Hidden 1 yr ago Post by vietmyke
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vietmyke

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F A S T F A C T S
▲ Modern/Futuristic Fantasy setting
▲ Action, adventure, drama, romance, and mystery.
▲ Magic, airships, magitek, eldritch abominations and one hell of a road trip.
▲ World-building highly encouraged.


L O R E



And cometh the swallowing darkness.
A blighted destiny by sinners south,
leaving only tragedy by powers wrought.
By hands of Lyssa and the touch of her lips,
those brought pure will face the tide.
Despair not for those lost in the darkness
but look towards the peace of the new dawn.
Canticle of Fajjar 17:1

The story of Spiritum is about a world known as Yerin, a world where magic and technology have mixed and flowed together for centuries. Long before man had conquered the world, creating massive metropolises, machines that could soar among the very heavens, and highways that stretched seemingly endless across the horizon; before it all, a pact was made with the Gods. In exchange for our eternal reverence they taught us the secrets of magic, the ability to draw from the Astral Mist to bend and shape reality in ways thought to be unimaginable. The Gods gave them the gifts of powerful and magical minerals descending from the heavens in floating islands, and embedding themselves over and around the lands of Yerin. Large concentrations of these minerals would become that which fueled the industrialization of the world, and would form the centers upon which great civilizations would form around. Referred to as Levistone, when refined into Etherium fuel, these magical minerals served as power sources, mechanisms to enable flight, and the backbone of which modern technology would be built on.

It would be these valuable minerals which would nearly plunge the world into ruin due to greed and malice in equal parts. One of the kingdoms that had formed around massive deposit of Levistone would one day become the sprawling Vangar Empire. Over time the Vangar evolved into a strong military and industrial powerhouse. They used the Levistone to fuel their army and industry and over time the large deposits across their lands began to run empty. To ensure their continued prosperity, Vangar began to invade the many lesser kingdoms around them to secure their Levistone supplies for their own use.

This cycle has lead to the current state affairs with the Vangar-Rassvet conflict. The small Kingdom of Rassvet is a small but influential land with a storied history dating back to when the Pact was made. Rassvet followed a policy of strict isolation and neutrality for most of its existence, preferring to keep out of major conflicts whenever they could. Careful guarding and use of their own Levistone deposits have preserved them to state of potential power unmatched in all of Yerin. Seeing an opportunity to secure a massive boon to their Empire, the Vangar marched into Rassvet with the intent to annex the kingdom and secure their prosperity for the near future.

Leading the charge against the Vangar invasion is a special branch of the Rassvet military known as WARDEN. Selected from a very young age based upon their aptitude to draw upon the Mist, these warriors possessing both martial and magical skill far above the standard soldier. With the help of these warriors, the Rassvet army has managed to hold the much larger Vangar Excursionary Force at bay for a little over six months now. Though day by day the Vangar continue to gain ground and casualties mount in the thousands on both sides.

All the while the coming darkness as foretold by the Oracles themselves approaches. Many believe it is a product of the war and the dead. The corpses and the smell of blood driving the monsters from their hiding places mad with a ravenous lust for blood. Many also theorize that the rapid mining and usage of Levistone is disrupting the dens of monsters, and bringing them out into the forefront.

Among all of this, the story of Spiritum focus upon a group of freshly graduated WARDENs intent on going on one last road trip as a sort of collective 'family' before they are shipped out to the front lines. Par for the course things don't go as planned. One series of unforeseen events later eventually leads to this group coming to meet an unfortunate soul connected to the coming darkness, and find themselves hunted by both Rassvet and Vangar on a world spanning journey to save it all.


O O C I N F O / P I T C H



Welcome one and all to Spiritum, a reboot of a reboot of @Hexaflexagon's Spiritum RP. two parts Final Fantasy, and one part Lord of the Rings, Spiritum is a story about nations and nationalism, moral quandaries, plucky adventurers and the lengths at which individuals will go to preserve their power.

We the players will take on the role of a group of fresh faced WARDENs. Our training squad has just recently graduated from the Citadel military academy in the Capitol city of Orestia. With war on the horizon, we've decided to take one last trip together across the country to see all the sights before we are inevitably split up and sent to serve where our talents need us most. A bunch of young supersoldiers in a beat up car with a trunk full of alcohol and a sudden influx of freedom, what could possibly go wrong?

The world of Yerin is not unlike our own. A world with its own convoluted and sometimes purely idiotic history spanning backwards thousands of years. It's a world with its own backstabbing aristocrats, religions, cultures, heroes, and prophecies. Yet at the same time much of this background has been intentionally left as vague snippets. Allowing players to add to the lore as little or as much as they please.

The story itself will focused on character interaction and the bonds of the party, but there will be plenty of room for action and suspense. More than anything I want the RP to be about telling a good and fun story. It's a strange tale about friendship, war, the burden of fate, and the choices we make. But hey if it sounds like your thing well then why don't you come and say hi?


T H E C O M P E N D I U M



General world-building stuff for your reading pleasure. More will be added as we go on.





















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Hidden 1 yr ago Post by Vertigo
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Probably gonna go for a Battlemage angle for a change, since I rarely do. Or make something up. Anyway, should be able to work on a sheet this weekend.
Hidden 1 yr ago Post by Yankee
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I am really tempted to bring my character from a previous iteration of this RP back, but with some changes/tweaks. But I will see if I can get them to a place I'm satisfied with and how the rest of the cast shakes out. If a similar niche gets filled by someone else first, etc.
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Hidden 1 yr ago Post by vietmyke
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My character role-wise will most likely be a combat healer. That being said, overlap is common, and if other characters wish to dabble in healing as well, all is good
Hidden 1 yr ago Post by Psyker Landshark
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Role-wise I think I'm settling on a gunblade frontliner. Sheet should be up within a day or two, hopefully.
Hidden 1 yr ago Post by Theyra
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Room for one more? Just based on how many people were in the interest check.
Hidden 1 yr ago 1 yr ago Post by vietmyke
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The group does seem to be getting rather large. I think I'll have to close this RP off to any further interest, unless someone ends up dropping
Hidden 1 yr ago 1 yr ago Post by Psyker Landshark
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Hidden 1 yr ago 1 yr ago Post by HeySeuss
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One sheet for Antonio "Tony" Wenger, a fellow that survived training injuries and managed to barely graduate. Will have more soon, but going for that 'sweepings of the school' feeling. I might still want to tighten up a few bits of narrative there, but this is good enough as a draft.

Hidden 1 yr ago Post by vietmyke
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@Psyker Landshark looks good to me! Gublades never go out of style. Accepted.

@HeySeuss I like Tony a lot, reminds me a bit of Setzer in that he's a big ole slab of muscle. Let me know when everything's finalized, but basically accepted!

I've also added my own character to the Char tab. People can either wait until everyone's been established to start writing relationships/impressions, or they can use my character for the first part of that section
Hidden 1 yr ago 1 yr ago Post by OwO
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Hidden 1 yr ago Post by Marlowe
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I'll see if I can some up with something maybe
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Hidden 1 yr ago Post by Theyra
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The group does seem to be getting rather large. I think I'll have to close this RP off to any further interest, unless someone ends up dropping


That mean I can join or no? Just making sure.
Hidden 1 yr ago Post by Yankee
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Oooookaaaaay this is probably fine. Gonna need to sweep it for typos again in the morning I'm sure. Hopefully the concept still works, it's a only a little bit convoluted lol. Not much has changed over all though.

But hey, if it doesn't work then no worries, I'll just read along.



Hidden 1 yr ago Post by vietmyke
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@OwO another maladjusted malcontent to add to the party. Definitely fits for a leader role in our group of misfit headcases. For reasons that may come up in the RP, I will need her legal last name, even if she refuses to acknowledge it, edit that in- or PM me, and then consider Justice good to go!

@Yankee the unfortunate son returns. Are the party aware of his true identity, or is he still Lance to them? Surely nothing bad can happen from fraudulently entering the wrong son into the state super-soldier program. Accepted!
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Hidden 1 yr ago Post by Vertigo
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Realized I got a few questions re: magic!

So I'm going for a more destructive angle with my Battlemage, in a "point her at a direction and it goes boom" sort of way, but unsure what the powerscale for magic like that would be, or how specialized a typical Battlemage is. Like are they more focused on their own niches, or is it typical for a Battlemage to supplement their main focus with other spells (like, say, a d&d wizard)? And if someone's main focus was to cause destruction, what scale would we be talking?

I'm cool with anything, just don't wanna take her in a completely different direction than intended!
Hidden 1 yr ago Post by Yankee
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@Yankee the unfortunate son returns. Are the party aware of his true identity, or is he still Lance to them? Surely nothing bad can happen from fraudulently entering the wrong son into the state super-soldier program. Accepted!

This time he is still Lance to the party, for now at least!
Hidden 1 yr ago 1 yr ago Post by vietmyke
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@Vertigo WARDEN battlemages unlike regular mages are still trained soldiers. They are generally more than physically capable, especially compared to your standard soldier, but not as much as more physically inclined WARDENs. They're also versed in things like rifle marksmanship, hand to hand combat, etc at least to the level of a regular soldier

As far as power scale goes, something akin to a DnD cantrip that a battlemage can expect to use regularly like a 'basic' spell, would be shooting a small bolt of fire or propelling a chunk of metal with the force of a bullet. Generally, imagine Battlemages to be the WARDEN equivalent of Anti-Tank soldiers or a one-man mortar team, you can blow up a tank or a small building with a decent amount of effort, and if you really tried you can cause an amount of destruction akin to a heavy artillery piece or missile.

A WARDEN battlemage will typically supplement their niches with a variety of other spells and abilities, they can feasibly dabble a little bit in everything since they have the Mist capacity for it- but its generally a less practiced ability. They probably took a basic course in stuff like healing magic or barrier creation, but it isn't their focus.

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Hidden 1 yr ago 1 yr ago Post by Vertigo
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Will have to finish tomorrow, sickness been stealing most of my time oop, but I do gots a wip. If something does seem off so far though, lmk.

Edit: done yooo

Hidden 1 yr ago Post by HeySeuss
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@HeySeuss I like Tony a lot, reminds me a bit of Setzer in that he's a big ole slab of muscle. Let me know when everything's finalized, but basically accepted!


Finished -- I did some refining and switching around, and managed to find a pic that is acceptable.

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