Hidden 3 yrs ago Post by Romero
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In This Fine Town Of Arkham

A Night At Wilde Hall





"The ancient, mouldering, and subtly fearsome town in which we live – witch-cursed, legend-haunted Arkham, whose huddled, sagging gambrel roofs and crumbling Georgian balustrades brood out the centuries beside the darkly muttering Miskatonic." - H. P. Lovecraft


Premise


The Wilde Woods are old. The gnarled roots run deep, and the dark trees are older than Arkham itself. A few paces between those twisted trees, and the thick, contorted branches above blot out even the midday sun. The Wilde Woods are a place of shadows, and legends have long persisted that creatures of darkness roam the depths of the forest. Anyone with any sense does not roam into the Wilde Woods. Birds do not sing, animals do not wander, the air itself seems to not dare to move, the breeze choked by the thicket of branches and blackened leaves.

Yet, in the heart of the forest, on the edge of the inky depths of Thornbank Lake, in a place where the light of the sun is little more than a distant memory, there stands Wilde Hall. The grand manor house dates back to the early days of Arkham, the Wilde family claiming to have been amongst the first to reach the shadowy corner of Massachusetts, their family name ingrained into the very fabric of the town. Few can truly say whether the Wilde family took their name from the Woods, or whether they lent their name to the twisted forest, but in the centuries that have passed, the family and the shadowed depths of the Wilde Woods have grown synonymous with one another.

Only the Wildes truly understand the winding paths of the forest, like the veins of some nightmarish creature. For generations, the Wilde family has emerged from the trees, conducted their business about the town of Arkham, and then returned to the Woods. They have always been a guarded family, amassing wealth from all across Arkham, and beyond, and yet rarely venturing from the grandness, and solitude, of Wilde Hall. In recent decades, those ventures have grown even more rare.

As the century dwindled, the self-styled Lord of Wilde Hall, Elias Wilde, abruptly passed. Ownership of Wilde Hall, and the numerous businesses that bore the Wilde name, passed to the only child of Elias, Avery Wilde. A sickly youth, little more than a girl, the vultures quickly began to circle, expecting the Wilde family, old and grand as it was, to crumble under the weak hand of Avery. And yet, quite the opposite unfolded. New investment poured into Arkham, dragging the Wilde businesses into the modern age. Any who stood in the way of progress were dealt with, whether by candied promises, or ruthless efficiency. The Wilde family prospered, and with it, so did Arkham. One thing had changed though, no longer did the Wilde family emerge from the depths of the Wilde Woods.

Avery has not been seen in Arkham since her father's death, and those that wish to hold audience with the Wilde matriarch must brave the shifting shadows of the Wilde Woods. To facilitate this, perhaps even to encourage it, over the decades since her sudden rise to power, Avery has begun to regularly host balls, grand occasions that bring the rich and powerful of Arkham into the heart of the forest, carriages and even automobiles snaking their way along narrow paths to reach Wilde Hall. In recent years, these events have only become more luxurious, more decadent, but ever more secretive. An invitation to a Wilde ball is worth more than its weight in gold, for it is an invitation to step through the looking glass.

You have heard rumours of these lavish parties, but you would not expect to receive an invitation of your own. Yet you have a burning need to reach Wilde Hall, and one way or another, whether through violence, guile, or some other means entirely, you have succeeded in getting an invitation into your possession. These affairs have long been masquerade balls, the idea of the hidden identity rigorously enforced, or at least so you have heard, so it seems only fitting that you slip in unnoticed. The night has finally arrived, and with a grim determination, you prepare to make your way to Wilde Hall.




Overview

Setting: Lovecraft's Arkham, and the surrounding area
Time Frame: 1920's Prohibition-era America
RP Tags: Historical, High Casual, Advanced, Large Group, Eldritch Horror, Mystery, Tabletop
Characters: Journalists, students, professors, detectives, criminals, socialites, private investigators
Themes: A period mystery drama, with a heavy dose of Lovecraftian horror. Your character will have their own personal motivations for attending the Wilde Hall ball, as well as goals as a group with your fellow PC's.
Style: I'm looking for three or four paragraphs per post as a minimum, and I'll be expecting regular and engaging posts.


Rules


  • Be excellent to each other. This means show respect to everyone, player, GM or lurker, whether that's respecting the choices and decisions of other players, or simply be courteous to one another.
  • No meta-gaming of any kind. There may be moments in this RP where the players are separated, and discover different things. Unless you were present, or were told about it, you don't know about it. End of.
  • Real life always comes first, but please only join this if you envision that you will have the time to participate, and also let me know if you are going to be away for a prolonged period of time. Characters can be made NPC, but I prefer to know if you are dropping out, or merely going through some real-life issues.
  • I'm aiming for the updates to come every 1-2 weeks, so please aim to post at least once between updates. If someone fails to post within this time, I won't hold everyone else up, so don't risk getting left behind!
  • This is intended to be a role-play that everyone can enjoy, so please put effort into your posts! You should (hopefully) have no shortage of things to write about, so I expect at least 2-3 solid paragraphs per post. I would prefer acceptable spelling and grammar, but I'm not demanding professional level stuff! A lot of people role-play to improve their own writing skills, I know I certainly have, so you're welcome as long as you put effort into your post.
  • I am intending to use 'hidden stats' to make rolls throughout this RP, modelled on the roleplaying system 'Call of Cthulu'. No prior experience with that system is required.
  • This is a mystery RP, and there may well be information you hold that is not common knowledge. While I cannot force you not to share this knowledge, I do hope that people will buy into the idea of hidden agendas and goals!
  • Please select your own colour for your character, and use that colour code for your application. If a colour is already claimed, please refrain from applying with it.
  • This RP is set in 1920s America, and draws heavy influence from the works of Lovecraft. Both of those facts require a quick disclaimer. Lovecraft held deeply racist and outdated personal views, but we can still appreciate the brilliance and imagination of his art, without celebrating the views of the artist. In a similar vein, the 1920s played host to a number of views that are outdated today, whether that regarded race, gender, sexuality or religion. I will not be intentionally leaning into any of these aspects, but be aware that they do exist in the world of this RP.
  • I intend this to be a narrative heavy roleplay, with a lot of moving parts and intrigue. With that in mind, I would rather a smaller dedicated group, than a larger, more patchy group. Applications will either be accepted, put on the back-burner, or rejected (with feedback), but I am planning to accept no more than half a dozen players, if that.
  • I reserve the executive power to reject, or to expel, any character, and I do not need to divulge my reasoning. Hopefully I will never have to, but this is a reminder.
  • If in doubt, follow the words of Lady A - The Rpers Guide To Etiquette





Character Sheet






Final Thoughts


Thank you to everyone that has made it this far! This is the second iteration of an idea that I've had for a good while. The first one had to be called short due to a number of things rearing their heads and robbing me of my free time, but in the time since, I have done a lot of work fleshing out the story and background to this roleplay, so it should hopefully be back bigger and better! It will still provide plenty of of mystery, suspense, thrills and cosmic horror! Something sinister is always afoot in Arkham, and Wilde Hall is no exception. The characters must work together if they are to survive the night, but each player also has a private objective, some goal that has drawn them to Wilde Hall, some secret agenda that they must achieve for their own ends.

You may notice that the Character Sheet is quite thin on the ground (namely the lack of any real background), and that ties directly to the mystery of the RP. Apply as normal, with the Character Sheet template provided, and I will then work with you to create your 'secret agenda', and develop the skills that you'll use throughout the roleplay.

If you have any questions at all, please do not hesitate to ask, either here in the OOC, or through PMs. I am always happy to answer any queries, no matter how detailed or vague they may be, and it never hurts to ask.
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Hidden 3 yrs ago Post by Moon Man
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Looks interesting, I'll be putting up a cs soon
Hidden 3 yrs ago Post by Romero
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@Moon Man Glad to have your interest! I'm looking forward to seeing what you come up with.

In an effort to drum up a little more interest, allow me to shamelessly tag the players from the first iteration of the RP that look to still be around! Calling @Lady Selune@DruSM157@Kazemitsu@sassy1085@Eviledd1984@Penny
Hidden 3 yrs ago Post by Moon Man
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Alright here we go.
Hidden 3 yrs ago Post by Eviledd1984
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Hidden 3 yrs ago Post by sassy1085
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YAY! ITS BACK!

Hidden 3 yrs ago 3 yrs ago Post by Eviledd1984
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Hidden 3 yrs ago Post by Romero
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@Moon Man I really like Eugene. A nosy reporter is the bread and butter of the Cthulu mythos, so Eugene will fit right in! There's some housekeeping, and behind the scenes stuff that needs to be sorted (and I'll be sending you a PM shortly to get that started), but so far, Eugene gets a big tick.

@sassy1085 While it is good to see Rosanna making her theatrical return, the character sheet is (marginally) changed from the first edition of the roleplay, so you'll need a little bit of tweaking to get Rosanna up to code. Beyond that, I'd also like to see a more concrete fear than 'life after university'. Sanity (and therefore insanity) plays a pretty big role in the Cthulu mythos, and I plan to use these fears, as well as your character's backstory and experience, to pile on the terror. As terrifying as life after university is, it's not something I can necessarily use! If you need some pointers, take a look at the example character sheet I provided, or simply ask for some more suitable examples. Once those two fixes are sorted, let me know, and I'll have another look over.

@Eviledd1984 Much the same as above. The character sheet is a little different, so you need to make the relevant changes before I can give him a tick. On top of that, there are two areas where I'd like to see a little polish (if you'll pardon the pun). Using character images can really help bring a character to life, but in Benjamin's case, I think it's a little confusing. Not only is Humphrey Bogart famously one of the shorter leading men to grace Hollywood (5'7" vs Benjamin's 6'2"), but more importantly, he is in his 40's in the character image, so considerably older than the 27 he is supposed to represent. Either age up Benjamin, or find a more age appropriate character image. The second thing is the traits. The alternating green/red positive/negative not only looks more eye-catching, but it also makes it easier for me to check the sheet at a glance, but that's only a formatting issue. The traits themselves, I don't feel that having racist and misogynistic as traits makes for particularly enjoyable roleplaying, or distinct enough traits to form key parts to a personality. Considering the time period this roleplay is set in (the mid 1920's), racism and misogyny would unfortunately be common-place, so I'd like to see more distinct character traits. Once these issues are ironed out, let me know and I'll read through again.
Hidden 3 yrs ago Post by Dusty
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I would like to potentially cast my character into the mix.

Hidden 3 yrs ago Post by Romero
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@Dusty Tommy looks right at home already! The only thing I will say is that purely because of the nature of the game (needing to blend in at the Wilde Hall masquerade ball/interacting with the horrors of the Cthulu mythos), I would like to see him aged up a little, at least by a year or so. It's not the be-all and end-all, and if you feel strongly that Tommy works best as a sixteen year old, and are happy to jump some hurdles, then I'm happy to work with you on that. Regardless, considering Tommy earning a seal of approval, and I'll send a PM shortly to take the application to the next stage.
Hidden 3 yrs ago Post by Dusty
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@Romero Excellent, I look forward to your PM. As for his age, I am fairly locked into Tommy being sixteen, I feel its fitting to the character I want to write. Besides, he's more than willing to tell a few white lies about his age if necessary, just like his older brother did for the war. After all, an opportunistic scoop like this is worth the risk of getting caught.

So by all means my good Prince, present the hurdles and I shall leap them.
Hidden 3 yrs ago Post by Moon Man
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@Romero
Great! Looking forward to it!
Hidden 3 yrs ago Post by Romero
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@Dusty Totally understandable, and like I said, it won't bar Tommy from being a part of the roleplay. You should now have a PM from me regarding the next step of the application, and I look forward to seeing where you take him!

@Moon Man You should also have a PM. Any problems, just get in touch.

For the rest of you (and any lurkers that are weighing up whether to put a character forward to be sacrificed to the Elder Gods to intrepidly travel to Wilde Hall) feel free to drop a note of interest. As I said in the opening post, I would rather a small dedicated group, so with two characters in the process of being accepted, and another two ironing out the creases, I probably won't be taking on more than another one or two characters. With the four already showing interest, we have a good mix of brain and brawn, so I'm happy to move forward with just this group, if need be.
Hidden 3 yrs ago Post by Eviledd1984
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@Romero

How does the sheet look now?
Hidden 3 yrs ago Post by Romero
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@Eviledd1984 Big step in the right direction, thank you. The character image and traits both look far more well-suited now. The only thing still missing before it gets a tick is switching it over to the new character sheet template (ultimately the only significant change is removing the 'Sexuality' and 'Relationship Status' entries from under Psychological Attributes). However, considering that is likely to be a quick fix, I will send you a PM now to get the next step underway.
Hidden 3 yrs ago Post by Eviledd1984
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@Romero

How does it look now, boss?
Hidden 3 yrs ago Post by Romero
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@Eviledd1984 No problems my end. Now only the behind the scenes boxes to tick.
Hidden 3 yrs ago Post by sassy1085
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@Romero
There you go! I fix it!


Hidden 3 yrs ago Post by Romero
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@sassy1085 Rosanna certainly looks more up to speed! Aquaphobia is a far more concrete (and usable by the Eldritch horrors) fear, and consider Rosanna given a tick. I'll send you a PM shortly to sort out the housekeeping that's needed.
Hidden 3 yrs ago Post by Alkanet
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Hi Romero, I’m one of the long-time lurkers on ‘This Fine Town of Arkham’. I’m so excited that it’s back! I’ll toss a character out here for your consideration if that’s cool (just tying down the last details on the sheet and figuring out the formatting.)
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