit in their sleep.

Snulge had to bite, scratch and claw his way through the tribe (often literally), and first he had to find a tribe. One of the scattered masses of kobolds in the dungeon with the weakest leader that Snulge could pick out. One that was just begging for a dragonwrought to step in and lead it. Of course the old chief didn't like the idea of surrendering power, but he ended up tragically dying of an accidental case of 'Having one's skull cracked open by a rock on a stick'. A sad condition that often plague's the dungeon's residents.

Thus begins the rise of the GreenScale tribe.

Inventory: Only the finest equipment scavenged and nicked from the corpses and trash-piles of the dungeon. As chieftain, Snulge gets first pick of any loot the tribe aquires and by kobold standards this makes him very well armed and armed.

-Quality leather armour taken of the corpses of gnomes and halflings that have met their end in the tunnels
-A fine dagger of dwarven make held by the last 3 chieftains of the tribe (Only a little rusty!)
-A sling
-A sturdy stone club for braining other kobolds who don't submit, and breaking the kneecaps of anyone else.
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Hidden 4 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

Member Seen 0-24 hrs ago

Name: Irt
Appearance:
Race: Goblin
Role: Scout [Rogue]
Biography: Irt has a simple plan to get as much power as possible for himself, namely trade the weapons and armor of fallen adventures for favors of the more influential dungeon denizens. Unfortunately it's getting harder for him to find anyone willing to help get said equipment due to yet another condition that plagues many dungeon's residents, mainly those who hang out with rogues, getting stabbed in the back when it's time for the loot to be shared.

Despite this setback and the fact he still hasn't had any contact with any of the big shots Irt has made some progress in his goal and has several hobgoblins and bugbears owe him. Most of whom are unknown to him planning to get rid of him to avoid having to repay him
Inventory

  • Two simple iron daggers once belonging to a lowlevel halfling rogue, who "donated" them shortly before the backstabbings began to plague any and all of Irt's companions.
  • Leather armor.
Hidden 4 yrs ago Post by Martian
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Martian Possibly a mage

Member Seen 1 yr ago

Hidden 4 yrs ago Post by ReusableSword
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ReusableSword The (not so) Mighty.

Member Seen 2 hrs ago

Hidden 4 yrs ago 4 yrs ago Post by NaturalTendency
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NaturalTendency wtich b*t*h

Member Seen 4 yrs ago

Hidden 4 yrs ago Post by Zillanilla
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coGM

Zillanilla

Member Seen 2 yrs ago



Hidden 4 yrs ago 4 yrs ago Post by Moonshadow
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Moonshadow Not Dead Yet

Member Seen 2 days ago

Hidden 4 yrs ago Post by Darked13
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Darked13 Just Archene / Really Just Archene

Member Seen 4 yrs ago

Hidden 4 yrs ago Post by Noblebandit
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Noblebandit

Member Seen 3 mos ago

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