I've been thinking a lot about something I'm doing a lot recently: Coming up with a bunch of ideas, but never publishing or following through with any of them. Either I don't think I'll have the time, commitment, something's rubbing me the wrong way or I just didn't think it through at all.
I'm curious to see how many others just go like "Y'know what? Nah, let's not" and to see how much of a widespread problem our collective lethargy seems to be.
Of course, since I started this thread, I'll give all y'all a recent example of my own.
So, basically, I was thinking of reviving a dead game from not too long ago. I found the idea behind it cute, but since I'm Ammokkx, I always make some changes to the formula. I had thought to structure it like a pseudo "choose-your-own-adventure" type game. I had figured to, periodically, give players a list of choices to build their character from (+ the option of them privately shooting the shit on an idea with me, but making sure to limit them in scope comparable to the choices I'd laid out). Hypothetically, right, I woulda gone something like:
"You stumble on a sword in the ground. You begin to remember something... if you're right about this, it was:
A: The sword of a legendary king
B: Yours, from a long time ago
C: Crafted by a fine smith, though wasn't the captain of the guard meant to have it?
D: (Free choice)"
and then the player(s) picked one and we'd continue the plot thread from there. I put like a day of three's worth of time in planning out a world, some lore and thinking about how the choice system would work. Then I just kinda backed out because "lol i would be a terrible GM" mixed with "Y'know, uni starts soon and I really shouldn't ignore that."
Oh, I also flirt with the idea of starting another yugioh roleplay about once every half year and then get PTSD flashbacks from all the failed attempts on this site, so I don't bother with that anymore.
Anyone else got something to share? Doesn't have to be GM woes like I have, could just be "Y'know, this is a really cool character I could make for this RP, but I don't think I'm actually going to" too. Or just not joining an RP in general.
I'm curious to see how many others just go like "Y'know what? Nah, let's not" and to see how much of a widespread problem our collective lethargy seems to be.
Of course, since I started this thread, I'll give all y'all a recent example of my own.
So, basically, I was thinking of reviving a dead game from not too long ago. I found the idea behind it cute, but since I'm Ammokkx, I always make some changes to the formula. I had thought to structure it like a pseudo "choose-your-own-adventure" type game. I had figured to, periodically, give players a list of choices to build their character from (+ the option of them privately shooting the shit on an idea with me, but making sure to limit them in scope comparable to the choices I'd laid out). Hypothetically, right, I woulda gone something like:
"You stumble on a sword in the ground. You begin to remember something... if you're right about this, it was:
A: The sword of a legendary king
B: Yours, from a long time ago
C: Crafted by a fine smith, though wasn't the captain of the guard meant to have it?
D: (Free choice)"
and then the player(s) picked one and we'd continue the plot thread from there. I put like a day of three's worth of time in planning out a world, some lore and thinking about how the choice system would work. Then I just kinda backed out because "lol i would be a terrible GM" mixed with "Y'know, uni starts soon and I really shouldn't ignore that."
Oh, I also flirt with the idea of starting another yugioh roleplay about once every half year and then get PTSD flashbacks from all the failed attempts on this site, so I don't bother with that anymore.
Anyone else got something to share? Doesn't have to be GM woes like I have, could just be "Y'know, this is a really cool character I could make for this RP, but I don't think I'm actually going to" too. Or just not joining an RP in general.