As Flicker stepped out of the tower, they would quickly notice that the elements in the world around the tower were no longer as tense as they once were. The earth had ceased its uneasy shifting and the air was in the middle of breathing a long sigh of relief. Over in Willoughby's Wood, there were already signs of nature returning to the forest. Birdsong could once more be heard in the treetops and if they squinted a little, Flicker could make out squirrels running across the branches and deer walking among the foliage.
Meanwhile, the rest of the party would soon set about searching the tower for items of value or clues regarding what had been going on here. Between the thirteen copper pieces, thirteen silver pieces, and thirteen gold pieces all the cultists carried; along with their weapons, armor, robes, foodstuffs, and arcane materials; the ground floor alone had provided a decent haul all in all.
Those searching for clues on the ground floor would find a good amount among the cultists' journals and research notes. From reading these journals and notes, the party would learn that Nanna May had spoken true when she said the cultists were evil. Many of the journals kept track of how many people the cultist who owned the journal in question had slain, sometimes even vividly describing every gory detail of a killing that a cultist took particular pride in. Also, all of the latest entries in each journal expressed some form of frustration in regards to being ordered by Nanna May to let the hunter who came knocking at their door escape. The research notes were little better. Every note was about some kind of depraved arcane experiment that one of the cultists was conducting. A few of the notes also mentioned plans to abduct women and children from Ennton for use as test subjects.
Though there wasn't much to be found on the upper level, there was still something. On the table where the black bags once lay, ten bottles of a familiar red liquid could be found. Any party member who came upon these healing potions would recognize them right away and any magic used to examine them would confirm that they were indeed what they appeared to be.
Just as Nanna May had said, the party would indeed find 'all sorts of lovely goodies' in the basement. Within the chest, they found 30 gold pieces, 300 silvers, and 3000 coppers; and the glass case contained six shining gemstones of decent value. The truly interesting finds would have to be the ceramic ball, the small painting, and the sealed jar. All three of them radiated strange divination magic and a casting of Identify on each of them would yield interesting results. The small painting was enchanted to show tomorrow's weather on its canvas. The ceramic ball was enchanted to roll towards the nearest source of water when placed on the ground. And whoever opened the sealed jar would gain three happy memories from the life of a long dead elf lord. The basement also had ten empty and completely mundane burlap sacks that the party could use to transport their loot.
Once the party had finished their searching and looting, they hefted their sacks and trekked back to Ennton. Upon reporting their success, all members of the party were rewarded in the time-honored tradition of being made kings for a day... That is to say, the elders of Ennton gave each member of the party one platinum piece, enough to allow them all to maintain an aristocratic lifestyle for one day. The party would be able to gain further wealth by selling their loot. And after doing the town a good turn, it was a trivial matter to find buyers among the tradesfolk of Ennton.
The local leatherworker could find a use for both the rough leather of the cultist robes and the boiled leather of their armor.
The town blacksmith was always willing to buy anything made mostly of metal.
And as luck would have it, a traveling arcanist was in town and willing to purchase most of the party's more magical findings, as well as food supplies for a long journey.
Meanwhile, the rest of the party would soon set about searching the tower for items of value or clues regarding what had been going on here. Between the thirteen copper pieces, thirteen silver pieces, and thirteen gold pieces all the cultists carried; along with their weapons, armor, robes, foodstuffs, and arcane materials; the ground floor alone had provided a decent haul all in all.
Those searching for clues on the ground floor would find a good amount among the cultists' journals and research notes. From reading these journals and notes, the party would learn that Nanna May had spoken true when she said the cultists were evil. Many of the journals kept track of how many people the cultist who owned the journal in question had slain, sometimes even vividly describing every gory detail of a killing that a cultist took particular pride in. Also, all of the latest entries in each journal expressed some form of frustration in regards to being ordered by Nanna May to let the hunter who came knocking at their door escape. The research notes were little better. Every note was about some kind of depraved arcane experiment that one of the cultists was conducting. A few of the notes also mentioned plans to abduct women and children from Ennton for use as test subjects.
Though there wasn't much to be found on the upper level, there was still something. On the table where the black bags once lay, ten bottles of a familiar red liquid could be found. Any party member who came upon these healing potions would recognize them right away and any magic used to examine them would confirm that they were indeed what they appeared to be.
Just as Nanna May had said, the party would indeed find 'all sorts of lovely goodies' in the basement. Within the chest, they found 30 gold pieces, 300 silvers, and 3000 coppers; and the glass case contained six shining gemstones of decent value. The truly interesting finds would have to be the ceramic ball, the small painting, and the sealed jar. All three of them radiated strange divination magic and a casting of Identify on each of them would yield interesting results. The small painting was enchanted to show tomorrow's weather on its canvas. The ceramic ball was enchanted to roll towards the nearest source of water when placed on the ground. And whoever opened the sealed jar would gain three happy memories from the life of a long dead elf lord. The basement also had ten empty and completely mundane burlap sacks that the party could use to transport their loot.
Once the party had finished their searching and looting, they hefted their sacks and trekked back to Ennton. Upon reporting their success, all members of the party were rewarded in the time-honored tradition of being made kings for a day... That is to say, the elders of Ennton gave each member of the party one platinum piece, enough to allow them all to maintain an aristocratic lifestyle for one day. The party would be able to gain further wealth by selling their loot. And after doing the town a good turn, it was a trivial matter to find buyers among the tradesfolk of Ennton.
The local leatherworker could find a use for both the rough leather of the cultist robes and the boiled leather of their armor.
The town blacksmith was always willing to buy anything made mostly of metal.
And as luck would have it, a traveling arcanist was in town and willing to purchase most of the party's more magical findings, as well as food supplies for a long journey.