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Hidden 2 yrs ago Post by PapiTan
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“The Departure Rail hasn’t made a trip in three weeks.”

Elliot ran his fingers through his hair, looking frazzled despite his usual competence. Miss Death couldn't help but feel a sense of pity for the man, though her expression showed little change even as she gently stroked Mochi's silken coat. Eyes of pale ice gazed out to the station in the center of Decibitus, aware of how dire the situation could go. The Departure Rail normally ran three times a day. It had been doing that even before her own arrival in the city, and it had done so without fail with only a few key exceptions to the woman's memory. That it remained locked in place for three weeks was alarming--a risk, she might even say. Her fingers continues to rub at Mochi's ear, her next words carefully chosen.

“I can ask some of my field agents to look into things in the After,” she started, her voice as calm as ever. “Though even they won't be able to travel far.”

“I–no, I didn’t mean to ask for your reapers to–” Elliot stammered for a moment before releasing a heavy sigh, a motion to pinch the bridge of his nose pushing thin-framed spectacles up to his forehead for a moment. “That would be helpful. Thank you.”

But his acquiescence was hesitant, so Miss Death waited. Silent anticipation pressed heavy over both parties, each expecting the other to speak. As always, Elliot broke first.

“Aren’t you worried?”

Miss Death was more than aware that she should have been, but such distant emotions never quite felt real. She shook her head despite the vague pangs of unease settling in her stomach.

“I think my field agents can handle it.” Miss Death was confident of that. They were the only ones that really could. At best, she might only be able to press for an answer from someone that knew better. “But I also need to ask a favor first.”

“Anything you need, Miss Death.”


Hidden 2 yrs ago Post by PapiTan
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Hidden 2 yrs ago 2 yrs ago Post by PapiTan
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Hidden 2 yrs ago Post by PapiTan
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This is both a post in case my stupid ass forgot something and a post to mention that obviously the solbit shop and job board are just fillers right now, but they'll be filled in as things progress!
Hidden 2 yrs ago Post by Abstract Proxy
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Ah yeah, here we go. :3
Hidden 2 yrs ago 2 yrs ago Post by BayRat
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Hidden 2 yrs ago 2 yrs ago Post by Yankee
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For your consideration!



Edited as requested below, approved via Discord!
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Hidden 2 yrs ago 2 yrs ago Post by Abstract Proxy
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Adding a bit of IC stuff, but mostly done (but obviously, everything is fair game to be changed as needed if anything is off or too silly).

Edit 1: Added IC stuff for some sweet text, random editing throughout because I can't spell (I'll probably do some looking again at my CS tomorrow).

Edit 2: Random Editing for style and because I can't spell.

Edit 3: Tweaked spells a bit more.

Edit 4: Edited based on GM feedback and posted to CS tab!

Hidden 2 yrs ago Post by Scribe of Thoth
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Hidden 2 yrs ago Post by ERode
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Will be rolling things out gradually, but...

@Abstract Proxy For Vera's spells, it'd be best if you just specified what Vera herself can currently accomplish with her spells, rather than the entirety of a spell's capabilities and intricacies. For Symbol, the way the magic system here works is that a written spell needs to be completed in whole; you won't be able to later on add an extra bit of script onto a pre-existing written spell to turn it into a trap. For Shield, both spoken and written spells are a one-and-done sort of thing, so you wouldn't be able to pump more magical juice into a Shield that's already completed in order to bolster it enough to block attacks that are tougher than they appeared.
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Hidden 2 yrs ago Post by Isaac
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What magic is availible?
Hidden 2 yrs ago Post by PapiTan
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@Yankee If it's okay, could you just give a general upper bound for the area on repkaci and maybe a upper limit for volume for leviaha? Mostly so my goldfish memory doesn't tell you "you can't do that to that scale" on something I give the okay on before. /nervous sweat

Other than that, Lena looks good to go, feel free to pop her into the character tab once the area/volume limit gets an okay!

@dragonmancer Ed should be okay to go into the character tab, though I'll tentatively add the caveat that Erode or I might ask to nudge a spell a bit up or down the scale, but I know we've talked a bit about use cases over DMs already.

What magic is availible?

Heya! I would answer this, but I really don't want to mislead you on availability. At the moment, based on discord/DMs about CSes in the works, the rp has just about hit my comfortable capacity, and I would feel absolutely wretched if someone filled out a CS only to not be able to join up. I'm sorry for the inconvenience! D:
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Hidden 2 yrs ago Post by PapiTan
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@Scribe of ThothOh my god, this sweet little child. ; o ;

He looks okay to pop into the character tab! I'll make the statement ahead of time that I'm reading Dies Irae's magma as being more magical in source than "ripped directly from the earth", since I don't want to think of the logistics of getting actual magma to the surface though.
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Hidden 2 yrs ago Post by Scribe of Thoth
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I'll make the statement ahead of time that I'm reading Dies Irae's magma as being more magical in source than "ripped directly from the earth", since I don't want to think of the logistics of getting actual magma to the surface though.

Yeah that's more or less how I intended it
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Hidden 2 yrs ago Post by Abstract Proxy
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Will be rolling things out gradually, but...

@Abstract Proxy For Vera's spells, it'd be best if you just specified what Vera herself can currently accomplish with her spells, rather than the entirety of a spell's capabilities and intricacies. For Symbol, the way the magic system here works is that a written spell needs to be completed in whole; you won't be able to later on add an extra bit of script onto a pre-existing written spell to turn it into a trap. For Shield, both spoken and written spells are a one-and-done sort of thing, so you wouldn't be able to pump more magical juice into a Shield that's already completed in order to bolster it enough to block attacks that are tougher than they appeared.


Thanks!

Here is a more curated version of her spells (feedback is once again appreciated!).

TL;DR: Added some terrible Latin, simplified Dispel Magic, swapped out shield for a sphere (laying out some clear limitations), dropped Symbols (felt too prepared for Vera) / replaced it with a movement restricting form of cone of cold (thx, DnD), and finally simplified imprisonment a bunch.

Hidden 2 yrs ago Post by Lasrever
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(Did I avoid joining the discord or saying anything at all outside of PMs until I finished this? Maybe. Shut up.)

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Hidden 2 yrs ago 2 yrs ago Post by DELETED08740
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Laurentia Parsons






| 21 | Female | No Thoughts Head Empty |


| Appearance |

Though she's appeared in many department positions, she's always returned to the Crisis Resolution department as a high impact field operative. No matter wherever she appears or how serious her office is however, she is consistently breaking dress codes and turning up to work in tardy and casual clothes, trying to catch up on whatever is considered 'trendy' by modern standards. The only consistent article of clothing is a simple rain jacket she dons whenever she gets into a combat situation. Combined with her aloof and awkward nature, she always looks out of depth despite being one of the longest serving operatives.

| WEAPON |

A lantern made out of old corrugated iron and glass. When powered, it projects a field of heavy illusory rain that supresses all sources of light in all nearby surroundings except for those near the lantern. Since most of Laurentia's spells draw strength from relative luminosity, Laurentia's arrival at a combat scene is usually heralded by the sound of storms.

| MAGIC: RADIANCE |

Refract - A simple spoken spell that upon invocation temporarily speeds up the user's physical movement. When in effect, observers will see both the user that was sped up and a translucent after-image that move in regular speed. Though its effects can be extended through concentration, its resource draw also increases rapidly - thus it is usually employed in short, quick bursts.

Recall - A written spell that draws upon a subject's memory to create hardlight mimics of an object. Hardlight does not copy the original properties of the object, and always takes a luminescent shimmering yellow. The accuracy of the spell is dependent on how detailed the memory of the object is - the more detailed or recent the memory is, the better the mimic captures the finer details. Within the range of the light source, the object can be controlled remotely by the person recalling. Hardlight is incredibly durable, inflexible and persists for a long duration until it is dispelled or the original source of the light it was summoned from is snuffed out. The spell is most often used to recall Laurentia's sword in a combat situation.

Cleanse - A spoken spell that shoots a large beam of concentrated light towards a target, designed to punch through defenses and incinerate the target. Unlike more elegant methods of anti-magic that deconstructs the components of a spell, the beam seeks to crush all defenses through sheer overwhelming firepower, effectively challenging Laurentia's opponents into a duel of raw arcane strength.

Drown - A steady written spell that Laurentia chants, enveloping an area in a fog of complete darkness. Those outside will see a storm that steadily thickens until nothing is visible in front of them. Those caught inside will find it impossible to sense anything outside of their immediate radius, and without a special magic resistance will have difficulty moving or breathing. Often reserved for high priority targets since it draws too much attention and even after being dispelled, leaves after-effects of lowering local luminosity.

| TALES |


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Hidden 2 yrs ago 2 yrs ago Post by Hero
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Hidden 2 yrs ago Post by PapiTan
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@PigeonOfAstora - I like the concept! The only spell I have to ask for a significant(ish) change to is actually Drown. The concept is good, but in general, reaper weapons are pretty resistant to outside stimuli, so magic that directly buffs a weapon's individual effect usually won't work. I'd be okay with it borrowing from/being a copy of the effects of the lantern and performing more or less the same function, just without directly involving the weapon effect itself.

And for Recall, I do have to give a heads up that all spells do have some sort of "lifespan" where the magic used to power them runs out even if not dispelled or removed through other means if the spell isn't reapplied. This is definitely just me being nitpicky and obnoxious, and I of course don't expect that you're thinking of some sort of "the construct exists in perpetuity" situation here, but I have to give a proper heads up on that front.

Once Drown gets fixed up, she should be good to go into the character tab!

@Lasrever - Yep, Amelia is good to go into the character tab! Something something weapon ammo will have a somewhat shorter range than an actual gun (i.e. the bullets will eventually disappear if they get too far), but I'm sure you know all that good jazz!

@Abstract Proxy - These are looking much better! I just have to be obnoxious and nitpicky for a wee bit.

For Globus invulnerabilitatis, while I don't mind if a shield is able to defend against both physical and magical aspects, I'd like if, for the spoken version, a shield was more specialized toward one or the other per cast. I don't expect that a little rock tossed by a squirrel would break a magic-oriented shield, of course.

And for Frigore Pyramdem, I would be a bit more comfortable without the "freezing creatures solid" measure, and focusing a little more on the other aspects of movement restriction. Other than that, this seems good!

And for Imprisonment, I'll give the same heads up as I gave to Pigeon that all spells do have a lifespan and will fade if not recast/reapplied once the magic in it wears out. Again, I'm not expecting that you were thinking "and the target is bound in perpetuity", I have to give the heads up so there are no surprises.

Once those get fixed up, Vera should be good to go into the character tab!

@Hero - Chase looks good to go into the character tab!
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Hidden 2 yrs ago Post by Abstract Proxy
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@Abstract Proxy - These are looking much better! I just have to be obnoxious and nitpicky for a wee bit.

For Globus invulnerabilitatis, while I don't mind if a shield is able to defend against both physical and magical aspects, I'd like if, for the spoken version, a shield was more specialized toward one or the other per cast. I don't expect that a little rock tossed by a squirrel would break a magic-oriented shield, of course.

And for Frigore Pyramdem, I would be a bit more comfortable without the "freezing creatures solid" measure, and focusing a little more on the other aspects of movement restriction. Other than that, this seems good!

And for Imprisonment, I'll give the same heads up as I gave to Pigeon that all spells do have a lifespan and will fade if not recast/reapplied once the magic in it wears out. Again, I'm not expecting that you were thinking "and the target is bound in perpetuity", I have to give the heads up so there are no surprises.

Once those get fixed up, Vera should be good to go into the character tab!


Perfect, thanks!

Updated as per Discord.

Also, you say that about squirrels hurling rocks, but that would unironically be amazing. :D
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