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“Malakith stirs once more in the mountain.” Veidia spoke as she began crafting the fate of a new mortal, spinning it as she did.

“Never stopped stirring,” Chrona said as she leaned in with her magnifying glass. She quickly moved across the strands of fate, measuring each one individually. “These are short.”

“They are the length they need to be,” Veidia said as she spun some more, “it’s magic has begun to be heard again, in the lands around the mountain. The Maestros minions move fast to spread his music.”

“Should we get ready,” Chrona said as she exclaimed the fated strands once more.

“We should get ready for his return,” Veidia said as she began to section off a few strands of fate. She showed them to Chrona, before she pulled them clear of the Loom of Fate. “These are the ones.”

“These ones are rough, they are crude, and they may not work together well,” Eclipsis, spoke up from across the room. “Do we want a repeat of before?”

“Before worked, before bought us time, and It is always repeated, over and over again,” Veidia said as she pulled a few more strands.

“Over and over,” Eclipsis responded.

“These ones too, they will be our chosen,” Veidia responded as she grabbed a few more fate strings.

“Our fated,” Chrona said.

“We should meet them,” Eclipsis said as she moved in closer to her sisters, “gift them their fated.”

“But the question remains,” Chrona chimed in as she looked over the fated strands.

“Which one is first,” Veidia asked as she grabbed a single strand.








Welcome to the lands of Eldoria! The Symphony is the first story I am attempting in this new universe and I am excited to see where we take the story! In this story, you will play a vital part in shaping the world around us as you are one of the fate-chosen warriors. Your character can come from any number of backgrounds, whether you were a thief who kept his or her actions street-level to avoid attention or a grand mage whose mastery of the arcane arts is unraveled. Regardless of where you come from The Fates seem to have seen something in you that is key to stop the end of the world.

This roleplay will put a focus on the actions of your characters. Whether small or large, the things you do in this RP will have profound consequences at the end of the story. Whether that means that your characters accept their fate, and give it all to seal Malakith once more, or something else, or you find some other way to end the threat once and for all. Thus, as the story progresses you could find that your heroic deeds have traveled ahead of you opening doors that would otherwise be closed, or your mistakes could cost you dearly when the consequences of your actions catch up to you. The core of the story will always remain the same as you are fate's chosen warrior to face the end of the world, however, I do love when players work with me to find, advance, and bring to resolution the various subplots that come up.

Our story itself takes place nearly 2000 years after the first fated five saved our realm and chained Malakith inside the mountain. Much has been forgotten in those 2000 years. Even the longest-lived species are generations removed from the cursed Maestro and his monstrous armies. As such, information about that period can be scarce, and much of it has been chalked up to superstitions and myths. The new generation of the fated five will need to first navigate a world on edge to reach their comrades. People are scared, and they have begun to lash out against one another well before the Maestro makes his move, and as such our fated heroes will need to prove to the world that hope can still exist even in the face of such horror.








The Fated Five were the last generation of heroes chosen by the fates. Their names may be lost to most, but their actions are felt in the persistent existence the rest of the realm was able to eke out. Based on the stories, The Fated Five were a group of strangers chosen by, and together with the assistance of, the fates. As a group, they overcame numerous monstrous threats, saved thousands on their journey, and sacrificed their lives to ensure the threat was defeated forevermore. The legends say that The Fated Five fought The Maestro for five days, and on that fifth day they broke his resolve to continue. None of their weapons could deliver a killing blow to the eldritch being, nor would any god or goddess risk a confrontation, so the Fated Five made their fateful decision to forever entwine their lives with The Maestro. They reached out to the fates directly and had the fates pull their fate strands into the chains that were then pulled taught inside the mountain. These fated strands were said to never break, neither by mortal or immortal hands nor by natural means.

This begs the question, if the Fated Five sealed the Maestro in a way that the myth suggested, how did an earthquake break him free?
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Verdant Canopy:

Verdant Canopy is a city nestled within the ancient Stormshade woodlands of the Lady of the Death. The Death Lands, as they are nicknamed, and the Verdant Canopy are known as a places where the dead walk among the living yet it is done so in balance. People travel far to visit this realm for a chance to see one of the priestesses of the Lady, as they can allow communication with long-lost loved ones.


Arcane Junction:

The city of Arcane Junction is where magic comes together. It houses the most prestigious magical colleges, and wizards from all over the realm travel here in hopes of being accepted to their magical colleges, and the streets are often lined with those who never made the cut.


Lumelight Haven:

Importance: Lumelight Haven is a wood-elf city known for its mastery in harnessing bioluminescent flora. The city serves as an almost holy site for many in the druidic orders around the realm. It is located in the middle of the Elder Tree forest, and it is built around the fabled Elder Tree. It is speculated that the Goddess of the Forrest, Rumki, considers this city her home in the mortal realms. During The Maestro's first conquest, the city saw a considerable influx of refugees and as such, it has a diverse population.


The Ironspire Citadel:

The Ironspire Citadel is a sturdy fortress built into the heart of formidable mountain ranges. It is located in the desolate lands, and has been built up in the former realm of The Maestro Its strategic location serves as a refuge for scholars and engineers who study ancient texts on the eldritch threat that they faced, and the possible eldritch terrors yet to come. This fortress is one of the few that have defenses in place to not only counteract the effects of Maestro's music but also destroy the eldritch terror forces. This is within the territory of the Iron Dwarves, and as such it is a well-defended and wealthy destination to visit.

Gunpowder is the defining feature of this well-defended city. Hand-cannons, muskets, and gunpowder siege weapons can be spotted all across the city walls. These weapons are a well-known but well-kept secret. There are many interested buyers in all the realms, and if someone was able to steal the designs for their weapons they could expect to be richer than their thoughts could imagine.


Obsidian Bastion:

Obsidian Bastion is a fortress known as The Maestro’s Lair. During the initial corruption, the eldritch being constructed this fortress in a matter of weeks and its walls have been enhanced with Malakith's dark magic. Since the fall of Malakith, the fortress has become a haven for rouge groups, bandits, and various nefarious groups. It is rumored that there exist strong magical items here that can be used to fight Malakith again.










The Maestro



Unknown / Unknown / The Symphony.


DESCRIPTION
There is very little known about who Malakith is, why it has come to our realm, and what we can do to defeat it. It appears to be a creature made out of living shadows, but as it conducts it brings forth a thousand shadow hands to play a thousand parts at once. It’s power is judged to be above even the gods, goddesses and on par with The Fates themselves.







Unknown / She-Her/ The Fates Three.


DESCRIPTION
Not much is known about The Fates besides their names. Veridia, the weaver, is the fate responsible for crafting the threads of fate with a touch both gentle and purposeful. She is in charge of shaping the beginnings of mortal existence, and Veridia ensures that it is woven into the grand tapestry of life in Eldoria. Chrona, the arbiter, measures the threads spun by her sister. Her fated insights determine the length and course of the mortals' life. And finally, Eclipsis, the Fate Severer. She wields precision and inevitability in her shears as she cuts the threads of destiny. With each snip, she brings closure to mortal lives.






Malakith's First Symphony

Two thousand years ago, on a mostly normal day in the Realm of Fate, Eclipsis noticed that she was cutting more threads than ever before. What's more, these threads of fates appeared to be corrupted. Unlike the normal golden hue that they glowed, these had a crimson tone. And as the crimson hue grew brighter, the harder it became for Eclipsis to cut the threads. This was a curious sight for the fates. Never before in the eons they existed have they been unable to reclaim the fated threads that they wove. It was with this curiosity that the fates made the faithful decision to leave their realm and visit the afflicted areas.

When they heard the corrupting melodies of Malakith for the first time they too felt the corrupting influences. Their fated powers protected them, but the corruption still ate at the very essence of their being. They did not linger in these lands for long. Instead, they traveled to the realms of the gods and goddesses in search of aid yet they found none.

It was with this rejection that the fates themselves decided to intervene for the first time. They selected a small band of heroes and gifted them with their fated weapons, and pulled at the strings of fate from behind the scenes.

These heroes would become known across the land as The Fated Five. While it would have been easy for The Fates to guide them straight to Malakith, they instead sent them where they were needed. From the port cities of The Twin Bridges to the Wildlands of the Astari, the fates delivered the Fated to the areas that were under the most threat from Malakith and his forces to save as many as possible. It was here the Fated made their mark on history, and many factions and races owe their continued existence to these Fated Fights.

Eventually, with the control of their Fated Weapon's mastered The Fates pulled at the heroes and they won a triumphant victory over The Maestro in his obsidian lair. Yet they could not kill The Maestro. No matter how many blows they leveled, no matter how much power The Fates channeled, the Fated Five could not land the ending strike. A decision was made amongst the group to take The Maestro and put him in a prison that no one could find, and one that The Maestro could not escape from. Once the Chains of Fates were given to them, Malakith was bound within a mountain whose name has been lost to time. When Malakith finally awoke again, he raged against the chains night and day and threatened to break free. It was here that The Fated five instructed the Fates to use their own Fate Strings to reinforce the chains. The Chains of Fate, combined with the fated power of the five, was enough to silence the symphony once and for all.

At least, until now.



The Earthquake


The Earthquake was a strange event across all the realms. It was felt everywhere in Eldoria and at a similar level of destruction. It is still unknown what exactly caused this. Neither mortal or immortal minds have been able to locate the cause. Is this The Maestro's waking wrath, or was this caused by some other Eldritch horror that is yet to reveal itself?






Fated Gifts are powerful artifacts constructed and blessed by The Fates themselves. They come in an unlimited number of configurations and are always tailored to the individual. However, they can be broken down in a few ways.


Offensive:

Offensive Fated Gifts can come in the form of a weapon, amulet, or band. The weapons usually feature Fated String in their construction, and as such they tend to be focused on ranged weapons. That is not to say they can't be melee. Regardless, the fated weapons will either bestow power upon the Fated or enhance the power that they already command. These powers tend to be more single-target-focused, but they can bring incredible area-of-effect abilities.

Defensive:

Defensive Fated gifts bolster the strength and durability of both the wielder and those around them. These gifts can be as small as a locket, or as big as a shield, but regardless they offer the wielder the ability to sustain hits and damage that protects the wielder from even the most powerful of blows. Often, the wielder can transfer these abilities to a chosen ally to bolster the defenses as well.

Support:

Support-focused fated gifts can be any item but they typically focus on musical instruments or other common devices. The musical instruments are often the source of the Fated's protection against The Maestro's music, and can even provide buffs for their allies. There are also certain tools that The Fated may need, such as toolkits, lock-picks, and things of the sort that can help The Fated navigate the rough world around them.
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Hidden 10 mos ago 10 mos ago Post by NoriWasHere
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discord.gg/UWDSu3pj

Come join the discord as well, the primary spot for OOC!
Hidden 10 mos ago 10 mos ago Post by vietmyke
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Here is my character sheet for you to peruse and judge at your leisure!



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Hidden 10 mos ago Post by NoriWasHere
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@vietmyke I like it! You're good to move over to the CS tab!
Hidden 10 mos ago Post by Aeolian
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Aeolian Proud Fujoshi

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Hi. This has piqued my interest. Gonna keep an eye on this. See what kind of inspiration I can get for a character.

Cheers!
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@Aeolian

Hey! Happy to have it! If you have any questions feel free to post them here or shoot me a pm!
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Hidden 10 mos ago 10 mos ago Post by Enkryption
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Enkryption Enkoded For Your Safety

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@Enkryption accepted as well :)
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And, my CS do be complete! I wasn't sure if the weapon was okay or not, so please let me know if anything needs changing.
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@The Irish Tree

Accepted as well :)
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Finally done and hopefully pleasant to read. I present Taiji the Bloodstorm Wyrm.

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@Renny

Accepted! Can’t wait to see him IC
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Hidden 10 mos ago Post by Thunder999999
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I think I finally have my character!

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Hidden 10 mos ago 10 mos ago Post by Abstract Proxy
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@Abstract Proxy

Accepted as well!
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@Thunder999999 and accepted as well!
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Hidden 10 mos ago 10 mos ago Post by Aeolian
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@Aeolian approved!
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