The year is 2023, all seems normal in the city that never sleeps. Cars blaring and people are performing their daily routes. Unaware of the madness that is happening all around them. A serial killer is running rampant in the big city. This killer is using their stand’s ability to commit the murders. The police are having a hard time trying to catch the suspect. None of them are able to find the suspect responsible for the crime. Only a small group of stand users will need to band together to find the culprit. Whether they need to bring them to justice or perform their own form of “justice.” is up to the player.
You the player will be playing a citizen of New York, or someone who is visiting New York. Whether they knew the person that was a victim of the murderer or are investigating the killings is up to you. What I was thinking of instead of creating your own stand, we will be picking legacy stands. So you can pick any stand from either parts 3-8. Of course, for the sake of balance, I will be banning people picking OP stands (i.e King Crimson, D4C, Mandom. Etc.) I am open to discussing and hashing out ideas for your character/stand. If you want to be a Hamon user that is something you could pick as your character’s ability. I am thinking of this rp having a small group of players. So I will be accepting at least three or four people. It is possible to have more than that depending on how many people are interested.
This will be an alternative version of the JOJO canon, so things will be very different from what happens in the series.
(Are you a stand or hamon user. If your character is a hamon user, what can they do with it?)
Appearance:
(What does your character look like and wear.)
Personality:
(What is your character like.)
Backstory:
(What is your backstory, and what compels them to investigate the series of murders.)
Misc:
(What other things would you like us to know about your character.)
Stand Sheet:
Name:
Namesake:
Physical Description:
Personality:
Stand Stats:
Destructive Power
Range:
Speed:
Durability:
Precision:
Development Potential:
Abilities:
Misc:
1. Be kind to your fellow players and to your GM.
2. I am thinking of making the deadline a week after your last post. If there are any further delays please let me know, and I can temporarily take over your character. Or move the plot along another way. If you wish to leave the rp, please let me know so I can figure out how to write out your character.
3. While making your character, please keep in mind making your stand balanced for the sake of the rp.
Well i was thinking it would be neater to use legacy stands from every part. Idk if that is okay with you?
Honestly, I'm not super interested in canon Stands. I've actually got a long-standing concept in mind that's pretty fleshed out for an original one though if you're willing to entertain it. If I were going to pick an original Stand, unfortunately, the main choice is already taken (Sticky Fingers), and I'm on the fence about others. But I guess if I really had to, Gold Experience is in the running.
But mostly, I'd really like to see if an original Stand is possible.
Alright, there's my current idea for a character, pretty much complete in theory.
Name: Kasumi Nakano
Age: 25
Gender: Female
Ability: Stand User
Appearance: Standing at 5’8”/172 cm tall and weighing 135 lbs, Kasumi is a curvaceous and athletic young woman that clearly takes care of herself. Her skin is pale and clear with no distinguishing markings or tattoos, but dusted with a rosiness that indicates at least some preference for outdoors activity. Her shoulder-length, pink hair (dyed from black, she claims) lays neatly combed, framing unimpressed brown eyes; though sometimes, she will pull it into a braid or ponytail.
Kasumi's wardrobe is one that rides a line between casual and business. While on the work daily, she dresses in smart, bright button-down tops and black pants and shoes, often with suit jackets and ties. A long-coat is not something amiss in her wardrobe. Under more casual (or clandestine) settings, she is also prone to comfortable darker clothes. Sweaters, hoodies, men-style jeans and sneakers all have their place and time, favoring navy blues and greys. No matter what her business, she is inclined to cleanliness. Even so, when practicality calls for it, Kasumi is far from adverse to shedding the trappings of well-to-do for the sake of convenience, and she expresses a preference for sufficient numbers of pockets no matter her garb.
Personality: Kasumi is a spitfire of a young woman with a repressed bleeding heart, who seeks to catalyze her personal freedom and security first and foremost. Self-interested and pitiless towards those that obstruct her goals, she head-strongly pursues her own well-being and fortunes above and beyond all else, the goal being to achieve a peaceful, stable life of comfortable mediocrity. Though capable as a social chameleon, she is nonetheless quickly tired by socialization. An introvert in nature, she has little patience for playing a role contradictory to her selfhood long-term, which results in her attitude often being antagonistic towards those she doesn't need to appease for the sake of her comfortable life. Her loner tendencies are in part fueled by her desire to avoid being overt with her powers, seeking the path of least resistance by avoiding attention and the resulting trouble. Kasumi ultimately has no respect for the law and most societal conventions, willing to do whatever she must to get what she wants so long as she believes she can get away with it with little to no consequences.
All that said, buried within her shriveled heart are redeeming qualities. She does have a sense of empathy for the misfortunate. She is not truly apathetic, and when it wouldn't seriously inconvenience her, she is willing to put her neck out for others. She despises drugs and other addicting substances, seeing them as net drains on society and human productivity... to say nothing of how they can twist the mind, as Kasumi values few things higher than the sanctity of free will. She lives by the concept of taking one's own life and destiny into their own hands, no matter what tries to stand in your way, and she respects those that showcase similar values... just as long as they aren't at the cost of pointless malice and destruction. Though prone to being prickly and difficult to ingratiate oneself with, Kasumi is all the more loyal to those that she decides to truly trust, a loyalty she may express with actions others might deem... overkill.
Backstory: Kasumi has never truly sought greatness. Born to Japanese immigrants, Kasumi was raised with an American culture at school and a high-pressure Japanese culture at home. However, where most children might have conformed to expectations, Kasumi grew up feeling only stifled by them and increasingly resentful. Where her parents sought greatness for her, Kasumi was satisfied with mediocrity. Pressured for years at home while surrounded outside it with people that had it far easier, Kasumi became bitter and burnt out, extremely envious of the idea of a future carefree work-life balance. A naturally introverted person, she had little tolerance for social networking, and she had no desire to learn to overcome it to boot.
Over time, this resentment grew into a prideful stubbornness, and Kasumi decided that she would have only the life she wanted to lead. She decided she would seek out only a profession and life that she could enjoy comfortably and unstressed, and she knew she'd never have that under her parents' thumbs. Keeping her plans quiet, she made job applications and inquiries, and the moment she had graduated university, she packed what things of hers still remained at home and moved out entirely, cutting off all contact with her parents. Heading out into the wide world on her own, Kasumi obtained a job that allowed her to mostly work from home, performing programming and maintenance for a cyber security company. Unambitiously, she parked herself at a position midway up the ladder that paid well enough to live a decent life and settled into comfortable mediocrity, acquiring a small, cozy home in a quiet suburb soon thereafter.
So went her quiet life... until one day.
On an outing with one of the few neighbors she tolerated, Jennifer Wilson, they were mugged, and though the girls gave as good as they could, they were outnumbered and outmatched... up until an invisible force demolished their attackers. In that moment, Kasumi's Stand awoke and proceeded to enact her will to slaughter the men without hesitation or qualms... with her neighbor becoming quite aware that Kasumi was somehow to blame. In the aftermath, Kasumi would find herself shocked to find her neighbor both not repulsed by what happened and willing to keep it quiet, and for the first time, Kasumi had what she could actually call a friendship, one she couldn't help but cherish all the more for its lack of competition.
Henceforth, she and Jennifer proceeded to do nearly everything together every free moment they had, outings, taking martial arts, learning to shoot and earning firearm licenses, and Jen even gleefully provoking Kasumi into properly experimenting with her strange "punch ghost's" powers. Jen eased her apathy for others, coaxed her into considering other ways of living and was perhaps the only person that could get Kasumi to tolerate getting within 10 feet of a club. And in time, she would even be witness to Kasumi's first -thankfully nonhostile- encounter with another Stand User, awakening their eyes to the reality of the supernatural underground... one Kasumi naturally immediately decided must be avoided at all costs... They were, as the phrase goes, "inseparable", hardly any secrets between them.
Which is why Kasumi was all the more infuriated when Jennifer's corpse was found by police after an uncomfortably long disappearance. It was a raw, red-hot fury that filled her on that day, a motivation to act and thirst for blood that honestly took her off guard. But as she stewed in her own impotent fury, shoving it down to a low simmer, her wrath began to transform into something far more... calculating, as emotion was exchanged for a clinical cold-blooded homicidal determination. As she obsessively dug through every ultimately useless police report she could find, she didn't know how or when she would find a way to make her friend's murderer pay, but she knew she would make it reality. Not just for Jennifer's sake... but for the crime of stealing something from her that she hadn't realized she needed until it was gone.
Misc: Due to extensive experiments with her Stand's healing abilities, Kasumi has a rather unusual pain tolerance, able to shrug off pain that would cripple many others with a dead stare. Kasumi carries a lighter, not because she smokes but because she just finds it a useful tool (pay no mind to the fact that it once belonged to a friend and that any who touch it will suffer). A small canister of pepper spray also lies within her everyday possessions. Kasumi is a registered concealed firearm carrier and possesses a FN High Power handgun that she usually keeps strapped under one arm; she also carries spare 17-round magazines.
Name: Senbonzakura
Namesake: Senbonzakura (Hatsune Miku song)
Physical Description: A humanoid Stand that takes the form of a gynoid-like woman of alabaster hue, clad in a backless cheongsam dress with large slits up the sides that allow free motion of the legs. "Hair" made of linked Sakura petals trails behind the head in shoulder-length waves, often blowing in a light breeze that only the Stand seems to feel. Though they have eyelids, the eyeballs beneath are a pair of cold, pitiless green lenses with an insectile texture to them, and a sprawling tattoo, inked in green and black, depicts a tree made of thorns upon the Stand's open back, contrasted by lush pink leaves covering the branches depicted across the shoulder-blades. The tattoos extend down the Stand's bare legs in the form of thorny roots wrapping around them, before disappearing into the backs of a pair of martial arts slippers.
Personality: Senbonzakura carries an aloof demeanor, often loitering with crossed arms, an upturned nose or half-lidded eyes. It identifies as both a "she" and, indeed, "identifies" at all. Senbonzakura is a sentient Stand capable of speech and independent action; though it has rarely exerted either. In private, it goads Kasumi to be more callous and prideful, while simultaneously encouraging caution and prioritizing survival. Senbonzakura's default state is hostility towards anyone that isn't a proven nonthreat, showcasing mistrust towards the slightest hint of untoward motives. Senbonzakura has no altruistic feelings for anyone but her User and pursues Kasumi's survival and success above all things. In battle, she usually only communicates with Kasumi mentally and verbally punctuates her attacks with aggressive cries of "MIKU MIKU MIKU MIKU MIKU". Senbonzakura is a highly decisive and ruthless combatant, going for the kill by default unless restrained by Kasumi.
Stand Stats:
Destructive Power: C Speed: A Range: C (10 meters) Durability: C Precision: A Development Potential: D
Abilities: The main ability of Senbonzakura is to transform anything it directly, physically touches into Sakura petals under its telekinetic control or remotely revert them. "Direct" in the sense that it can't touch someone's arm and transform their whole body, only the surface of the body that the Stand makes immediate contact with. This is not directly deadly so much as disabling, as severing a leg doesn't cause the victim to bleed out, just leaves the limb mystically detached. Even if reverted without proper reconstruction, it doesn't cause deadly severance, merely leaving a victim/target nonlethally dismembered, their body/form somehow functioning normally despite the spacial difference/disconnection. Although, they can be manually reconstructed by being picked up and pieced together like a living puzzle, the parts automatically fusing back once correctly oriented.
That said, any wounds upon severed body parts/target portions still affect the whole. A remotely reconstructed and crushed heart will kill the person it was removed from at range, for example. Transformed targets remain in a form of "stasis", which allows wounds and damage to be temporarily prevented from affecting a victim, granting time for treatment to be delivered. It can also be used to "fuse" broken parts back together to heal wounds by deconstructing something, "pinching" it together and reconstructing it. More indirect uses of the power can be deadly, like drowning someone with petals shoved down their throats.
The petals have the same non-interest in physics as Stands and can be destroyed only by Stand phenomenon, reverting back to what they originally were in a destroyed state. The petals aren't individually strong, but their "mostly inviolable" state makes them very effective barriers if positioned in mass well, even deadly ones depending on how hard they are impacted and if the petals are hit along their flats or edges. They also can thus be used as midair footholds or for pseudo-flight. The Stand is passively aware of the position of every created petal under its control but has no direct sense of their surroundings beyond an ability to "feel things out" with physical contact. Petals automatically revert to what they were transformed from after 24 hours, but they do not automatically reorient themselves to reconstruct what they were prior. On the flipside, Senbonzakura, if she wishes, can cause the petals to automatically heat-seek each-other -or whatever they were broken off of- before reassembling, which can be utilized as a form of tracking ability.
One particular technique of Kasumi's is to turn portions of her body into petals and send them away, thus seeding "anchors" from which her Stand can manifest and bypass her normal range limit. She is also well-practiced in utilizing the universal capabilities of Stands, like selective tangibility, perspective sharing, and self-enhancement via cloaking her body in her Stand.
Alright, there's my current idea for a character, pretty much complete in theory.
Name: Kasumi Nakano
Age: 21
Gender: Female
Ability: Stand User
Appearance: Standing at 5’8”/172 cm tall and weighing 135 lbs, Kasumi is a curvaceous and athletic young woman that clearly takes care of herself. Her skin is pale and clear with no distinguishing markings or tattoos, but dusted with a rosiness that indicates at least some preference for outdoors activity. Her shoulder-length, wavy pink hair (dyed from black, she claims) lays neatly combed, framing unimpressed brown eyes.
Kasumi's wardrobe is one that rides a line between casual and business. While on the work daily, she dresses in smart bright tops and black pants and shoes, often with suit jackets and ties. Under more casual (or clandestine) settings, she is prone to comfortable darker clothes. Sweaters, hoodies, men-style jeans and sneakers all have their place and time, favoring navy blues and greys. No matter what her business, she is inclined to cleanliness. Even so, when practicality calls for it, Kasumi is far from adverse to shedding the trappings of well-to-do for the sake of convenience, and she expresses a preference for sufficient numbers of pockets no matter her garb.
Personality: Kasumi is a spitfire of a young woman with a repressed bleeding heart, who seeks to catalyze her personal freedom and security first and foremost. Self-interested and pitiless towards those that obstruct her goals, she head-strongly pursues her own well-being and fortunes above and beyond all else, the goal being to achieve a peaceful, stable life of comfortable mediocrity. Though capable as a social chameleon, she is nonetheless quickly tired by socialization. An introvert in nature, she has little patience for playing a role contradictory to her selfhood long-term, which results in her attitude often being antagonistic towards those she doesn't need to appease for the sake of her comfortable life. Her loner tendencies are in large part fueled by her desire to avoid being overt with her powers, seeking the path of least resistance by avoiding attention and the resulting trouble. Kasumi ultimately has no respect for the law and most societal conventions, willing to do whatever she must to get what she wants so long as she believes she can get away with it with little to no consequences.
All that said, buried within her shriveled heart are redeeming qualities. She does have a sense of empathy for the misfortunate. She is not truly apathetic, and when it wouldn't seriously inconvenience her, she is willing to put her neck out for others. She despises drugs and other addicting substances, seeing them as net drains on society and human productivity... to say nothing of how they can twist the mind, as Kasumi values few things higher than the sanctity of free will. Though prone to being prickly and difficult to ingratiate oneself with, Kasumi is all the more loyal to those that she decides to truly trust, a loyalty she may express with actions others might deem... overkill.
Backstory: Kasumi has never truly sought greatness. Born to Japanese immigrants, Kasumi was raised with an American culture at school and a high-pressure Japanese culture at home. However, where most children might have conformed to expectations, Kasumi grew up feeling only stifled by them and increasingly resentful. Where her parents sought greatness for her, Kasumi was satisfied with mediocrity. Pressured for years at home while surrounded outside it with people that had it far easier, Kasumi became bitter and burnt out, extremely envious of the idea of a future carefree work-life balance. A naturally introverted person, she had little tolerance for social networking, and she had no desire to learn to overcome it to boot.
Over time, this resentment grew into a prideful stubbornness, and Kasumi decided that she would have only the life she wanted to lead. She decided she would seek out only a profession and life that she could enjoy and live comfortably and unstressed, and she knew she'd never have that under her parents' thumbs. Keeping her plans quiet, she made job applications and inquiries, and the moment she had graduated university, she packed her things and moved out, cutting off nearly all contact with her parents. Moving out into the wide world on her own, Kasumi soon enough obtained a job that allowed her to mostly work from home, performing programming and maintenance for a cyber security company. Unambitiously, she parked herself at a position midway up the ladder and settled into comfortable mediocrity, acquiring a small, cozy home in a quiet suburb.
So went her quiet life... until one day.
On an outing with one of the few neighbors she tolerated, Jennifer Wilson, they were mugged, and thought the girls gave as good as they could, they were outnumbered and outmatched... up until an invisible force demolished them. In that moment, Kasumi's Stand awoke and slaughtered the men without hesitation or qualms... with her neighbor becoming quite aware that Kasumi was somehow to blame. In the aftermath, Kasumi would find herself shocked to find her neighbor both not repulsed by what happened and willing to keep it quiet, and for the first time, Kasumi had what she could actually call a friendship, one she couldn't help but cherish all the more for its lack of competition.
Henceforth, she and Jennifer proceeded to do nearly everything together every free moment they had, Jen even gleefully provoking Kasumi into properly experimenting with her strange "punch ghost's" powers. Jen eased her apathy for others, coaxed her into considering other ways of living and was perhaps the only person that could get Kasumi to tolerate getting within 10 feet of a club. And in time, she would even be witness to Kasumi's first -thankfully nonhostile- encounter with another Stand User, awakening their eyes to the reality of the supernatural underground... one Kasumi naturally immediately decided must be avoided at all costs... They were, as the phrase goes, "inseparable", hardly any secrets between them.
Which is why Kasumi was all the more infuriated when Jennifer's corpse was found by police after an uncomfortably long disappearance. It was a raw, red-hot fury that filled her on that day, a motivation to act and thirst for blood that honestly took her off guard. But as she stewed in her own impotent fury, shoving it down to a low simmer, her wrath began to transform into something far more... calculating, as emotion was exchanged for a clinical cold-blooded homicidal determination. As she obsessively dug through every ultimately useless police report she could find, she didn't know how or when she would find a way to make her friend's murderer pay. Not just for Jennifer's sake... but for stealing something from her that she hadn't realized she needed until it was gone.
Misc: Kasumi carries a lighter, not because she smokes but because she just finds it a useful tool (pay no mind to the fact that it once belonged to a friend and that any who touch it will suffer). A small canister of pepper spray also lies within her everyday possessions.
Name: Senbonzakura
Namesake: Senbonzakura (Hatsune Miku song)
Physical Description: A humanoid Stand that takes the form of a gynoid-like woman of alabaster hue, clad in a backless cheongsam dress with large slits up the sides that allow free motion of the legs. "Hair" made of linked Sakura petals trails behind the head in waves, often blowing in a light breeze that only the Stand seems to feel. Though they have eyelids, the eyeballs beneath are a pair of cold, pitiless green lenses with an insectile texture to them, and a sprawling tattoo, inked in green and black, depicts a tree made of thorns upon the Stand's open back, contrasted by lush pink leaves covering the branches depicted across the shoulder-blades. The tattoos extend down the Stand's bare legs in the form of thorny roots wrapping around them, before disappearing into backs of a pair of martial arts slippers.
Personality: Senbonzakura carries an aloof demeanor, often loitering with crossed arms, an upturned nose or half-lidded eyes. It identifies as both a "she" and, indeed, "identifies" at all. Senbonzakura is a sentient Stand capable of speech and independent action; though it rarely exerts either. In private, it goads Kasumi to be more callous and prideful, while simultaneously encouraging caution and prioritizing survival. Senbonzakura's default state is hostility towards anyone that isn't a proven nonthreat, showcasing mistrust towards the slightest hint of untoward motives. Senbonzakura has no altruistic feelings for anyone but her User and pursues Kasumi's survival and success above all things. In battle, she usually only communicates with Kasumi mentally and verbally punctuates her attacks with aggressive cries of "MIKU MIKU MIKU MIKU MIKU". Both in the hands of Kasumi and of her own volition, Senbonzakura is a highly decisive and ruthless combatant, going for the kill by default unless given good reason otherwise.
Stand Stats:
Destructive Power: C Speed: A Range: C (10 meters) Durability: C Precision: A Development Potential: D
Abilities: The main ability of Senbonzakura is to transform anything it directly, physically touches into Sakura petals under its telekinetic control or remotely revert them. "Direct" in the sense that it can't touch someone's arm and transform their whole body, only the surface of the body that the Stand makes immediate contact with. This is not directly deadly so much as disabling, as severing a leg doesn't cause the victim to bleed out, just leaves the limb mystically detached. Even if reverted without proper reconstruction, it doesn't cause deadly severance, merely leaving a victim/target nonlethally dismembered, their body/form somehow functioning normally despite the spacial difference/disconnection. Although, they can be manually reconstructed by being picked up and pieced together like a living puzzle, the parts automatically fusing back once correctly oriented.
That said, any wounds upon severed body parts/target portions still affect the whole. A remotely reconstructed and crushed heart will kill the person it was removed from at range, for example. Transformed targets remain in a form of "stasis", which allows wounds and damage to be temporarily prevented from affecting a victim, granting time for treatment to be delivered. It can also be used to "fuse" broken parts back together to heal wounds by deconstructing something, "pinching" it together and reconstructing it. More indirect uses of the power can be deadly, like drowning someone with petals shoved down their throats.
The petals have the same non-interest in physics as Stands and can be destroyed only by Stand phenomenon, reverting back to what they originally were in a destroyed state. The petals aren't individually strong, but their "mostly inviolable" state makes them very effective barriers if positioned in mass well, even deadly ones depending on how hard they are impacted and if the petals are hit along their flats or edges. They also can thus be used as midair footholds or for pseudo-flight. The Stand is passively aware of the position of every created petal under its control but has no direct sense of their surroundings beyond an ability to "feel things out" with physical contact. Petals automatically revert to what they were transformed from after 24 hours, but they do not automatically reorient themselves to reconstruct what they were prior.
One particular technique of Kasumi's is to turn portions of her body into petals and send them away, thus seeding "anchors" from which her Stand can manifest and bypass her normal range limit. She is also well-practiced in utilizing the universal capabilities of Stands, like selective tangibility, perspective sharing, and self-enhancement via cloaking her body in her Stand.
Misc: None.
That is a really good sheet. I am conflicted if i should have it where its just custom stands. If you want i can pick another stand, if you wanna pick up Sticky Fingers?