Today is my day off, so it'll become my Writing Day to catch up on everything and make my mega-posts. :P
Yeah, I'm not sure I can do it all at once anyway. Still, I do need to get on top of this RP, or it'll die out by my own hand. It may help to make a schedule, or else I'll talk myself out of it.
For my writing schedule, I'll post Dragan-FunnyGuy's and Chatak-Rabidporcupine's replies today, Faust-ArmorPlated's tomorrow, then Lex & Enya-FunnyGuy's the day after that. I've messaged Conscripts about bringing Robert back into the plot, considering Dark Cloud's absence, so we'll see where that goes.
@Conejitoooo, are you down to write about an elf lady (your character) seeking help from MacKensie to defend the elvish side of Pelinor? I've been looking for a reason to have the PCs defend a city against the Witch's forces in earnest, and Pelinor looks like the best place to do it. The elves have a secret treaty with the Empire there allowing the humans to mine for iron in elvish territory, and the Witch is looking to cripple that industry.
I crippled the main antagonist by removing the elements that made her antagonism necessary. In her original story, the entire kingdom has fallen under magical mind-control, and anyone not under its control appears wraithlike and incomprehensible to the victims. The spell works by visually identifying and tracking people's faces to monitor their movements and direct them accordingly. Thus, wearing a mask or other facial covering for a long enough time is sufficient to counteract the spell. Shortly before the spell's infrastructure was completed, the king launched a raid on the estate of the only two people who could stop him: the Witch and her husband. Not knowing she was also immortal, they executed her and captured her immortal husband, the man who would later become the main protagonist of the story. Enraged, the Witch travelled north to raise an army and conquer the kingdom to free its people and her man from the magical mind control.
Due to the shadowy, wraithlike appearance of the Witch and her followers, and the traumatic way those she masks break free of the mind control (seizures and frothing), the populace widely believes her to be villainous, especially since communication with her is impossible due to the magic. While the Hero clashes with her, he also unwittingly aids her cause by saving lives and bringing down Demi-Archons, through whom the mind-control spell is amplified and transmitted.
Since mind control is incredibly difficult to orchestrate and hide in a multiplayer RP, I attempted to remove it, which pulled the rug out from under the entire plot. So a rework is in order if we're to revive this thing.
Maybe we could do a dedicated nation RP, in which the PCs are all immortal Archons charged with the task of preparing the world to survive a Void invasion due in a hundred years. With humanity in a Bronze Age and all the nations fragmented, the players have a challenging task ahead of them.