Hidden 3 yrs ago Post by Dark Cloud
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So now I'm the bad person for asking you to wait. Nice, lol
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Hidden 3 yrs ago Post by Rabidporcupine
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New potential gob lore. Gobs don’t actually get names when they’re born, because it’s so rare for them to actually survive childhood. They only get to have names once they’ve made it to a year old, and usually they end up having to come up with it themselves.

Also, because of their ridiculously short life cycle, natural selection works on them at hyperspeed, so you can run into all kinds of weird goblin subspecies depending on the surrounding environment. Hell, it’s probably how the other goblinoid species like Hobs and Bugbears became a thing, although I imagine Hobgoblins would consider it a grave insult to suggest it around them.
Hidden 3 yrs ago Post by Thinslayer
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@Dark Cloud In all seriousness though, please don't feel bad for asking me to change stuff. I don't want to be the GM who ruins everyone's gameplay experience just because nobody had the courage to ask for something different. I don't take offense easily (I think), so feel free to say what needs to be said. :)

@Rabidporcupine I like that idea quite a bit. It opens up a lot of doors for me as GM, so I am absolutely game for that. :D
Hidden 3 yrs ago Post by Rabidporcupine
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@Thinslayer
Thanks. Oh, also, probably won’t have time to post it til a bit later, but I actually have a couple of ideas to build on the magic system you mentioned before. Mostly because somehow, I think I might’ve completely independently come up with the exact same one, at least in terms of the main three schools of it involving runes, working with spirits, and casting using your own soul. Legitimately surprised the hell out of me when I saw that bit.
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Hidden 3 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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@Conscripts We're waiting for you I think.
Hidden 3 yrs ago Post by Conscripts
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Chill, I know it's my turn. Correct me if the world's name is wrong
Hidden 3 yrs ago Post by Thinslayer
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@Conscripts I'm still torn between Aion and Xadia. Use whichever sounds better to you. xD
Hidden 3 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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From now on I'll refrain from speaking of turn orders & everything else.
Hidden 3 yrs ago Post by Rabidporcupine
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I mean, I personally think Xadia sounds better, but it’s also probably copyrighted. As long as we never make a profit from this though, I’m sure it’ll fine.
Hidden 3 yrs ago Post by Dark Cloud
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I mean, I personally think Xadia sounds better, but it’s also probably copyrighted. As long as we never make a profit from this though, I’m sure it’ll fine.


I'm sorry but that's the best typo I've ever seen, because it's also a play on words

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Hidden 3 yrs ago Post by Rabidporcupine
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@Dark Cloud
On the one hand, goddamn it, but on the other hand you’re right so I’m not correcting it.
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Hidden 3 yrs ago Post by Thinslayer
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From now on I'll refrain from speaking of turn orders & everything else.

I'd rather you didn't refrain from that, honestly. But do whatever you feel is best. :)
Hidden 3 yrs ago 3 yrs ago Post by Thinslayer
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Okay, let me explain my thoughts behind the scenes a little bit. I was on the fence about making that post at all. I agreed with you that letting the players finish their introductions was a good idea. But part of me was worried that they were waiting on me for something, or that they were stuck. My own excitement to participate also got thrown into the mix and clouded my judgment. So I jumped the gun, basically. I needed someone to give me a reality check and say, "Hey, they still need to finish their introductions." I am grateful that you did so. So please believe me when I say I'm glad you spoke up.
Hidden 3 yrs ago 3 yrs ago Post by Thinslayer
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@Thinslayer
Thanks. Oh, also, probably won’t have time to post it til a bit later, but I actually have a couple of ideas to build on the magic system you mentioned before. Mostly because somehow, I think I might’ve completely independently come up with the exact same one, at least in terms of the main three schools of it involving runes, working with spirits, and casting using your own soul. Legitimately surprised the hell out of me when I saw that bit.

lol that's awesome. I'd like to hear what you came up with.



EDIT: Edits galore. Holy smokes.
Hidden 3 yrs ago 3 yrs ago Post by Rabidporcupine
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@Thinslayer
Ah yeah, ok. My version is sort of similar but also very different at the same time. Don't worry about changing it too much though, I think the religious part is pretty cool, and works better for this world than how mine would.

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Hidden 3 yrs ago Post by Zool
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Aw, I could've of squeezed in a post and wouldn't have hurt, after all.

@ThinslayerIs it okay if I have MacKensie hear some kind of war horn or call to arms outside, to prompt exitting the tower? If yes, then is it a matter of one or two doors and we're outside on solid ground?

(or are we 10000ft above sea level, or something? lol)
Hidden 3 yrs ago Post by Thinslayer
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@Zool I was thinking along the same lines you were, but the outdoors is actually quite a ways off. Their coffin room exits into a HUGE lobby, where thousands upon thousands of similar rooms are connected. Then a HUGE entryway connects to that, with huge double doors at the end of it leading outside. They're not hearing much in there unless someone blows a war horn near the entrance - which is entirely feasible, since the tower entrance is situated at the peak of the mountain overlooking the city.
Hidden 3 yrs ago Post by TheFox
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@Thinslayer

Sound going through the tower. War horn alarm system? *Cough*
Hidden 3 yrs ago Post by Zool
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@ThinslayerOh so we are really high up then. I guess being drawn to the battle is out as an option then. Okay, I'll get a post up next, I want Mac to react to some of this awesome stuff happening.

As for round robin, I don't think it should be strict turns. As long as everyone respects eachother and is paying attention, we don't need to have concrete rules. I only waited for Conscipts this time because we were all introducing our characters to the story so it felt more right to have an equal amount of posts each, at the start.

Once we're all established and familiar with everyone;s characters, there'll be times when just players have to back-n-forth for a few posts, it's no big deal.

I'd also like to request the ability to make NPCs, as it seemed before that we were leaving that to GMs. I dont need them for plot purposes, just for roleplay. E.g. bartering with shopkeepers, trading a few words with a stranger etc.
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Hidden 3 yrs ago Post by Thinslayer
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@TheFox Hm. They might hear that. All right, go ahead with it. ;)

@Zool I can agree to both those requests. Post as often as you need to, and feel free to make NPCs as needed, within reason.
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