Name:Alia Jane ‘AJ’ Marasigan
Look:South East Asian Female, Casual everyday clothing
Demeanor:Charming
Starting Character Stats:Blood: -1
Heart: 1
Mind: 2
Spirit: 0
Starting Factions:Mortality: 1
Night: 1
Power: 1
Wild: -1
Who are you?Alia Jane but you can call me AJ. Nice to meet ya!
How long have you been in the city?Hmm…about two years. Give or take.
Why is this city worth saving?It’s a fucked up place that’s for sure but there are good folk around here. You just need to know where to look. It’s people like them that makes this place worth saving.
What mystery are you currently investigating?Why my fucking coworker turns into a dog once a month and where he goes.
Gear:A simple apartment, a decent car, a smart phone
Snub - nosed revolver (2-harm close loud reload concealable)
Debts Someone told you their secrets and you haven’t told anyone about them yet. They owe you 2 Debts.
Someone thinks they’re protecting you, but it’s really more like you’re protecting them. You owe each other a Debt.
You’re leveraging dirt you have on someone to get their help with something. You owe them a Debt.
Aware Moves:Snoop: When you keep an eye out for trouble, roll with Mind. On a 10+, hold 3. On a 7-9, hold 1. While you’re there, spend your hold to ask the MC questions, 1 for 1:
What’s my best way in/out?
Who or what here is not what they seem?
What happened here recently?
What here is the greatest danger to me?
Whose turf is this?
On a miss, you find yourself in over your head. The MC will tell you why
this is a bad spot
I Know a Guy: When you hit the streets or put a face to a name with Mortality, roll with Mind instead of Faction.
Did Your Homework: When you put a face to a name with someone politically important (your call), roll with Mind instead of Faction. On a hit, you know a dangerous secret about them or their political machinations. On a 10+, you know how to leverage that information; take a Debt on them as well. On a miss, your snooping has already landed you in hot water with your target; they know you’ve been looking into their business.
Drama Moves»Aware Corruption Move
When you ignore your mortal responsibilities to deal with the supernatural, mark corruption.
»Intimacy Move
When you share a moment of intimacy—physical or emotional—with someone who isn’t mortal, mark corruption.87
»End Move
When you die, each character chooses whether your death inspires or corrupts a part of their being. If it inspires, they erase a corruption advance they’ve taken (if any). If it corrupts, they immediately take a corruption advance.
Standard Advances: Advances available at beginning of play:
+1 Blood (max +3)
+1 Heart (max +3)
+1 Mind (max +3)
+1 Spirit (max +3)
A new Aware move
A new Aware move
A move from another Archetype
A move from another Archetype
Change your Faction
After 5 advances you may select:
+1 to any stat (max +3)
+1 any Faction (max +3)
Erase a scar
Join or lead a watcher’s society
Erase a corruption advance
Erase a corruption advance
Advance 3 basic moves
Advance 3 basic moves
Change to a new Archetype
Corruption advances Take a corruption move
Take a corruption move
Take a corruption move
Take a corruption move from another Archetype
Retire your character. They may return as a Threat
Corruption moves In Too Deep: When a non-mortal tries to lend you a hand or get in your way, mark corruption to add or subtract 3 from their roll.
Eyes on the Door: When in danger from the supernatural, you can mark corruption to escape a situation as if you rolled a 12+.
Free Agent: Mark corruption to refuse to honor a Debt owed to a non-mortal as if you rolled a 10+.
If You Can’t Beat ’Em: Take two moves from non-mortal Archetypes. Whenever you use these moves, mark corruption