T H E P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y
T H E P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y
_____________________________________________________________________________________________________________________________________________________________________________________________T H E P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y
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▅▅▅▅▅▅▅▅▅▅▅▅▅▅ P . R . C . U . ▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅
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T H E F U T U R E A G E N T S O F H . E . L . P .
T H E F U T U R E A G E N T S O F H . E . L . P .
T H E F U T U R E A G E N T S O F H . E . L . P .
S Y N O P S I S:
S Y N O P S I S:
S Y N O P S I S:
C H A P T E R 1 - T H E H O M E C O M I N G T R I A L S:
C H A P T E R 1 - T H E H O M E C O M I N G T R I A L S:
It is the beginning of the fall semester of Pacific Royal Collegiate & University's 37th year. Twenty-four newcomers have joined the student body, and enrolled in the Hyperhuman Enforcement Accelerated Training program. As is tradition, the year will be starting with the commencement ceremony on Friday afternoon, leading directly into Homecoming and of course the Homecoming Trials. A different form of Homecoming, at P.R.C.U. Homecoming involves a wilderness retreat on the island's Southern Plateau where new students complete trials that test their physical and mental prowess along with strength of character. As the newest iterations of Team 21 'Blackjack', and Team 78 'Firebird' the twenty-four students must compete together for the honour of being crowned the Homecoming Royals before each will be offered a seat in one of the school's eight houses. However, the annual trip is cut short when the Hyperhuman Terrorist known only as Hyperion frees the Crestwood Killer, Autumn Miracle from her cell on the nearby Zayas Island. Attacking the school, Hyperion claims the life of a student while leaving another in critical condition and abducting Blackjack's Student Representative. |
C H A P T E R 2 - F I R S T C L A S S:
C H A P T E R 2 - F I R S T C L A S S:
Following the events of the Homecoming Trials, Teams Blackjack and Firebird are recooperating from the loss of one of their own. With the Trials cut short, the students are undergoing an improvised Team Swap and Colour Ceremony to be placed in their School Houses before being sent off to their first class. |
C H A P T E R 3 - F U N , F U N , F U N:
C H A P T E R 3 - F U N , F U N , F U N:
TBD |
C H A P T E R 4 - H A N D S - O N E X P E R I E N C E:
C H A P T E R 4 - H A N D S - O N E X P E R I E N C E:
TBD |
G A M E S T R U C T U R E:
G A M E S T R U C T U R E:
G A M E S T R U C T U R E:
NARRATIVE FLOW: MAIN STORY ► SIDE STORY // SCHOOL EVENT ► DOWNTIME // PERSONAL PLOT ► SCHOOL EVENT // SIDE STORY► MAIN STORY
M A I N S T O R Y:
M A I N S T O R Y:
M A I N S T O R Y:
R U N B Y: GM(S)
P L A Y E R S: 9-12
O B J E C T I V E ( S ): MOVING THE OVERARCHING PLOT FORWARD
Main Story segments are the posts which push game forward, advancing the narrative and impacting the world in meaningful ways which have a rippling effect across the collective cast of characters. All players are heavily encouraged to participate in the Main Story; at times, participation will be mandatory.
P L A Y E R S: 9-12
O B J E C T I V E ( S ): MOVING THE OVERARCHING PLOT FORWARD
Main Story segments are the posts which push game forward, advancing the narrative and impacting the world in meaningful ways which have a rippling effect across the collective cast of characters. All players are heavily encouraged to participate in the Main Story; at times, participation will be mandatory.
S I D E S T O R Y:
S I D E S T O R Y:
S I D E S T O R Y:
R U N B Y: GM(S)
P L A Y E R S: 3-6
O B J E C T I V E ( S ): ENHANCES OVERARCHING STORY, WORLD DEVELOPMENT
Side stories are events connected to the main story that may not necessarily push it forward but enhance the overall narrative and fill in the blanks.
P L A Y E R S: 3-6
O B J E C T I V E ( S ): ENHANCES OVERARCHING STORY, WORLD DEVELOPMENT
Side stories are events connected to the main story that may not necessarily push it forward but enhance the overall narrative and fill in the blanks.
S C H O O L E V E N T:
S C H O O L E V E N T:
S C H O O L E V E N T:
R U N B Y: GM(S) or PLAYER(S)
P L A Y E R S: 6-9
O B J E C T I V E ( S ): DEVELOPMENT OF TEAM DYNAMICS & PERSONAL RELATIONSHIPS
A school event will be a story arc that is directly tied to the happenings at P.R.C.U. These events will center around something as simple as the characters taking a class or training exercise together, or a more broad event such as a school dance or banquet. While sometimes these might be one note stories that are self-contained, other times they can and will be tied back into either a main story or a side story's plot.
P L A Y E R S: 6-9
O B J E C T I V E ( S ): DEVELOPMENT OF TEAM DYNAMICS & PERSONAL RELATIONSHIPS
A school event will be a story arc that is directly tied to the happenings at P.R.C.U. These events will center around something as simple as the characters taking a class or training exercise together, or a more broad event such as a school dance or banquet. While sometimes these might be one note stories that are self-contained, other times they can and will be tied back into either a main story or a side story's plot.
D O W N T I M E:
D O W N T I M E:
D O W N T I M E:
R U N B Y: PLAYER(S)
P L A Y E R S: 1-3
O B J E C T I V E ( S ): CHARACTER DEVELOPMENT AND PERSONAL RELATIONSHIPS
Downtime is a player-driven segment where you will have the option to simply have your character exist within the world of the RP. These segments allow characters to explore the campus and island.
P L A Y E R S: 1-3
O B J E C T I V E ( S ): CHARACTER DEVELOPMENT AND PERSONAL RELATIONSHIPS
Downtime is a player-driven segment where you will have the option to simply have your character exist within the world of the RP. These segments allow characters to explore the campus and island.
P E R S O N A L P L O T:
P E R S O N A L P L O T:
P E R S O N A L P L O T:
R U N B Y: PLAYER(S)
P L A Y E R S: 1-3
O B J E C T I V E ( S ): CHARACTER DEVELOPMENT & GROWTH
A personal segment is a plot arc centered around a specific character or even characters and guided by their players. These arcs are used to flesh out the character themselves, their struggles and to help them grow. Players are encouraged to work together, to play these out.
P L A Y E R S: 1-3
O B J E C T I V E ( S ): CHARACTER DEVELOPMENT & GROWTH
A personal segment is a plot arc centered around a specific character or even characters and guided by their players. These arcs are used to flesh out the character themselves, their struggles and to help them grow. Players are encouraged to work together, to play these out.
I N C H A R A C T E R P O S T F O R M A T:
I N C H A R A C T E R P O S T F O R M A T:
I N C H A R A C T E R P O S T F O R M A T:
E X A M P L E P O S T:
E X A M P L E P O S T:
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Location: Sub Location, - Primary Location
Episode Name #1.01: Post Title
Interaction(s): None
Previously: None
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