The Death Knight's Squire
Hello! I am usually one for many words but I want to keep it short this time.
This roleplay is supposed to be a short story. The Death Knight's Squire is a fan-made adventure module meant for solo play. It is pretty straightforward. I am offering to run it as a GM with a group of 2-4 players. This is supposed to be a low-stress RP where you can simply log in and write a post without too much thought put into it. Though I do still require you to have decent grammar and write at least one paragraph, preferably two with some character insight. This RP probably runs best if all participants are able to post at least once a week.
Once upon a time, hung from a tree a black dark knight called to thee
'Dear my child, come, come to me, an adventure I guarantee'
Whisked away on horse at night a son was stolen oh so bright
But in the deepest starless night, a hero set out clueless of fright
And went to steal back what once was the knight's required squire
'Dear my child, come, come to me, an adventure I guarantee'
Whisked away on horse at night a son was stolen oh so bright
But in the deepest starless night, a hero set out clueless of fright
And went to steal back what once was the knight's required squire
A few rules need to be established for me to feel stress-free when running this.
1. You may only choose classes from the Player's Handbook (though you may choose subclasses from other official sources). I understand some won't like this but it makes it significantly easier for me.
2. You may choose any official race from any official source.
3. Stats will be rolled - you may roll twice and take whichever you prefer. You can put any number where you want after that.
4. All rolls for this RP must be done with the guild dice and always within the same "dice campaign". Additionally, please label your dice rolls. E.g. "Investigation Check" or "Stat Rolls".
5. You get the starter equipment that is listed with your class and background.
6. You may choose any background from any official source or choose none. The GM reserves the right to refuse any background if it doesn't fit.
7. You must be a "hero". Whatever your internal motivation is, your character must be willing to offer help. Best suited are of course characters with the alignment "good".
You will start at level 2. You get your max HP from level 1 and roll for the additional HP for level 2. (Example: As a monk, you'd have 8+1d8+constition modifier HP). Death is possible, so be aware of that. If your character dies, you may make a new one.
I will not be playing a character in this, so I am solely GMing. The adventure can end in total failure, partial success, or full success.