Hidden 2 yrs ago 2 yrs ago Post by Haha
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『 I n f o D u m p 』










For the first time years the advance of these alien entities has faltered. It seemed as if all hope was lost as the almighty beings led armies of those who bowed to them, easily overpowering any who didn’t. Their campaign started from the western and eastern coastlines of the Realm, limiting the resources that the northern and southern territories which still resisted. Famine, in-fighting, and the enemy itself had pushed the rebellious regions to brink of destruction. But with the Rift’s appearance, and the abominations with a taste for false god blood gave those that wished to fight the break they needed.

The Umbral Order, an organization that has fables and boogeyman tales written about its members. They were once thought to be myth, and if the stories were true, whatever remnants existed were likely a shadow of the sect’s former glory. But with the arrival of these eldritch serpents, men in hooded robes of liquid shadow, and masks that stood where a head should be, began to appear in remote areas across the realm. Eerie, nightmarishly frightening as they were, each sought the aid of those with the courage to give their life to take back the Realm.

This leads the player characters to Goeta, a city along the southern edge of the Realm and one of the last hubs of culture and commerce that remains untouched by the spreading influence of the Chosen. Goeta has no rulers and instead is managed by a wealthy moguls who have purchased enough power form themselves. The players will initially be tasked with convincing some of these powerful moguls in the City of Demons to aid in the war effort against the Chosen. Some may be swayed with ease, others may require something in return, and some may have already aligned with your enemy.




Embers to Ashes is primarily influenced by media like; Berserk, Black Clover, Elden Ring, and Final Fantasy. There are themes taken from various forms of mythology with an overarching [Man vs God] thread following narrative from start to finish. While I’m not going to have flesh-eating plagues or fish men, I do intend on having some Lovecraft splashed in as well without muddying the thematic waters too much. The presentation will be meant to make characters who by their own standards are very strong still feel a weak against forces or far greater power, and the intent will be a hard journey to overcome the odds that are against them.



I've taken a LONG break from purely text based roleplaying. Final Fantasy XIV took over my life for a long ass time, and while Island Sanctuary is my current time sink, I won't be progression raiding or roleplaying on Mateus for a while. So the purpose of this would be [if it gets up off the ground] to be my primary creative writing outlet for the time being.

GM posts would be weekly on Friday evenings after all of my grown-up chores are complete, and I'd be pretty lenient on posting speed so long as nobody is doing anything that would hold the rest of the cast up or prevent a major narrative moment from happening. That being said, this is still a major work in progress and I won't be fleshing this out any further unless an inkling of interest is garnered for something of this type.
Hidden 2 yrs ago Post by Yam I Am
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Yam I Am Indefinitely Retired

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Bump
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Hidden 2 yrs ago Post by Abstract Proxy
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I am intrigued and you have my interest!

Happy to write this in casual or advanced as well (I tend to write more along advanced, but I am flexible as always).
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Hidden 2 yrs ago Post by Bork Lazer
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Hidden 2 yrs ago Post by Spin The Wheel
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I'm pretty interested, there's an illusionist I've been wanting to play for a while.
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Hidden 2 yrs ago Post by Shard
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You have put a lot of work into this. Very impressive. I also enjoy how you’d let your players flesh out a species that they want to play and add their own flavor and lore, if I understood that correctly.

I may be interested in making a Fae Knight type character.
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Hidden 2 yrs ago Post by Haha
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You have put a lot of work into this. Very impressive. I also enjoy how you’d let your players flesh out a species that they want to play and add their own flavor and lore, if I understood that correctly.

I may be interested in making a Fae Knight type character.


Yep! And if you’d like me to incorporate their culture, just send me your ideas and I’ll weave it in.
Hidden 2 yrs ago Post by Bartimaeus
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Interdasting. I'll have my eye on this, seems fun.
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Hidden 2 yrs ago Post by RisenSun
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I am definitely interested :)
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Hidden 2 yrs ago Post by Haha
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That’s plenty enough interest to start fleshing out a proper timeline and some of these locations. For the sake of diversity I am probably going to limit it to one character per arcana, and if you have any questions about them feel free to ask! (*>ω<)ゞ
Hidden 2 yrs ago Post by Dragonfly 9
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Can I join, too? This looks pretty interesting!
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Hidden 2 yrs ago Post by Haha
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I don't see any reason why you wouldn't be able to, welcome aboard.
Hidden 2 yrs ago Post by Dragonfly 9
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Okay, cool!
Hidden 2 yrs ago Post by Spin The Wheel
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@Haha You wrote that the judgement arcana is mind affecting magic, so are the illusions more like induced hallucinations in a target or is it like making a hologram that lots of other people can see?
Hidden 2 yrs ago Post by Haha
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@Haha You wrote that the judgement arcana is mind affecting magic, so are the illusions more like induced hallucinations in a target or is it like making a hologram that lots of other people can see?


Someone who is *pretty good* at using Judgment, would be able to make someone visually perceive something that's definitely not there. Someone has mastered it could probably trick the mind to see, smell, even feel pain that isn't there. But they're not creating physical material with their brain power.
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Hidden 2 yrs ago Post by Abstract Proxy
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Imma go out of left field for myself and write something related to the Hanged Man.

So dibs, I guess? Or fight me via haikus, thx.
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Hidden 2 yrs ago 2 yrs ago Post by Shard
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Edit - Think I will go with the Sun instead.
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Hidden 2 yrs ago 2 yrs ago Post by Haha
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Something to chew on while we're fleshing out the OOC. The stats at the bottom of the sheet are mainly to discern what your character is most knowledgeable about in comparison to the others with the exception of one. We're starting off with 24 to distribute, but you can only put a maximum of 10 points in each category and no less than 1. I'm aiming to get the main thread up Friday or Saturday, so questions are very much encouraged!

CombatKnowledge of combat, military strategy, weapon proficiency, warfare.
CultureKnowledge of languages, history, specific locale, dialects, mannerisms.
CommerceKnowledge of mercantile, trade routes, goods and value in specific areas.
MagicKnowing how your and other people's arcana works, studied innovative or less common uses of magic.
KarmaThe morality slider. The lower this is, the less moral you are.

For some extra clarification:
★ High Magic would allow you to conjure an assault rifle.
★ High Combat would allow you fire it properly.

★ High Culture would allow you to know who the Pope Francis is.
★ High Commerce allows you to sell him Pokemon cards.

★ High Karma makes the guards like you. Low Karma makes the serial killer in the alley like you.

Thanks for coming to my Ted Talk!

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Hidden 2 yrs ago Post by Theyra
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Interested and might do either The World or Temperance.
Hidden 2 yrs ago Post by wikkit
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I'm not certain about it for obvious reasons, but would you be willing to take any characters with the Fool arcana?
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