Well, that's a buzzkill.
Metal Hellsinger feels like it might've been rushed in development, and could've used a bit more time in the oven.
The game's art (through its numerous cutscenes) is great, and so is its soundtrack. And despite being difficult, it does feel like its accessible. (Even has a 'game journalist' mode option. A mode that let's you completely bypass the rhythm matching part.) And any game where you improve as you play, has to be doing *something* right.
But the shielded enemy is a complete flow killer. Most upgrades feel a bit tacked on. And Archeon, it's 2nd to last level, is buggy as all hell. Had numerous enemies falling through the terrain, and I got soft-locked at the boss, due to a spawned minion vanishing and spoiling my entire run. So if that shit happens again, I won't be finishing the campaign.
(Also, the fact that all the bosses are the exact same monster design feels a bit lazy.)
Though either way, I'll be playing something else tomorrow, most likely.
Edit: Fortunately, I was able to finish it. And yeah, Metal Hellsinger can be pretty engaging. (Once you're good enough to do well, and realize that some weapons just aren't worth using.) I'll rate it a 6.66. Because metal.
And I don't know if it quite reaches a 7/10, "I'd easily recommend this to others who like the genre". But I did like it.
The next indie I picked is back to average. 'Last Night Of Winter' has a decent artstyle, and its combat is functional throughout. Limited by a tiny inventory system, and its occasionally unfair enemy hitboxes. But the platforming and ice skating sections are miserable and boring. Plus its story doesnβt exist, and the character dialogue isnβt particularly interesting.
So Iβll be nice, and give this a 5/10. (I think Iβll be able to complete this one in another session.)