@Aleranicus Yo, I love it so far. Just a really cool vibe. I can't wait to see how it looks finished.
And yeah, Raylah is right: I've seen some great sheets go nowhere, because the writer never posts. And I've seen some mediocre sheets redefine roleplays. Personally, I think that the ECU sheet is way below my usual standard, and I wrote it in a rush, but I've still had so much fun with it. So don't worry about making it perfect. Just make it something you can play
Man, someone always beats me to the chase when new players show up
@VXGreen Always open. Make sure you read over the OP, as it has most of the info you'll need. In fact, I just now added a new section, labeled "New Players" that should help you get started. It contains suggestions of what to do when your NS first gets accepted, and a brief run-down of game events so far called the "galactic history book." (The history book is still incomplete, but I plan on finishing it out when I get home from work. )
Finally, I recommend joining our discord server. It's where most of the planning, talking and worldbuilding for future posts happens, so it helps not to be left out-of-the-loop. Link: discord.gg/ZKcvNr2T4K
@Tortoise are you cool with my activity being... low?
Due to the nature of my nation if anyone has anything they want to discuss I am down for it, but just due to my new job I'm not sure how often I'm going to appear with the drive to do solo posts.
I have half of one done but I don't know when it'll get finished.
@Tortoise are you cool with my activity being... low?
Due to the nature of my nation if anyone has anything they want to discuss I am down for it, but just due to my new job I'm not sure how often I'm going to appear with the drive to do solo posts.
I have half of one done but I don't know when it'll get finished.
You're fired!
Jk, jk, of course it's fine. Your real life is more important. Besides, the posts you've done already have given us an absolute ton to reference and react to; the deals you have with different nations, the revelation of the Zetans true homeworld, and the whole megastructure theme. Even if you were to never post again, you'd have left an imprint. So I understand if you need to slow down your posting a little. You can just be the powerful corporation lurking in the background for now
The actions of the state are governed and approved by the Lead Director. Underneath him is a board of specialist such as the Director of Energy, Director of Military Science, Director of Health and safety, & so on.
Demographics:
For every human individual there is at least four of any kind of autonomous drone.
Population:
Latest general census shows a little over 1.5 billion souls currently part of the New Haven Directorate. This figure does not include autonomous robotics.
Planet Name and Description: NEW HAVEN
New Haven is a large Earth-Like terrestrial body orbiting a large red gas giant which in turn orbits a yellow star. New Haven is only slightly smaller than Earth and supports a fairly similar biosphere to that of Earth.
History:
The colonists that landed on New Haven were pleasantly surprised by the habitabilty of the world they had found and named this world New Haven. However, their introduction into the new environment had unforeseen consequences. The early colonists were struck with alien diseases and as if that wasn't bad enough, the colonists themselves spread diseases from Earth to their surroundings.
For years the colonists battled against disease and in an effort to keep themselves sterile invested heavily into robotics and biological research. Their early efforts into scientific advancement to conquer their inherent weaknesses would turn into a staple of their culture and society.
After a number of decades, the colonists would establish themselves and would soon adapt to their new home. Slowly, the science that was used to keep them alive was put to greater use in understanding their new home and making life easier for the colonists.
Slowly and slowly the colonists would be divided into two groups: the capable hardworking professionals and the decadent consumerist. Inevitably, there were government reforms that would eventually evolve into the directorate state the New Havenists are today. Hard work was rewarded well and the fat and lazy were punished. Specialists that have worked towards the benefit of New Haven would be allowed to retire and were allowed to be decadent being seen as having well earned it.
In later years there would be political instability within the New Havenist government. Splinter groups of different leaders in government disagreed in which way New Haven was to grow. This led to the infamous robotics proxy wars that spanned for 40 long years with no end in sight. After a long and pointless struggle, the New Havenists drew up a treaty and yet another government reform was enacted. This time with a more centralized board of directors with one lead director to govern over all of New Haven.
For the time being there was peace. That peace lasted for many generations and finally the New Havenists have begun efforts to explore and study the rest of the system and reopen the Gateway
Culture and Society:
New Havenist culture and society on their past hardships and their struggle. They derive great pride in their cunning and intellect. They are not adverse to different ways of achieving longevity be it artificial prosthetics and transhumanist ethics. However, they are not fanatics in this aspect and it is an generally an open choice whether to remain completely human or augmenting themselves.
Freedom of choice in most aspects of life is believed to allow people to find their niche in New Haven society. However, this only extends so much as the current Board of Directors allows. Spirituality for example is not strictly mandated. Religious freedom is encouraged so long as it does not disrupt New Haven's stability as a whole.
Disruption, even socially, is considered rude and so great care was taken by every citizen to be as orderly and as considerate as possible to the people around them. It is also because of their inherent struggle with alien diseases that they are meticulous with their own cleanliness - though not universal it is very common.
Governance and Politics:
The governing body of the New Haven Directorate is a board of specialist directors of various departments of government. The most important is the Lead Director who oversees the Board of Directors. The Lead Director's role is a very powerful position, thus, the next Lead Director is carefully selected from a pool of candidates in secret - even the candidates themselves do not know. These candidates are selected by the current Lead Director. This process is mirrored in all roles within the board and all candidates are to be appraised of technical skill and knowledge on various subjects by the board before relieving the current board director.
Currently the Lead Director is a man named Hubert Seymour. An often times silly man with a penchant for the theatric. However, despite his eccentric personality he's proven himself as a leader for the last fifteen years. He spearheaded the campaign to explore the local system of New Haven (now known as Elysium) and reactivating the gates in order to expand outwards to rediscover Earth and explore new worlds in the name of science and discovery.
Technology Overview:
Advanced Automation - Their experience with drone technology is above average and has proven self-sufficient even after losing communications. Executing objectives quickly and making decisions based on mission parameters.
Advanced Medical Technology - Their early battles with disease has led to experienced medical physicians. Alongside them developed medical technology in order to allow them to do their jobs.
Advanced Manufacturing Technology - After the Robot Proxy Wars in that divided New Haven into several parties, an arms race was launched both metaphorically and literally. Every side was researching how to increase manufacturing capabilities such as nano-constructors. These technologies were folded into civilian use and expanded upon after the end of the Robot Proxy Wars.
Military Overview:
Because of the Robot Proxy Wars, the New Haven Defense force was organized to keep peace and police the Elysium system. Many weapons and technology were demilitarized for this role but are nonetheless dangerous to any outward aggressor. The Defense Force functions as a deterrent for any dissenters and prevent another divide within New Haven.
However, the navy additionally functions as the primary sponsors for explorers needing ships to new worlds within the Elysium system and towards the gate for the purposes of expanding the breadth of knowledge available to New Haven as a whole.
Defense Carrier
Defense Cruiser
Defense Destroyer
Defense Corvette
Science Vessel
Drone Fighter-Bombers
Transport Craft
New Haven Sentry
New Haven Autonomous Combat Androids
New Haven Citizen Regulars
New Haven Combat Vehicle
Additional Info: (Not really sure if there is any, but if anything does come to mind I'll put it here.)
Approved! You can drop them in the char tab and start posting whenever.
It'll be interesting to see how a more normal, science-focused nation reacts to all the weirdness of the other colonies. We've got clones, cyborgs, and... whatever the ECU counts as, I guess.
Approved! You can drop them in the char tab and start posting whenever.
It'll be interesting to see how a more normal, science-focused nation reacts to all the weirdness of the other colonies. We've got clones, cyborgs, and... whatever the ECU counts as, I guess.
Would honestly be pretty interesting. Looking forward to making the first post. Any tips BTW on that first post like what I should see and such so I can start making the details? I'm thinking of doing the meeting place thing first.
Sure! You might want to write first about the Gateway reopening, and your people's reaction to it. Here's some descriptions of what that looks like:
In the depths of space, ancient machines whir to life. A signal has been received, written in a language of code that only the Gateways know, that says: Come back. And they do. From one end of the Galaxy to the other, overlooking worlds of hostile deserts or sunken marshes, they come back. First with a spark, a wavering in space- and then a flash of blinding light and heat, a storm in the void, a celestial crescendo like a sun being born. And then only a steady light. Billions of lifeforms witness it. They wonder for a moment, perhaps, but then they go back to their lives, not knowing that over their heads now sits a portal to countless other worlds.
A spark started in the Collective's processing. It was lit on a small scientific space station, hanging in orbit above Zeta's sandy surface, gazing out at the universe around the small, yellow dot. The spark, once lit, blossomed immediately. It grew from an ember to a conflagration in only a few moments, a flame racing across the minds of the Consciousness. On the moons of Z and 3, workers moved to see through the translucent hab-domes, on the surface of Zeta, they stared upwards, organic and biomechanical eyes adjusting to the brightness, and deep beneath the planet's surface, those that could not afford to rapidly emerge instead stared through the eyes of their friends, out onto a second sun, burning bright in the sky.
The flames said only one thing- just one short sentence. The Gateways are back.
Those are written by me and Irr, who were both waxing poetic, but you could always go with something simpler. The agreed upon traits is that the Gateway is bright, and that it wavers and "sparks" before it opens.
------
Now, with your Gate up and running, it's fully up to you where you go. The Gateway automatically "links up" to incoming ships (don't ask me how, it's a plot device ) and presents them with a list of star systems with active Gateways. In practice, that means your people can now reach any other nation. You could pop over to visit the One or the Undefeated or the Xandalians or whoever.
Buuuuut the Meeting Place is recommended because that's where all nations gather and conduct diplomacy. Going there allows your people to be seen and received by the whole galactic community, without us having to write our your meeting everyone individually. It's in orbit of Earth, so following are descriptions of what Earth and the Meeting Place have been said to look like:
But it's all ashes now, gray and still. Sorrowful.
Earth, that defeated lump of clay outside
Earth, the blue planet that was depicted in old pieces of art, in various media back home, and from tales passed down from generation after generation. It was...dead, a world covered in gray and muck, no life to be seen. "Oh no.." Julian uttered to himself. Small droplets of tears running down his cheek.
When he emerged, he wasn't entirely certain what he was going to find, but it certainly wasn't this. A swarm of vessels, of many and varied designs shuffled to and fro through the gateway, all heading towards a lump of steel...
You'll notice we haven't actually described the exterior of the Meeting Place a ton. But hey, maybe you'll be the one to fill in the gaps ¯\_(ツ)_/¯
Either way, your colony can easily get started in the RP by going there and reaching out (with a message, or sending a diplomat, or whatevs) to the Meeting Place. Then we'll have our nations reach out back to them, starting the diplomacy and interaction and war and so on.
Sure! You might want to write first about the Gateway reopening, and your people's reaction to it. Here's some descriptions of what that looks like:
<Snipped quote>
<Snipped quote>
Those are written by me and Irr, who were both waxing poetic, but you could always go with something simpler. The agreed upon traits is that the Gateway is bright, and that it wavers and "sparks" before it opens.
------
Now, with your Gate up and running, it's fully up to you where you go. The Gateway automatically "links up" to incoming ships (don't ask me how, it's a plot device ) and presents them with a list of star systems with active Gateways. In practice, that means your people can now reach any other nation. You could pop over to visit the One or the Undefeated or the Xandalians or whoever.
Buuuuut the Meeting Place is recommended because that's where all nations gather and conduct diplomacy. Going there allows your people to be seen and received by the whole galactic community, without us having to write our your meeting everyone individually. It's in orbit of Earth, so following are descriptions of what Earth and the Meeting Place have been said to look like:
<Snipped quote>
<Snipped quote>
<Snipped quote>
<Snipped quote>
You'll notice we haven't actually described the exterior of the Meeting Place a ton. But hey, maybe you'll be the one to fill in the gaps ¯\_(ツ)_/¯
Thanks! Will probably pop in the discord and run some ideas by some peeps. Cause the whole describing the meeting place is intriguing to me.
Approved! You can drop them in the char tab and start posting whenever.
It'll be interesting to see how a more normal, science-focused nation reacts to all the weirdness of the other colonies. We've got clones, cyborgs, and... whatever the ECU counts as, I guess.
Gundams eh? Well another inspiration for all the robotics for me was Universe at War Earth Assault. The Novus was one of my primary inspirations and they're badass.