The latter, it's a fancy term to describe "magical blacksmith". Two popular franchises that feature them regularly are Dungeons & Dragons and Final Fantasy, perhaps under different terms but the core principle remains the same
For your convenience, here's a link to the D&D version: Link.
Hello there! The IC world doesn't quite have any solid rules on artifacts and whatnot, but I'm sure we can build something up from what's already there. You can join the discord channel to discuss it in depth, and/or make the CS draft and we can go from there. Glad to have you on board.
@Mas Bagus Here is my character, i hope i included enough and it all makes sense. If any of it needs to change, i'd be happy to fix it.
I've edited it a bit. Recategorized a passive skill to an active one and gave her a new passive.
Name: Kokia Species: Human Gender: Female Age: 22
appearance: Deep red hair and large black eyes, many consider her face rather pretty. Wears a long leather coat and tall boots. Prefers to wear a black hat with a long blue scarf.
the art is mine
Abilities:
-Passive. Agility. Is light on her feet and can move swiftly and nimbly. -Passive? A pair of earrings that grant her perfect night vision. Using their ability for too long makes her tired. Usually takes an hour or so for any exhaustion to be noticeable. -Active. An amulet that completely changes her appearance into another person. She's reluctant to use to as she believes it may be haunted and it creeps her out. -Active. A pair of bracelets that wrap her hands in flames. The flames do not harm the user but it does drain her energy rather quickly. -Active. A ring that can teleport her up to 50 feet in any direction. Can quickly exhaust her if used too many times in a row.
Mundane abilities:
-Has a large amount of knowledge on artifacts -Relatively decent thief even without her artifacts -Wit, A quick and clever thinker.
Bio: As a young child with no formal schooling, Kokia spent a large amount of time in the library with a particular interest in artifacts. She spent many hours of each day gathering the knowledge she grew to crave. One day a travelling trading came into their small town with an item of interest to her. With the help of a few friends, she committed her first theft and things only escalated from there. She hunts down and collects any and all artifacts she can get her hands on. Some she tracked down and uncovered on her own, many she has stolen, but all for the sake of knowledge by the end of the day, kinda. Now she is interested in Twilight and all the mystical treasures that may be hidden within, eager to add to her collection, but also perhaps to find materials for 'the ultimate weapon' she's been attempting to create. Though, the project is still in its very early stages.
Equipment: -Her artifacts, the amulet, earrings, bracelets and ring. -A satchel containing a journal and survival goods such as rations and water. -A dagger she doesn't know how to properly use for combat -Long leather coat with empty pockets.
@Mas Bagus Here is my character, i hope i included enough and it all makes sense. If any of it needs to change, i'd be happy to fix it.
Name: Kokia Species: Human Gender: Female Age: 22
appearance: Deep red hair and large black eyes, many consider her face rather pretty. Wears a long leather coat and tall boots. Prefers to wear a black hat with a long blue scarf.
the art is mine
Abilities:
-Passive. An amulet that completely changes her appearance into another person. She's reluctant to use to as she believes it may be haunted and it creeps her out. -Passive? A pair of earrings that grant her perfect night vision. Using their ability for too long makes her tired. Usually takes an hour or so for any exhaustion to be noticeable. -Active. A pair of bracelets that wrap her hands in flames. The flames do not harm the user but it does drain her energy rather quickly. -Active. A ring that can teleport her up to 50 feet in any direction. Can quickly exhaust her if used too many times in a row.
Mundane abilities:
-Has a large amount of knowledge on artifacts -Relatively decent thief even without her artifacts -Wit, A quick and clever thinker.
Bio: As a young child with no formal schooling, Kokia spent a large amount of time in the library with a particular interest in artifacts. She spent many hours of each day gathering the knowledge she grew to crave. One day a travelling trading came into their small town with an item of interest to her. With the help of a few friends, she committed her first theft and things only escalated from there. She hunts down and collects any and all artifacts she can get her hands on. Some she tracked down and uncovered on her own, many she has stolen, but all for the sake of knowledge by the end of the day, kinda. Now she is interested in Twilight and all the mystical treasures that may be hidden within, eager to add to her collection, but also perhaps to find materials for 'the ultimate weapon' she's been attempting to create. Though, the project is still in its very early stages.
Equipment: -Her artifacts, the amulet, earrings, bracelets and ring. -A satchel containing a journal and survival goods such as rations and water. -A dagger she doesn't know how to properly use for combat -Long leather coat with empty pockets.
GM's still asleep I believe, but it looks fine on my end. Just a side note: she can have 4 actives, so there's the option to make two more artifacts if you want to.
Appearance: Rezello stands at a height of 6'6", or roughly 198 cm.
Bio: Rezello was born in the city of Scheel, along the southern edge of the Leize river in the northern frontier of Westernant. The second son of one of the families within the Fulsteel lineage of House Ashton, Rezello was chosen as a child to be trained as a knight of the Sten Corps - a tradition within House Ashton that would have fallen upon his elder brother, had he not been a sickly child incapable of taking on that responsibility.
Through their childhood and into their teenage years, Rezello and twelve other sons of House Ashton endured rigorous physical training and education, preparing them for the duty of guarding the city against threats both known and potential; the former from the untamed wilderness to the south, and the latter from the tainted lands to the north, across the waters of the river that it had been built along.
On the eve of his seventeenth birthday, Rezello and the other knights-in-training were armed and sent into the wilderness to prove their capabilities. Each was tasked with hunting and slaying a great beast before returning with a trophy from its carcass to prove their victory; within the span of a week, Rezello tracked and defeated his target, a giant boar. Returning to the outskirts of the city, he reunited with three other trainees who had completed their mission, awaiting the return of the others.
Once the thirteen were all together again, they headed into the city with their trophies, only to find it seemingly abandoned. Leaving behind the proof of their hunt, they searched Scheel for an indication of where their people had gone, but found nothing. Everything seemed to point to a single conclusion: at some point, while they were outside the city, everyone had simply vanished.
The eldest among them, the first to have returned from his hunt and de-facto leader of the thirteen, was the first to speak, declaring that without people to defend, the Sten Corps had no purpose. They had all earned their knighthood for naught, and on his authority he disbanded their order. Taking up his sword, he left the city, heading south. The remaining twelve soon followed suit, each going their separate ways.
Rezello, dissatisfied with merely abandoning the city to its fate, set out in an attempt to find answers; if none could be found within Scheel, he would simply have to find them elsewhere. There had to have been a time when something at least similar had happened somewhere else, he just had to find a record or sign of it.
Early in his newfound quest, while searching ruins not far from Scheel, he discovered a broken mask within the top floor of an abandoned wizard's tower. Holding it up in the limited light that shone through the tower's window-slits, he suddenly felt compelled to don it; upon returning to his senses, he found it fused to his face. With it came a newfound sense of power, along with a voice he did not recognize; it, however, claimed to recognize him.
Ten years have passed since Rezello first set out on his journey, and though he has learned much in his pursuit of knowledge, the answers he truly seeks continue to elude him. With his list of potential leads growing thin, he could not help himself when he learned of Vesemir Barandir's planned journey to Nuria. He set out to join the expedition immediately, refusing to let what may be his sole opportunity to pursue answers in the Land of Twilight slip by.
Passives: Steeled Blood: The men and women of the Fulsteel lineage inherited the tall stature and robust physique of their progenitor, warrior adventurer Redmond Ashton, granting them enhanced strength and endurance.
Heavy Weapons Specialist: Though trained in all manner of weapons as part of his knighthood, Rezello is especially adept with large two-handed weapons such as halberds, warhammers, and greatswords that make the most of his strength.
Spells: Armory: Grants access to a small pocket dimension, allowing Rezello to swap out between different weapons he has collected. Only mundane weapons can be used with this spell; those that have been enchanted, made using magic materials, divinely forged, or otherwise enhanced beyond purely physical means cannot be stored.
Electric Shell: Emits a surge of lightning magic through the metal in Rezello's armor and weapons, electrifying those in contact with him or struck by his melee attacks. Consumes magic energy slowly while idle and rapidly while affecting a target. Ineffective if the target does not normally conduct electricity.
Hold Ground: Channels earth magic through Rezello's legs and into the ground beneath, anchoring him in place and bracing his body against attempts to move him. Energy consumption is proportional to the amount of force resisted.
Conjure Sparks: Produces a small flame, too weak to be used offensively but capable of igniting flammable objects, maintaining warmth, or providing light. Multiple sparks can be combined to increase the size of the flame, but not its power.
Mundane Skills: Survivalist: At a bare minimum, basic survival skills were expected of all members of the Sten Corps, as defending the city often required them to track beasts and monstrosities through the untamed forests that lie beyond its borders.
Equipment Maintenance: Though the Sten Corps styled itself as a proper order of knights, and were recognized as such within Scheel, in truth they were little more than particularly well-equipped guards. Without elements such as the page and the squire to perform tasks like maintaining equipment, it fell upon the knights to do so, either by hiring servants or learning to do it themselves. Rezello chose the latter.
Equipment: Fulsteel Spadone: A long, thin two-handed sword. Forged in Scheel as a token of his entry into knighthood from a steel alloy denser than those typically used in swordsmithing. Rezello's preferred weapon.
Weapons of the Armory: Rezello's Armory spell currently contains a messer, a pair of long daggers, a pollaxe, a bec de corbin, and a morningstar.
Sten Corps Armor: Blackened armor, consisting of a mix of plate and mail; pauldrons, gauntlets, half-plate rerebraces and greaves protect the limbs, while the torso is covered by a gambeson, hauberk and green-clothed brigandine. A helmet would also normally be worn, but does not fit over Rezello's mask.
Mask of the Tower: A cursed mask of unusual design, fused to Rezello's face. Rigid, with a leathery texture; the jaw is articulated and can move with Rezello's mouth. A spirit trapped within grants him his magic abilities and claims to be familiar with the Ashton bloodline.
Appearance: Rezello stands at a height of 6'6", or roughly 198 cm.
Bio: Rezello was born in the city of Scheel, along the southern edge of the Leize river in the northern frontier of Westernant. The second son of one of the families within the Fulsteel lineage of House Ashton, Rezello was chosen as a child to be trained as a knight of the Sten Corps - a tradition within House Ashton that would have fallen upon his elder brother, had he not been a sickly child incapable of taking on that responsibility.
Through their childhood and into their teenage years, Rezello and twelve other sons of House Ashton endured rigorous physical training and education, preparing them for the duty of guarding the city against threats both known and potential; the former from the untamed wilderness to the south, and the latter from the tainted lands to the north, across the waters of the river that it had been built along.
On the eve of his seventeenth birthday, Rezello and the other knights-in-training were armed and sent into the wilderness to prove their capabilities. Each was tasked with hunting and slaying a great beast before returning with a trophy from its carcass to prove their victory; within the span of a week, Rezello tracked and defeated his target, a giant boar. Returning to the outskirts of the city, he reunited with three other trainees who had completed their mission, awaiting the return of the others.
Once the thirteen were all together again, they headed into the city with their trophies, only to find it seemingly abandoned. Leaving behind the proof of their hunt, they searched Scheel for an indication of where their people had gone, but found nothing. Everything seemed to point to a single conclusion: at some point, while they were outside the city, everyone had simply vanished.
The eldest among them, the first to have returned from his hunt and de-facto leader of the thirteen, was the first to speak, declaring that without people to defend, the Sten Corps had no purpose. They had all earned their knighthood for naught, and on his authority he disbanded their order. Taking up his sword, he left the city, heading south. The remaining twelve soon followed suit, each going their separate ways.
Rezello, dissatisfied with merely abandoning the city to its fate, set out in an attempt to find answers; if none could be found within Scheel, he would simply have to find them elsewhere. There had to have been a time when something at least similar had happened somewhere else, he just had to find a record or sign of it.
Early in his newfound quest, while searching ruins not far from Scheel, he discovered a broken mask within the top floor of an abandoned wizard's tower. Holding it up in the limited light that shone through the tower's window-slits, he suddenly felt compelled to don it; upon returning to his senses, he found it fused to his face. With it came a newfound sense of power, along with a voice he did not recognize; it, however, claimed to recognize him.
Ten years have passed since Rezello first set out on his journey, and though he has learned much in his pursuit of knowledge, the answers he truly seeks continue to elude him. With his list of potential leads growing thin, he could not help himself when he learned of Vesemir Barandir's planned journey to Nuria. He set out to join the expedition immediately, refusing to let what may be his sole opportunity to pursue answers in the Land of Twilight slip by.
Passives: Steeled Blood: The men and women of the Fulsteel lineage inherited the tall stature and robust physique of their progenitor, warrior adventurer Redmond Ashton, granting them enhanced strength and endurance.
Heavy Weapons Specialist: Though trained in all manner of weapons as part of his knighthood, Rezello is especially adept with large two-handed weapons such as halberds, warhammers, and greatswords that make the most of his strength.
Spells: Armory: Grants access to a small pocket dimension, allowing Rezello to swap out between different weapons he has collected. Only mundane weapons can be used with this spell; those that have been enchanted, made using magic materials, divinely forged, or otherwise enhanced beyond purely physical means cannot be stored.
Electric Shell: Emits a surge of lightning magic through the metal in Rezello's armor and weapons, electrifying those in contact with him or struck by his melee attacks. Consumes magic energy slowly while idle and rapidly while affecting a target. Ineffective if the target does not normally conduct electricity.
Hold Ground: Channels earth magic through Rezello's legs and into the ground beneath, anchoring him in place and bracing his body against attempts to move him. Energy consumption is proportional to the amount of force resisted.
Conjure Sparks: Produces a small flame, too weak to be used offensively but capable of igniting flammable objects, maintaining warmth, or providing light. Multiple sparks can be combined to increase the size of the flame, but not its power.
Mundane Skills: Survivalist: At a bare minimum, basic survival skills were expected of all members of the Sten Corps, as defending the city often required them to track beasts and monstrosities through the untamed forests that lie beyond its borders.
Equipment Maintenance: Though the Sten Corps styled itself as a proper order of knights, and were recognized as such within Scheel, in truth they were little more than particularly well-equipped guards. Without elements such as the page and the squire to perform tasks like maintaining equipment, it fell upon the knights to do so, either by hiring servants or learning to do it themselves. Rezello chose the latter.
Equipment: Fulsteel Spadone: A long, thin two-handed sword. Forged in Scheel as a token of his entry into knighthood from a steel alloy denser than those typically used in swordsmithing. Rezello's preferred weapon.
Weapons of the Armory: Rezello's Armory spell currently contains a messer, a pair of long daggers, a pollaxe, a bec de corbin, and a morningstar.
Sten Corps Armor: Blackened armor, consisting of a mix of plate and mail; pauldrons, gauntlets, half-plate rerebraces and greaves protect the limbs, while the torso is covered by a gambeson, hauberk and green-clothed brigandine. A helmet would also normally be worn, but does not fit over Rezello's mask.
Mask of the Tower: A cursed mask of unusual design, fused to Rezello's face. Rigid, with a leathery texture; the jaw is articulated and can move with Rezello's mouth. A spirit trapped within grants him his magic abilities and claims to be familiar with the Ashton bloodline.
Your character looks good, and I like the integration into the world itself. Accepted.
I'm still not sure of the 4th skill yet, but had a 3rd passive since I see a couple people having more than 2. Putting this up for review thus far, and can readjust if needed.
Name: Tillius Battakka
Species: Orc
Age: 57
Gender: Male
Appearance: Tillius is 7'1", or 216 cm, and weighs 260 lbs, or 118 kg.
Bio:
Little is recorded of Tillius's early life, aside from the fact that he was born a commoner in Westernant, and that his ancestors offered servitude in exchange citizenship in the kingdom. However, Tillius proved himself to be too rowdy for a servant's life, and was sent to serve in the Westernant army when he became of age so that the warrior's life would knock him down a peg, and it did. It took a while, but eventually he learned to be a subservient if not stoic soldier. He went on to serve for a long 20 years, going from a foot soldier to a low-ranking officer, with most of his later careers were putting down rebellions in Westernant.
Due to a combination of lack of noble blood and personal disinterest, Tillius never really proceeded beyond that, and when the time was up in the army, he was let go voluntarily. But while he indeed went from an angry rebel into a disciplined and competent soldier, the army life never left him. Having known nothing but fighting and soldiering, he struggled to settle back into his peaceful life, always finding it to be lacking in meaning. He found himself bouncing between jobs like fighting instructor, quartermaster or guardsman for nobles, often quitting one reason or another. When he heard if the opportunity to travel to the forgotten lands by Vesemir Barandir, it didn't take long for him to sign up. It was lucrative, and perhaps the thrilling adventure was something he needed in his life.
Passives:
Superior Strength: Tillius is quite strong even compared to other orcs, and his lengthy service as a soldier meant he could endure plenty of adversities thrown at him.
Skilled swordsman: He might not be flashy with his movement, but he knows how to handle his shortsword in conjunction with his shield.
Intimidating: A large orc with superior strength, in armor, skilled and often dead silent in combat. It's not easy to keep your nerves fighting an opponent like that. Has a chance to decrease melee attack power against him.
Active Skills:
Orc Rage: Once an orc, still an orc. He can channel his mana to increase his combat strength and speed for a period of time. Will drain his stamina really fast, however, so should only be used periodically to tip the balance of combat.
Adrenaline Rush: Convert mana to extra adrenaline, allowing him to feel less pain. Does not prevent him from taking damage, but rather to suffer less penalty when wounded.
Javelin Throw: Can use one of his two javelins carried with him as a projectile. Not always accurate, but pierces armor and is quite damaging if contacted the flesh. Can only use it twice unless a javelin is retrieved, needs a moment to prepare and needs a free hand, so cannot wield both shield and sword at the same time.
Mundane Skills:
Survivalist: Being a soldier means being able to survive in the wilderness on campaign, foraging food, making clean water, creating fire, etc.
Passable cook: Edible, won't poison you.
Builder and Hauler: Having superior strength means people rely on you a lot for carrying things. He was a favorite in the army when it comes to building camps, so he has quite some experience doing that.
Equipment:
Shortsword: His primary weapon, a large but short Gladius sword, made of high quality steel and well-crafted.
Heavy shield: A large rectangular metallic shield that is large enough to cover most of his body. Is tailor-made for his strength to be used with one hand, very sluggish if used by others.
Body Armor: Metallic laminar armour with shoulder guards, breastplate and backplate, worn over black leather. He also wears helmet with neck guards, cheek guards and black plume.
Javelins x2: Made of wood, a throwaway weapon carried on the back of the shield, but can be used as secondary weapon in case he lost the sword.
I'm tempted to bring in a character. Do goblins exist in this world?
Are they in conflict with the elves? Or do the elves just ignore them?
Hello. Not goblins, but orcs do exist in the world. More than half of the entire population of the orcs is concentrated in Dagorlad, while the rest spreads across the continent and has adapted to human society. There is no racial hatred between the elves and the orc, generally. But those who live in Dagorlad, like the Sarkazians alike, might still harbor negative views toward the elves whom often be seen as the invader that took their lands even before Serensiel's regime.
hmm. The campaign is already in progress, but if you are interested, I think we can arrange something to make it possible for an additional character to join.