Hidden 4 yrs ago 4 yrs ago Post by ActRaiserTheReturned
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ActRaiserTheReturned

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This RP would take inspiration from "The Magicians" and "American Horror Story: Coven". Obviously there could be mild influences from Harry Potter, I say mild influences because I'm the only man on Earth who hasn't read it.

The old Supreme Witch of the Coven is hiding the fact she is dying. When a Supreme Witch dies, the title of Supremacy is given to the next in line. Since the Supreme is approaching death, it's assured that the new Supreme is maturing into her own power. The Supreme, unfortunately, isn't taking this very well and will do anything to maintain her youth, beauty, and life.

There are different solutions to this. Players could try to placate her, or even try to eliminate her. Meanwhile these witches and warlocks have a multitude of enemies. Witch hunters, other Covens, supernatural forces, etcetera.

Name:
Sex:
Age: From High School to College Age years.
Appearance: (image preferred, text allowed)
Powers: Up to Nine maximum, Three minimum. In lore, even three is considered unusual, but this is an elite Coven. Supremes have a minimum of 13.
Spells: Up to thirteen. Spells are different from powers. A spell usually requires hand gestures, spoken words, a ritual, concentration, etcetera. A Power is generally passively working all the time or instantaneous. Spells and Powers might technically do the same thing, however.

The power limit to starting characters are City Block level.

The Link below is to the Discord, Modern Mages
discord.gg/FRzECnDdBk
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Hidden 4 yrs ago Post by WindsOfFate
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WindsOfFate Divine Diva of Fabulousness

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Oooooh this is definitely something I can SINK my fangs into.

Question... is Voodoo allowed? I did LOVE Angela's portrayal in AHS: Coven, her embodiment of Marie was fabulous. I would lo e to bring a half-witch half voodoo priest into the mix. Yes, a "male" character if allowed.
Hidden 4 yrs ago Post by ActRaiserTheReturned
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Oooooh this is definitely something I can SINK my fangs into.

Question... is Voodoo allowed? I did LOVE Angela's portrayal in AHS: Coven, her embodiment of Marie was fabulous. I would lo e to bring a half-witch half voodoo priest into the mix. Yes, a "male" character if allowed.


I um, don't know. I guess since it's inspired by Coven, then yes.
Hidden 4 yrs ago Post by Larpskendya
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Larpskendya

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I've got an infomancer style witch I've been wanting to try out. Question, can we sub a spell or power for a crafted artifact?
Hidden 4 yrs ago Post by ActRaiserTheReturned
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I've got an infomancer style witch I've been wanting to try out. Question, can we sub a spell or power for a crafted artifact?


Yes. Also, infomancer? Is that a kind of clairvoyant?
Hidden 4 yrs ago Post by Larpskendya
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Larpskendya

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<Snipped quote by Larpskendya>

Yes. Also, infomancer? Is that a kind of clairvoyant?


Depends on your definition of clairvoyance. Specializes in present day information rather than prophecy, in theory would excel in identifying curses and enchantments and the possibilities around manipulating or breaking them. In terms of attack and defense glamours and psychic overload would be more their speed than blasting someone through a wall. Bit squishy but not built as a brawler.
Hidden 4 yrs ago Post by WindsOfFate
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WindsOfFate Divine Diva of Fabulousness

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<Snipped quote by WindsOfFate>

I um, don't know. I guess since it's inspired by Coven, then yes.


Do not worry, I won't make him godly. He'll still be learning and tapping into both heritages. I'll work on the character sheet to give you a look at Yuri.
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Hidden 4 yrs ago Post by blackdragon
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blackdragon An Ass Wiser than Yoda

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Hmmm... witch of my lovely ladies should I bring in?
Hidden 4 yrs ago 4 yrs ago Post by ActRaiserTheReturned
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Meet your Supreme.
Name undecided for now.
Emma Muir
Hidden 4 yrs ago Post by WindsOfFate
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WindsOfFate Divine Diva of Fabulousness

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Meet your Supreme.
Name undecided for now.


She looks like she is going to try and kill us all without remorse.
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Hidden 4 yrs ago 4 yrs ago Post by WindsOfFate
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WindsOfFate Divine Diva of Fabulousness

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Name: Yuri Paris
Sex: Male
Age: 22
Appearance:


Yuri is Blasian. He is half Asian, half African, and grew up in New Orleans. His father is Creole and his mother Korean. He speaks English, Korean, Swahili, and some Spanish. His mother has a lineage as an Asian Witch and his father delved into African Spirituality and Voodoo. Arcana and Voodoo run in Yuri's blood. He's a descendant of Marie Laveau.

Powers:
> Spiritual Senses: Yuri's eyes can see the soul/spirit of the living and the dead. He can locate someone by their spirit/soul.
> Impartation: A unique gift, the power to impart (bestow) temporary life into something lifeless or bestow life back into what was once dead. This is dangerous. Small creatures will cause his nose to bleed and dizziness; however, if he brings back the soul of someone who has died he will pass out and it will completely drain his mana. He will feel completely drained for a few days.
> Spiritual Connection: Connecting to the spirit realm is easy for Yuri, and communicating with spirits trapped on the plane of the living is something that comes naturally to him. He helps guide lost souls to their final resting place; however, he also has the ability to trap souls in this plane and control them, twist them into something dark and sinister or fill them with light and benevolence.
> Teleportation: Yuri is able to teleport various distances as long as he can see the destination.
> Voodoo Doll: Quite literally Yuri is a walking voodoo doll. Wounds heal quickly. Anyone who he sets his focus on can become a victim to his power. Any damage taken by Yuri is bestowed upon a chosen target as long as Yuri maintains eye contact. The greater the damage, the more draining to his spiritual energy, and if he doesn't have enough spiritual energy, the wound created will stay.
> Necromancy: Necromancy gives Yuri authority over death, those who have died, and those things void of life. His command is unwavering and unobjectionable. What he commands of them, they obey. It allows him to use necrotic energy that decays whatever it touches.
> One w/ Water: Yuri can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others.

Spells: Every witch/warlock is taught spells at a young age if they are a part of a coven. Yuri learned from his mother before she died the usual common spells like moving things from place to place, levitating, fixing what's broken, etc; however, there are more immense, deadlier spells that require more, and those he learned through in-depth study.

Summoning --NEUTRAL--
- Cerberus Come Forth: A blood offering is required to bring forth the demon dog, guard of hell's gates, Cerberus. The three-headed beast is immune to fire and immensely strong. Control over the beast takes great focus. The caster must speak the incantation, "Hell's gates will miss its guardian, bring forth the one who guards it."
- The Undead Army: It takes either one very powerful voodoo master or at least four voodoo priests with one leading to summon an army of undead. In size, we are talking an entire graveyard size army. While summoning the army of undead, the voodoo priest is absent from the battlefield and is usually held up in a secret place because, during the ceremony, he is completely vulnerable to anyone who is able to locate him. It requires a great deal of concentration and because of this, voodoo priests go into a trance-like state. They can be knocked out of this state if someone powerful enough causes a magical surge that breaks the connection and severs the ties.
- OPEN
- OPEN

Protection --DEFENSIVE--
- Heaven's Wings: A simple spell that allows Yuri to protect someone from negative influences. The spell must be spoken and the target or something belonging to the target must be in the caster's possession for the protection spell to work. When activated, the spell will surround the target in a protective barrier that extends a foot out from them and prevents harm. Speaking the words "
- Death's Hand: A very powerful spell that only lasts for one hour. It requires a blood sacrifice and the energy of three voodoo priests/priestesses to work. The blood of the target must be poured into the middle of the voodoo circle. The three voodoo priest/priestesses must chant the necessary words and the victim will be protected from death for ONE hour. Because of the potency of this spell, it cannot be repeated on the same person more than twice.
- Monarch's Blessing: By touching someone and speaking the words "Liber Spiritus" the target's abilities will be enhanced for a short duration. The caster cannot bestow this enhancement on themselves, only on someone else. It does not require any sacrifice, merely mana to cast.
- Celestial Entanglement: By calling to the gods and deities in the pantheon, the caster can draw from them celestial protection on a person of their choice, but it comes with a price. The caster must fulfill a request from the deity they illicit the prayer to and be willing and able to do what needs to be done.

Magistrate --OFFENSIVE--
(Yuri is still learning, as there is so much to learn. Spells, hexes, etc, take a toll on the body, mind, and spirit)
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
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Hidden 4 yrs ago Post by ActRaiserTheReturned
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ActRaiserTheReturned

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Powers:
Spiritual Senses
Impartation
Spiritual Connection
Teleportation
Voodoo Doll


Neat. Um what is impartation? Or Spiritual Connection?
Hidden 4 yrs ago 4 yrs ago Post by WindsOfFate
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WindsOfFate Divine Diva of Fabulousness

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<Snipped quote by WindsOfFate>

Neat. Um what is impartation? Or Spiritual Connection?


I'm working on the sheet, there will be explanations of what each power does. Impartation is the power to impart (bestow) temporary life into something lifeless or bestow life into what was once dead. It conflicts with his Necromancy as with necromancy he controls that which is dead and must be void of life.

Spiritual Connection just means he can talk to the dead, visit the afterlife and see the spirit world. He can also control them in a sense to cause possession.

Quick question.... do all witches know the normal elemental spells? Or is it more restricted? I'm researching spells right now.
Hidden 4 yrs ago Post by ActRaiserTheReturned
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<Snipped quote by ActRaiserTheReturned>

I'm working on the sheet, there will be explanations of what each power does. Impartation is the power to impart (bestow) temporary life into something lifeless or bestow life into what was once dead. It conflicts with his Necromancy as with necromancy he controls that which is dead and must be void of life.

Spiritual Connection just means he can talk to the dead, visit the afterlife and see the spirit world. He can also control them in a sense to cause possession.

Quick question.... do all witches know the normal elemental spells? Or is it more restricted? I'm researching spells right now.


Elemental spells are very unusual. But some might know a lot.
Hidden 4 yrs ago 4 yrs ago Post by ArticBeaver
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ArticBeaver It's not what you think

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I'll bite. Interested to see where this goes.
EDIT: Here's my character. Might need to tweak on the spells/abilities a tiny bit after doing some more research.



Name: Alys Ó Mordha
Sex: Female
Age: 24

Appearance: Tall, adequately slim, mysterious and regal. Alys is seen as a worldly young woman, determined and dedicated to her study and craft. She is born to a bloodline of druids predating back to pre Anglo-Saxon England.
Appearance wise, she has strong and sharp features, long dark hair, green eyes and a pallid complexion.

Powers:
- Pagan Heritage - Alys is a descendant of the ancient and now dwindling Ó Mordha bloodline, a long line of priestesses/druids dedicated to the practice of nature magic. Alys has a unique spiritual affinity to nature, and has the ability to contact and communicate with the forests and it's beings, in the literal and figurative sense.
- Cipher - unique ability to peer through the spiritual energy of the world to manipulate other beings. Can be done either for negative or positive purposes.
- Celtic Enchantment - The ability to create glyphys, scrolls, imbue magic on objects and decipher runic symbols.
- Shape Shifter - can shape-shift into a malicious swarm of insects.

Spells:

- Teleportation - by the use of glyphs (or cypher abilities). Can only teleport on a certain location where one or more of these glyphs are active.
- Druidic Healing - healing physical ailments/self regenaration, through her pagan magic ability.
- Empathy -(Cipher) manipulate a person or a group's mental/biological senses, to make them see, touch, feel a certain emotion or vision. Will require an amount of concentration on her part in order to work. A brief shift on emotions would require little to no effort, reality alteration would require a great deal of concentration, to a gravely dangerous extent even.
-TBA

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Hidden 4 yrs ago Post by ActRaiserTheReturned
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I'll bite. Interested to see where this goes.
EDIT: Here's my character. Might need to tweak on the spells/abilities a tiny bit after doing some more research.



Name: Alys Ó Mordha
Sex: Female
Age: 24

Appearance: Tall, adequately slim, mysterious and regal. Alys is seen as a worldly young woman, determined and dedicated to her study and craft. She is born to a bloodline of druids predating back to pre Anglo-Saxon England.
Appearance wise, she has strong and sharp features, long dark hair, green eyes and a pallid complexion.

Powers:
- Pagan Heritage - Alys is a descendant of the ancient and now dwindling Ó Mordha bloodline, a long line of priestesses/druids dedicated to the practice of nature magic. Alys has a unique spiritual affinity to nature, and has the ability to contact and communicate with the forests and it's beings, in the literal and figurative sense.
- Cipher - unique ability to peer through the spiritual energy of the world to manipulate other beings. Can be done either for negative or positive purposes.
- Celtic Enchantment - The ability to create glyphys, scrolls, imbue magic on objects and decipher runic symbols.
- Shape Shifter - can shape-shift into a malicious swarm of insects.

Spells:

- Teleportation - by the use of glyphs (or cypher abilities). Can only teleport on a certain location where one or more of these glyphs are active.
- Druidic Healing - healing physical ailments/self regenaration, through her pagan magic ability.
- Empathy -(Cipher) manipulate a person or a group's mental/biological senses, to make them see, touch, feel a certain emotion or vision. Will require an amount of concentration on her part in order to work. A brief shift on emotions would require little to no effort, reality alteration would require a great deal of concentration, to a gravely dangerous extent even.
-TBA


accepted so far. Also I have got to bump this.
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Hidden 4 yrs ago Post by WindsOfFate
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WindsOfFate Divine Diva of Fabulousness

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@ActRaiserTheReturned can you look over Yuri really quick and let me know if I am going in the right direction and if there is anything you want me to remove from him. Like I stated earlier I don't want him to be too powerful, but I do want there to be a need for him if that makes sense.

Hidden 4 yrs ago Post by ActRaiserTheReturned
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@ActRaiserTheReturned can you look over Yuri really quick and let me know if I am going in the right direction and if there is anything you want me to remove from him. Like I stated earlier I don't want him to be too powerful, but I do want there to be a need for him if that makes sense.


Seems to be okay.
Hidden 4 yrs ago 4 yrs ago Post by WindsOfFate
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WindsOfFate Divine Diva of Fabulousness

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<Snipped quote by WindsOfFate>

Seems to be okay.


Okay, I'll be done soon then. Thank you.

EDIT: Yuri is DONE for now.
Hidden 4 yrs ago Post by ActRaiserTheReturned
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<Snipped quote by ActRaiserTheReturned>

Okay, I'll be done soon then. Thank you.

EDIT: Yuri is DONE for now.


good, accepted.
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