Name: Ithel Jernigan
Age: 29
Race: Isekai Human
Appearance: Background: As infallible as the Goddess pretends to be, Her Foresight and Her Guidance can fail. Ithel is the very embodiment of this failure.
Perhaps, the Goddess made a mistake because of desperation. Or carelessness. Or mayhaps the threads of Fate merely slipped from Her grasp when she touched a universe She did not fully understand, thus throwing the day's summoning into chaos. So when the spell finished, not only did Her followers have to contend with an incurable headache that lasted exactly eleven days down to the attosecond, but they also found themselves facing their worst enemy: a competent human being with dreams and aspirations.
Of course, it had not been obvious at the time. At first, the Goddess' followers merely thought that Ithel was an unusually old candidate, so they started introducing him to the world, only to discover that he asked
questions that actually made sense. Soon, they learned that not only did Ithel have very good points to ask, but he also had a keen mind trained in the use of the scientific method, an ability to read social cues and as the final nail in the coffin, he conducted himself politely.
Even worse, he kept his hands to himself! Most heroes from other worlds started groping the attractive maids assigned to them no sooner than they figured they would not get caught. Or, if they were gay, they focused on the butlers. Yet Ithel only touched people if necessary, the situation warranted it, or if he formed a close bond with them; a frankly ridiculous anomaly that not even the most ardent followers of the church could ignore.
Especially because the Guild of Maids and Butlers sued them for “Lack of Customary Sexual Harassment As Defined by the Duties of The Hero”, right around the time when the Guards and Soldiers' Guild filed the lawsuit for “Lack of Opportunities to Bully Weaklings in Front of the Hero, As Defined by the Duties of the Hero.” It seemed that the process of the Hero's Journey would have to be expedited lest the church suffer more severe blows, so the Goddess decided to reveal Ithel's true purpose to him in a direct vision that few could resist.
The next day, Ithel went into the library to start learning about his opponents.
As the church attempted to pry off its collective jaw of the floor, they wondered: What sort of protagonist did such a sensible thing?! He was supposed to have received the vision then go to a training journey so they would never see him again! And while officials, priests, priestesses and the followers of the Goddess ground their teeth in frustration, a straw broke the camel's back. Namely, the Cute, Clumsy and Bespectacled Librarians' Guild filed a complaint to the church, citing “Lack of Sexual Discrimination as Defined in the Duties of the Hero.”
For, you see, instead of being an idiot and choosing people based purely on their appearance, Ithel actually valued skill, strength of character and loyalty. Because of this, many had started to lose faith in him, citing that the end of days was coming... but the Goddess had one last gambit.
Railroading, err... convincing Ithel would be a hard task indeed, but the Harem would surely be successful - a forbidden, dangerous tool that could bring around even the most unorthodox of heroes. And so, the Goddess arranged matters that Ithel had to flee the city he had arrived in, all the while collecting an armful of stunningly beautiful women who clung to him whether he wanted or not. Unfortunately for the Goddess, however, this very same event had Ithel start suspecting that things were not as they seemed on the surface. And when Ithel Jernigan puts his mind to something, it tends to unravel at the speed of light.
While most of his Harem members were of no help, a strange woman by the name of Fourzero would more than make up for it. Not only was she the only one who did not want to jump his bones, she intrigued him as she was an artificial life-form with considerable intelligence, and she was quite competent when it came to the use of magic. As a result, the two of them developed a close friendship. This bond, along with what he learned during his journey, would lead to Ithel's fall from grace.
The more he saw of this world, the more convinced he became that mortals were mere pawns in the Goddess' hands. The organisation, the people he was supposed to save, they behaved like the soulless automata of his world instead of people, always fitting into certain patterns and behaviours. Indeed, in Her attempt to bring about a perfect, peaceful world, the Goddess seemed to have ridden humanity of its most important aspect: self-determination.
No sooner than he realised this, Ithel made plans to talk with the so-called Evil of this world, the demons... but he could not escape the Goddess' intricate web so easy. Mere days after making his determination known, demons ambushed his party and they were not willing to negotiate. Seemingly hellbent on proving all the stereotypes about them right, they attacked with relentless force, mortally wounding Fourzero with a weapon that inflicted incurable wounds.
The Goddess, in Her infinite wisdom, had hoped that Ithel would despair and swear revenge against the demons, thus starting his Epic Journey. Instead, he swore revenge at the Goddess Herself as he used healing magic to keep his companion alive for as long as he could, while he rushed towards the demon lands as fast as he could. It was only through fortune – or perhaps a devilish turn of planning? - that he encountered Lord Ahriman, who awaited him with a certain offer.
Ithel accepted and went to work straight away.
In a truly Herculean effort, he used all of his pooled all of his knowledge, creativity and the resources he was given into inventing a method that could heal Fourzero's wounds while Ahriman's best healers kept her sedated on the verge of death. He crammed months, no, years' worth of work into mere weeks and succeeded beyond his wildest imagination: not only did he restore Fourzero to life, he also boosted her magical potential. Indeed, it looks as though this investment of Lord Ahriman will pay in fat, ripe dividends, for what Ithel lacks in raw power... Let's just say that the words 'ambition' and 'willingness to act' are not foreign words to him.
Skills and Abilities:Man of Science and Stars: Ithel hails from a world that conquered interstellar travel more than ten thousand years ago and had aimed to become a multi-disciple engineer there. Thus, it is no surprise that his grasp of science is well above even that of a Hero's, and he puts it into good use. While he lacks many tools common to his world, his creativity along with his vast knowledge makes up for it. As such, he is able to recreate some of his home's marvels, albeit at a highly reduced efficiency.
More importantly, he is able to keep this technology out of enemy hands. By using a combination of counter-intuitive design, annoying security processes and silent self-destruct, no Hero or servant of the Goddess is able to get their grubby little hands on his precious inventions. That is, if they even recognise them for what they are in the first place.
Seldon Would Be Proud: Ithel's other skill lies in the art of planning, organisation and feeding information into a logic grinder. While he is not a master schemer – he wisely prefers to leave room for improvisation – he is more than capable of assembling a well-thought-out strategem, all the while keeping its strengths and weaknesses in mind. He can also keep a remarkably cool head in most situations and if allowed to blossom, he might just become one of Lord Ahriman's greatest assets.
Equipment and Allies:Fourzero: Ithel's companion and the only true friend he made so far, Fourzero is... well, she behaves exactly as one might expect a laboratory-born living weapon to behave, if she only had about a year or two of experience with the real world. She presents as logical, often with a hint of coldness, but one does not have to be a genius to see the beginnings of emotion and personality beneath her shell. For one, she is fiercely loyal to Ithel, to the degree that not even the Goddess' machinations seem to be able to twist this loyalty. And for two, she is slowly starting to properly express herself, constantly wondering about concepts that a living weapon should not wonder about.
She also has considerable combat experience and can hold her own against a decent force of trained soldiers, even if they have mages amongst them. She has plenty of potential to grow; but for now, Ithel is keeping her in reserve just in case she has to serve as his emergency exit.
Shackleshatter: A truly monumental idea that only Ithel's mind could conjure, this megaproject exists as a series of tentative calculations and blueprints for now... But if completed, it would turn the world on its head. For the scientist plans nothing less than the complete disruption of the Goddess' Intervention in this world, the unshackling of all creatures from Her will. Whether he can accomplish such a thing or not remains to be seen, but a mind as sharp as Ithel's is a dangerous tool indeed.
Quips:- There is a reference to something in this character sheet. If you find it, you shall be awarded a cookie!