Hidden 2 yrs ago Post by Alfhedil
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Alfhedil What do you see Kaneda?

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I've got a tentative interest and a concept in play of sorts, though am wondering personally on the flexibility of the magic as described, if there's room for really expanding how each of these "domains" is used and such, as well as the possibility of other domains.

Also Elves. Considering my character concept at the moment is an elf, that one is a little more critical lmao.
Hidden 2 yrs ago Post by EliteCommander
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Also Elves. Considering my character concept at the moment is an elf, that one is a little more critical lmao.


From what we are intending currently, something like an Elf would not be present in Kanth-Aremek. The kind of experience we are going for is for this Human crew to be strangers in a strange land. Kind of like Morrowind, if you’re familiar with that game, though leaning even more heavily into it. Likewise, we want the locals of the world to feel like these outsiders are truly strange and alien visitors, unlike anything they have met before. I think it will make the story more unique, and at least I’m hoping people will like it. Do you think there is anything else you might want to play? I’ll do what I can to accommodate, if I can make it fit in the world. I do appreciate suggestions for races that might appeal to people other than myself.

I am still working on some of the species, but a few of them tie together in their histories, so I need to finish them all before they can be posted. One of them is plant-based, which I think is neat.

I've got a tentative interest and a concept in play of sorts, though am wondering personally on the flexibility of the magic as described, if there's room for really expanding how each of these "domains" is used and such, as well as the possibility of other domains.


As for the magic domains, my approach to them is to pick one thing that the domain can manipulate, then try to imagine everything that might be done with it. For example with heat, the thing that it is manipulating is thermal energy. You can increase heat to generate fire, but, you can also remove heat to use the cold to your advantage. Force is pretty versatile, because it can do anything you might imagine being able to do with telekinesis. There might be other types of magic that could get their own domain that I may not have thought of yet. What sorts of magic were you thinking of?
Hidden 2 yrs ago Post by Alfhedil
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Alfhedil What do you see Kaneda?

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<Snipped quote by Alfhedil>

From what we are intending currently, something like an Elf would not be present in Kanth-Aremek.


Understandable then, I'll just wish you guys luck in this.
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Hidden 2 yrs ago Post by EliteCommander
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I have finished a few more of Kanth-Aremek's species. Once Catharyn is back online later, she can finalize and add them to the OP. I'll go ahead and put them here now though, so people can see them.

S'tor


The S’tor are a bipedal, reptilian species. To a Human, they would appear to have a rather dragon-like appearance, though without the capability of flight. They have tough, thick scales which serve as a kind of natural armor, and that can have a large variety of colors and patterns. They tend to be large, with an average height well over six feet. As well, they are physically the second most powerful of the continent’s species, behind the Lorok.

Given their natural physical prowess, the S’tor have produced some of the most war-like cultures in the continent’s history. Granted, for most of their history, their warlords have been just as likely to fight one another as anyone else. However, the success of one particular warlord changed that dynamic. Cedec Kolodon, the conqueror, brought all of the S’tor under his banner, and of course, proceeded to set his sights outside their borders. The S’tor’s campaign of conquest started with smaller, neighboring states, but quickly picked up steam as they gained more land, resources, and recruits. Through decades of war, they spread farther and farther south across the continent. Larger nations usually fought or allied together to resist, while some smaller nations simply capitulated. Although they were slowed at times, especially when they reached the lands of the Glen and Iriad, there was ultimately no one who could stop them from conquering the continent.

The Kolodon Empire, as it was known, ushered in an era of strict, orderly rule across the continent. The S’tor under the Kolodon had been a highly organized, stratified society. The role of every citizen was both well-defined, and non-negotiable. Especially among cultures that loathe such restrictions, unrest and sedition was frequent, and harshly dealt with. For as much as it is remembered as being hated, however, Imperial rule was not strictly detrimental to their subjects. Indeed, under the Kolodon clan’s watchful eye, the continent experienced widespread growth and economic expansion. The Empire invested in massive building projects, such as roads connecting every major city, and dedicated military support to patrolling them to keep them safe for trade and travel. They established a unified code of laws and mandated that it be available for all citizens to be able to study and understand. In places where law had once been informal, unevenly, or even capriciously enforced, it made life more predictable and secure for the average citizen. The Empire mandated their language as the official tongue for trade and matters of state, and required it to be taught in all corners of the empire. Even today, S’toric is the most commonly known language across the continent, and is generally considered the lingua franca for dealings across cultures.

The rule of the Kolodon Empire lasted centuries and served to strengthen connections between cultures that had previously never interacted. However, despite the increases in wealth, fractures still began to form over time. The cultures they had conquered had not been destroyed, and there were some who still longed for the freedom and self-determination they had once enjoyed. Resistance, rebellions, and small uprisings popped up periodically. Even when they were put down, they still steadily eroded the Empire’s hold over its territory. Coupled with a string of ineffective Emperors, corruption in their government, and the growing influence of some regional rulers, the famed order of the Empire became much less firm. Eventually, large provinces became bold enough to split into open rebellion, right around the time that magic was discovered by the people of Kanth-Aremek. There are many who think of magic as what broke apart the Kolodon Empire, but most historians agree that it had been falling apart for many years leading up to it. The chaos wrought by magic merely hastened its fall.

The modern S’tor have returned to being split among a collection of nations in the northern half of the continent, struggling with one another just as much as any outsiders. The Kolodon “Empire” still exists in their original homeland as just one of those nations, while other clans fight for dominance to prove themselves as the ones who will restore the S’tor to their former glory. Although, just as the S’tor spread their culture across the land, so too did other cultures leave their mark upon them. Not all of the new S’tor kingdoms have maintained the former tenets of Imperial law. Some have loosened their restrictions, and while they still defend themselves, no longer seek to project their military might outwards. Rather, they seek to adapt to this new world as it evolves.

Glen


Originally the “glenfolk”, named for the lush natural valleys and forests of their homeland, they have since come to dominate many of the vast plains across the continent. They are a quadrupedal species, centaur-like, with an upper body resembling an elk (inspired by this sculpture).

For much of their early history, the Glen were nomads, though they did not remain resistant to settling down for long as other nations began to emerge. As with many other species on the continent, their history is a long series of small nations rising and falling as if with the tides, slowly shaping cities and building their culture. When the S’tor united and the Kolodon Empire formed, their city-states, like many others, banded together to resist. The S’tor’s war with the Glen lasted longer than most, but like all others, they fell to the singular rule of the Empire.

Though remembered as a dark period in their history for the strict and sometimes tyrannical leadership of their overlords, the Glen did benefit to an extent from their time as Imperial subjects. The organization and requirements of the hierarchy had ended up expanding their cities and strengthening their connections to other subject nations. When the Empire finally fractured, the land traditionally held by the Glen was split into two nations, Acanata and Mythadia, still primarily ruled by Glen, though now with significant populations of other species.

In modern times, Acanata and Mythadia are allied nations, and both together form the strongest alliance on the continent. Influenced by their central position in the continent, they had become trading hubs in the Empire, which has continued to this day. Acanata covers the area of the Glen’s original homeland and is ruled by a monarchy, while Mythadia is ruled by a council of noble families, including both Glen and other species. The roads that cross the plains are well-patrolled, and are among the shrinking few that are still considered to be mostly “safe” as the world grows more chaotic and dangerous. As other nations are rising to power and influence in the wake of magic’s discovery, their alliance is still holding strong to keep them as Kanth-Aremek’s leading power, for now.

The culture of the modern Glen is not particularly rigid, considering the multicultural influence upon Acanata and Mythadia during the time of the Empire. They are organized and civilized, but do not have strict social hierarchies. Glen tend to be particularly agitated by restrictions, and their love of freedom and adventure tends to push them to want to travel and explore.
Hidden 2 yrs ago 2 yrs ago Post by Steel Legion
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Ok, since our ship is less like the pilgrims and more like that of Columbus or even the vikings that came before Columbus i suspect my character to have a contract to prospect for mineral wealth while others are concerned with map making.

I plan on him having poor eyesight due to having been wounded in a war. Instead he has a cheap cybernetic third eye implanted in the middle of his forehead. It has relatively advanced features like a smartphone from that time. He is a young man, only about 26 and is intent on fulfilling the terms of his contract. Equipped with a basic tent and some outback equipment he intends to set forth and find his fortune under the new star!

I like the writing of the bird-people. I would love him to meet them first. Probably being discovered in an encampment by their tribe. And once he's made a study of their culture to move on to civilization. Though i dont want him to be cut off from the rest of the party so they can phone him at any time on his third eye.

If anyone wants to join his group in this expedition beginning you're welcome to. Otherwise, i think that turning up to a castle as space-aliens might be provocative without contacting some guides first.
Hidden 2 yrs ago Post by EliteCommander
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Ok, since our ship is less like the pilgrims and more like that of Columbus or even the vikings that came before Columbus i suspect my character to have a contract to prospect for mineral wealth while others are concerned with map making.

I plan on him having poor eyesight due to having been wounded in a war. Instead he has a cheap cybernetic third eye implanted in the middle of his forehead. It has relatively advanced features like a smartphone from that time. He is a young man, only about 26 and is intent on fulfilling the terms of his contract. Equipped with a basic tent and some outback equipment he intends to set forth and find his fortune under the new sun!

I like the writing of the bird-people. I would like him to meet them first. Probably being discovered by their tribe. And once he's made a study of their culture to move on to civilization. Though i dont want him to be cut off from the rest of the party so they can phone him at any time on his third eye.

If anyone wants to join his group in this expedition beginning you could. Otherwise, i think that turning up to a castle as space-aliens might be provocative without contacting some guides first.


From what I know, cybernetics are certainly a thing, so that should be perfectly fine. I like the idea, personally. A third eye in the forehead is a creepy image, but...I like creepy. I did create four-eyed demon-birds, after all...

One point of clarification about the Tekeri. They did used to be tribal, but since the reign of the Archmagister began, they have expanded significantly. They have built large cities of their own, funded by their mineral wealth, so there is plenty of civilization to find among them, as well.
Hidden 2 yrs ago Post by Steel Legion
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@EliteCommander
I cant wait to see the charsheet to start building my character. The bird-people sound so cool and i'd like to investigate their culture by sharing fireside stories and the like.

My character used to be a soldier in some war and later retired from injury. Obviously, the countries on earth might be different and the geopolitics will be divided up completely differently. I'd like to be left to detail that myself so i can tailor it to my character. Its gonna be something like the Napoleonic war or Battle of Trafalgar set in modern times.
Hidden 2 yrs ago Post by EliteCommander
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Catharyn did describe quite a period of unrest on Earth, so I imagine there are wars your character could have fought in.
Hidden 2 yrs ago Post by EmiliaBaiYue
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That looked like a Mega Traveler deck plan. I always loved their detail, just enough to picture it in your head
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Hidden 2 yrs ago Post by Cath
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I cant wait to see the charsheet to start building my character. The bird-people sound so cool and i'd like to investigate their culture by sharing fireside stories and the like.

My character used to be a soldier in some war and later retired from injury. Obviously, the countries on earth might be different and the geopolitics will be divided up completely differently. I'd like to be left to detail that myself so i can tailor it to my character. Its gonna be something like the Napoleonic war or Battle of Trafalgar set in modern times.


Feel free to use this CS if you'd like to get a head start:



Happy to give you some license to suggest how things have developed in the Human's dimension. Remember that you have the entire solar system and its outer fringes to consider!
Hidden 2 yrs ago Post by Steel Legion
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Ok ive started work on the char. It may be up by tomorrow.
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Name: Fret Chappel
Species: Human (Earthican)
Appearance:



Augmentations: Fret has poor eyesight due to an injury sustained while he was in the pan Eurindian army. As such he has a cybernetic third eye implanted in his forehead which helps him to see and has all of the functionality of a smartphone of that time.
Magical affiliation: None developed yet.
Occupation: Prospector
Key skills: 1. Common Knowledge of War 2. Wilderness Survival 3. Technology
Backstory:

Fret was born to a family of 5 and was recruited out of school into the long range desert group. He saw action in the Himalayas and was present in battles between the Eurindian Technocracy and the Lunar Monarchy. The Lunar Monarchy having issued letters of marque that allowed the harassment and confiscation of goods and personnel from the Eurindian space ports and fleet. This state of affairs could not be allowed to continue.

The state of affairs that led to the creation of Eurindia was a period of techno-barbarism where warfare between rival cyber-enhanced humans vying for ownership or access to ever more advanced cyber technology and weaponry led to a complete collapse of the state. Out of this an extremely small group of enhanced humans formed the Eurindian Technocracy. During this period of unrest the Lunar colony reached ascendancy and formed a monarchy based on vast trading wealth from within the system.

Equipment:

Romer pattern rifleers rifle:

A solid projectile weapon given to line infantrymen of the Technocracy.

Stedholder pattern sidearm.

A backup weapon using solid projectiles and improved propellant.

Survival Bag.
A bag containing everything necessary to survive in the wilderness for weeks. Things included are an astronaut tent with warmth-conserving foil. Ration lamp to heat food via light. Miniature thorium "lifetime" battery of the Technocracy. Condensation collectors and poles. Improved aluminum boots. Sat-phone with backup parts. Oxygen scrubber canisters. Climbing ropes and tackle. Medi-gel. Ration foam. Maxi-fibre TM insulate clothing and bedding. Writing e-paper booklet. Knee pads. Hydrogen and Oxygen "tic-tacs". Prospectors pick and hand held diagnosticator. Cheap i-bay plastic astrolabe.

Music.
WIP
Hidden 2 yrs ago Post by EliteCommander
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Pretty much all of the playable species native to Kanth-Aremek are ready and have been added to the OP, for anyone who wants to take a look at them. They also give some background on the world's history.
Hidden 2 yrs ago 2 yrs ago Post by Cath
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WIP



Thanks for your character sheet! I appreciate the effort you've put in. I like your character and the attention to detail you've given your survival kit.

I do think we'll need to work on the institutions you've mentioned (Eurindian Technocracy and the Lunar Monarchy) to make them fit our vision for Human society in the RP.

It is very plausible that technocracy has noticably changed the fabric of society across the solar system. With degraded survivability stemming from environmental collapse on Earth, and harsh conditions on their colonies in the wider Solar System, people would value cybernetics that help them to survive the new status quo.

It is also plausible that European nations, long plagued by stagnation and in-fighting, form a connection with an ascendent Indian subcontinent. I have already mentioned that the European Space Agency is still operational, which means the European Union probably still is too in some form. It could have splintered into factions though, with one being the Eurindian Technocracy.

The main thing i'd like to amend would be the Lunar Monarchy. I don't see space holdings (only a couple of hundred years old) being ruled by a monarch. However, it is plausible that Human colonies do begin to exert their own influence on Earth off the back of their unique mineral wealth. If Earth is divided and in need of their resources, it may not be able to stop the extortion of Eurindian ports and vessels. This extortion could be official and sponsored by the colonies, which would mean diplomatic relations between Earth and the Moon would likely not be great. Or it could be the result of organised crime, which the Lunar authorities themselves can't stop.

What do you think of that?
Hidden 2 yrs ago Post by musicway
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Certainly interested, will have a better read of the lore tomorrow when I work on a sheet ☺️
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Hidden 2 yrs ago Post by Cath
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Certainly interested, will have a better read of the lore tomorrow when I work on a sheet ☺️


Sounds good, let us know if you have any questions
Hidden 2 yrs ago Post by Cath
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I've added a bit more intro to the blurb at the beginning of the OP. Hopefully that sets the scene a bit more?
Hidden 2 yrs ago Post by Steel Legion
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@Catharyn Maybe the lunar monarchy is the nice name for something thats more like the Italian mafia?

i intentionally left lots of parts vague.
Hidden 2 yrs ago 2 yrs ago Post by Cath
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@Catharyn Maybe the lunar monarchy is the nice name for something thats more like the Italian mafia?

i intentionally left lots of parts vague.


Yeah, that works! In that case, you'll need to clarify each of those institutions in your v2 CS.

We'll open the OOC soon. Just working on some of the visuals.
Hidden 2 yrs ago Post by Expendable
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I don't know if this would fit into your concept or not, but we have all these frozen heads and sometimes bodies tucked away in cryostasis facilities. At some point, it was decided to see if a life-mage could bring back one of these people to life. Unfortunately, ice crystals had formed in the subject brains and the expanding crystal damaged their brains. While the mages are able to fix some of this damage, they can't restore what was lost - memory, personality.

The public calls them "Burnts," and they're usually found performing menial jobs.

But this is an expensive process trying to restore these frozen heads, especially since they need to clone full bodies for them. So the ones that show they can carry out more complex instructions are rebuilt as security cyborgs. Most people are unaware that behind that body armor and faceplace is an actual face, thinking they're purely machines. And nobody sheds a tear when a "machine" gets damaged while trying to protect a client.

Possibly you have one or two on board, for security or perhaps as expendable scouts?
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