Hidden 3 yrs ago 3 yrs ago Post by TruthHurts22
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TruthHurts22

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Psychic powers exist. And they're terrifying.

Like with any powerful tool, accidents happen, and malicious people can do much worse. Your brain could be rewritten, the floor could catch fire right where you stood, or you'd suddenly find yourself fifty miles due north! The fact that anything could happen in the blink of an eye, and it was impossible to see coming, meant that the world of psychicstry was a dangerous one.

In an effort to combat the nebulous powder keg that was psy-crime, the Extrasensory Securement & Protection (ESP) Agency was formed, which picks up the slack the rest of the world's governments leave behind - they might be able to identify and watch over those who have psychic powers, but they can't realistically stop anything bad from happening. The ESP does that and more, from psychic clean-up to extrasensory protection.

People are complicated, though. The most dangerous psychics are the ones that fall through the cracks. The ones that can't overcome the problems in their own head. When an insecure mind gains phenomenal powers, there's no telling what could happen. So there's another, much more secretive facet to the ESP: projecting into a person's psyche and manipulating it from within. These operations are rare, however, as precious few psychics are truly able to do so.

Luckily, you're one of those psychics!

Unluckily, that fact just got you in a heap of trouble with the ESP.

Something big is happening, though, and your detainment might have come at the best possible time, both for them and for you. You new skills will be put to good use, for the greater good of course, and you might just learn how to use 'em right while you're at it.

It doesn't matter who you are, where you came from, or what you can't do. With the ESP, everyone will be...



~ ~ ~
P R E M I S E

Inspired by Mob Psycho 100, Psychonauts, AI: The Somnium Files and a smattering of Persona, Kept In Mind is a roleplay set in a world where people can possess psychic powers. One such power, a rarity among the psychic populace, is the ability to project themselves into another person's mind, a mental world to explore and manipulate. For obvious reasons, this kind of power is kept under wraps, most of the psychic community not knowing of its existence. Your characters will have this power, and because of it, are under the ESP's thumb - as a detainee for now, but eventually, as an agent.

It won't be all telekinetic sunshine and psychedelic rainbows, though. The shadows you're put up against are moving, schemes arising, problems forming, problems you might not have made but you will have to face. A mind's an awfully fragile thing, too. One wrong move could make things a whole lot worse...

I N F O

This section will have, well, info! About the setting, about rules, and about everything you'd need to know.

Note, this RP will most likely tackle topics that can be distressing, dreary, or sensitive. I have no way of knowing what, exactly, but its nature lends itself to representations and explorations of mental illness, trauma, and other similar areas. All I can do is assure everyone that I will try my best in keeping the overall tone light and showcasing such things with tact and empathy. Anyone wanting to join should do the same.




C H A R A C T E R

And now, all the bits about Characters. You're free to fill this out however you want, the structure is more a guideline, the 'least' it should be. If you can make it fancier than me, go ahead! You can also work on it wherever you wish, can do it as a WIP in the OOC, PM it to me to keep it all secret hush-hush, or some other third thing that might not exist as an option!

Like I said before, the maximum cap for the RP (for now at any rate) is 12, which might already be too high but I'm willing to take that chance. If there's spots left open after we start for any reason, you can still apply to join, but may have to wait a bit to actually get in.


Hidden 3 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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So the working idea for a character I have so far is The Innocent, age 14, the subject of illegal eugenics and cloning experiments in Antarctica. The only one of the psi-cult's cloned psychics to survive, the ESP took him into custody as genetically enhanced powers far outstripped his sheltered existence and ability to control them. He may have been living at their facility for some time, and come to take some of its senior officers as parental figures.

Personality wise he'd be somewhere between Mobbu and Rei Ayanami. I have art ready as well, just gotta dredge it up. Thoughts?
Hidden 3 yrs ago Post by TruthHurts22
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Well I don't... love it. It sorta immediately goes against several points I made about characters, being too young and not seeming to have the important parts in their backstory as the rest. And, you know, eugenics was not what I was expecting to get into here, so that part is also kinda weirding me out a bit. I think it might be best to shelves the idea, or at least, tweak the aspects I mentioned.
Hidden 3 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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I realize he's below the 16 year old threshold, but you noted that you have some flexibility on that, so I'm being up front about it.

I don't know what this criticism means:

not seeming to have the important parts in their backstory as the rest.


If you could rephrase that I'd appreciate it.

The eugenics thing was meant to show that in a world with psychics, there are people up to evil shit trying to use them to their own ends. My character was meant to demonstrate something like a human cost to the sort of psychic malfeasance the ESP exists to prevent. Evil psi-cult grows a psychic baby, but what happens to the baby after the cult members go to jail? That's the premise of the idea.
Hidden 3 yrs ago Post by TruthHurts22
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Like, what I meant was the parts about the Diving, being detained, etc. It's different if your character is already buddy buddy with the ESP and didn't do the big thing. Also, part of why I would rather not have less-than-young-adults like that is because the ESP wouldn't use children for their powers like that.
Hidden 3 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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My idea was that the potency of his powers means that he can't use his telepathy on anyone without Diving; his very existence is a dangerous psychic anomaly, and so the ESP has him detained for that reason. He didn't commit a psychic crime as much as his being born is a psychic crime. Just figured it would be a unique dynamic he could have with the ESP.

The stuff that he can use without much ill effect would be things like telemetry and clairvoyance, so I figured the ESP could use him in a support role, since they've taken over as his guardians. But if you insist he can't be 14 I can just bump him up two years; part of his characterization would be that physically he's very small and delicate, which just makes more sense in my mind with him being a little younger.

And I guess if you just hate the entire idea I have another one in the wings potentially.
Hidden 3 yrs ago Post by TruthHurts22
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Hmhmm... I don't wanna just squash your idea right off the bat, feels like a bad omen to me. How's about you write up your sheet with that idea in mind and if the end result still isn't fitting quite right, you can make some changes to it, while trying to keep the overall concept?
Hidden 3 yrs ago Post by Dead Cruiser
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Sounds fair, I can get to work on that in the next couple days or so. Maybe with all of the pieces in place it'll make as much sense to you as it does to me.
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Hidden 3 yrs ago 3 yrs ago Post by artexercise
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For review... Up for editing and reinvention if this doesn't work out.

Name:
- Morris "Shaggy" Ginuac, Mister Myster



* NOTES: Updated as per Recommendation. Move to Char Section as per Directed.
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Hidden 3 yrs ago Post by TruthHurts22
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@artexercise Really like the sheet, Morris seems like an interesting guy. Couple of things that need a bit of tweaking, though. For starters, he can only really have one Speciality - manipulation of fate and 'Dream Connection' don't feel, like, close enough to both be allowed. On that note, an explanation on what Dream Connection is, since you kind've dropped the name and never said what that actually entailed. I also feel like some of his standard Powers might be a bit much, though that depends on what you see them as being like, the procognition, remote viewing, etc.

Secondly is the Archetype. You really only need to say the big one, not all the ones that could feasibly be assigned to them, since that would end up muddling the waters. Also, a description of how the archetype would look and behave, the "simplified" version of Morris, is needed.

This last part isn't something that I think is a problem, exactly, but is the Agent Beth in your history meant to be the same person Morris had Dived, or a generic member of the ESP?
Hidden 3 yrs ago 3 yrs ago Post by WindsOfFate
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• Name: Jeim-Seu "Gem" Kang
• Appearance:

- Jeim stands at a decent five foot seven inches tall and has a gymnastic build, lean body, and very flexible. His skin is a beautiful light caramel tone and his hair color is changed depending on his mood. He is currently sporting long shoulder-length black hair with red and orange tips. Because of his mixed heritage, his eye color is slightly rare, a beautiful light blue. He wears tight-fitting pants but is always fashionable. He enjoys accessories because he feels like they bring a "look" to life. Sometimes he wears provocative clothing, but that's only when he wants to go against the grain of society. This can include shirts that reveal his chest and abs, or pants with tears in it that show a little too much skin.
• Age: 29
• Personality: Jeim is a blend of an extrovert and an introvert. He likes to have fun and enjoy life, but he also likes to keep to himself regarding certain things in life. He tends to be most excited when he gets to learn new things. His trust is hard to gain because of his past. He has a welcoming aura, but if tested it becomes pointed and dangerous. Jeim is a realist and sees the glass as half empty from time to time. Even still, talking to him is easy. Even though he has a high intellect, he adapts and is able to speak on the level of others. Jeim firmly believes that knowledge is power and works hard to ensure he understands something fully before engaging. He likes to make things happen, thus he focuses on mastering several things to cover all the bases of what he needs to get done, which can be a pain in the ass for those around him. Yes, he is the type to correct someone if they use improper grammar.
• Powers:
Dive - the very ability that got him into trouble with the ESP. Quite literally, Jeim can "dive" into the minds of others, manipulating and even controlling to gain something. Though frowned upon, it has become something he's rather good at.

Telepathic Absorption - Telepathy, but heightened to a degree. It is the absorption of the mind and certain knowledge it contains. This means that Jeim can dive into someone's mind and absorb the knowledge they have thereby learning what they have learned instantly.

Apportation - teleportation within a 30-foot radius. What can be teleported? Bodies, small items, himself, basically anything.

Psychic Energy - Energy of the mind that allows Jeim to create, shape, and manipulate psychic energy in various ways, including manifesting in material form. Such as shields, concussive blasts, etc. The color of his psionic energy is black.

- Psychic Specialty: Psychokinetic - it is shocking that the ESP didn't kill him on sight, but then again with his level of telekinetic power, it is more understood that he would be an asset. Telekinesis is the psychic ability to move things with one's mind. Jeim's case is different. In addition to his powerful control with telekinesis, he can change matter. This enhancement is new to him and he hasn't had enough practice with it to do anything on a grand scale. At most he can cause a metal ball to become soft and malleable. The biggest thing he's ever moved with his mind was a dump truck, which gave him a headache for 24 hours.
- Weak Link: Emotions are a no for him. Empathy is one skill he cannot grasp. Possibly due to his own emotional scars, but toying with the emotions of others is something he cannot seem to understand. He is a novice when it comes to Psychic Energy, as such he isn't as proficient as he would like to be.
- Archetype: The Magician - this projection stands at the same height as Jeim, but has purple irises instead of Jeim's light blue. The hair is silver, almost luminous, but the skin tone remains the same. The Archetype wears an amazing black outfit that resembles that of an actual magician. Long black coat with black pants and a tight shirt that caresses the abdominal region. Trinkets and chains keep the jacket from opening fully and the shirt is slightly revealing. The Archetype wears a Sun and Moon earring set.

Skills:
Martial Artist
Cook
Writer
Singer
Gardener
Dancer

History:


Misc: Sometimes he gets mistaken for a woman. It does get annoying. Jeim keeps a set of three decks of cards. Each deck has 52 cards in it, made of special metal and given to him by one of the higher-ups in the ESP. They are not ordinary playing cards, they are actually throwing blades. At all times he has a deck on his person in a special pouch on his waist. The bladed cards are made of a unique mixture of Tungston, Carbon Steel and Titanium, forged in the laboratories of ESP.

^^^^IF ANYONE WANTS TO BE FRIENDS WITH JEIM OR ALREADY KNOW HIM LET ME KNOW AND I WILL WRITE IT IN ^^^^^^
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Hidden 3 yrs ago Post by TruthHurts22
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Added a new section at the bottom of the Character tab! Your characters will be able to get fun new tools as things progress, so go give it a peek.
Hidden 3 yrs ago 3 yrs ago Post by Raylah
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Hidden 3 yrs ago Post by TruthHurts22
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@Raylah Looks good for the most part! I would like to discuss her powers a touch, though. Knowing when someone is lying and if they're about to lie seems like a bit much, especially since she can't directly read minds. You could say she's got an intuitiveness (not a psychic one but a real one) to it since her time as an "interrogator". Also might want a bit of clarification on the Desires/Fears thing. By 'instinctively' do you mean that it all comes to her no matter what she's doing, or will she still need to but a bit of concentrated effort into probing them? I'm not sure if this is what you were already going for but I think it'd be nice if, seeing how you're going for a "feel, don't think" vibe, that she doesn't get clear desires or fears, just, well, the feelings for it. Share a craving for ice-cream or get hairs on the back of her neck when a topic comes up, that sorta stuff.

Adding to that, the way that power would work when in a Dive might need some changing, depending on how you mean to use it. How would manipulating fears and desires work, exactly? The manifesting might play out differently, since Dives take place in the person's materialized psyches already, but I wanna get your thoughts on that too before making changes.
Hidden 3 yrs ago Post by Mintz
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Oooh, this looks interesting! As a sucker for Psychonauts, this kind of premise pushes all my buttons. With any luck, I could see about an OC within the next few days. I'll be looking forward to this! :D
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Hidden 3 yrs ago Post by TruthHurts22
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@WindsOfFate Jeim looks good, got put 'im over into the characters tab. Though you do still need to get the details on the archetype down, it's not so pressing to stop it from being accepted.
Hidden 3 yrs ago Post by WindsOfFate
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@WindsOfFate Jeim looks good, got put 'im over into the characters tab. Though you do still need to get the details on the archetype down, it's not so pressing to stop it from being accepted.


I edited and added the Archetype description.
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Hidden 3 yrs ago Post by canaryrose
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Hidden 3 yrs ago Post by TruthHurts22
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@canaryrose Looks good! Put her on over to the Character tab. Welcome to the team, Meredith.
Hidden 3 yrs ago Post by Zoey Boey
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hi there! I just figured I'd let you know I'm working on a CS.
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