Hidden 2 yrs ago 2 yrs ago Post by Rune_Alchemist
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Ten years, did the Witch labor under the gaze of Ichor.
Answers to be given, questions asked. Sleepless nights and days of work.
At the end, when the efforts had nearly been in vain, did the body stir
Jubilation. Praise. Ichor blesses.
"Rise, the first of the undead. Rise and let us walk the night together once more."
- Bible of Ichor, Chapter 2 verse 4


"Arise, my children. Ichor grants you succor once more. Arsie from your eternal slumber. Drink deep of my blood as you did when you were born. Fear not the sun or relics of the Gods, for they no longer hold any power. Find the tomb of the silver swords. Revive the First. Bring her before me. So as I command, you will listen."




Hello hello, welcome to the OOC.

Link to the Int Check

Firstly, some rules -

1. I have very few, and really, most are guidelines, but If nothing else, read this one. It is likely the most important rule here. In regards to combat - PvE should be simple enough. Against lesser mobs I'll likely let you go ham as you need to and feel free to describe what you do yourself. Against bigger threats though, you do not get to decide whether or not you hit an enemy - or if your attempt at something was successful or not. I do. If you're unsure, just ask. PvP may happen here, though I do not expect it to be common. In such a scenario should it happen, resolve it yourselves in an appropriate manner, or I will be forced to micromanage the combat and nobody will be happy.

2. I will be attempting to post once or twice a week for those that have posted. This is not exactly a hard and fast rule, as I won't be keeping any strict deadlines here. Only real rule I have - is post at your earliest convenience. At most I will be willing to wait a week. After that, I'll continue posting as usual whether you post or not. Go long enough, and well, I'll probably start checking for a replacement.

3. Once I make a final decision on something, that's it. I will try to be as fair in things as possible, but if you're not happy with it well...too bad, I guess. If you're unhappy enough to give me grief or constantly question my decision after then either leave yourself or I will eventually eject you from the RP and banish your character to the shadow realm.

That's it really! Anything else just ask.

Onto the fun world building bits!



A few notes about characters:
  • Players will be fairly powerful to start with. They should be able to reasonably handle most non-boss level threats without too much trouble either by themselves or with a companion. Your power of course, will come from your blood and the power that Ichor grants her undead children. Your powers may be degraded after so long being well, dead, but you will surely, slowly, regain your former power.
  • Magic and power for Vampires can vary greatly. Terramancy, Blood Magic, Celestial magic, summoning...there are many avenues that Ichor's blessings present themselves, and while some are common and well known, there could very well be abilities out there that are unique to an individual. As a rule, vampires are physically stronger than the average human and possesses skill with Blood Magic as a base.





Vampires:
Creatures born of the union of Ichor and the Violet Witch. No one is quite sure how or when the first was made, only that they were created from a bestial blood-sucking creature in the Ophidiel Era. Unique to most undead, they look mostly entirely human. They retain their memories, personality and general appearance save for the key fact...they are now undead. Unbound by the normal rules of the cycle of life and death, bound to the Goddess Ichor.

As the children of Ichor, vampires are given boons from her blood. Many avenues of power are open to them, possessing supernatural charm and strength with peculiar magical affinities. While they could subsist for a time on animal or other blood, they truly must feed on the blood of humans. Going too long without doing so would leave one weak and eventually starting to revert to their more bestial roots.

Creating a new Vampire is something of an honor and not easily done among them. A vampire must be willing to give their own blood to a human under Ichor's gaze in a particularly bloody, decadent ritual where the one to be turned is given new unlife as well as the subject must be willing. Whether under the influence of some charm or illusion spell or not. There may be other ways, for humans that walked particularly dark paths, but generally earning Ichors favor is not done so easily otherwise.

Of course, with such power comes some weaknesses. Silver acts as a potent poison, weakening and diluting Ichor's blood which flows through all vampires veins. Upon being afflicted with it, they will find their bodies weakening as their blood magic begins to wither in potency from the poison and the divine properties of the metal rejecting the undead from within. (effectively, it'll weaken your blood magic and physical abilities)

Holy emblems too, will weaken a vampires magical abilities creating an area where the divine influence overpowers Ichor's own. This extends to mantras and passages from other divinities holy texts as they drive out Ichor's influence. Of course Ichor's blood still remains strong. (Effectively, it'll weaken your magical abilities)

And of course, sunlight. The bane of any vampires existence. The holy light of the Gods near instantly burns Ichor's blood and kin, scorching them with an imperious gaze. While you do not have to currently worry about this...perhaps it'd be good to remember to never walk within the light as a vampire unless you want to end up burning your unlife to ash in seconds.

The Peculiar Magical Affinities:
While human mages may study stars and draw power from things around them, Vampires possess innate magical abilities stemming from Ichor herself. Much like the paladins and servants of the Gods of old once did. This is a list of most common, and not an entirely comprehensive list. A small description of how each particular magic will work. At a base level, they are stronger than humans physically, possess the ability to use Blood Magic naturally, and can see even in areas that lack light completely.



Once again, these are not the only things you'll be limited too. Feel free to get as creative as you want! These are just to give people direction and to explain a bit about some things you'll possibly be seeing in game. Do discuss with me any other magic abilities outside of these, though! I did chose these for reasons, and of course if you have questions about any of the above, do ask and I shall do my best to give examples. As well, feel free to hybridize! These are more guidelines and to give ideas.

Vampiric Thralls:
Thralls are the Elite of a vampire's servants. A mixed blessing that makes one an undead being, but not quite a vampire either. Those who become thralls undergo a ritual to become one, but are denied succor from Ichor. When such a case happens, they become a Thrall. A fully autonomous undead being completely and utterly loyal to the one who turned them. They gain enhanced strength and abilities, retain whatever abilities they had in life and also for the most part, look no different from when they were alive meaning only a fairly astute individual or fairly strong mage could even sense the change making them perfect for more undercover operations. As with turning a mortal into vampire, the target of Thralldom must in some way be willing. Either through coercion or mental domination. As undead themselves, they can't be fed from. Try not to go overboard.

Religion:
Vampiric religion is focused on the worship of Ichor and studying the relics and texts left behind by her apprentice, the Violet Witch who gave the first of the Undead sentience and life. While not all actively worship her, all vampires know for a fact she exists, and that she is very watchful of her children. Worship of her often involves bloody feasts and shows of devotion. More eccentric ones tend to do so with some risque aspects involved. Its all pleasing to Ichor, whatever it is so long as you do not break certain tenets.

Ichor herself is something of an enigma, even to the vampires. The Goddess of Crimson Blood, Undead, Vermin and things which are detested by humans. Originally she was not even a God. She was given shape and form by the cries of the forsaken undead, thrown out of the cycle of life and death in the Ophidiel Era. With the help of the Violet Witch she created the first of the Undead and would go on to create Vampires from the blood sucking monstrosities that stalked the land. Likewise, Ichor's true appearance is something unknown to most of her kin, though a painting left behind by the Violet Witch depicts her as a woman with scarlet colored hair and a few scraps of written text where the Witch reports that somehow, they also possess certain masculine qualities.

Ichors attitude towards her children and humans are mixed. There's no doubt she has no love for humanity, and solely puts her affection onto her unliving children. Still, the bible instructs a strict code of both conduct and seven tenets that vampires are supposed to follow. Human beings, while little more than perhaps pets or entertainment to most...well, vampires can not exist without them, can they? You are free to interpret them as you wish.



The first of the undead:
Your Queen. The one you will be attempting to revive. Created on the guidance of Ichor after the Violet Witch endlessly toiled away. She may not be a vampire like you, but she is the first of the Undead that all Undead swear fealty to. She bears Ichors blood, after all, and is as close as the Goddess will ever be to truly being upon this realm. Imprisoned in a tomb of Silver swords by a now dead god. Supposedly though, those paladins still protect the tomb...

The world:
At the end of the Ophidiel Era, the sun and moon would both fall. The world would be turned into a lightless wasteland with no light upon its surface. The gods have died, their power weakened to minimum. An impenetrable darkness covers the land, chased away only by the torches of the humans that remain, fearful of the dark that surrounds them and the things which lurk within.

Players will be starting in the ancient city of Alavaris, an old city that was central in the conflict in the Ophidiel Era as it is where the Violet Witch supposedly once lived and operated from and at one point was a haven for the undead and their ilk. However, it was also one of the first cities to fall when the Hundred Paladins began their crusade. Who brought you back to this city after you were slain remains a mystery, for now...but whoever they were, interred you in an underground crypt, surrounded by a bed of nightshade.

Fortunately, it is now overrun with undead. Unfortunately, they are not your friends.

Civilization:
Well, it does exist I suppose, yet can it truly be called civilization? With the collapse of the Ophidiel Era, much technology, civilization, and history was lost. Gods names, forgotten. Rites forsaken. Cities buried under piles of rubble and ruins. Humans lived in walled off villages and large cities where even there, they are not safe from the horrors that stalk the darkness. Light will not help them. Worship of their dead gods, will not help them. Perhaps they simply need to be shown a much better Goddess to worship.

Technology:
Much of the world was lost during the fall, but during the Ophidiel Era technology had advanced to the point of having something of a light steampunk flavoring. A bit like Bloodborne, if you want to imagine that. Rudimentary fire arms will be present, such as single shot pistols and you may find hints of more advanced tech later on, but generally, think rudimentary steampunk and gothic victorian as far as most things will go.

Gods, Spirits, and things other:
Gods...a thing of the past. A relic of the Ophidiel. None currently live upon this world abandoned by all divine providence. Humans, clever and strong still manage to live despite this. There may still be lesser spirits that exist, hiding far, far away from any humans or others. Indeed, things other than gods, things from beyond the Roots, from beyond the now severed branches still lurk, waiting, feeding, feasting.



~Character Sheet~


Annnnd here is the CS!

Note: I will not be accepting CS's on a first come, first serve basis. I'll be letting everyone submit a CS and choosing from the ones I like the best and think fit the overall tone I am going for. It will be in your best interests to discuss things with me if you're uncertain or want something not listed here.

I'll be accepting no more than six players.

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Pyromania99 Double-edged Austerity

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I'm here
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Cool stuff I will try to have a CS up today.

I am planning basically a vampire wizard. Blood Sorcery ahoy.
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Cu Chulainn nuts

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Crimson Star time, baybee
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Guy0fV4lor Retaker of The Holy Land

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Blood Knight Gaming for me lads

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Alright, how many slots are there? And what’s the deadline for CSes?
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Alright, how many slots are there? And what’s the deadline for CSes?


Did I forget to put that here?

Seems like I did.

oops.

As stated in the INt Check, I'll be accepting five, maybe six players. No more. As for the deadline, probably 1 week for everyone to get their CS's in.
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Six slots for twelve players, hmm? This'll be a particularly competitive one it seems.

I'll work on something today and or over the weekend.
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One week, aight. That’ll keep me short. Good. I’ll field some questions in the evening my time, then crank out my musically inclined gothic ne’er-do-well. Every Queen needs a fanatic.
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Six slots for twelve players, hmm? This'll be a particularly competitive one it seems.

I'll work on something today and or over the weekend.


Where’s the competition? I don’t see it. ;3
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Here's my character. I don't mean to immediately come up with my own affinity but, I had the idea and I wanted to follow through on it, haha. Figured I'd submit something anyway.

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@Rune_Alchemist

Where in the realm of Gothic do I need to aim my dart? Serious grotesquery, or more cartoonish macabre? I can do anything, I just want to end up in your expectation zone.

Any particular culture analogues I should be following? We seem to be aiming European style stuff, but if you’re drawing from a particular reference it’s cool to know.

Are you cool with me portraying a bard style character, silly jokes aside? The intention is to be someone who long ago earned his Undeath by pleasing the queen with song and ending up a formal ‘court musician’ of musical secrets. A fanatic philosopher of passions sort of fellow. If you’re not vibing with the idea I can stew a different idea.
1x Thank Thank
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@Fading Memory

For your first question regarding art.

The inspirations for this are heavily influenced by Bloodborne, if you've ever played it. I don't want to say they'll be straight up copies of either the Hunters or the Cainhurst nobles, but starting there would be a good base as far as general aesthetics and the overall feel of the game is going to be.

Culturally, heavily, well Victorian Gothic. Large grand cathedrals with lots of pointy edges (Notre Dame, Victorian era fashion) those sorts of things. That said, this is also well, Gothic fantasy. Some exaggeration and unrealistic aspects are to be expected. As an example of two potential characters that will be in the RP -





There will definitely be some heavily grotesque and eldritch creatures present, but for the most part Vampires are expected to act with some manner of grace/decorum/and be a bit of a beacon of pure vampiric elegance and imperiousness within this game.

As for your character idea, that seems totally fine, sure. A bard is always welcome, and vampires certainly always love good entertainment, especially of a more macabre sort.

Hopefully all of this helps some.




On another note, I shall go through CS's tomorrow morning and give thoughts/if there's anything that needs changing then.
1x Thank Thank
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Is it No Naught November already?

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  • Name: Aleksiya Ravennart, also known as Ice Princess Aleksiya, or the Rime-Winged Vermilion Angel
  • Gender: Female
  • Appearance: "... Don't ask." With the appearance of a child no older then 10, Aleksiya can still put off a surprising amount of menace.
  • Abilities: Aleksiya is known as the Ice Princess for a reason. In addition to a high capacity with blood magic, Aleksiya specializes in magic that permits the manipulation and creation of ice. Ice created by Aleksiya is extremely cold, enough to produce a burning sensation on contact with unprotected skin and prolonged contact causing tissue damage. She can rapidly form ice in different shapes, commonly in the form of spears and spikes to be used as projectiles. Given sufficient time, she can even freeze a target solid. Before her death and revival, she could freeze targets much more rapidly. But her signature technique is the combination of Blood and Ice magic. By freezing blood, she can enhance blood projectiles to fly further and penetrate more deeply, raining shards of frozen ichor upon her foes or creating exotic patterns of crimson frost to use as a barrier. Her second title was earned due to the use of her favorite weapon, a scythe composed entirely of frozen blood that she can create at will as long as she has sufficient blood to manipulate. She does not need physical contact with her own blood, or disembodied blood, in order to freeze it and alter its shape. Therefore, an enemy who gets her blood on them could easily be unaware of the danger until too late.

    When given enough excess blood, she is capable of manipulating the blood in her body to force herself to operate at a higher degree of strength and speed. This technique is known as Rime-Winged Vermilion Angel, and is the origin of one of her titles. Excess Blood forms in icy veins stretching from her back, twisting together to resemble a pair of wings, where it can be stored for use to maintain this form. It is crucial that she maintains the 'wings' and does not overuse this technique, as the strain from the manipulation of her own bloodflow can cause her veins and many internal organs to rupture. While this may not kill her outright, it would be catastrophic in battle.

    Her most powerful technique, Endless Crimson Crystal Prison, is currently too complex and requires far too much power and blood for her to activate. On activation, ice rapidly encases the target, who is then skewered by numerous spears of ice before being frozen completely solid. The target is left a permanent ice sculpture, a bizarre art piece filled with gleaming spears. An overkill technique intended to be used against large or particularly stubborn foes, it has slipped from her grasp due to the lengthy period of time she spent dead.
  • Personality: Arrogant and cruel. Sadistic and capricious. These are words that describe the demeanor of the Ice Princess Aleksiya. High-handed, judging those around her by if they offer value only in how much they amuse her, this is the Crimson Reaper's attitude. But, while describing her in this manner is not necessarily incorrect, it perhaps does not capture the whole picture.

    It's impossible to deny Aleksiya's sadistic streak, and she is cruel to her enemies and will often speak in a callous and unforgiving manner. Her smug attitude is no exaggeration either. But, in spite of this behavior, she shows favor to the weak and downtrodden, those who suffer under the thumb of the kind of people who recklessly abuse their own power. Human or vampire, those who prey upon the helpless are viewed scornfully by Aleksiya, who reserves her cruelest acts for those who show such cruelness themselves. She is especially sensitive to the plights of children. She will at times exaggerate her more cruel and villainous streak specifically to grow her reputation, but it isn't uncommon for her softer side to show through. In some respect, her willingness to serve Ichor is likely due for the sake of providing further structure to the world's current state, in hopes of punishing those who exploit the weak.

    Regardless of her softer side, Aleksiya's arrogance cannot be overstated. She has nothing but confidence in herself, and her abilities, and will mock and belittle any that she sees as beneath her.
  • Bio: Aleksiya was born to a noble family, long ago. As nobility went, they were quite fair-handed, and loved their daughter, showering her with affection and spending as much time as they were able to with her. The Ravennarts were also friends of another neighboring family, the Mierret, and Aleksiya frequently played with their youngest daughter, a girl of her age named Brigette. Aleksiya and Brigette rapidly became close friends, and spent many days together playing in and around the grounds of her family's mansion. Unfortunately, these days were not to last.

    Tollivor Burian, head of the Burian family, had long held a rivalry with the Ravennarts and the Mierret.
    Manipulating minor nobles, he was able to stage a surprise attack on the Ravennarts' mansion during a celebration where much of the Mierret family, including Brigette, were present. In spite of their best efforts, their defenses eventually crumbled, and Aleksiya and Brigette's families were slaughtered. Given no time to mourn, they were snatched away by Lord Burian, who claimed their lands and intended to use the young girls as trophies, enslaving them for the sake of a spiteful vengeance against his slaughtered rivals. Subjected to Lord Burian's cruel whims, the girls were frequently beaten and subjected to starvation, as the wicked lord subjected the common folk to monstrous acts for his own amusement. Aleksiya witnessed horrific tortures and cruel games carried out in Lord Burian's court, and was sometimes subjected to them herself. But she felt far worse pain when Brigette was targeted, as the other girl's health steadily wore down.

    One morning, she awoke to learn that Brigette had apparently died in the night, her body tossed away like trash.
    From that point onwards, Aleksiya did not care what else happened.

    She would take revenge on Lord Burian, and make him suffer for his crimes.

    But her young body could only take so much cruel treatment, and soon she too was cast out, starved and beaten, to die in the cold one winter's night.

    And yet, it was not to be. A figure she thought she recognized as a noble she had once met prior to Lord Burian's attack made her an offer of survival, and power, and she found herself accepting without a second thought.

    The next morning, Lord Burian was dead, his skinned corpse hanging from his bedroom window.

    Aleksiya Ravennart, now a vampire, claimed ownership of the land that once belonged to her family, as well as the lands of the Mierret and Burian families. The nobles who participated in her family's slaughter were killed, their heads displayed on pikes and their properties absorbed into Aleksiya's territory. From this point on, the girl's life was one filled with that which brought her pleasure. Finery, sweet blood, and punishment for the wicked. As time went on, she became more and more active in moving against those who had earned her ire, and her reputation as the Ice Princess grew. Her manipulation of ice grew to become quite famous.

    Unfortunately for Aleksiya, not even her considerable magical capabilities were enough to save her from the surprise attack of the Hundred Paladins, and she was killed. In her last moments, her thoughts drifted to Brigette, and the smallest hope that she would see her once again...
  • Anything else: Carries a stuffed rabbit that belonged to Brigette. It is quite weathered by this point, but somehow mostly intact.
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Full
Character Sheet

LUNA EMERALTIDE
♀ | 5'8"



♪Rest now, in my arms
This needn't be a nightmare
Dream my voice, hear my song
Your blood is safe with me♪


Abilities:

A longing for control, stasis, and jurisdiction serve as the fundament of Luna's peculiar magic, borne of her unique and particularly strong capacity for enthrallment. So potent is the pierce of her mystic gaze and the ineffable quality of her voice that even her kin sometimes cannot resist. The extreme character of this ability manifests too in her applied magic as ethereal chains, enrapturing spirits, and dismissive auras. Upon the battlefield, Luna dominates her adversaries by way of binding them into paralysis or sapping their will.

Luna can ensnare victims with manifested chains, tying their arms to prevent retaliation, or binding their legs in place to stop their movement. Similarly, she can achieve the same effects by draining the target of their inclination to fight -a 'charm' spell, more or less. At its most powerful, Luna can outright dominate a victim's mind, temporarily throwing them into thralldom, and contesting against their willpower.

Each of these things Luna manifests through her gaze and through voice. Beautiful and soothing, her voice can at one moment be merely an enticing melody, and the next a disorienting curse. To mortals, even unintentionally, a look into her eyes for just a little too long may draw dizziness, confusion, or captivation.

She is in all ways a siren that nullifies and neutralizes, leaving one helpless of her approach when at last her saber or fangs find their way into flesh.

Personality:

Matronly. Focused. Curious.

Luna favors peace over violence, and would rather a world return to its former glory, than to stagnate in moonless ennui as it is. To her, everything now is a mistake that must be corrected, albeit with carefully-designed adjustments in favor of her own kind. Though loyal to vampire-kind and Ichor, Luna holds that man is an existence that should be respected less as cattle, and more as a reservoir of 'friends' to draw from. The connotation in her wording and demeanor, however, ties the nature of 'friends' and 'pets' closely together. A servant, a dog, or a cow -each is still something that even humans can come to 'love and respect' despite the reality of their existences.

Posturing as an accommodating and reliable figure, Luna strives to be a mentor and leader in many ways, perhaps out of a longing to be considered helpful and appreciated. With a longing for the return of the moon, she is driven to uplift Ichor, her kin, and all those who would further this endeavor. Some might call her ambitious, though Luna would describe herself as a merely hopeful soul.

The outwardly cold in demeanor, she is in reality quite fond of socializing, new relationships, and even comedy. With a joke, her poised expression turns to giddy laughter, and the veil of seriousness drops in favor of someone amicable and friendly. Though her dedication to her goals are iron, she need not be herself.

Biography:

When Luna yet breathed, her profession was that of a priestess in service to the goddess Atmeria, now long forgotten by man. As a priestess to the deity of rivers, lakes, and other freshwater sources, Luna blessed locales with safe travels, bountiful harvests of fish, and purity. The sanctity of wells, guarding them from proliferating disease and taint, fell into her purview as well.

The sole caretaker of a temple to Atmeria, Luna was more often visited by hopeful suitors rather than villagers seeking divine blessings and rituals. Her immaculate voice, like crystalline pristine waters of a mountain stream, drew the attention and desire of many. Some merely sought her innocent company, while others nigh-demanded less savory things.

In the twilight of the Ophidiel Era, one such persistent suitor would visit upon Luna not merely his own charming company, but eternity itself. The vampire, in their affair with Luna, feared the loss of her immaculate song, and begged her to remain at his side into the yawning road of forever. Smitten by his person, and herself always an aloof priestess, Luna accepted his proposition and bound her destiny to endless time.

The rendezvous with the man would not last, in a cruel twist of fate: he himself would not last, leaving the once-mortal priestess alone in the Gotterdamerung. As the curtain upon the world descended but inches above the stage, Luna took to wandering, drinking in all that she may experience, and honing the beliefs in Ichor that now guide her newly-awoken chapter.
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Ended up adapting part of that drawing I mentioned for this after all. Hardly as detailed as I’d have liked to make it on short notice, but I’m not good enough of an artist for that, ha.

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