Urban Shadows - Heebie Jeebies
Hello and welcome to my RP thread for Urban Shadows. An Apocalypse Engine game in which you play as, and I use the term loosely, 'people' simply trying to get by. The only trouble is that these 'people' had the misfortune of being born in a dark urban fantasy setting where politics are the order of the day and debts are not to be dishonored lightly.
Places are still open, so should you get the feeling that this is your kinda game. Make your interest known and click here for the rules.
[hider=Template]
[color=INSERT COLOR HERE][u][b]Name[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]Look[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]Demeanor[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]Character Stats[/b][/u][/color]
Blood:
Heart:
Mind:
Spirit:
[color=INSERT COLOR HERE][u][b]Starting Factions[/b][/u][/color]
Mortality:
Night:
Power:
Wild:
[color=INSERT COLOR HERE][u][b]Who are you?[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]How long have you been in the city?[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]X[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]X[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]X[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]Gear[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]X[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]Debts[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]X Moves[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]Drama Moves[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]Standard Advances[/b][/u][/color]
Advances available at beginning of play:
After 5 advances you may select:
[color=black][u][b]Corruption Advances[/b][/u] [b][] [] [] [] [][/b][/color]
[] Take a corruption move
[] Take a corruption move
[] Take a corruption move
[] Take a corruption move from another Archetype
[] Retire your character. They may return as a Threat
[color=Black][u][b]Corruption Moves[/b][/u][/color]
[color=INSERT COLOR HERE][u][b]Harm[/b][/u][/color]
[] Faint:
[][] Grievous:
[][] Critical:
[/hider]
Here's one I made earlier.
Name
January
Look
Male, Ancient Roman, Everyday Clothing
Demeanor
Antiquated
Character Stats
Blood: 2
Heart: 1
Mind: 0
Spirit: -1
Starting Factions
Mortality: 1 []
Night: 1 []
Power: -1 []
Wild: 1 []
Who are you?
Gaius Hortensius Januarius. But most people call me January. I was born in the year 92 AD. I became a vampire at the age of twenty five. And I am now but a few decades away from my third millennium.
How long have you been in the city?
I'm not sure how long I've been here. The city was built around my resting place while I was asleep. I've been awake and active in the city long enough to set up a decent web though.
How do you keep your cravings in check?
There are a surprising number of people who are into vampires feeding on them in this city. I know a guy who points them my way in exchange for favors.
Who turned you?
I turned myself. I and a few of my friends performed a ritual to attain immortality. Those who survived became vampires.
What scheme are you invested in now?
I'm not usually one for scheming. I just amuse myself until I grow tired and then I go back to sleep.
Gear
• A secluded apartment, a comfortable car, a smart phone
• Sword (3-harm hand messy)
The Vamp’s Web
When someone comes to you to ask for a favor, look for advice/info, or threaten your interests, they enter your web and owe you a Debt. When someone is in your web, you gain the following when dealing with them:
• Get +1 ongoing to lend a hand or get in the way of their efforts
• Add this question to figure someone out: “What is your character’s true hunger?”
At the start of a session, choose someone in your web and learn a secret about them that they’d rather keep buried. They leave your web only when they no longer owe you a Debt.
Debts
• Someone makes sure you get fed regularly. You owe them 2 Debts.
• Someone relies on you for their fix. They owe you a Debt.
• Someone bears responsibility for you becoming a vampire. They owe you a Debt.
• Someone is caught in your web after trying to kill you. They owe you a Debt.
Vamp Moves
Eternal Hunger: You hunger for human blood, flesh, or emotions, pick one. When you feed, roll with Blood. On a 10+, choose 3. On a 7-9, choose 2:
• You heal 1-harm
• You learn a secret about them
• You take +1 forward
• They don’t die
On a miss, something goes terribly wrong.
[X] Irresistible: When you persuade an NPC using promises or seduction, treat a 7-9 as a 10+ result. On a miss, your machinations succeed as though you rolled a 7-9, but attract the attention of a rival or enemy.
[] Haven: You have a safe place, secure from outside dangers. It has emergency rations, a few ghouls, and an escape vector. When someone willingly comes to your haven, they enter your web.
[X] Cold-Blooded: When you keep your cool under emotional duress, roll with Blood instead of Spirit.
[] Keep Your Friends Close: When you figure someone out by indulging their vices, roll with Blood instead of Mind.
[] Put Out the Word: When you cash in a Debt with someone in your web, add this option to the list:
• Put out the word with their Faction that you want something. You get +3 forward to hit the streets with that Faction.
Drama Moves
Vamp Corruption Move: When you feed on an unwilling victim, mark corruption.
Intimacy Move: When you share a moment of intimacy—physical or emotional—with another person, tell them a secret about yourself or owe them a Debt. Either way, they enter your web and owe you a Debt.
End Move: When you die or retire your character, name someone in the scene you want dead; your agents and allies relentlessly pursue them.
Standard Advances
Advances available at beginning of play:
[] +1 Blood (max +3)
[] +1 Heart (max +3)
[] +1 Mind (max +3)
[] +1 Spirit (max +3)
[] A new Vamp move
[] A new Vamp move
[] A move from another Archetype
[] A move from another Archetype
[] Change your Faction
After 5 advances you may select:
[] +1 to any stat (max +3)
[] +1 any Faction (max +3)
[] Erase a scar
[] Join or lead a vampire clan
[] Erase a corruption advance
[] Advance 3 basic moves
[] Advance 3 basic moves
[] Retire your character to safety
[] Change to a new Archetype
Corruption Advances [] [] [] [] []
[] Take a corruption move
[] Take a corruption move
[] Take a corruption move
[] Take a corruption move from another Archetype
[] Retire your character. They may return as a Threat
Corruption Moves
[] True Hunter: Mark corruption when pursuing a human NPC at night. Your prey cannot escape you, no matter where they attempt to flee, and you can prey on them or kill them at will.
[] Adaptable Palate: You can feed on any creature, not just humans. Feeding on something wildly different than a human will have unexpected side effects.
[] Pull Them Back In: When you cash in your last Debt on someone in your web, mark corruption to keep the Debt and keep them in your web.
[] Blood Magic: Choose 2 faerie powers. Mark corruption to use one of these powers.
Harm
[] Faint:
[][] Grievous:
[][] Critical:
January
Look
Male, Ancient Roman, Everyday Clothing
Demeanor
Antiquated
Character Stats
Blood: 2
Heart: 1
Mind: 0
Spirit: -1
Starting Factions
Mortality: 1 []
Night: 1 []
Power: -1 []
Wild: 1 []
Who are you?
Gaius Hortensius Januarius. But most people call me January. I was born in the year 92 AD. I became a vampire at the age of twenty five. And I am now but a few decades away from my third millennium.
How long have you been in the city?
I'm not sure how long I've been here. The city was built around my resting place while I was asleep. I've been awake and active in the city long enough to set up a decent web though.
How do you keep your cravings in check?
There are a surprising number of people who are into vampires feeding on them in this city. I know a guy who points them my way in exchange for favors.
Who turned you?
I turned myself. I and a few of my friends performed a ritual to attain immortality. Those who survived became vampires.
What scheme are you invested in now?
I'm not usually one for scheming. I just amuse myself until I grow tired and then I go back to sleep.
Gear
• A secluded apartment, a comfortable car, a smart phone
• Sword (3-harm hand messy)
The Vamp’s Web
When someone comes to you to ask for a favor, look for advice/info, or threaten your interests, they enter your web and owe you a Debt. When someone is in your web, you gain the following when dealing with them:
• Get +1 ongoing to lend a hand or get in the way of their efforts
• Add this question to figure someone out: “What is your character’s true hunger?”
At the start of a session, choose someone in your web and learn a secret about them that they’d rather keep buried. They leave your web only when they no longer owe you a Debt.
Debts
• Someone makes sure you get fed regularly. You owe them 2 Debts.
• Someone relies on you for their fix. They owe you a Debt.
• Someone bears responsibility for you becoming a vampire. They owe you a Debt.
• Someone is caught in your web after trying to kill you. They owe you a Debt.
Vamp Moves
Eternal Hunger: You hunger for human blood, flesh, or emotions, pick one. When you feed, roll with Blood. On a 10+, choose 3. On a 7-9, choose 2:
• You heal 1-harm
• You learn a secret about them
• You take +1 forward
• They don’t die
On a miss, something goes terribly wrong.
[X] Irresistible: When you persuade an NPC using promises or seduction, treat a 7-9 as a 10+ result. On a miss, your machinations succeed as though you rolled a 7-9, but attract the attention of a rival or enemy.
[] Haven: You have a safe place, secure from outside dangers. It has emergency rations, a few ghouls, and an escape vector. When someone willingly comes to your haven, they enter your web.
[X] Cold-Blooded: When you keep your cool under emotional duress, roll with Blood instead of Spirit.
[] Keep Your Friends Close: When you figure someone out by indulging their vices, roll with Blood instead of Mind.
[] Put Out the Word: When you cash in a Debt with someone in your web, add this option to the list:
• Put out the word with their Faction that you want something. You get +3 forward to hit the streets with that Faction.
Drama Moves
Vamp Corruption Move: When you feed on an unwilling victim, mark corruption.
Intimacy Move: When you share a moment of intimacy—physical or emotional—with another person, tell them a secret about yourself or owe them a Debt. Either way, they enter your web and owe you a Debt.
End Move: When you die or retire your character, name someone in the scene you want dead; your agents and allies relentlessly pursue them.
Standard Advances
Advances available at beginning of play:
[] +1 Blood (max +3)
[] +1 Heart (max +3)
[] +1 Mind (max +3)
[] +1 Spirit (max +3)
[] A new Vamp move
[] A new Vamp move
[] A move from another Archetype
[] A move from another Archetype
[] Change your Faction
After 5 advances you may select:
[] +1 to any stat (max +3)
[] +1 any Faction (max +3)
[] Erase a scar
[] Join or lead a vampire clan
[] Erase a corruption advance
[] Advance 3 basic moves
[] Advance 3 basic moves
[] Retire your character to safety
[] Change to a new Archetype
Corruption Advances [] [] [] [] []
[] Take a corruption move
[] Take a corruption move
[] Take a corruption move
[] Take a corruption move from another Archetype
[] Retire your character. They may return as a Threat
Corruption Moves
[] True Hunter: Mark corruption when pursuing a human NPC at night. Your prey cannot escape you, no matter where they attempt to flee, and you can prey on them or kill them at will.
[] Adaptable Palate: You can feed on any creature, not just humans. Feeding on something wildly different than a human will have unexpected side effects.
[] Pull Them Back In: When you cash in your last Debt on someone in your web, mark corruption to keep the Debt and keep them in your web.
[] Blood Magic: Choose 2 faerie powers. Mark corruption to use one of these powers.
Harm
[] Faint:
[][] Grievous:
[][] Critical:
@RBYDark @XxFellsingxX
I'll be waiting a few more days before starting the game to see if I can draw in another player or two. In the meantime, tell me a little more about your debtors and creditors.