Working on a character. Honestly the character art is the bit holding me up the most.
Basic idea is a roguish scoundrel sort of guy, very into cons, gambling, sleight of hand. Ranger class, specializing in sapping and sabotage. Thinking he might have a sort of "chaos magic" aspect, not in complete control over his own abilities, but gives the impression that he is.
Hey, I'm gonna have to reconsider participating because my job essentially straddled me with a ton of extra work. Good luck to everyone and hope y'all have fun.
@Dead Cruiser sounds good! Seems like the training squad will be a veritable guerilla unit of its own. Nice art nowadays is indeed a pain to find.
@Vertigo More misfits for the mayhem, looks good! Go ahead and move her over
Everyone should go ahead and start deciding what sort of relationships they want to have with each other while we're waiting for the last few of us to join. I guess that also begs the question, do people want to keep OOC chatter to this OOC thread, or should I boot up yet another discord channel and clog up everybody's likely already crowded discords?
@WXer sad to see ya go if that's the case, but best of luck to ya!
Probably easier to figure out relationships there, but I know I'd at least be hoping for someone to be a particularly close friend to Silje. Maybe the first one she made during training? Someone she can fuss over, listen to at the end of the way, bother endlessly, you know, the works.
Maybe someone she'd try to teach a thing or two about Mist, too? Whether because the other party asked her to, or because she dictated they need the help. She might not be entirely helpful.
Will mull over more stuff once we got our crew in.
Probably easier to figure out relationships there, but I know I'd at least be hoping for someone to be a particularly close friend to Silje. Maybe the first one she made during training? Someone she can fuss over, listen to at the end of the way, bother endlessly, you know, the works.
Maybe someone she'd try to teach a thing or two about Mist, too? Whether because the other party asked her to, or because she dictated they need the help. She might not be entirely helpful.
Will mull over more stuff once we got our crew in.
I think it'd be funny if Silje and Kalina were particularly close since they have the same issue (social incompetence) but manifest it in opposite ways. At the very least, Kalina doesn't really give a shit about being bothered if Silje's talking nonstop at her.
Everyone should go ahead and start deciding what sort of relationships they want to have with each other while we're waiting for the last few of us to join. I guess that also begs the question, do people want to keep OOC chatter to this OOC thread, or should I boot up yet another discord channel and clog up everybody's likely already crowded discords?
Fine with a discord. Also, already explained Tony's approach to at least one issue:
Average in height, with a trim build, Levy is not striking in appearance, and blends into crowds easily. His most noteworthy features would be his curly, jet-black hair, and his expressive yellow eyes. He has a relaxed, beguiling charm about him, though this is a well-practiced and convincing affectation.
P E R S O N A L I T Y
Levy has committed to playing the role of a lighthearted fool, an act that has taken him years and careful refinement to perfect. Externally he is an unpredictable joker with a laid-back, devil-may-care attitude, while internally he is tightly-wound, anxious, and paranoid. Only his comrades have seen both sides of his character, as he allows his mask to slip while in the course of his duties. He finds that his hyper-awareness, intensity, and pragmatism serve him best on the battlefield. This shines through his facade in certain elements of his constructed personality, as he's readily willing to use deception to achieve his goals. If you're fighting clean, you're not fighting to win.
B A C K G R O U N D
A lesser-born son of a less-important nobleman deep in the wealthiest counties furthest from the front lines, Levy's earliest years were spent in frivolity and mischief. Ever an unusually lucky child, Levy would often escape notice stealing pies and pocket change. Just as frequently his elder, favored brothers suffered unlikely humiliations when Levy's mood turned against them. When he was surveyed for WARDEN candidacy, he passed through the trials with such fluid ease that his observers were charmed, and fortuitously overlooked his lack of traditional magical ability. It was said his lordly father was relieved when Levy was selected to train in the Citadel, only for him to cause him even greater headaches from afar. Though Levy excelled in his studies (save for one subject) his academy years were spent as an incorrigable and pernicious troublemaker. Backroom gambling, petty theft, scams, and smuggling contraband were his usual games, making Levy someone good to know, but bad to get too close to. Despite his gregarious personality, Levy made few real connections at the Academy. It's unconfirmed if he holds the record for most demerits earned by a graduated WARDEN, but it is also rumored that his father had to open his coffers to keep Levy in school.
C O M B A T
Combat Class: RANGER
Combat Style: Levy's ability to use magic is severely hindered by a sort of affliction; his attempts to use magic bear out severely unpredictable results. Even attempting to cast a simple spell can create a chaotic misfires, or cast a different spell entirely. While this does not affect his ability to reliably use magic items, it effectively nullifies his traditional magic power, and Levy typically eschews personal spellcasting.
In truth, this is a side effect of Levy's true magic power, which allows him to exert control over luck, probability, and random chance. By compressing or expanding the odds of particular events, Levy can give himself the best possible circumstances, nearly eliminating the possibility for random failure, or give his enemies a run of bad luck, weakening their odds of success and inducing unlikely mishaps.
Armed with this ability, Levy actively works to stack the deck in his favor, giving himself the best possible odds, and hitting enemies where it hurts the most. He specializes in infiltration, sabotage, and close-range assassination. His favored weapons are knives, silenced pistols, and pocket-sized explosives, but he also prides himself in his diverse experience with as many weapons systems as he could train with or simulate. This adaptability makes him a superb saboteur, and allows him to enjoy some occasional on-site procurement.
R E L A T I O N S H I P S
Gerard Biserus: Gerard and Levy get along like oil and fire; both being the "rich kids" of the squad, they are more alike than either would care to admit, and this has developed into something of a bickering rivalry between the two. Constantly trading barbs, Levy gets a warm fuzzy feeling from getting under Gerard's skin and deflating his ego, but deep down cares for him as a valued member of the team.
Kalina Kovalic: Out of all his squadmates, Levy understands Kalina the least, and this fact unnerves him. Her lack of social skills makes it difficult to convince her of his freewheeling facade, and Levy frequently worries that she's seen through to his true nature completely. Rather than dialogue about this, however, he prefers to keep a professional distance between the two of them, and tries not to end up stuck with her one-on-one.
Lance Bennett: Levy is very often the first and loudest person to crack jokes about Lance's status as "best of the worst," but actually has a decent amount of respect for him, and keeps his ribbing to what he feels the other man is comfortable with. Feeling like a perpetual underdog is familiar to Levy, and he identifies with Lance and his struggles with magic and the Academy for this reason.
Justice: When the two aren't getting wrapped up in a bickering argument, or a battle of wits, or Levy being on the receiving end of a headlock, they actually get on quite well. Levy cuts out his goof-off behavior just enough to stay on Justice's good side (usually) and actually has quite a lot of respect for their squad leader as a soldier.
Antonio Wenger: Tony is the squadmate that Levy identifies most strongly with
Standing at a meager 145cm (4'9") with a petite, waifish build, one will be wholly justified to assume that Valerie is a young girl who's only a few summers into her adolescence period. Indeed, it may be true depending on one's perspective as it's an established fact that Valerie's growth began to stagnate at around half a decade into her WARDEN education, until eventually, she simply ceased to physically develop, leaving her a grown woman in the body of an adolescent with below-average height, an unfortunate tragedy that she has never quite gotten over.
Furthermore, if someone already knew Valerie from before her enrollment into the Citadel, then they'll be hard-pressed to recognize her current self. Once, she possessed silky hair as dark as a raven's feather, now only bleached gray locks hung from her scalp. Once, the young girl's visage hosted a pair of bright baby blue eyes, now they had mutated into eerie violet irises housing pupils so narrow, they may as well be serpentine slits. All these without even mentioning the "horns" growing from the sides of her skull, in actuality a mutated mass of keratin with horn-like shapes, though they're fortunately benign... so far at least.
In addition, when Valerie engages her mist-fueled personal barrier - with or without the presence of an Aegis device - her body will manifest bio-projections bearing the shape of a halo of thorns above her head and a pair of devilish wings sprouting from her lower back. All of these traits, when combined, gives off the image of a demonic angel (or an angelic demon), earning her the epithet "Nephilim", the offspring born from an unholy union of the divine and the profane. Considering her history, Gaia must've had a twisted sense of humor.
Lastly, when examined under close scrutiny, an observer will be able to see veins with purplish hue underneath Valerie's skin, spread all across her body, including her 'horns'. These very same veins will begin to glow when she uses her Mist-based abilities, the intensity being directly proportional to how far she's exerting herself. On the flipside, they become completely imperceptible in a mistless environment.
As for clothing, Valerie may be many things, but being fussy about fashion isn't one of them. Due to the nature of her powers, the gray-haired Warden will wear almost anything as long as it's not harmful to her; a full combat uniform? Sure, casual day-to-day clothes? Fine, a dirty brown rag that'll fit the empire's forced laborers more than a Warden? No problem. Really, for Valerie, being rendered Mistless is far more debilitating than a lack of adequate apparel.
P E R S O N A L I T Y
Calm and stoic even under great pressure, Valerie is in someways similar to her fellow Warden 2nd Class, Justice, yet distinctly different in other aspects. Unlike the sardonic and rabble-rousing Warden, Valerie gives off the image of a maternal figure, preferring to guide with a firm but gentle hand. She's the type to lace her words with some form of sugarcoating if she thinks it'll deliver her message better and consider white lies aren't necessarily always bad, sometimes it's simply not the right time to tell someone the whole truth. Perhaps it's the Maiden in her that never quite left even after all the grueling training, perhaps she has always been predisposed to be this way, regardless, Valerie believes that her methods are as valid as Justice's. After all, one correct answer doesn't always mean all others are wrong.
Often acting as the gentler, more soft-spoken counterpart to the group's de facto squad leader, Valerie serves as the other side of the coin to Justice's drill sergeant-esque approach to leadership. Together, the two serve as the glue that keeps the squad from falling apart, due to petty squabbles or otherwise.
Deep inside, even though Valerie may not even realize it herself, a part of her is motivated by pure, undiluted spite. Spite against the parents who abandoned her, spite against the warmongering empire that forced her homeland to take desperate measures, and most of all, spite against herself and her existence as a whole, a mockery of who she once was, a 'demonic monster' masquerading as a person. Even against everything that life has thrown at her, she'll rise above it all, for the sake of her loved ones. And if she must perish one day, then she'll be sure to unleash the dark divine fury of the Nephilim upon the empire first.
B A C K G R O U N D
An orphan of unknown circumstances, little is known about Valerie's early life other than she was left at the doorstep of a local Maidens of the Mother nunnery at rural Rassvet, the very same cloister that a certain bombastic white-haired girl would find herself in the next few years. As for Valerie, it was rather common for infants unwanted by their parents to be handed over into the care of the church, the lesser of two evils compared to... other alternatives, as such, as far as the brunette knew, the Maidens were her family and the Order her home.
Growing up, Valerie was a child who could be described as a 'good girl'; obedient, diligent, and compassionate, she was a model maiden-to-be, a great contrast to the cloister's resident troublemaker, an explosive - in both figurative and literal sense - girl named Silje. In fact, during their years in the monastery, Valerie would often be assigned to keep watch over the older girl when the nuns were busy. A task that she did without protest, however, despite her best attempts, Silje could never be tamed, even managing to escape once. Such a pair of polar opposites, the notion of the two having a career together was unthinkable, surely a delinquent like Silje would never qualify as a Maiden, unlike herself.
But fate, it seemed, had other plans, one that unraveled when Valerie and Silje were ten and twelve summers old respectively.
Together, the two girls were amongst the hundreds of children qualified to be inducted into the Citadel to temper and shape them into the Rassvet's finest warriors, to become WARDENs. Taken away from what Valerie considered to be her family, she was reluctant at first, but one of the sisters asked her to take care of Silje and told her that after a 'mere' decade, she could return. It was enough to convince the brunette to bear with it, she was doing a good cause, to protect the innocent from the warmongering, genocidal empire. It was her solemn duty...
...only she never truly expected what becoming a Warden would demand from her. After several tests, it was discovered that Valerie too held considerable yet unpolished talent at wielding the Mist. Whereas Silje's arcane might projected outward in the form of unleashing elemental barrages like a magical cannon, the opposite was true for Valerie, the brunette's had a knack for using Mist to empower herself and her 'domain', the latter consisting of anything she physically touched via her mist, which manifested in the form of creeping purple vein-like growth.
In practical terms, aside from enhancing her own body well into superhuman territory, she could extend this mist-fueled augmentation to any object she was currently holding, and in most cases, it'd be some form of weapon. Through this ability, she could turn the mundane into magical, pushing them to break their limits; a run-of-the-mill pistol could now fire arcane projectiles, a common steel combat knife into a razor-sharp magical blade capable of cutting through steel with ease, etc. Valerie was ecstatic to discover an aspect of herself that she never knew she had, but over the next half a decade of continuously being subjected to mist-related experiments and exercises, she'd learn that there was a price, there was always a price...
It started subtly at first, an odd lock of white hair here and there, a few tiny specks of violet in her eyes, a minor dull ache on her head, and the strange trend of being physically outgrown by most of her peers, surely all in due course due to the grueling training she had to endure, surely they were nothing more than minor side-effects, nothing that a good night's rest and some medicine wouldn't cure. Oh, how wrong she was.
Before she knew it, years passed, and the... thing facing her from beyond the mirror was supposed to be her reflection. Violet eyes with inhuman pupils, a crown of thorns sprouting from her skull, and locks of bleached gray as if she was a woman well into her senior years, yet juxtaposed against the body of a-... Going by the calendar, she was supposed to be nearing the end of her growth spurt, yet she looked no different than a child in the middle of adolescence, no, not a child, a demon, a monster bearing the facsimile of a person.
Horrified at what she had become, Valerie fell into depression for close to a year, until she decided that enough was enough, she might look like a monster, but it didn't mean she had to act like one. She could still use her powers for good. Fueled by newfound determination, the now-white-haired girl pushed herself to be the very best that she could be, resulting in excellent grades across the board. Even though her body appeared to be stuck from developing further, she found out that she could easily compensate for such mortal limitations with her powers, even surpassing what even the best, but otherwise mundane soldiers could do. As such, when graduation came, being christened as a WARDEN 2nd Class came to no surprise for her.
Now a full-fledged Warden after a decade of relentless training, the Nephilim figured she and her peers deserved some respite before they'd be deployed to the frontlines. When the idea came for a short vacation, she wholeheartedly accepted, besides, someone still had to watch over Silje, especially now that the excitable girl could turn a whole block into a smoldering crater, literally.
C O M B A T
Combat Class: Vanguard / Combat Support (Walking Arsenal)
Combat Style:
Taking the form of an HMG-esque weapon almost as tall as she is, Haylel is a custom-made armament specifically designed and manufactured to be used by the Nephilim. Unlike normal weapons, Haylel can't function without being infused by Valerie's mistborne power (perhaps aside from using it as a crude bludgeoning stick), but when it is, its true potential is revealed to all. Practically, it's a multi-role magical ranged weapon that can be used for indiscriminate widespread destruction all the way to precision marksmanship. It's as much a mounted machinegun as it is an anti-materiel rifle. Regardless of its current usage, several things remain constant: Haylel fires arcane beam-esque projectiles instead of mundane ballistics and it never needs to be reloaded since it directly feeds off mist infused into it by Valerie to form said projectiles within its meticulously-crafted mechanisms.
Meaning "Lightbringer", Haylel is indeed the bringer of light to all, now whether it's the light of shining hope or divine retribution depends on whether one is on the receiving end of its spinning barrel or not.
Imagine a mighty suit of power armor, everything from its array of weapons to its sturdy armor rivaling that of panzers, then visualize putting all of those properties - weapons, armor, and all - into the figure of a four-foot-something girl. It sounds quite ridiculous at first glance, a hilarious joke even, but no one would be laughing when they found themselves at the receiving end of the Nephilim's unholy wrath. Tis' Valerie in a nutshell, a veritable living, breathing arsenal holding enough firepower to level a city block, with the durability to match. Despite what her diminutive size may suggest, she's no glass cannon, nay, she's a mighty avalanche who’ll roll over her foes in an unstoppable mist-fueled onslaught.
Valerie's mistborne abilities take the form of glowing purple veins that she can command to cover either herself or other objects within her arm's reach. Upon being swarmed, the object is considered to be in her 'domain', within her sphere of influence, these objects can then be subjected to enhancements and modifications, the degree in which is limited by the object's original form.
Offensively, she can turn a kitchen knife into a magical blade capable of slicing through steel or a standard-issue assault rifle into an arcane carbine able to launch photonic projectiles strong enough to penetrate through light combat vehicles.
Defensively, she can augment her own body or any gear she currently wears in the same vein as her weapons, boosting their capabilities beyond their original scope. As such, it doesn't matter whether Valerie is wearing a full combat uniform or tattered rags, as long as she has access to mist, a wise enemy should regard her as if she's wearing a suit of power armor. If Valerie currently has access to an Aegis device, then she can perform a symbiosis with the gadget, conjuring a mighty barrier with robustness that's more than the sum of its parts.
Supportively, Valerie can - technically - exert her influence over a whole vehicle, enhancing them much like her weapons and armor, although it's ill-advised due to the massive constraint this maneuver will put on her body. If it must be done, the (barely) safe limit is a sports bike or a small car, anything beyond that will most certainly push her into mistburn territory, the degree of which is directly proportional to the size of the affected vehicle.
No matter how Valerie uses her power, one principle remains true, she essentially turns the objects under her mist's influence into an extension of her own body, allowing her to be proficient in using them, regardless of her original proficiency (or lack thereof). For example, though unlikely due to her extensive weapons training as a Warden, on the off chance that Valerie encounters a weapon she has no experience in, she can circumvent her lack of skill by exerting her influence upon said weapon.
On the flipside, as with all mistborne powers, caution is always advised. The longer she has to maintain her influence and the larger the object, the more mist she has to manipulate and thus, the more strain she'll have to endure. Mistburn is always a risk even among the best of Wardens and underestimating its dangers is a gross negligence that should never be tolerated.
R E L A T I O N S H I P S
❖ Gerard: A spoiled child in the body of a grown man with hubris so deep, it can fill a whole ocean. That much is fact about the noble socialite-turned-WARDEN, but it's also a fact that behind all that arrogance is a well-meaning loyal friend with a heart of gold... except that gold is covered in many layers of snark. Although Valerie is able to see through the muck for the glimmering pearl within, it'll be many years before Gerard can truly learn to no longer hide his feelings behind a mask of ego, if he ever does. Nevertheless, he's still a WARDEN and an invaluable member of the team. She'll attempt to guide him, but ultimately, the decision to change for the better lies with Gerard himself.
❖ Kalina: In a peculiar way, Kalina reminds her of Silje despite the two being polar opposites on the surface level. Beneath the superficial quirks, Valerie can see that both of them are socially-awkward individuals who're not quite adept at expressing themselves. However, whereas Silje expresses that awkwardness by just pressing every button and hoping for the best, Kalina prefers to not even try pressing any. Still, as long as the golden-eyed woman is content with herself and capable of following orders when the time comes, then there's no reason for her to be something that she's not. Having self-contentment at being who you are, that's a boon that many take for granted, Valerie can definitely say that.
❖ Lance: If Gerard is someone who hides his gentler side behind a self-imposed 'tough' mask to not appear weak, then Lance feels like someone who has several masks of lies nailed onto his face. He tries to be a model soldier; hard-working, loyal, agreeable, and brave, and while all of these traits may be who he actually is, Valerie can't help but feel that there's a certain air of impostor syndrome with the ginger, he desperately tries to prove himself to others because he can't do it to himself. As a former nun trainee (who took her duties seriously, unlike Silje), Valerie often volunteered to assist with Order-related tasks in the Citadel, and several times on a regular basis, she saw Lance in deep prayer. She didn't eavesdrop for obvious reasons, but it'd be a lie to say that she never wondered just what deep, dark secrets this 'model soldier' keeps inside.
❖ Justice: A fellow 2nd Class and the group's de facto leader. Valerie respects Justice for her no-nonsense attitude when the situation calls for it, as she knows that it's actually harder to be at the top of the pecking order than otherwise, still, no one's perfect and as good as Justice is, her quirks might rub some of her subordinates the wrong way, and a weak chain of command is a literal death sentence in combat situations. Therefore, as Justice's 'vice-commander', Valerie tries her best to cover for the dark-haired woman's shortcomings; together, they'll amount to more than the sum of their parts.
❖ Silje: The closest thing to a childhood friend that Valerie has amongst the group, amongst the whole Citadel even. Though Valerie technically arrived first in the monastery, she could barely remember a period in her early life where Silje wasn't in it. Between her arrival only a mere few years later, her attention-grabbing antics, and the fact that Valerie was the (un)fortunate acolyte often assigned to look after the hyperactive girl, despite the latter being older by two years. Valerie has to admit that she at times muse about an alternate timeline where they fail the aptitude test, or barring that, the war and the WARDEN program not existing in the first place. Where would life take them? So many possibilities, but out of those endless paths, reality picked the one where both of them must be soldiers, to fight for the greater good of all, yes, but no one in their right mind would prefer this life over a peaceful one.
M I S C / T R I V I A
❖ Though she tries her best to ignore it nowadays, the fact remains that Valerie has a complex regarding her mutations, and seeing fully-grown men and women (leaning more into the latter), especially those with well-developed physique, always reminds her of what could've been had she never qualified for the WARDEN program in the first place. A keen observer will be able to notice the tell-tale signs of subtle envious stares, especially in situations where people are expected to wear revealing clothing, such as a beach party.
❖ Along with the initial signs of physical mutations, Valerie also began to develop an addiction to Mistburn-suppressant drugs, one that steadily got worse over the years up until she fully "transformed" into her current state. As of now, she can be classified as a high-functioning addict, able to function day-to-day with little to no issues as long as she receives a dose of Astral Reducer every few days. Ignoring this will result in withdrawal symptoms that'll gradually progress from mild annoyances to life-threatening. There’s no permanent cure, only temporary control measures. Valerie is very self-conscious of this affliction, more so than her stagnated growth and 'demonic' traits, and mocking her about it is a foolproof method of burning bridges with her.
❖ During her life in the monastery, the nuns discovered that Valerie has latent musical talents, particularly in singing and playing the piano, though they're never developed further after her recruitment into the WARDEN program.
❖ She has a sweet tooth and her favorite dessert is a slice of mille crepe layered cake.
Morden is nothing short of a mountain on legs. Standing taller than armored Vanguards with a flowing mane of hair that stretches down to his chest, and more muscles in one arm than most people can achieve in decades, he is built like a tank even by WARDEN standards. Cracks and burn marks dot his skin from head to toe, as a side effect of an absurd amount of mist burn that came from his training. Morden’s appearance is otherwise relatively plain, since he doesn’t put a lot of work into his look beyond keeping himself maintained. Though, he does always keep a small pocket-sized case with him, separate from whatever he has in his mist pocket, as a precaution due to the nature of his magic.
P E R S O N A L I T Y
Composed, but not peaceful. Reserved, but not passive. Morden is the eye of the storm, a raging hurricane that holds up the sky and stands veiled by a passing demeanor of calm. Morden’s personality is a study in extremes, he is either the most unassuming person in a room or a presence you can’t hope to ignore. In times of peace, he is a gentle giant who can be seen with the occasional, weary smile on his face and not a word to say. The very definition of serenity. In times of conflict, he is rage incarnate, fury given shape, and wrath made manifest. When Morden expresses an emotion, he expressed all of it, without a clear concept of a social filter.
Towards his fellow WARDENs, Morden is the brother in arms; Loyal to an indomitable fault and commanding respect with an iron will, and his “get behind me” attitude like a decorated general. In Morden’s mind, protecting Rassfet is everything. He is a true believer in the fight against the empire, and will fight and stay unbroken for as long as it takes to save his homeland. His attitude is never anything less than 100 regarding any subject whatsoever, including his own personal well-being. There is no challenge that Morden can back down from, not because he is egotistical, but because he is Morden fucking Garrus. Surrender is not an option to him, and he will hold up the universe for what he believes to be just and true.
Even if he does not survive.
B A C K G R O U N D
Morden can barely remember his time before Rassfet took him in, but he was a refugee from a distant kingdom. His family had come seeking safety from the war, but they didn’t survive. Only an older sibling who is now a faceless memory made it to safety with Morden. After being picked out of a crowd of children for his aptitude for taking in the mist, they quickly began to make a soldier out of Morden. He wasn’t particularly strong, not like the Goliath he is today, and all of his training officers noted that his physical stature was something he had to work around. So, his simple 10 year old mind came up with a solution: Just get stronger.
He started down the path of a Battlemage, learning to develop a tolerance for the mist quickly. Only rather than stay in one lane, he branched into armored combat on top of it. He trained relentlessly for the purpose of growing his strength through magic. The people who trained him helped as much as possible, and pushed him to break past limits. But even they had to stop him countless times. Records show that Morden has been hospitalized over 43 times for coming dangerously close to stage 3 mistburn, and even had to be chained to a hospital bed for a week because of how determined he was to become more powerful.
Someone up the chain seemed to approve of his dedication and diligence to the cause. After all, he’s still here.
An intensive psychological evaluation was conducted, and it was determined that Morden is mentally sound. He simply displays an absurd level of passion for his training and the life of a soldier. It was decided that Morden should be allowed to continue his training, albeit under a bit more supervision. Now that he’s an official WARDEN, Morden has been granted the rank of 3rd Class, but this is not good enough for him. Like Icarus chasing the sun, Morden strives to be the best of the best; He wants to receive the rank of 1st Class, and will not let anything stop him from making his goals a reality.
C O M B A T
Combat Class: Vanguard/Battlemage
Combat Style: Morden channels the mist through his body to boost his physical strength to absurd levels beyond what most people can achieve. His training before now has been impossibly brutal, with the goal of accumulating more physical strength than the average WARDEN of his level, and becoming the resident brick with legs. In regular combat, Morden resorts to melee with his bare hands, or the heaviest infantry weapon that a military budget can buy. Give him the heaviest sword you have and he will put it to good use.
When Morden pulls in the mist, he becomes a monster on the battlefield. Flecks of red energy spark outwards from his body and harden his skin while causing his muscles to grow denser. In simpler terms, he gets even stronger and very, very hard to kill. Bullets from a high caliber rifle will bounce off of Morden like a tin can, and he’ll eat lethal explosions from grenades for breakfast. His enhanced strength matches the best power armor around, allowing Morden to cave a fully armored soldier’s chest in like a battering ram and slam someone through a table in an arm wrestle with it on. Morden has all the benefits of power armor while exploiting the mobility of lightweight infantry.
This also makes Morden even more mobile than some of the quicker scouts in the military, as his strength gives him enough power to run at approximately 40 feet per second. A troop carrier or a tank might outrun him, but enemy soldiers damn sure won’t get away from Morden once he gets going.
R E L A T I O N S H I P S
Specifically, your character's general impressions/relationships with other player characters. This section can stay blank until characters have been accepted.