@Balthazar007 No, I got something. It'll be up soonish.
@Balthazar007 Oh, just noticed this in your villain scene, but I was planning on Li being the one who specializes in hunting down traitors.
<Snipped quote by Double>
I figured Li wouldn't be involved right away, since he was so close to Han, in a sort of a mentor role. Of course, when (not if) Goda fails in his mission on Mars, Li would then be dispatched to finish the job.
Or were you really wanting him involved right away?
<Snipped quote by Balthazar007>
It's not like he would show up immediately. News of Goda's failure needs to reach Laoguai first before Li is dispatched. And by then we presumably are long gone and won't actually see him until another time later on.
@Balthazar007 Alright, job's finished. Gimme the results of training, boss.
Posted ready to to see the how this one sided fight will go.
@Double You or Darkmoon, and she was stated to be watching the fight.
First, your Power and Health start off at the same number at the beginning of the match.
Then, you can spread your Total Power stats across your three stats (Attack, Speed, Defense) and your Special Technique (if you use one).
Then, you can apply a serious boost of x2 to any one of your stats.
Then, you can apply a special technique, which will either boost one of your stats, or debuff an opponent.The amount of boost/debuff is based off the amount of ki you spend on the Special Technique and if your opponent has seen it before. If they've never even seen it, you'll multiply by 2.5. If they've seen it, but not experienced it first hand, you'll multiply by 2. If you've already used the technique on them, you'll multiply by 1.5. Then simply add/subtract that number to your or your opponent's corresponding stat.
Once both combatants have launched their attacks, I'll calculate damage and exhaustion. You don't need to know all the details behind these calculations, but I can give you an overview:
Damage dealt to your opponent is taken from your Attack and your Speed. For attack, I'll take your final Attack stat and do a roll for damage based on that number, with the minimum damage being at least 50% of the Attack stat. I.E. if you roll an attack stat of 1000 and get a 400, you'll automatically deal 500 damage. Anything above 500 means your attack was especially effective. For speed, it's much more simple. Simply take 25% of your speed, and that's the damage you deal because of Speed.
Damage blocked/avoided comes from your Defense and your Speed. These are also simple. You block 50% of whatever you spend of Defense. You avoid 25% of whatever you spend on Speed.
Then comes exhaustion. This is calculated from the bottom up. First, I take 10% of your Defense (after any serious boost). Then, I take 20% of your Speed (again, after any serious boost). Then, I take 30% of your Attack (after any serious boost). Finally, I take 40% of what you initially spent on your Special Technique (i.e. BEFORE any multiplication). I then add all these numbers together to get your total exhaustion.
Sorry for the absence. Work and life have been stressful. I'll get a post out later today.