Hidden 4 yrs ago Post by AndyC
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TALES O' THE WEIRD WEST





Premise:



Some folks think the whole world's gone to hell. But they've got it all backwards. You see, ever since some damn fool opened the door for 'em, hell's been making its way here.

Most of us didn't realize the world was turning sour until July of '63, when the dead rose at Gettysburg. Even then, it was easy for most to dismiss the stories of walking corpses as the ravings of poor addled souls who'd seen too much bloodshed. Any doubts that the door between this world and the next was flung wide open, though, were crushed when the Sioux Nation rose up, using unnatural powers to reclaim the land that had been taken from them. The Civil War broke down into a never-ending mess, neither the North or South able to fight for too long before risking another outbreak of the undead, or worse, corrupting the land itself with a mass of angry spirits.

Things weren't helped by the Great Quake of '68, which split the Earth open an' utterly destroyed the California Territory. In what was left over, a giant treacherous wasteland called the Maze, they found Ghost Rock, a new type of fuel that made coal look like nothin' in comparison. The really smart types, the scientists an' inventors an' whatnot, began comin' up with all sorts of crazy contraptions to do impossible things. 'course, most of these really smart types had a tendency to go out of their damn minds pursuin' their knowledge, an' some folks believe that their "inspiring sparks of genius" were voices from another world. That didn't stop the rush for Ghost Rock, an' now the North, the South, the Sioux, hell, even the Mormons in Deseret will do just about anything to get their hands on some, an' make God knows what with it once they get it.

It's '77 now, an' things haven't gotten any better. The North an' South are still going at it, the Sioux have united most of the tribes out West to push back both of 'em, an' most of the Maze has fallen under the influence of a madman only known as Reverend Grimme, who rules from the ruins of Los Angeles-- now reborn as the City of Lost Angels. Doomsday cults an' worshippers of weird an' evil gods have cropped up like weeds from Saint Louis to Salt Lake City. And the less said about the...things....that have been crawlin' out of the Maze, the better.

If there's any good news, is that none of it's bullet-proof. 'least, that's what they say. They a lot of things these days.

They say that men in black coats ride into town after strange things occur, but no one can remember their faces when they leave.

They say there's things in the open desert that can swallow a steam engine whole.

They say the ghosts of Custer an' his men rampage across the plains at night, cuttin' down any soul unlucky enough to be in their way.

An' they say that if you find yourself sitting alone at a card table at sundown, you might be joined by a man in red who gambles for more than just money.

'course, that's all just 'what they say.' If you wanna last long out in the Deadlands, don't believe anything you hear. An' it's better if you don't believe about half of what you see, either.




Overview:




Setting: Deadwood, South Dakota
Time Frame: Summer of 1877
Themes: Adventure, horror, mystery, conspiracy, weird fantasy (not that kind)
Style Wanted: Advanced, so at least four paragraphs per post. Character images and formatting text are preferred, but not required.
Character Types Wanted: Gunslingers, lawmen, Native braves or shamans, gamblers, swindlers, femmes fatale, preachers, detectives, rustlers, cut throats, murderers, bounty hunters, desperados, mugs, pugs, thugs, nitwits, halfwits, dimwits, vipers, snipers, con men....

Tales o' the Weird West is an open-world game set in the universe of the old Deadlands RPG-- a supernatural-horror Western full of gunslingers, black magic, bandits, mad science, cults, conspiracies, and the poor folks who just happen to get caught up in the middle of it all. This is a world where the dead rarely stay quiet, where monsters lurk in every dark corner, and where Evil with a capital "E" gains ground day by day. It's also a world where the brave, the faithful, and the just-plain crazy can take up a six-shooter and face down their demons in a very literal sense. It's grim and gritty, and at the same time it's completely out-there and ridiculous, so players can approach it in any way they wish.

The exact details of the official lore aren't massively important for characters and stories, so long as it fits within the "Weird West" setting. Steampunk, gothic horror, Spaghetti Westerns, even Lovecraft are all fair game here. If you want to live out your dreams of The Man With No Name and the Rocketeer getting hired by Al Swearingen to stop Count Dracula from summoning Cthulhu, then you've come to the right place.
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Hidden 4 yrs ago Post by Rapid Reader
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The setting/lore is highly compelling to me, my one question would be what the setup is in terms of plot? Are you aiming for a sandbox RP or a more structured narrative?
Hidden 4 yrs ago Post by AndyC
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The setting/lore is highly compelling to me, my one question would be what the setup is in terms of plot? Are you aiming for a sandbox RP or a more structured narrative?


Sandbox; I'll have an overarching plot that players can participate in if they want, but they're also welcome to do their own thing.
Hidden 4 yrs ago Post by Fiscbryne
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This sounds really cool! I'd be interested in joining for sure. I did want to ask, though—will you be leaning on any of the mechanics from Deadlands or will this be purely based on the setting alone?
Hidden 4 yrs ago Post by AndyC
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This sounds really cool! I'd be interested in joining for sure. I did want to ask, though—will you be leaning on any of the mechanics from Deadlands or will this be purely based on the setting alone?


Probably the latter, since I don't really know how to incorporate a deck of poker cards into a forum-based game.
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Hidden 4 yrs ago Post by Humble1
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Tentatively interested.

Just to be clear, are you going for the lore of Deadlands Classic here? For example, I believe Shane Hensley retconned that the War ended by 1871 in the Savage Worlds version.
Hidden 4 yrs ago Post by AndyC
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Tentatively interested.

Just to be clear, are you going for the lore of Deadlands Classic here? For example, I believe Shane Hensley retconned that the War ended by 1871 in the Savage Worlds version.


Yeah, we're sticking to OG. Nothing particularly against the Savage Worlds version, I just know the classic lore better.
Hidden 4 yrs ago Post by Potemking
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I have no familiarity with the source material but the premise definitely has me keeping my eye on this. Seems like a blend of dark and absurd I can really get behind.
Hidden 4 yrs ago Post by seonhyang
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This seems really intriguing to me, too. Given that this would be a more sandbox style outside of the overarching plot, might I ask as to the number of players you'd want?
Hidden 4 yrs ago Post by AndyC
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This seems really intriguing to me, too. Given that this would be a more sandbox style outside of the overarching plot, might I ask as to the number of players you'd want?


Looking for a core of 4 or 5 players to get the ball rolling. Given the sandbox style there's not much of an upper limit of players, but realistically I'm not expecting more than 7 or 8 tops.
Hidden 4 yrs ago Post by Fiscbryne
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Considering the fact that you have the Civil War going past 1865 as in old Deadlands lore, I wanted to ask: Do you also stick to the also original lore of a Confederacy that has reason to exist after manumission of its slaves—and a Confederacy that would ever see fit to release its slaves at all? Though I appreciate the inclusivity which that choice allows, I’m unhappy with the Lost Cause–like implication that the CSA can be separated from the institution of slavery, and the answer to that question is something I want to be aware of before starting anything in Deadlands’ setting. No fault to you if that’s the setting you want to stick to, but I would personally dislike playing in such a setting and would have to retract my interest in that case.
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Hidden 4 yrs ago Post by AndyC
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I never got into dealing with the topic, because A) I don't think pulp adventure stories are the most appropriate platform to discuss heavy real-world atrocities, and B) it never figured into the written adventure paths. I always used the Confederates as an easy-to-hate villain faction and let the players decide how much they wanted to fill in the blanks. Like how comics and games and movies have used the Nazis as easy villains for decades without needing to bring up the Holocaust every single time.
Hidden 4 yrs ago Post by Fiscbryne
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Thanks for the reply! That makes sense and I can definitely understand playing it that way. However, after mulling things over for a little bit, I’ve decided to nevertheless withdraw my interest. I wish you the best of luck with the RP going forward!
Hidden 4 yrs ago Post by Lucky
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I like the setting! You have my tentative interest.
Hidden 4 yrs ago Post by Auz
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I'm also interested
Hidden 4 yrs ago Post by seonhyang
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After a bit of research, I've been a little daunted by the classic Deadlands lore, so I'll have to withdraw my interest. This is a cool premise and I wish you all the best of luck! I have no doubt there'll be more who'd love to play.
Hidden 4 yrs ago Post by sly13
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this seems cool. Always a fan of Westerns
Hidden 4 yrs ago Post by Akayaofthemoon
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I don’t know the source material but I’m always down for a western plus a flare of dark fantasy is just the cherry on top. Count me interested
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Hidden 4 yrs ago Post by rocketrobie2
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I've only played Deadlands a little and it was a while ago on the Guild but I REALLY want to do this again. I'll give a tentative interest.
Hidden 4 yrs ago Post by AndyC
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Sad to see folks pull out, but I'm also glad to see other folks are interested.

I'll put up the Sign-Up/OOC Thread on Monday.
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