Fair enough. We shall see if it has legs.
We all await the return of the very leggy @Byrd Man and his rockin' getaway sticks.
Fair enough. We shall see if it has legs.
<Snipped quote by Sep>
We all await the return of the very leggy @Byrd Man and his rockin' getaway sticks.
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Bartholomew Henry "Barry" Allen _________________________________________________________ White american | CSI _________________________________________________________ Central City | America | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T This is a sheet to allow a basic concept of an NPC Flash. This allows players to interact with a member of the Justice League on an ad-lib basis when another player is not available without them having to worry about a specific 'vision' of a character. Flash had been active for a year prior to the Atlantis attack, making him the most rookie of the JL Heroes. After the disbandment of the JL he has still stayed as a strong presence within the Superhuman community, an advocate for the JL, and generally hopeful for the future. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Arthur Curry _________________________________________________________ Human/Atlantean | King _________________________________________________________ Atlantis |Ocean | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T This is a sheet to allow a basic concept of an NPC Flash. This allows players to interact with a member of the Justice League on an ad-lib basis when another player is not available without them having to worry about a specific 'vision' of a character. Arthur has been King since the Atlantis invasion. He struggles with being a King, many of his subjects believe that he was put there as an agent of the surface world. The people of the surface world hate him for not being engaged sooner. He is still active in the Superhero community, hoping that him helping other heroes and interacting with the surface world on a positive note will help bring his two peoples together. |
Interesting.
But something that wasn't explained: does this mean we can't use NPCs unless approved? Like, if I want Static to interact with Flash as an NPC, I need to wait a week for approval? So, basically, the only NPCs we can interact with freely are ones that fall under the banner of character legacies?
I guess the further question on that is, if I get permission from a player to use their legacy as an NPC for a scene, do I need to also submit an MPC sheet?
EDIT: And this is only for heroic NPCs? Or do we have to submit villainous NPC sheets, too?
I don't want to monopolize all the questions, so I'll leave it to others to chime in if they want.
But doesn't that restrict future players from applying for a big title character in a way that they want? If they come in after an NPC sheet was accepted, they'd have to conform to that sheet. If someone nine days from now wants to play Wally West as the Flash and as part of their backstory Barry Allen died in an incident decades ago, that would conflict with the already accepted NPC sheet of a modern-day Barry.
I get what the idea is behind this, I just personally see it bogging things down more than anything else. But that's just me.
So what about if you’re using villains for your character that are traditionally levied against a different hero? Would you need a sheet for them, and/or approval from the parent PC (if there is one)?
How ‘big’ does a heroic character need to be before they pass that ‘NPC Sheet’ threshold?
Hi, @Sep, and Happy New Year's Eve everyone.
I was just reading through the posts that I missed about this new update and, if I'm being honest, I'm still very confused on the rules, requirements, and even the mechanics when it comes to NPCs. I've never seen it used before in the games that I've been a part of so this all very new to me and I'm mostly used to playing NPC canon characters in a way that others are free to play to as with all of the players just trusting each other that we'll be flexible, fair, and responsible with them so as to avoid god-modding and issues like that, and of course, consulting the GM and Co-GM(s) for approval too as we all normally do. I just find that it also helps reaching out to each other in PMs, and in the OOC too if there are no spoilers for future posts, to discuss what ideas we had in mind for these NPCs so we can all be on the same page and not be surprised when we see an NPC we wanted to have control of doing something that didn't align with our vision for them. I just find this approach much easier to do and keep up with, personally.
I also worry about the issue of not being able to keep track of who will have control over "X" or "Y" NPC since I saw you mentioned there was going to be a waiting period for them to be used again by someone else. I'm not sure if I understood that correctly though. And I think that could cause some issues because IC posts, as we all know, can fluctuate and there will be many times where players won't post for a long period of time and I worry that that will hold the RP back even more.
Anyways, sorry for the long post, I just wanted to share my two cents here.
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y OPERATION CHARLIE HORSE _________________________________________________________ American | Special Forces Team _________________________________________________________ Vietnam, 1968 C H A R A C T E R N O T E S C H A R A C T E R N O T E S - Cpt. Franklin Clay - Team leader. Lt. William Roque - Second in command. Espionage. Sgt. Carlos "Cougar" Alvarez - Sniper. Sgt. Linwood "Pooch" Porteous - Procurement and transportation. Cpl. Jacob "Jake" Jensen - Comms. Marie Tran - Infiltration. Max - Handler. M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T "We the unwilling, lead by the unqualified to kill the unfortunate die for the ungrateful." It's 1968, and that pretty much sums up the average soldier's opinions on the Vietnam War. It's a fucking mess if you ask anyone who is even paying attention and there seems to be no end in sight. While President Johnson digs his heels in with an unprecedented bombing campaign with the ever optimistic goal of turning North Vietnam into the world's biggest parking lot, the CIA opts for a more surgical approach. Green Beret Captain Franklin Clay heads up a new unit of less than desirable soldiers known as The Losers. Their targets are high-ranking VC members, as well as VC sympathizers and collaborators operating in South Vietnam. With intel given to them by their Agency handler, Max, they carry out a covert war designed to draw bring South Vietnam to the negotiating table and to get President Johnson four more years in the White House. But as Clay and his team wade deeper into the murky waters of Vietnam, they discover their work is in service of something much sinister than even the propagation of the US industrial death complex. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) "Ooo I heard it through the grapevine, not much longer would you be mine. Ooo I heard it through the grapevine. And I'm just about to lose my mind" When a ARVN general has his niece kidnapped by a suspected VC gang, The Losers traverse the seedy and dangerous Saigon underworld to make sure she is found before it's too late. "I think it's so groovy now that people are finally getting together. I think it's wonderful and how that people are finally getting together." The Losers are called on to watchdog a prisoner of war exchange at the Vietnamese DMZ. The swap carries with it serious cold war implications. Unbeknownst to Clay and the others, Roque has very different orders regarding the safe transfer. "I'm going up the country baby, don't you wanna go? I'm going to some place where I've never been before." The Losers are dispatched on an assassination mission towards the Laotian border. Their target: a high ranking NVA officer the CIA believes is running a heroin pipeline from Laos to South Vietnam. As the group travel northward, they begin to discover their mission is not all it seems to be, and start to question just who the real enemy is. |
However, in this history of these games there has rarely been interest to make a sheet once the IC gets going...
<Snipped quote by Sep>
I was in the middle of a move when this went up (and have been shamed by several people for not having applied even before I'd moved into the new house), but I wanted to wait until I'd sketched out a few different ideas on paper to make sure the idea I had wasn't just an idea that'd go nowhere.
Sheet incoming. Prepare your rejection letters now (I've been getting accustomed to them recently).