Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils, Pokemon Egg, sketch of mirror (probably useless) Abundance Berry (An orange, pear-shaped berry from Landorus), Old Rod
General: 6x Potion, 5 Super Potions, 4 Great Balls, 15 pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense (Equipped), Black Belt (Equipped)
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 15,960
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleeping Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Gender: ♀ Type: Rock Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 15 Moves: Tackle, Harden, Block, Rock Throw, Thunder Wave Ability: Magnet Pull. Traps steel-type Pokémon. Held Item: Rock Incense Health & Status: 100%
Pokémon Name: Lupin Species: Sneasel Gender: ♂ Type: Ice/Dark Personality: An intelligent, sneaky, trouble making Pokemon that has way too much trouble keeping its mitts of other people's belongings. It is also a little cocky and likes to pick fights. Quirks/Talents/Aspirations/Other: Likes listening to rock music. Wants to be a world class thief. Ironically, Lupin's favorite foods are spicy. Level: 14 Moves: Scratch, Leer, Taunt, Quick Attack, Faint Attack, Icy Wind Ability: Pickpocket Held Item: None Health & Status: 100%
Pokémon Name: Lancer Species: Escavalier Gender: ♂ Type: Bug Personality: The most arrogant bug Pokemon you will ever meet. Lancer hates to lose and thinks of itself as a knight. Does not ever back down from a duel. Level: 14 Moves: Peck, Leer, Endure, Quick Guard, Twineedle Ability: Swarm Held Item: None Health & Status: 100%
"Whoa," was all Basil said in awe of the two dragons that clashed, standing among their pre-evolved forms. How many people in Isson could say they witnessed two wild dragons duking it out over some territory? It was an amazing sight and just this alone would have made a visit to the island worth it under other circumstances, but that was not what he was there for. Still, he took a photo with his Pokedex of the duel for drawing reference later and maybe make it the background of his Pokedex if it had that function.
Eventually he did pull himself away from the dragon-on-dragon turf war and began to walk around the cave again. "Alright Basil stay fo- Whoa!" Basil side stepped out of the way of some low flying Druddigon. "Forget staying focused. Just don't lose your head."
He glanced around as he walked along the cave. Those walls were really covered in gash and claw marks. Again, Basil took pictures though it was the walls. Maybe the professor would have appreciated photographic data of Pokemon behavior? Or he was just wasting space on the Pokedex? Anyway, there was something quite off that Basil noticed when he walked around the cave; all the other tunnels had Pokemon going in and out, except one. They made an active effort of staying as far as possible.
Basil commented to himself, "Weird." His curiosity was simply too strong, despite logic dictating that this was a bad idea. Basil made his way over to the tunnel but was stopped by an Axew. Fear filled its bulbous eyes as it tried to steer him away from whatever was inside. What in the world could be so scary that other dragons are afraid? The young noble thought to himself. He peeked past the corner and well, he found a mother alright. Basil held up his Pokedex and found the entry of the three headed goliath that relaxed in the cavern.
Pokédex Entry #635 – Hydreigon, the Brutal Pokémon. Only the middle head has a brain, but it eats and attacks using all three. It is highly intelligent, yet highly prone to violence. It sees anything that moves as an opponent and attacks, so the solution to surviving a wild encounter is staying very still. People of the past thought of it as evil incarnate
A shiver ran down his spine. He stared at the device's entry silently before he chuckled dryly, "I must be losing my mind. I'm actually considering it." Basil knew that it wasn't foolhardy, it was downright suicidal. The smart thing would have been to walk away, find a different dragon mother, or just leave the island. Every fiber in his being screamed at him to make the smart decision
He smiled and knelt down to pat the Axew on the head gently, if it allowed it. "I appreciate the concern, but I can't turn back. You see, if I walk away then I just prove myself right that I am a coward. Maybe I still am, but I refuse to be ruled by my hesitations. Hesitation is death." He straightened up and looked dead ahead with an icy gaze. "Besides, what's waiting at home scares me more than this thing ever could."
Basil briefly looked down to see if the Axew was going to follow him or not. It probably wasn't because it probably had a better sense of self-preservation than him. Regardless, he would proceed to enter the tunnel. "Hesitation is death," Basil reiterated under his breath. The moment he stepped in the Hydreigon's lair, he most definitely alerted it to his presence.
He would walk as far as the creature would allow him to and looked it directly in the eyes, never taking his attention away from it for a moment. "Hydreigon, I've come to speak to you," said Basil cooly and with conviction. It was all he had. There wasn't a plan. There were no bardic tones or contest of battle prowess. This was just a talk between him and the Brutal Pokemon.
+ Crystals of Emotion + Zygarde Cube + Shrine Badge + 18903 Pokedollars + 10 Great Balls + 2 Pokeballs + 5 Mysterious Herbs + Wise Glasses (equipped to Seabreeze) + Draco Plate + Heat Wave Potion + TM86 U-Turn + Old Rod + Two collapsible umbrellas. + Relic Vase + Dawn Stone + Go Goggles + Helix Fossil + Dusk Stone + Icy Rock + Fire Stone + Hard Stone + Razor Claw + Old Amber (BEING REVIVED)
Seabreeze the Wingull (♂) Level 24 Water Gun, Supersonic, Growl, Wing Attack, Fowl Flap, Mist, Water Pulse, Quick Attack, Air Cutter Keen Eye Wise Glasses Current Condition - Feelin' Fine!
Paradise the Tropius (♀) Level 24 Razor Leaf, Gust, Sweet Scent, Leer, Growth, Stomp, Magical Leaf, Whirlwind Solar Power No Item Current Condition - Feelin' Fine!
Mac the Combusken (♂) Level 21 Scratch, Growl, Ember, Sand Attack, Peck, Double Kick, Flame Charge Blaze No Item Current Condition - Feelin' Fine!
Pretzlcoatl the Archen (♂) Level 21 Rock Throw, Quick Attack, Leer, Wing Attack, Double Team, Scary Face, Pluck, Ancient Power, Agility Defeatist No Item Current Condition - Feelin' Fine!
Forge the Type: Null Level 22 Tackle, Rage, Pursuit, Imprison, Aerial Ace Battle Armor No Item Current Condition - Feelin' Fine!
Bejeebs the Vivillon (M) Level 20 Tackle, String Shot, Stun Spore, Harden, Protect, Struggle Bug, Psybeam, Supersonic Friend Guard No Item Current Condition - Feelin' Fine!
"... man, I wish I could read this easier. I've gotta be so close to it." Skylar commented as he finally pulled the mail away from his face, having read it. "Stafford's Ferry, eh? We'll head right there, once we see the pirates. I think that's them over there."
"Wingull!"
"Hm? What's that, Breeze?" Skylar looked up at the nesting bird on the top of his head and looked in the same direction. A Squirtle? Skylar had to stare at the blotch for just a second but, sure enough, it seemed to be a Squirtle! Not a bird, definitely a Pokemon he liked.
He looked for a minute before calling back Forge, something he was planning on doing before talking to the pirates anyway, since he didn't want them to think he stole this Pokemon from them and ruined the deal. "Come back just for a minute, Forge. I promise, it'll be quick."
Turning to the boat, Skylar waved and shouted to the group. "Hey! Are you guys the pirates?! Kalmia told me about you!"
Noticed the Squirtle, but electing to ignore it for the moment. Pirate time!
Erika wasn't sure how she had heard of it, possibly an advertisement or maybe a visiting trainer in Cooldome mentioned it before, but Makuno-Uchi was the place she sought to take everyone. It was a small, unassuming place that was nestled in the heart of the Entertainment District. If you weren't looking for the cute homemade banner of the owners, Takeshi and Hanae Kurosawa, then you'd likely never see the place as you walked past. Inside, the place seemed to have walls thick enough to silence the constant noise and activity outside. The whole place seemed homely and it was easy to become comfortable.
They all sat down, ordered, and began eating. Conversation naturally flowed and each one of them recounted the others of how they've been making strides in their adventure. Erika felt a sting at the impressive flash of Maple's trainer card, knowing she had only the single badge so far. She was supposed to be the battler, but somehow, she didn't mind the delay when she really thought about it. Her adventure so far was fun and memorable.
Then Erika's hometown came up, or rather the mountain she lived on, and she couldn't help but chime in. "If you're going to Cooldome City, look my mother up! She helps all sorts of trainers before they try and trek up the mountain. It is famously difficult but that is part of the appeal, really." Erika realized she hadn't yet mentioned how her mother could help. "If you go, she could help you find what you want on Mt. Chill and knows all the Pokemon from the base to the summit! So if there is a Pokemon in particular she'd know where. Also nice to have her watch your back because it really can be scary when a blizzard rolls in."
Erika had personal experience with that fact. She did get lost in one and shortly after, that was when her mom decided to be more of a direct help to trainers who would try to climb the summit. Her house was always open and the advice came free. Of course if you actually wanted to climb to the top, she wouldn't help you there as that would ruin the challenge for trainers. What she did a lot of the time was rescue in case a trainer did get lost or injured. "She just won't help you climb to the summit, of course. But if you're not going to do that then I'm sure she'd love to help! Especially a friend of mine!"
The topic of plan's made Erika think. What did she want to do next? It seemed like circling back around on the southern isle of Isson would be wise but Erika did feel an urge to trek and explore more of Isson. "Redcoast, Highhill, Freecape and Raremine..." She muttered, before raising her head to add to the group, "I also have to get the gym badges in these towns, but I am determined to head West out of Worldedge. After I'm done here, of course."
Sno had brought rice cake her to face, musing about what was coming next, before taking a bite. She probably wanted to head South and make the climb up to Mt. Chill's summit since Erika seemed to rave about it all the time. That said, they did just come from a mountain and it would be nice to see a beach and maybe connect with her ghostly self a little more. If she could haunt someone, that would be great as an example~
With that said, Erika paid the bill, not wanting to hold anyone up from setting out. "Well regardless of where everyone goes, keep in touch! I'm sure we will see each other again. I doubt I'll be heading to Mt. Chill until I know I can climb to the summit and not a moment before so good luck Ellyn and Maple. We'll see each other again, I'm sure." Erika said as she stuffed her all-in-one Pokedex back into her bag.
She turned to Joshua and Ewan after that was done. "Power plant and Bigfjord City. After I get done here, I can let you guys know but please don't feel like you have to wait up. Just let me know when you set out and I'll try to join as well."
Then Erika considered Elana. "Thanks for your help Elana! Maybe I'll come up with another adventure that I need help with. Like I always wondered what the Sunken City was like..." She teased that suggestion before getting up. Sno fluttered in behind her.
"Alright good luck everyone! Later"
Erika and likely the group split for now unless there was something else. As Erika walked, with Sno flowing behind her, the hustling streets of the Entertainment District, an advertisement caught her eye.
PokéMania! ~~Come Do Battle, With Rules Sure to Dazzle. Win our Prizes, They come in all Sizes~~
"Huh. Wanna go try it out, Sno?" Erika asked to Sno who nodded. "Fross!"
Paid for food. Paid for Abra. Onwards to PokeMaina!
Frozen Cave || Afternoon Eryn exhaled when the ball clicked, , walking over and picking it up with a grin. “That was easier than I expected.”
Her Pokedex prompted her to transfer one of her Pokemon to the box, and she sent the “Voltorb’s” Pokeball right along. Then, after checking the time, she stretched her limbs, looking over her Pokemon. “You all up for some training before bed? Or are we all tired?”
Atha jumped, immediately outraged by the accusation of tiredness, and Dei shared her look of displeasure. Peri, however, decided to voice her opinions, and a loud roar echoed through the halls of the Frozen Cave.
“Okay, okay, not tired, got it,” Eryn said, uncovering her ears with a wince. Still, she smiled; she couldn’t ask for more than enthusiasm. So, after calling out the rest of her team and having Eri take on the form of a Delibird—“To blend in, of course!”—they were on their way to explore further offerings of the cave.
Actions: Sent Voltorb to the PC, then set off to find wild Pokemon to train against. She’ll head deeper into the caves, but not too much deeper. It’ll be Atha and Dei with their fire-type moves, Kylie with her steel-type moves, and Peri with her rock-type ones. Eri will mainly fill in any gaps, and Tula will be moral support.
The Axew stared up at him like he was out of his mind when patted and told that Basil would not be turning back. Well, guess there wasn’t much the little dragon could do to stop him, so the little dragon dashed away. Seemed like the priority here was to not be caught in the crossfire.
With that, Basil advanced on his own into the possibly soon to be literally dead end. The dragon, which according to the Pokédex is only basically 6 feet tall or 1.8 meters, was definitely much much larger because the Pokédex is silly. As Basil walked, little grunts escaped the monstrous beast as she roused from her rest, pulling herself off the ground and raising her heads up high. She stretched her necks, extended her wings as she gave a small yawn from each of her three mouths… and then her eyes opened, and her heads lowered to glare imposingly at Basil. She had notably not opened her eyes until Basil had come to a stop.
With that, the dragon advanced on him in turn. Her middle head glared at him from in front and the two other heads snaked around to glare at him from the left and right respectively, the dragon lazily waving her wings somehow hovering above him. She hadn’t attacked yet. The numerous Deinos around were looking at the scene curiously. Basil had an opportunity to speak.
What would he say?
Dragon Lake
While the whole lake is commonly referred to as “Dragon Lake”, it is mostly just the numerous islands to the north-west of the lake that are the true dragon habitats, the rest is commonly referred to as Route 14. These islands are spiky, tall cliffs standing like daggers out of the waters of the lake, with numerous caverns within which the dragons make their nests. In the waters as well, numerous aquatic dragons swim about, enjoying their time. It is unclear why exactly this became the hunting grounds of the dragons, but they happily feast on the various fish that live in the waters of the island and sometimes fly to the nearby routes to find their prey.
Of course, lately there have been far fewer dragons. Poachers of Team Amethyst caught so many dragons for their value being sold to the highest bidders, leading to a sharp dip in their wild populations. Hence why, at any point of time, there’s now Lake Watchers standing and floating as guards around the island, in various little ships looking out with their Pokémon. It is also common to see them on the island, counting dragons and helping fend off any would-be invader with great force. Suffice to say, it’s become very difficult to capture a dragon from here unnoticed. A common sight here is the Gym Leader of Lakewatch Town herself playing with the dragons, and also counting them one by one to see if any are missing…
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon.Yeah, no. Just you try it. 3. Go back. Talk to Lesley, she’ll gladly fly you back. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Caves. Dragon Lake Spires have caves in them. You can venture into them.
Connected areas: Route 14. The lake surrounding Dragon Lake is also known as Route 14.
‘What!? Pirates!? Where!?’ Zachery called out in feign shock as Skylar called out to them, looking around rapidly with an alarmed-looking gaze.
‘Wait, we!? Arrgh, you’re sharp! What gave us away!?’ he then asked, glaring towards Skylar while the pirate-flag fluttered in the wind back on his ship.
Though, a moment later he broke down into laughter.
‘Hahaha! I’m just messing with you. One of Kalmia’s trainers, are ya? Mila! Get me my notebook!’ he said, and a few moments later one of his girls came over and handed him a notebook. The pirate put down the Shuckle he’d been holding, grabbed the notebook with the same hand and then started leafing through it with his hook-hand.
‘So, what’s your name, and what do you want? We’ve got every Pokémon that isn’t native to Isson on this ship! … Almost every!’ Zachery added, because there were a couple ones they didn’t have. Like, legendary Pokémon, special Pokémon, etc.
Stone Shore
Located to the west-west-south of Raremine Town, it is one of the least known locations of Isson (and may have come to exist due to a misunderstanding). Right south of Route 6, below the cliffs, this rocky shore is relatively featureless, but it is the absolutely best way to witness the ocean south of Isson. You could stand here forever, listening to the crashing waves coming against the cliffs, and the residents of Raremine Town tend to come here when they feel like dipping into the blue. Seeing how the alternative would have been the haunted waters of Route 16, perhaps not too surprising.
Besides, there’s something more to it. They’re called the Stone Shore for a reason. The crashing waves of the southern oceans tend to carry with them things from the big blue, and they’re free to pick for whoever walks the shore. It’s something of a secret kept among the Raremine Town residents, that you can get some things of value if scourers the sands and rocks of Stone Shore. You might want to watch their fingers, however, because something else that tends to be carried from the ocean are crabs. There’s a bunch of bitey-pinchey Pokémon peeking out between the various rocks on the beach!
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move along. Move along normally, letting any events that may come happen naturally. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Seek for items. If you think you can dodge the crabs, there could be a wealth of treasures washed up from the ocean.
Connected areas: Route 6. If you can climb the cliffs up north. Raremine Town. Directly east.
‘Wow, what a fantastic little place! A cozy corner in the heart of the bustling Entertainment District. A lovely find, Erika!’ Joshua complimented her before the start of their meal, because the Makuno-Uchi was indeed a very nice place for their meal.
In the middle of the conversation, Erika brought up her mother. Maple’s face brightened up in amazement.
‘You’re from there!? Oh, that’s amazing! Please, tell me the name and street of your mother and I’ll be sure to check in with her! Also, give me your number so we can talk more!’ Maple excitedly bounced to Erika as she discussed all the things.
With the thing with Ewan and Joshua, she got a nod and an agreement.
‘Will do. Suppose there’s a number of things in this city I’d like to check,’ Ewan said. ‘Hm. Let’s see. There’s a contest arena down here, isn’t there…?’ Joshua considered, looking deep in thought all of a sudden.
After that, Erika thanked Elana… Elana took a moment to take the straw out of her mouth and give Erika a gentle smile.
‘No worries. Just drop in at Lakewatch Town when you’d like my help. Now, underwater is not my area of expertise, and we actually do have an underwater expert…’ Elana shrugged a little. ‘… but if you want me, that can be arranged.’
With people having said their goodbyes for now, Erika and Sno headed off into the Entertainment District, the air abuzz with chatter and happy tones as people searched for the places to spend their Ps. Erika herself found the place that she wanted go to next… PokéMania.
She quickly found that PokéMania had two entrances, one for the audience and one for contestants. There was apparently a function where audience-members were able to bet on which of the contestants they thought would win, and they were able to win money doing that. Anyway, since assumingly she wanted to win those prices, here’s where we assume she enters as a competitor.
After entering, she found herself in a lobby. There’s a receptionist over there, and a bunch of other Pokémon Trainers talking amongst themselves about various things that could or could not happen to them when they were in there. It seemed she’d entered at a good time, because…
‘HELLOOOOOOOOOOOOO my wonderful contestants! Welcome to PokéMania!’ called a bouncy girl with a Pachirisu on her shoulder and those are definitely Pachirisu ears that stepped out onto a stage above where all the would-be contestants were standing.
Pokédex Entry #417 – Pachirisu, the EleSquirrel Pokémon. It makes electricity with pouches in its cheeks and shoots charges from its tail. It makes fur balls that crackle with static electricity, and stores them with berries in tree holes. A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.
‘In a moment, you’ll be called out to do battle for the amusement of the crowd! We’re gonna add some wacky rules for you all to follow, while the audience lose their money by betting on your opponents! Because you’re gonna win, aren’t you? Aren’t you? Of course you are!’ she called, winking to the contestants, and her Pachirisy winked in tandem with her.
‘I’m Makirisu, and I will be commenting on your battles! When you win, you’ll get fancy prices! There are battle items, there are shop vouchers, there’s a whole lot of TMs, and even Pokémon! There’s also a special secret price for someone who makes us feel they earned it~!’ the hired-in idol called to the contestants.
‘Drop a mention to the receptionist what kind of reward you’d prefer, but other than that you won’t know what you’re getting until after you get it~! But, if you don’t like it you can hand it back and just get cash instead. Plain old boring cash,’ she said with a little laugh.
‘With that, let’s get to it!’
Erika’d need to register who she is with the receptionist and also optionally type in a description for herself if she wanted to. After that, contestants would start being called in one after another, but Erika was a little late to the party. However, she wouldn’t be allowed to watch the battles herself, because they wouldn’t want her or the other contestants to know what kind of rules they don’t have to prepare for.
However, eventually she’d be called in, and…
She’d arrive at a brilliant little arena, with tons of shining lights. There was a crowd of people gathered around in the room, ready to cheer on whoever stepped into the arena. It seemed a lot of people liked watching whoever would engage in battle in here. On the other side of the arena was one of the other contestants.
‘Hi! I’m Colin, the Cooltrainer! W-well, one day! I actually kinda just dressed up as one because Cooltrainers are so cool. Uh. Let’s go!’
‘We’re here with the next match! On this side, we get Colin, the “hopeful Cooltrainer”! Raised in Pureplain City, he’s coming all the way here to Worldedge City to grow stronger as a trainer! He’s competed here twice before, so he should be getting into the swing of things!’ Makirisu was standing at a podium above the battle commentating. Now she pointed over at Erika, and what she says now will completely depend on what Erika actually wrote in, so we’ll hold it there.
‘With that done, let’s spin the wheel!’ she called, and there was actually a giant wheel with far too many potential rules in it to possibly be deciphered. Makirisu pressed a button, and the giant wheel started spinning… and…
‘And we’ve got a classic! It’s the Inverse Battle! Type match-ups are reversed, and no type is immune to any type!’ Makirisu shouted out, and the crowd cheered. The field suddenly shifted colors and some form of terrain effect was applied from the walls, changing the rules of the battle as it was. But then… the wheel spun again.
‘Oh, what’s this? The wheel spins again! It’s a two-for-one!’ the announcer called out again, and so it indeed did! It spun, and spun, until it eventually landed on…
‘It’s a Snagem Battle!’ Makirisu called, and the crowd went wild. ‘It’s a first for both of you, isn’t it? Well, the point of the Snagem Battle is to capture the opponent’s Pokémon! They’re not ACTUALLY going to be captured, but they will count as out! So lower their health, maybe apply a status-condition, then throw a ball! Of course, throwing a ball and then not capturing the opponent's Pokémon will mean a free move for them! Both of you will be provided an unlimited amount of normal Pokéballs!’ As she said that, a barrel of Pokéballs was placed next to each of the contestants. ‘If you faint the opposing Pokémon, they immediately recover to full health! Oh, but if they faint themselves, they’re out! So don’t go exploding on us!’
‘So we’ve got an Inverse Snagem Battle! Think you got the brains to figure THAT ONE out!? Only one way to find out! One Pokémon at a time, 1-on-1! Both trainers, pick your Pokémon! You’ve got one minute!’
With that, they were given their minute, then…
‘Ready! Set! Battle!’
‘Here we go…!’
And so Colin threw out his first Pokémon… The Pokéball opened, and with a beam of light, a little dude with a green hat manifested!
Pokédex Entry #271 – Lombre, the Jolly Pokémon. Nocturnal, it sleeps on a bed of water grass by day. Naturally mischievous, it’s known to tug at the lines of anglers or popping out of rivers to startle people, among other things. Its body is covered with a slippery, slimy film that makes touching it very unpleasant to the common human.
Lombre’s moveset is Astonish, Growl, Absorb, Bubble, Fury Swipes and Fake Out.
Pokédex Entry #267 – Beautifly, the Butterfly Pokémon. It likes the sweet pollen of flowers, which it eats with its long, narrow mouth. Often seen flying around fields of flowers. Despite its appearance, it is an aggressive Pokémon that will ferociously attack should it be angered.
Beautifly’s moveset is Tackle, String Shot, Poison Sting, Bug Bite, Harden, Gust, Absorb, Stun Spore, Morning Sun and Air Cutter.
Pokédex Entry #215 – Sneasel, the Sharp Claw Pokémon. It scales trees and ice by punching its hooked claws into surfaces. Naturally vicious, it gangs up and cooperates to lure away the parents while another steals the eggs, which they then eat, though frequently betray their packmates if they can get the food for itself. It uses the shroud of night to conceal its actions.
Sneasel’s moveset is Scratch, Leer, Taunt, Quick Attack, Feint Attack, Icy Wind, Fury Swipes and Agility.
So, what will Erika do?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Entertainment District.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
There were a couple other miners that had to take a look that Eryn hadn’t managed to unleash an unspeakable monstrosity that she needed help with when Peri roared, but they could soon confirm it was just a Pokémon making her opinion heard and be about their way.
With that, they decided to head on, into Frozen Cave proper. They found the trek to lead upwards, most of the trail was upwards, leading to risks of slipping and sliding all the way back where she’d come from. But, journeying forward, Eryn made her way through increasingly tight frozen tunnels, until eventually it opened up at least a little. A cold wind hit her in the face.
It appeared to be snowing.
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
And, the first thing Eryn might realize as she arrived in this area… are that there are some bats around that just won’t be dissuaded by cold!
Pokédex Entry #41 – Zubat, the Bat Pokémon. It lives in colonies in dark places. It has no eyes, but when flying it is constantly emitting ultrasonic sounds which it uses to navigate through echolocation. As sunlight burns it, it’s usually only found in caves or at night.
But other than that, Eryn wouldn’t be terribly surprised by the Pokémon she found. There were small gatherings of Snorunts walking about…
Pokédex Entry #361 – Snorunt, the Snow Hat Pokémon. They're found in snow-regions in groups of five. In warmer seasons, they tend to sleep deep in caverns. They can survive on only eating snow and ice. According to old folklore, a house visited or inhabited by a Snorunt is sure to prosper.
There were numerous Delibirds around. It actually appeared that the Delibirds were heading down or up the mountain, likely down to get food and then up again to deliver to their chicks.
Pokédex Entry #225 – Delibird, the Delivery Pokémon. The bag it carries its food with is actually its tail. It’s known to scourge up food all day to bring home to its chicks, but it also shares this food with anyone it comes across. There are plenty of tales of people lost in snowy mountains saved by the food of wandering Delibirds. However, sometimes said food is bugs.
In fact, as someone they came across, the Delibirds just happily gave Eryn things they’d found. Mostly berries.
Eryn obtained Oran Berry! Eryn obtained Rawst Berry! Eryn obtained Pecha Berry! Eryn obtained Oran Berry! Eryn obtained Dead Bug! Eryn obtained Aspear Berry!
… Mostly berries.
There’s also small brown hairy pigs here and there sniffing around the snow.
Pokédex Entry #220 – Swinub, the Pig Pokémon. To survive frigid landscapes, it uses its keen nose to find and dig up mushrooms, berries and other things under the ice. If it smells something enticing, it's known for dashing headlong towards it. It's sometimes used to find hot springs.
A bit more uncommonly, she or her companions could see small and darker creatures spying past corners at her, gauging how viable a target she might be.
Pokédex Entry #215 – Sneasel, the Sharp Claw Pokémon. It scales trees and ice by punching its hooked claws into surfaces. Naturally vicious, it gangs up and cooperates to lure away the parents while another steals the eggs, which they then eat, though they frequently betray their packmates if they can get the food for itself. It uses the shroud of night to conceal its actions.
So those were the creatures she’d found without going too deep, and the latter only because she spent a while training.
But, hey. She spent the while training. So some results from that.
Now, something that might shock you is that most ice-type Pokémon here knows either Icy Wind or Powder Snow, endangering training for Atha substantially. This applied to Peri, too, whose Rock-type didn’t give her defense against ice. Kylie would help with her steel-type moves, unfortunately she doesn’t know any. At the very least she resists ice.
Still, they got some training in.
Dei grew to level 19! Dei learned Scary Face! Kyllene grew to level 19! Peri grew to level 17! Peri learned Stealth Rock! Atha grew to level 16! Erebi grew to level 17! Erebi learned Faint Attack!
But what would she do now?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back. Go back to the Frozen Cave Mines, and to safety. 4. Proceed. Delve deeper into the Frozen Cave, possibly seeking a destination. 4.1. Get through. There is an exit on the other side of the Frozen Cave. You can attempt getting to it. 4.2. Descend. It very much feels like you can descend lower and lower through these caves. What could await down there? 4.3. Ascend. Besides down, it also feels like upwards could be a potential direction, climbing up through the various holes the snow and wind falls through. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. ??? … Is that… the sound of shouting coming from the depths? Past a slide? Should you do something?
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
Personality: Mischievous but caring, Litwick is likely to stand up for Amelia when she is unwilling to and will stand by her side when she finally does stand on her own two feet. It's likely to try and play small pranks on others, though nothing that would be harmful.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray
Ability: Flash Fire
Held Item: None
Gender: ♀ Type: Ghost
Personality: Shuppet is rather shy like it's owner, speaking in quiet tones and often being reluctant to interact or play pranks on others, making it a bit of an oddidty among Ghost-Type pokemon. This one can often be found safe and secure in Amelia's arms, where it can be mistaken as a toy if it remains perfectly still.
Shuppet is rather friendly past it's shy demeanor, just like it's trainer, but it also processes a fighting spirit that Amelia lacks.
Quirks/Talents/Aspirations/Other: None Currently
Level: 11
Moves: Knock-Off Screech Night shade Spite
Ability: Insomnia
Held Item: None.
Gender: ♀
Type: Ghost/Grass
Personality: The typical trickster personality associated with Ghost-types, Phantump is a mischievous, fun loving little pokemon who loves to scare others. It has no malicious intent when doing so and simply enjoys the reactions it gets from said tricks. It is still a child at heart and craves attention, a possible reason behind it's love for scaring others.
Quirks/Talents/Aspirations/Other: To scare every person IN THE WORLD!
Level: 11
Moves: Tackle Confuse Ray Astonish Growth
Ability: Natural Cure, can heal itself of status-conditions when not in active battle.
Held Item: None.
Gender: ♂
Type: Ghost/Grass
Size: Small Size.
Personality: A curious little fellow, Pumpkaboo approaches the world with a childish sense of wonder. Eager to see new things and explore, it is rather fearless and therefore likely to get into trouble. It is a kind and polite pokemon though and doesn't appear to have a bad bone in it's body... if it has any bones to begin with,
Quirks/Talents/Aspirations/Other: To see the world and what it has to offer.
Level: 11
Moves: Trick Astonish Confuse Ray Scary Face Trick-or-Treat Worry Seed
Ability: Pickup, can randomly pick up items on the way.
Held Item: None.
Gender: ♀
Type: Ghost/Flying
Personality: Driffloon is a friendly and kind pokemon who greatly enjoys the company of humans. She especially enjoys playing with children, apparently blissfully unaware of the stigma of Driffloon and children and confused whenever it might be cased off.
Like all of Amelia's pokemon that she has befriended and caught, Driffloon is protective of her trainer and will go to great lengths to protect her trainer.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Constrict Minimize Astonish Gust
Ability: Aftermath: deals damage to the Pokémon that knocks it out.
Held Item: None.
Gender: ♀ Type: Ghost Personality: A relatively simple pokemon, it is kind and obedient towards Amelia, not having a reason to question her. It appreciates what the young girl did for its home and feels greatly indebted as a result, leading to this attitude towards its trainer, though Amelia would never take advantage of it. Quirks/Talents/Aspirations/Other: Level: 6 Moves: Astonish, Protect, Disable Ability: Mummy. Upon contact, overwrites the opponent’s ability with this one. Held Item: Spell Tag
Thankfully, it did not take much for Amelia to find all she would need for the spelunking she was about to go on. Once she had all the supplies she would require, she made her way out of town and back to the Wet Caverns. Once she was inside, the Zubats of course swarmed her, but Litwick was out of its pokeball and would occasionally release an Ember to try and drive them away, though neither the Trainer or her Partner wished for a fight against that many opponents.
Once she made her way to the split in the cave, she made her way down the darkest path, using her flashlight to see in the darkness while using her sixth sense to try and locate whatever Ghost she had sensed down here before, praying that she would not encounter anything too hostile while she was down here. She knew that being in the darker areas of caves was far more dangerous, as some pokemon did like to use the darkness for ambushes.
+ Crystals of Emotion + Zygarde Cube + Shrine Badge + 18903 Pokedollars + 10 Great Balls + 2 Pokeballs + 5 Mysterious Herbs + Wise Glasses (equipped to Seabreeze) + Draco Plate + Heat Wave Potion + TM86 U-Turn + Old Rod + Two collapsible umbrellas. + Relic Vase + Dawn Stone + Go Goggles + Helix Fossil + Dusk Stone + Icy Rock + Fire Stone + Hard Stone + Razor Claw + Old Amber (BEING REVIVED)
Seabreeze the Wingull (♂) Level 24 Water Gun, Supersonic, Growl, Wing Attack, Fowl Flap, Mist, Water Pulse, Quick Attack, Air Cutter Keen Eye Wise Glasses Current Condition - Feelin' Fine!
Paradise the Tropius (♀) Level 24 Razor Leaf, Gust, Sweet Scent, Leer, Growth, Stomp, Magical Leaf, Whirlwind Solar Power No Item Current Condition - Feelin' Fine!
Mac the Combusken (♂) Level 21 Scratch, Growl, Ember, Sand Attack, Peck, Double Kick, Flame Charge Blaze No Item Current Condition - Feelin' Fine!
Pretzlcoatl the Archen (♂) Level 21 Rock Throw, Quick Attack, Leer, Wing Attack, Double Team, Scary Face, Pluck, Ancient Power, Agility Defeatist No Item Current Condition - Feelin' Fine!
Forge the Type: Null Level 22 Tackle, Rage, Pursuit, Imprison, Aerial Ace Battle Armor No Item Current Condition - Feelin' Fine!
Bejeebs the Vivillon (M) Level 20 Tackle, String Shot, Stun Spore, Harden, Protect, Struggle Bug, Psybeam, Supersonic Friend Guard No Item Current Condition - Feelin' Fine!
"Lucky guess, really! I'm legally blind!" Skylar prodded his way closer towards the pirates, team in tow and with the thoughts rampant through his mind of what Pokemon he could request from the pirates. After a moment, Skylar planted one hand firmly into the other. He didn't know how many birds he could get, but he was sure that he was gonna at least get two if he could.
"Skylar Brighton, future Flying Gym Leader, at least after I get a few more badges. I love Flying Types and birds in general, and I've been, uh, studying them for a good part of my life. If... if that wasn't obvious." Skylar gestured to his team of a prehistoric bird, a seagull, a dinosaur with wings, a fighting chicken and a butterfly. He shrugged that off and continued. "And I've actually heard that there are bird Pokemon that were common starters in other regions, one that evolves into like... an archer specifically that seems really fun!"
Skylar paused for a minute. "And I know it's probably a long shot, but I do love Piplup. If you, uh, have one of those. I think only one Pokemon would be free, but I can trade this Relic Vase I found a while ago for another. Some collectors in Raremine seem to think it's quite valuable, anyway..."
Zeal, Monferno Level 18 Status: 100% Held Item: Focus Band
Bronzor, Tez Level 17 Status: 100%
Sprigatito, Jade Level 13 Status: 100%
14,238P Antidote x1 Great Ball x3 Super Potion x7 Tiny Mushroom x 1 Revive x2 10 Ultra Balls Shiny Stone Amulet Coin Letter of Recommendation Escape Rope Mach Bike Calcium
Important Items: Castle Medal Crystal of Knowledge Coin Case - 970 Coins Little Cup Ribbon Isabella’s Card
Badge Collection: Challenge Badge - Redcoast Town, Hector. Minor League.
"Alright team! Wait, hold on we need a team name..." Claire would take a moment to setup on her side of the field. "Team...team...Team Ruby! Yeah that's right! Red and cute like me-!" Alright, this was a bit of a unique challenge. That said, she was super confident in her teams ability to win. Coordination and teamwork made the dream work and all that...so she was going to go super aggressive to start with.
"Alright! Ralia, take rear! Laurel take mid! Zeal, be our attacker!" She'd shout. "So Laurel, whip us up a sandstorm!" Laurel would give an inquisitive, but affirmative cry as it would do just that, trying his best to whip up a violent sandstorm to obscure their side of the field...and conversely, Simons side so that neither could get a good visual on things. "Then Ralia, teleport Zeal right in front of the ball! Hit that thing as hard as you can with a mach punch towards the Goal then, Zeal!" Saluting as they all got into positions, Ralia would do as instructed, teleporting Zeal immediately in front of the ball. Her goal here was simple. Obscure the field from Simon while getting an advantage with her own pokemon by hitting the ball hard and fast. If it failed, then the sandstorm should if nothing else obscure where their goal was and make retaliation harder.
Supposing Ralia's telepathy helped too, she could hopefully easily pinpoint everyone's else' movements and coordinate with them too. She had to hope though, Simon didn't think to do the same with his ralts.
Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils, Pokemon Egg, sketch of mirror (probably useless) Abundance Berry (An orange, pear-shaped berry from Landorus), Old Rod
General: 6x Potion, 5 Super Potions, 4 Great Balls, 15 pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense (Equipped), Black Belt (Equipped)
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 15,960
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleeping Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Gender: ♀ Type: Rock Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 15 Moves: Tackle, Harden, Block, Rock Throw, Thunder Wave Ability: Magnet Pull. Traps steel-type Pokémon. Held Item: Rock Incense Health & Status: 100%
Pokémon Name: Lupin Species: Sneasel Gender: ♂ Type: Ice/Dark Personality: An intelligent, sneaky, trouble making Pokemon that has way too much trouble keeping its mitts of other people's belongings. It is also a little cocky and likes to pick fights. Quirks/Talents/Aspirations/Other: Likes listening to rock music. Wants to be a world class thief. Ironically, Lupin's favorite foods are spicy. Level: 14 Moves: Scratch, Leer, Taunt, Quick Attack, Faint Attack, Icy Wind Ability: Pickpocket Held Item: None Health & Status: 100%
Pokémon Name: Lancer Species: Escavalier Gender: ♂ Type: Bug Personality: The most arrogant bug Pokemon you will ever meet. Lancer hates to lose and thinks of itself as a knight. Does not ever back down from a duel. Level: 14 Moves: Peck, Leer, Endure, Quick Guard, Twineedle Ability: Swarm Held Item: None Health & Status: 100%
There was a fine line between bravery and stupidity, and Basil tap danced all over it. He knew what he was doing was completely absurd; it was a miracle that he was not reduced to atoms the instant that it woke up. The young noble could hear his heart trying to jump out of his chest. Could the Hydreigon hear it too? It probably could. He had the dragon's full attention, its cold gaze pierced through him. There was not a chance that he could get away now, not after he woke up the sleeping beast. Fear gripped him tightly and yet, he put up a strong front. Basil never broke eye contact with it because if he was going to die then at least he would look at it in the face.
Something told him that he only had one chance. Better make it count. He cleared his throat as if he was trying to clear out a potential scream. "My apologies for my rudeness. I woke you up and demanded to speak with you without even introducing myself. My name is Basil Rivens, a Pokemon Trainer. Ms. Lesley brought me here after I asked her to," he explained to the Hydreigon. Basil made sure to watch its body language for any sign of aggravation. The last thing he wanted was to test the patience of something classified as the Brutal Pokemon. Quickly, the noble followed up. "I'm not going to insult your intelligence. You've probably figured out why she brought me here, but I promise I mean no harm to you or your children. All I seek is your permission to ask your kids if any one of them would like to join me on my journey."
Basil's hands balled up and he could feel his nails dig into his skin. It was all he could do to keep himself from shaking like a Whismur. Maybe the Hydreigon knew already. "But I understand that you don't trust me. We humans really haven't had a good track record with dragon-types, have we? You probably were around for it, what Team Amethyst did. You witnessed it all, and you hate them and the others who were just as culpable." There was a slight pause. Something swelled inside of him.
"I hate them too," he said with a firm anger. It was hard for him not to be considering the island was a testament to the greed of men. It wasn't just a fire in his eyes, but the desire to rip and tear everything. "I hate what they did the region, to its Pokemon, and I hate that there are those who still have yet to have been punished for their hand in the destruction they brought. And yet, it is a legacy that we have no choice, but to inherit as a noble and I have to live with that guilt. Coming to this island has only reinforced that, but it reinforced something else."
Basil finally returned its glare with his own. He didn't even know why he was venting at this thing. Maybe because it was essentially a stranger and that made it easier to talk or maybe a possible near-death experience just made him not really care anymore. "I need to be better. That's why I'm even on this journey. Coward as I am, I will be better, and I will be a trainer that can make things right. You can bet on it."
Well, now that overly long tirade was done. Basil continued to hold his ground with the dragon though it was self-evident that he was no longer afraid of it considering he stared it down in the most intense staring contest he's ever had.
Amelia stepped down into the darkness, alert in case of ambushes. She found a network of tunnels in the darkness… that weren’t very quiet. In fact, there were the sounds of rolling rocks just about everywhere down here. Here comes one now!
Pokédex Entry #74 – Geodude, the Rock Pokémon. Found in fields as well as mountains. They commonly rest, half-buried in the ground and indistinguishable from normal rocks. There are always way more Geodude around than a traveler will notice. Stepping on one by accident may trigger their rage.
Pokédex Entry #75 – Graveler, the Rock Pokémon. A Graveler’s life consists of travelling up mountains feeding on their rocks to grow big, and then rolling down to the bottom to climb again. Due to their free and uncaring nature, they make some mountain trails very dangerous.
Gravelers and Geodudes rolled through the caves, using the fact the caves weren’t entirely flat for their favorite pastime of rolling as fast as they could all the way from whatever top they found down to the bottom. As the Gravelers rolled, they sent more Geodudes flying than Amelia could possibly have realized were there as they came through. Fortunately, they were very loud, so she had plenty of time to get out of the way before the living rocks came rolling.
Still, Amelia had a goal, and she pushed on towards that goal. Because indeed, she felt the presence of ghosts in this cave. She had already deduced which one it had to be, and she was not wrong.
A bit more searching, and there it was. Sableye. Kneeling on a relatively flat piece of cave… by what appeared to be a line?
Next to it, was a tiny mole sticking out of the ground…
… as well as a positively humongous rock-snake. All standing ready.
Pokédex Entry #302 – Sableye, the Darkness Pokémon. They live quiet lives in dark caves where they dig for their favorite food, raw gems. These gems surface on their eyes as glittering jewels. They tend to be feared, for it is said that those who meet with these glittering eyes in a dark cave have their spirits stolen away.
Pokédex Entry #50 – Diglett, the Mole Pokémon. They live underground and spend most of their time submerged. It’s weak to light, and will only pop up where shielded or in caves. They often exist a mere yard underground eating roots. They’re often raised on farms, because soil dug through by Digletts is left perfectly tilled for growing healthy crops.
Pokédex Entry #95 – Onix, the Rock Snake Pokémon. It lives deep underground, and it burrows through earth at a staggering 80 km/h in search of food, and it grows harder as it collects material while digging. A magnet in its brain keeps track of which direction it is traveling. The tunnels it creates behind it as it burrows are often used as homes for other Pokémon.
On the other side of this particular cavern… sat a pink, mindless-looking… whatever Slowpoke is.
Pokédex Entry #79 – Slowpoke, the Dopey Pokémon. Extremely slow and sluggish, it doesn’t feel pain until 5 seconds after the blow. It fishes by dipping its tail in water and then doing nothing all day waiting for something to bite. To assist, a Slowpoke’s tail is flavorful, and can break off with no pain and grows back after a while.
The three Pokémon seemed to be waiting for something. That’s when, eventually…
‘...’
‘...’
‘...’
‘...’
‘...’
‘...’
‘SLOW!’
With the sudden call the three Pokémon shot forward! The massive Onix blasted forward with great (literally) enthusiasm, the Diglett surged forward as a tiny spot of speed, and Sableye… Sableye did his absolute best to run after them, waving its arms as it tried to head after. But unlike Onix and definitely unlike Diglett, Sableye just wasn’t built for speed.
Diglett poked Slowpoke first, and for his effort, Slowpoke spent the next twenty seconds picking a glowing gem from a small pile behind him to hand over to Diglett. Diglett made a little cheering noise, and then carried (somehow) the little gem over to a small pile that was apparently its winnings from previous rounds. Because now the three Pokémon, Diglett, Onix and Sableye, was gathering once again by the starting-line. Seems they were repeatedly having a race for who gets Sableye’s favorite things, the gems…
And Sableye didn’t seem to be winning.
What would Amelia do?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Fast-Travel. You know the way, you can get to the other side without issue if you like.
‘Oh, gunning for Lowell’s position? Yeah, that’s cool. Especially if you’re blind, hehehe. Good on you. Alright, Elma! Get one of those!’ Zachery told one of his girls, and she simply nodded before hurrying back towards the ship. Apparently, he didn’t need to clarify which one.
‘Yeah, and I’m Zachery! These girls are Elma and Mila! Say hi!’ Zachery said with a grin.
‘Hi~’ Mila gave a playful little wave towards him as Zachery commanded. Elma was already back towards the ship at that point, though.
Then Skylar came with his second suggestion.
‘Oh, a Piplup. Nah, sorry,’ Zachery said, grinning as he said. ‘I don’t stock up on Pokémon that do exist in Iss- OH, GAH, RELIC VASE-!?’ Zachery suddenly flailed with all his limbs when Skylar revealed what he had to trade with, the notebook suddenly flying. Mila took a moment to catch said notebook, all while whistling as she heard the offer.
‘Kid’s got some treasure,’ Mila commented.
‘Er, let’s see,’ Zachery suddenly started thinking about something, his expression looking focused. ‘If we just… Piplups should live at… if we sail to… then to…’
Mila, however, looked confused.
‘What’s the hold-up?’ she asked, and looked with a smile at Skylar. ‘We might not have a Piplup right now…’ she said, then smirked a little sneaky smile to Zachery, who looked horrified. ‘... but we DO have an Empoleon and a Ditto, don’t we?’
‘Not in front of the kid, Mila…!’ Zachery muttered in a cautioning tone. ‘But… Empoleon is one of my closest partners…’ he said, picking a Pokéball from his side, clearly one of the six he constantly kept on his person, and looked with concern at it. ‘I’m not sure I can ask her to…’
‘Why not?’ Mila asked, bluntly. ‘We have a bunch of Pokémon for the single reason of making sure we never run out of any one species from outside Isson in the ship,’ she said, then smirked to Skylar. ‘It’s like a busy little daycare in there~’
‘Not in front of… gah!’ Zachery shook his head. ‘But it’s different! Empoleon is one of my partners!’ he said, looking a bit upset and then looking with a frown towards Mila. ‘Like, if I were to ask you to…’ he waved his arms in a very indecipherable manner. ‘… for MY PROFIT, how would you feel!?’
‘If it was as fast and easy for me as it is for Pokémon?’ Mila asked with a raised eyebrow, and then a mischievous smile spread on her lips. ‘Why, then I’d gladly-’
‘NOT IN FRONT OF THE KID!’ Zachery interrupted her. ‘… But alright! I’ll ask her!’
‘Okay, so!’ Zachery turned to Skylar, holding out his hand. ‘If you’re ready to hand over that Relic Vase, then next time you find us, we might… we might have come up with something! Sounds good?’
What does Skylar think?
Regardless of what he thought, eventually Elma would come back. On her shoulder sat a little owl-thing, and Zachery smiled as Elma walked over to Skylar.
‘Hey, this is your new friend,’ Elma said, letting the little owl hop onto her hand before she held it forward for Skylar to inspect as the little owl looked up at him. ‘Would you like to say “hello”?’
Pokédex Entry #722 – Rowlet, the Grass Quill Pokémon. It uses photosynthesis to gather energy during the day, then becomes active during the night. It hunts for prey, known to fly silently and then pelt their target with vicious kicks. At a distance, it’s able to launch sharp feathers. It feels relaxed in tight, dark places, and has been known to like nestling in its trainer’s bag.
And if he wants it…
Gender: ♂ Type: Grass/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Tackle, Leafage, Growl Ability: Long Reach. This Pokémon can use contact moves without making contact. Held Item: None.
New Pokémon caught! Skylar earned 0 P!
Because not native to Isson.
Would you like to give a nickname to Rowlet?
Your party is full! Select one Pokémon to return to the PC.
Stone Shore
Located to the west-west-south of Raremine Town, it is one of the least known locations of Isson (and may have come to exist due to a misunderstanding). Right south of Route 6, below the cliffs, this rocky shore is relatively featureless, but it is the absolutely best way to witness the ocean south of Isson. You could stand here forever, listening to the crashing waves coming against the cliffs, and the residents of Raremine Town tend to come here when they feel like dipping into the blue. Seeing how the alternative would have been the haunted waters of Route 16, perhaps not too surprising.
Besides, there’s something more to it. They’re called the Stone Shore for a reason. The crashing waves of the southern oceans tend to carry with them things from the big blue, and they’re free to pick for whoever walks the shore. It’s something of a secret kept among the Raremine Town residents, that you can get some things of value if scourers the sands and rocks of Stone Shore. You might want to watch their fingers, however, because something else that tends to be carried from the ocean are crabs. There’s a bunch of bitey-pinchey Pokémon peeking out between the various rocks on the beach!
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move along. Move along normally, letting any events that may come happen naturally. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Seek for items. If you think you can dodge the crabs, there could be a wealth of treasures washed up from the ocean.
Connected areas: Route 6. If you can climb the cliffs up north. Raremine Town. Directly east.
‘Ah! Team name!’ Simon overheard her talking about team names. With not a single second of hesitation, he came with his announcement. ‘Of course, we over here are Team Simon! Let’s go!’
With that, the match was on!
‘Simon! Get the ball! Simon, I want you on defense and Simon, coordinate with your team and be ready to Teleport!’ Simon called… and somehow his team knew exactly which one he was referring to at all times. Barboach Simon launched himself, swimming forward to intercept the ball first. Cubone Simon prepared her club, dashing to stand ready to close the gap. While Ralts Simon stood in the way of the goal, ready to attempt coordinating or something.
Laurel unleashed a Sandstorm! It blew from their side of the battle towards Simons, obscuring the vision… albeit notably, two out of three of her opponents were ground-type, virtually unaffected by the blowing dust. It did bother Ralts Simon over there, however.
Now, as fast as Barboach Simon was, he wasn’t faster than a Teleport. Zeal was teleported to the ball, and was able to go at it first! With a Mach Punch, he was double first! The ball was struck, and went straight past the Barboach… when a bone club hit it in mid-air and launched it back in the other direction! Cubone Simon maybe wasn’t the fastest contestant, but she had range with thrown bones!
‘A fast clash immediately! But who will adapt the fastest!?’ the announcer called, very excited.
‘Nice hit, Simon!’ Simon called to his Cubone. ‘Alright, Simon! After the ball!’ Simon called, and his Barboach went into pursuit after the ball that had been repelled by the Cubone! Ralts Simon kept ready to try to help, albeit didn’t see that much.
The large three-headed one-brained dragon kept a steady look at him as Basil started his speech. Other than heavy dragon breathing, there was no reaction to the first part of his speech. There was the mildest of a scoff when he said he didn’t want to insult her intelligence, then… when he said he wanted to ask one of her kids to come with him. Now that got her attention. If her eyes previously were narrowed in focus, they now opened wide as she glared down at him. Her presence towered over him.
There was a growl when he mentioned Team Amethyst. She stayed relatively quiet as he finished his tale, his affirmation and determination laid bare before the Brutal Pokémon. She waited a couple seconds, raising her middle head higher as she seemed to be thinking something over, the Deinos behind her watching curiously. She lowered her heads down to him, almost looking like her head was going to sniff him or something…
When her mouth swung open, and in the dark depths of her mouth a purple gathering of massive power brew while the two other heads snickered menacingly.
That would be Dragon Pulse, about to be shot a couple inches from his face, directed into his face.
What would Basil do?
Dragon Lake
While the whole lake is commonly referred to as “Dragon Lake”, it is mostly just the numerous islands to the north-west of the lake that are the true dragon habitats, the rest is commonly referred to as Route 14. These islands are spiky, tall cliffs standing like daggers out of the waters of the lake, with numerous caverns within which the dragons make their nests. In the waters as well, numerous aquatic dragons swim about, enjoying their time. It is unclear why exactly this became the hunting grounds of the dragons, but they happily feast on the various fish that live in the waters of the island and sometimes fly to the nearby routes to find their prey.
Of course, lately there have been far fewer dragons. Poachers of Team Amethyst caught so many dragons for their value being sold to the highest bidders, leading to a sharp dip in their wild populations. Hence why, at any point of time, there’s now Lake Watchers standing and floating as guards around the island, in various little ships looking out with their Pokémon. It is also common to see them on the island, counting dragons and helping fend off any would-be invader with great force. Suffice to say, it’s become very difficult to capture a dragon from here unnoticed. A common sight here is the Gym Leader of Lakewatch Town herself playing with the dragons, and also counting them one by one to see if any are missing…
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon.Yeah, no. Just you try it. 3. Go back. Talk to Lesley, she’ll gladly fly you back. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Caves. Dragon Lake Spires have caves in them. You can venture into them.
Connected areas: Route 14. The lake surrounding Dragon Lake is also known as Route 14.
+ Crystals of Emotion + Zygarde Cube + Shrine Badge + 18903 Pokedollars + 10 Great Balls + 2 Pokeballs + 5 Mysterious Herbs + Wise Glasses (equipped to Seabreeze) + Draco Plate + Heat Wave Potion + TM86 U-Turn + Old Rod + Two collapsible umbrellas. + Relic Vase + Dawn Stone + Go Goggles + Helix Fossil + Dusk Stone + Icy Rock + Fire Stone + Hard Stone + Razor Claw + Old Amber (BEING REVIVED)
Seabreeze the Wingull (M) Level 24 Water Gun, Supersonic, Growl, Wing Attack, Fowl Flap, Mist, Water Pulse, Quick Attack, Air Cutter Keen Eye Wise Glasses Current Condition - Feelin' Fine!
Paradise the Tropius (F) Level 24 Razor Leaf, Gust, Sweet Scent, Leer, Growth, Stomp, Magical Leaf, Whirlwind Solar Power No Item Current Condition - Feelin' Fine!
Mac the Combusken (M) Level 21 Scratch, Growl, Ember, Sand Attack, Peck, Double Kick, Flame Charge Blaze No Item Current Condition - Feelin' Fine!
Forge the Type: Null Level 22 Tackle, Rage, Pursuit, Imprison, Aerial Ace Battle Armor No Item Current Condition - Feelin' Fine!
Bejeebs the Vivillon (M) Level 20 Tackle, String Shot, Stun Spore, Harden, Protect, Struggle Bug, Psybeam, Supersonic Friend Guard No Item Current Condition - Feelin' Fine!
Owlfred the Rowlet (M) Level 5 Tackle Leafage, Growl Long Reach No Item Current Condition - Feelin' Fine!
"He won't stop me, that's for sure." Skylar laughed before offering a jolly wave. "Hello Elma, Mila!" As one of the girls went off to go see about Pokemon, Zachary freaked out about the Relic Vase. Skylar wasn't entirely sure why, other than it seemed like it would be something valuable to him. That said, maybe the boy just valued friends more than money. He wasn't entirely sure, but it made Zachary change his tone really quick.
Once it got a little zesty, though, Skylar zoned out and looked up at the ship where he saw the tiny little brown owl appear on Elma's shoulder and move down towards him. From there, Skylar was immediately captivated by the small lad. "Well hello there, little guy... ohmygodhe'ssocute."
Skylar was absolutely gonna accept, 100%.
Skylar obtained a Rowlet! Sending Pretzlcoatl to the box...!
"Your name is now Owlfred." "Rowrowl?"
Holding the borb in his arms, facing him towards Zachary and the others, Skylar pulled back with the Relic Vase. "Ehhh, I'm not too fond of the idea of giving you a vase and just hoping I'll see you again. After all, if this vase really is that valuable, I feel like maybe working off of that way might be risky... but... I have an idea."
Skylar glanced down at Rowlet. "You have Pokemon not native to Isson. Surely one of them could carry the egg to me and deliver it, if you decide to... you know. When I get the egg, I'll give that Pokemon the Relic Vase to return to you. I think there was a Pokemon from Paldea who carries things in it's feathers, if I'm not wrong about my bird studies."
Skylar put the vase away. "Of course, I know that's also a little bit much of me to ask, but I think you charge for more than one Pokemon, right? Kalmia implied that when she told us about you. So - I'll pay up front, right now, for whatever the price of a second Pokemon would be, as a sort of trust. If and when I get the egg, you get the vase. Sound fair?" Skylar held out his hand from there, offering a handshake. "And if you decide to change your mind, that's fine. You did give me ol' Owlfred here, I won't be mad."
Meanwhile, with all of these negotiations, Seabreeze and Paradise immediately looked down at the small round boy and observed. What a small bean he was, indeed. Paradise moved his beak down and picked a small stray feather off the bird's head, enamored by the small little guy. "He's friend shaped." "Mhm."
Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils, Pokemon Egg, sketch of mirror (probably useless) Abundance Berry (An orange, pear-shaped berry from Landorus), Old Rod
General: 6x Potion, 5 Super Potions, 4 Great Balls, 15 pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense (Equipped), Black Belt (Equipped)
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 15,960
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleeping Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Gender: ♀ Type: Rock Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 15 Moves: Tackle, Harden, Block, Rock Throw, Thunder Wave Ability: Magnet Pull. Traps steel-type Pokémon. Held Item: Rock Incense Health & Status: 100%
Pokémon Name: Lupin Species: Sneasel Gender: ♂ Type: Ice/Dark Personality: An intelligent, sneaky, trouble making Pokemon that has way too much trouble keeping its mitts of other people's belongings. It is also a little cocky and likes to pick fights. Quirks/Talents/Aspirations/Other: Likes listening to rock music. Wants to be a world class thief. Ironically, Lupin's favorite foods are spicy. Level: 14 Moves: Scratch, Leer, Taunt, Quick Attack, Faint Attack, Icy Wind Ability: Pickpocket Held Item: None Health & Status: 100%
Pokémon Name: Lancer Species: Escavalier Gender: ♂ Type: Bug Personality: The most arrogant bug Pokemon you will ever meet. Lancer hates to lose and thinks of itself as a knight. Does not ever back down from a duel. Level: 14 Moves: Peck, Leer, Endure, Quick Guard, Twineedle Ability: Swarm Held Item: None Health & Status: 100%
For the briefest moment, he thought that he had gotten through the Hydreigon. That was until it had opened its mouth and he stared down the maw of a dragon charging with swirling energy to send him to Kingdom Come. He had forgotten what kind of creature he was dealing with.
Crap, Basil thought to himself.
His mind went into overdrive. There was not enough time to run, he was too close to make any considerable headway before it unleashed its attack. If he moved a muscle, then it would've been over in that instant and yet, there was something telling Basil to not run. Obviously, it was not his sense of reason because that told him to find the safest way to survive. It was a gut feeling, something that told him to not show weakness in front of the dragon. He had to stand up to it. This thing preyed on his fear, expecting Basil to give in. He had to call its bluff.
Basil stared down the Hydreigon with that same glare that she gave him. Well, it was more akin to that of his own father than the dragon and to be honest, he scared him more. "Do you expect me to run? To beg you for mercy?" He asked coldly. "Come on, shoot me. I bloody dare you."
This was and probably will forever be the worst idea he's ever had.
‘Hey, I’m becoming a bit of a celebrity here! I can’t be going around deceiving people, word would spread! Now, yes, I’m a pirate, but I’m also trying to run a business here…’ Zachery argued when Skylar was doubtful about leaving the vase with that pirate. He then looked a bit concerned with the potential plan that Skylar was bringing up… when his eyes suddenly opened wide.
‘Wait, you literally want your egg delivered to you by-’ Zachery then dropped his head back and laughed. ‘Hahahaha! I love it!’
‘I wouldn’t recommend it,’ Elma said with a slight frown. ‘It is true, there is a bird Pokémon known for carrying items with its feathers… however, it is also pretty well known for dropping them for fun.’
‘Eh, we can persuade it! Sure, that sounds like a good deal. The price is 2,000 P for an unevolved Pokémon, though the price doubles per purchase. To make sure nobody rich buys up everything. Still, with your Relic Vase on the line and this not even being a Pokémon from outside Isson, we can skip the doubling this time!’ Zachery said.
‘So, deal?’
With that, he could probably go.
Stone Shore
Located to the west-west-south of Raremine Town, it is one of the least known locations of Isson (and may have come to exist due to a misunderstanding). Right south of Route 6, below the cliffs, this rocky shore is relatively featureless, but it is the absolutely best way to witness the ocean south of Isson. You could stand here forever, listening to the crashing waves coming against the cliffs, and the residents of Raremine Town tend to come here when they feel like dipping into the blue. Seeing how the alternative would have been the haunted waters of Route 16, perhaps not too surprising.
Besides, there’s something more to it. They’re called the Stone Shore for a reason. The crashing waves of the southern oceans tend to carry with them things from the big blue, and they’re free to pick for whoever walks the shore. It’s something of a secret kept among the Raremine Town residents, that you can get some things of value if scourers the sands and rocks of Stone Shore. You might want to watch their fingers, however, because something else that tends to be carried from the ocean are crabs. There’s a bunch of bitey-pinchey Pokémon peeking out between the various rocks on the beach!
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move along. Move along normally, letting any events that may come happen naturally. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Seek for items. If you think you can dodge the crabs, there could be a wealth of treasures washed up from the ocean.
Connected areas: Route 6. If you can climb the cliffs up north. Raremine Town. Directly east.
The Dragon Pulse charged up straight in front of his face, and yet Basil decided that he was going to face it straight-on, risking losing his face in the process. Hydreigon held her pose for a bit, staring silently at him even as the sound of the energy of her attack hummed. There was something in her gaze…
Then she arched her neck up and unleashed a powerful, purple blast off straight above Basil… and straight into the Salamence that had been charging in at such a speed that Basil didn’t realize it was incoming until it had been struck by the Dragon Pulse.
That didn’t stop the other giant dragon, as the Salamence dove down through the beam, despite the damage. Hydreigon gave a content grunt as she jumped into the air and crashed into the other dragon, both of them sent backwards, notably avoiding the Deinos and the eggs. This was when Basil heard someone running behind him.
‘Basil!’ Lesley came running, in full armor, looking alarmed. ‘Why, out of ALL the ones you could have gone to, did you go to HER!?’
Clearly less than impressed by his choice, Lesley was here to attempt getting him to run while her Salamence kept Hydreigon occupied. Before him… the two dragons circled in the air. Dragon Pulse and Dragon Breaths blasted against the other, and the two winged creatures quickly dodged one another. Salamence charged at the Hygreigon with a wicked Dragon Claw, and Hydreigon replied in full delight with a Dragon Rush. The impact sent a blast wave that shook a number of the eggs below, Basil probably could feel it off where he was at that moment, and a couple of the Deinos were trying to retreat into the corners. By her expressions, it was clear Hydreigon was enjoying fighting what was probably one of few creatures around here that was her match…
‘C’mon, not even I try to bother that particular one-!’ Lesley said, trying to grab Basil to pull him out of the tunnel, when… ‘WATCH OUT!’
She grabbed at Basil to try to pull him to the floor, because Hydreigon had suddenly nosedived and then flown across the floor straight past the two humans, Salamence flying after as fast as she could. It had all gone so fast, that…
Then something else fell down on the two of them. The thing that dropped down on them was big, black and weighed a not inconsequential amount. The thing had been grabbed by Hydreigon mid-dive with one of her side-mouths and then just casually dropped on top of them as she passed by.
It was one of her kids, currently looking down at Basil in confusion (with the assumption he was no longer standing after having a mini-dragon dropped on him).
Pokédex Entry #633 – Deino, the Irate Pokémon. Usually found nesting deep in a cave. Deinos cannot see, and their first instinct upon encountering anything is biting and eating it. Approaching them carelessly is dangerous. It is said a trainer will be covered in wounds before a Deino has warmed up to them enough to not automatically bite.
If he looked off towards the flying dragon, he’d get a brief moment of Hydreigon looking back at him, full of intention… before it turned back to the intense fight with Salamence that it delighted.
‘… Huh,’ Lesley made a somewhat surprised noise, looking away at the encounter.
The Deino looked at him curiously…
And, true to the Pokédex word, the first thing it then did was bend down its neck and try to bite him.
Despite this action, didn’t seem like the Deino had decided to come with him quite yet. Did he intend on trying to convince this one somehow?
Dragon Lake
While the whole lake is commonly referred to as “Dragon Lake”, it is mostly just the numerous islands to the north-west of the lake that are the true dragon habitats, the rest is commonly referred to as Route 14. These islands are spiky, tall cliffs standing like daggers out of the waters of the lake, with numerous caverns within which the dragons make their nests. In the waters as well, numerous aquatic dragons swim about, enjoying their time. It is unclear why exactly this became the hunting grounds of the dragons, but they happily feast on the various fish that live in the waters of the island and sometimes fly to the nearby routes to find their prey.
Of course, lately there have been far fewer dragons. Poachers of Team Amethyst caught so many dragons for their value being sold to the highest bidders, leading to a sharp dip in their wild populations. Hence why, at any point of time, there’s now Lake Watchers standing and floating as guards around the island, in various little ships looking out with their Pokémon. It is also common to see them on the island, counting dragons and helping fend off any would-be invader with great force. Suffice to say, it’s become very difficult to capture a dragon from here unnoticed. A common sight here is the Gym Leader of Lakewatch Town herself playing with the dragons, and also counting them one by one to see if any are missing…
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon.Yeah, no. Just you try it. 3. Go back. Talk to Lesley, she’ll gladly fly you back. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Caves. Dragon Lake Spires have caves in them. You can venture into them.
Connected areas: Route 14. The lake surrounding Dragon Lake is also known as Route 14.
Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils, Pokemon Egg, sketch of mirror (probably useless) Abundance Berry (An orange, pear-shaped berry from Landorus), Old Rod
General: 6x Potion, 5 Super Potions, 4 Great Balls, 15 pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense (Equipped), Black Belt (Equipped)
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 15,960
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleeping Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Gender: ♀ Type: Rock Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 15 Moves: Tackle, Harden, Block, Rock Throw, Thunder Wave Ability: Magnet Pull. Traps steel-type Pokémon. Held Item: Rock Incense Health & Status: 100%
Pokémon Name: Lupin Species: Sneasel Gender: ♂ Type: Ice/Dark Personality: An intelligent, sneaky, trouble making Pokemon that has way too much trouble keeping its mitts of other people's belongings. It is also a little cocky and likes to pick fights. Quirks/Talents/Aspirations/Other: Likes listening to rock music. Wants to be a world class thief. Ironically, Lupin's favorite foods are spicy. Level: 14 Moves: Scratch, Leer, Taunt, Quick Attack, Faint Attack, Icy Wind Ability: Pickpocket Held Item: None Health & Status: 100%
Pokémon Name: Lancer Species: Escavalier Gender: ♂ Type: Bug Personality: The most arrogant bug Pokemon you will ever meet. Lancer hates to lose and thinks of itself as a knight. Does not ever back down from a duel. Level: 14 Moves: Peck, Leer, Endure, Quick Guard, Twineedle Ability: Swarm Held Item: None Health & Status: 100%
The world stopped for Basil. He stared down death with as brave a face anyone could and waited for his fate to be decided. His mouth was dry, and he started to feel perspiration gather on his head though it was hard to tell if it was because he was so terrified or if it was the heat radiating from the Dragon Pulse, but he never flinched. There was something odd though. Basil could see it in its eyes, it was as if it was waiting for something else to happen.
With no warning, the Hydreigon threw its head up and shot off a purple beam of energy that ripped through the air. With the dragon's head so close to him, the sudden movement caused Basil to stumble back, and with his thrown back head he saw something collide with Dragon Pulse. "What the? Why is a Salamance here?" He thought to himself while he watched them clash in the air with reckless abandon though he had to rip his gaze away from the violence when he heard his name called.
Basil turned and saw a panicked Leslie run towards him obviously bewildered, not that he could blame her. Before he could respond, he heard a resounding boom followed by a shock wave that made him skid a few inches. He turned around and continued to watch a display of strength that he never really thought possible. Well, he knew that Pokemon could get this strong, but it was another to see it in person. It captured him though this was absolutely the worst time to admire the strength of Pokemon. His daze was broken by Leslie's grip and was pulled down to the ground to avoid being in the crossfire.
The two dragons moved so fast that he did not realize what had happened until the air was forced out of his lungs when something landed on top of him. Basil laid on his back and groaned as he felt a surprising weight on his stomach. He arched his neck to look at what the weight was and to his surprise and confusion it was a Deino, one of the Hydreigon's children.
The young noble did the best he could to sit up with the Deino on his lap and looked at the adult dragon for answers. There was intention in its eyes, and he understood what it meant.
Basil held his left arm out for the young dragon not to protect himself, but as an offering. It hurt like hell. Teeth broke through skin and went deep into his forearm and yet, Basil maintained a smile through grit teeth. "That's how you become familiar with your surroundings, right?" He asked gently. It was blind, so Basil figured that's how Deino familiarized itself with its environment. It was not something he could hold against the little fella.
Well, this was the final stretch.
"You know, I'm going to be going to many places. It's going to be a challenge, but I can promise you that it won't be boring. There will be many people and Pokemon to meet and battle, plenty of tasty food, and plenty of adventure. So why not come with me? You'll have plenty of stories to share when you're big and strong just like your mother if you do." Basil knew that it could not see him smile, but he was doing his best to convey it through his tone.
Personality: Mischievous but caring, Litwick is likely to stand up for Amelia when she is unwilling to and will stand by her side when she finally does stand on her own two feet. It's likely to try and play small pranks on others, though nothing that would be harmful.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray
Ability: Flash Fire
Held Item: None
Gender: ♀ Type: Ghost
Personality: Shuppet is rather shy like it's owner, speaking in quiet tones and often being reluctant to interact or play pranks on others, making it a bit of an oddidty among Ghost-Type pokemon. This one can often be found safe and secure in Amelia's arms, where it can be mistaken as a toy if it remains perfectly still.
Shuppet is rather friendly past it's shy demeanor, just like it's trainer, but it also processes a fighting spirit that Amelia lacks.
Quirks/Talents/Aspirations/Other: None Currently
Level: 11
Moves: Knock-Off Screech Night shade Spite
Ability: Insomnia
Held Item: None.
Gender: ♀
Type: Ghost/Grass
Personality: The typical trickster personality associated with Ghost-types, Phantump is a mischievous, fun loving little pokemon who loves to scare others. It has no malicious intent when doing so and simply enjoys the reactions it gets from said tricks. It is still a child at heart and craves attention, a possible reason behind it's love for scaring others.
Quirks/Talents/Aspirations/Other: To scare every person IN THE WORLD!
Level: 11
Moves: Tackle Confuse Ray Astonish Growth
Ability: Natural Cure, can heal itself of status-conditions when not in active battle.
Held Item: None.
Gender: ♂
Type: Ghost/Grass
Size: Small Size.
Personality: A curious little fellow, Pumpkaboo approaches the world with a childish sense of wonder. Eager to see new things and explore, it is rather fearless and therefore likely to get into trouble. It is a kind and polite pokemon though and doesn't appear to have a bad bone in it's body... if it has any bones to begin with,
Quirks/Talents/Aspirations/Other: To see the world and what it has to offer.
Level: 11
Moves: Trick Astonish Confuse Ray Scary Face Trick-or-Treat Worry Seed
Ability: Pickup, can randomly pick up items on the way.
Held Item: None.
Gender: ♀
Type: Ghost/Flying
Personality: Driffloon is a friendly and kind pokemon who greatly enjoys the company of humans. She especially enjoys playing with children, apparently blissfully unaware of the stigma of Driffloon and children and confused whenever it might be cased off.
Like all of Amelia's pokemon that she has befriended and caught, Driffloon is protective of her trainer and will go to great lengths to protect her trainer.
Quirks/Talents/Aspirations/Other:
Level: 11
Moves: Constrict Minimize Astonish Gust
Ability: Aftermath: deals damage to the Pokémon that knocks it out.
Held Item: None.
Gender: ♀ Type: Ghost Personality: A relatively simple pokemon, it is kind and obedient towards Amelia, not having a reason to question her. It appreciates what the young girl did for its home and feels greatly indebted as a result, leading to this attitude towards its trainer, though Amelia would never take advantage of it. Quirks/Talents/Aspirations/Other: Level: 6 Moves: Astonish, Protect, Disable Ability: Mummy. Upon contact, overwrites the opponent’s ability with this one. Held Item: Spell Tag
Amelia quickly found out that the cave was very loudly and unsubtly dangerous in possibly the worse way. She had been focusing on the ghost presense she felt so much that it wasn't until the sounds of a Graveler rolling towards her got much louder that it finally dawned on her that something was coming TOWARDS her. The realization came early enough that she was barely able to get out of the way, the Geodudes that were sent flying in her direction just barely missing her in the process. Once the initial shock wore off, she would slowly get to her feet again, using the cave wall as support as she slowly gathered herself and calmed down. After a few seconds, she took a deep breath before setting off deeper down into the caves.
Eventually, she did make it to the location she was sensing a ghost from, finding what she had expected to find in the form of a Sableye. It seemed this one was competing for gemstones in a race against a Diglett and an Onyx. While she wasn't sure how fast Onyx was, Amelia was certain she remembered hearing that Digletts were actually fairly fast pokemon. And she knew that Sableye weren't the best when it came to speed, not unless they had the Prankster ability to take advantage of. If it actually had Stall as its ability instead, that just made things worse most likely.
As she was thinking about how to possibly help the Sableye out, a sense of growing pain in her right ankle was finally registering as the adrenaline from before finally died down. Realizing she wouldn't be able to keep standing, Amelia found someplace that was relatively safe to sit while still watching the races. As she did, she checked her ankle, finding that it had begun swelling. She had probably sprained or twisted it while dodging the Graveler earlier. "Well, not going anywhere fast for a while." She said before turning her full attention back to the races again.
Frozen Cave || Evening After apologizing to all the miners attracted by Peri’s roar, Eryn and her team headed to the cave’s tunnels and into the interior of the mountain network. The whistling of wind prompted her to recall all her Pokemon except Dei, who she picked up and stepped outside with.
The Frozen Cave was, in short, magnificent. Snow swirled through the air in plumes, and even in the shade of the mountain, the dazzling white landscape was hard to look at.
“Wow,” Eryn said, shielding her eyes with a hand as she walked towards the edge of the platform. The spikes at the bottom of her boots had proved useful in the cave’s icy interior, but they were pivotal to her safety now.
A passing gust blew a piece of snow into her open mouth, which prompted her on her way. Through the snow she went, searching for wilds as she headed to the next tunnel. Her team performed mostly as expected, though Atha’s Ember proved too weak to one-shot the stronger wilds. As such, she was relegated to the weaker ones—and given an Oran berry for her troubles, courtesy of a passing Delibird.
Just like those in the cave, the Delibird out here made a point of stopping by Eryn and handing her a treat. By the fourth berry, she’d learned to expect such, but then came the unexpected: The fifth Delibird handed her something spiny, black, and curled into itself. Upon closer examination, Eryn realized that she was, in fact, holding a dead bug.
“I, um?” Eryn looked to the Delibird and was met with a cheery “Del!” and wave before the Delibird turned to leave. So there she stood, holding the dead bug, trying to come up with her next action.
Dei, having apparently gotten tired of her inaction, leaned out and blew on the dehydrated husk, which flew right out of Eryn’s hand.
“Dei!” Eryn gave in to her first instinct and chased after the husk, but she could only watch as it drifted over the edge of the mountain and disappeared into the snowy abyss below.
“Well,” she said when they weren’t able to see the husk anymore, “maybe that’s for the best.”
A sharp noise echoed out from deeper within the cave. It sounded suspiciously like… a shout?
“Alright, one more adventure before bed,” Eryn said, adjusting her grip on her grumpy source of warmth. “Maybe they need help.”
+ Crystals of Emotion + Zygarde Cube + Shrine Badge + 16903 Pokedollars + 10 Great Balls + 2 Pokeballs + 5 Mysterious Herbs + Wise Glasses (equipped to Seabreeze) + Draco Plate + Heat Wave Potion + TM86 U-Turn + Old Rod + Two collapsible umbrellas. + Relic Vase + Dawn Stone + Go Goggles + Helix Fossil + Dusk Stone + Icy Rock + Fire Stone + Hard Stone + Razor Claw + Old Amber (BEING REVIVED)
Seabreeze the Wingull (M) Level 24 Water Gun, Supersonic, Growl, Wing Attack, Fowl Flap, Mist, Water Pulse, Quick Attack, Air Cutter Keen Eye Wise Glasses Current Condition - Feelin' Fine!
Paradise the Tropius (F) Level 24 Razor Leaf, Gust, Sweet Scent, Leer, Growth, Stomp, Magical Leaf, Whirlwind Solar Power No Item Current Condition - Feelin' Fine!
Mac the Combusken (M) Level 21 Scratch, Growl, Ember, Sand Attack, Peck, Double Kick, Flame Charge Blaze No Item Current Condition - Feelin' Fine!
Forge the Type: Null Level 22 Tackle, Rage, Pursuit, Imprison, Aerial Ace Battle Armor No Item Current Condition - Feelin' Fine!
Bejeebs the Vivillon (M) Level 20 Tackle, String Shot, Stun Spore, Harden, Protect, Struggle Bug, Psybeam, Supersonic Friend Guard No Item Current Condition - Feelin' Fine!
Owlfred the Rowlet (M) Level 5 Tackle Leafage, Growl Long Reach No Item Current Condition - Feelin' Fine!
Whoops, two weeks later.
"O-Oh! Maybe that's not the greatest option then!" Skylar rubbed the back of his head nervously. Did that bird really drop things for fun? Whatever got your kicks, he supposed, but wow that was... wow. Zachary seemed to have some assurance though that it'd be fine, so Skylar nodded in affirmation. "If you're sure that everything will be fine, then I'm A-OK with the deal!"
Skylar took the pirate's hand and shook it, sealing the deal before passing over the required amount of money.
Skylar paid 2,000 P.
Of course, if everything went well, then Skylar would pay the remaining 2,000 when he got the egg. Call it a tip, call it a down payment, whatever it was, Skylar felt like it'd be fine.
"I'll probably be around Raremine for one more day to take on the gym and finish up some exploring, at the least, then I'll probably move North from there to Cooldome and Freecape, just so you get an idea of where to send the egg if you do go through with it."
With that, Skylar looked over towards the way he came from, and started walking. He waved back to the pirates with a smile, new friend in his other arm. "I'll be in touch!"
Seabreeze and Paradise followed behind Skylar closely, still enthralled with Owlfred. We'll say Bejeebs and Mac were put away as well, to keep things concise. Once properly out of range, Forge was let back out of the Pokeball and hastily affirmed that they were, indeed, not captured by bad dudes.
"Hey hey, it's alright bud. We have another friend."
And, much like their fellow team members, Forge was enthralled with the borb. "Grooo."
"Alriiight, back to business. Let's go deliver that mail, new priorities." Skylar looked back at the water and momentarily saw the Squirtle again, but elected to move on. The Squirtle could stay wild, that seemed fine.
Skylar hopped onto Paradise's back, and off the group ran, back towards town and off to Stafford's Ferry! (I think that's where the mail was going, anyway). They weren't particularly worried about making any stops, none of them had sustained much damage (if any at all) in that prior interaction.
While Hydreigon and Salamence were still battling it out in the background, Basil got his arm chewed by Deino. Deino looked, as far as one can look without eyes, towards him as he spoke, or at the very least towards the source of his voice. Then, it let go of his arm just enough to loudly call in his face.
‘Deeeein!’
It means Deino is totally up for heading off into the world with Basil. Sounds like a more interesting time than hanging around this island all life.
Basil obtained Deino!
Gender: ♂ Type: Dark/Dragon Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Tackle, Dragon Rage, Focus Energy, Bite Ability: Hustle. Pokémon’s attacks are more powerful, in exchange for accuracy. Held Item: None.
New Pokémon caught! Basil earned 2000 P!
Would you like to give a nickname to Deino?
Your party is full! Select one Pokémon to return to the PC.
‘Oh, dear. Let me have a look at that,’ Lesley said, pulling out some disinfectants and bandages. Within a moment she’d kneel to him and start treating his arm, because that needed seeing to immediately. ‘You’re going to need to stock up on some of these things yourself if you’re going to bring a Deino. Both for if it chews on you, or if it chews on others,’ she cautioned him. Should Deino attempt biting while this was going she would lift her own forearm with practiced efficiency and the armor on her arm would effectively block it yet somehow still be perfectly satisfactory for a Deino.
‘Right. We’re going to get you back to get that looked at. No objections,’ Lesley stated. ‘But…’ she shrugged a little, looking a bit uncomfortable with what had happened, but. ‘I’m not sure I agree with the amount of danger you put yourself in, but good job getting yourself a dragon,’ she said with a nod.
So, Lesley was definitely intending on getting Basil out of here as quickly as possible.
Would Basil let her? If so, you might want to bring the Deino along somehow. Otherwise, first write how he fends her off and then what he’d like to do here.
Dragon Lake
While the whole lake is commonly referred to as “Dragon Lake”, it is mostly just the numerous islands to the north-west of the lake that are the true dragon habitats, the rest is commonly referred to as Route 14. These islands are spiky, tall cliffs standing like daggers out of the waters of the lake, with numerous caverns within which the dragons make their nests. In the waters as well, numerous aquatic dragons swim about, enjoying their time. It is unclear why exactly this became the hunting grounds of the dragons, but they happily feast on the various fish that live in the waters of the island and sometimes fly to the nearby routes to find their prey.
Of course, lately there have been far fewer dragons. Poachers of Team Amethyst caught so many dragons for their value being sold to the highest bidders, leading to a sharp dip in their wild populations. Hence why, at any point of time, there’s now Lake Watchers standing and floating as guards around the island, in various little ships looking out with their Pokémon. It is also common to see them on the island, counting dragons and helping fend off any would-be invader with great force. Suffice to say, it’s become very difficult to capture a dragon from here unnoticed. A common sight here is the Gym Leader of Lakewatch Town herself playing with the dragons, and also counting them one by one to see if any are missing…
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon.Yeah, no. Just you try it. 3. Go back. Talk to Lesley, she’ll gladly fly you back. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Caves. Dragon Lake Spires have caves in them. You can venture into them.
Connected areas: Route 14. The lake surrounding Dragon Lake is also known as Route 14.
Lesley’d eventually be able to call her Salamence back from the encounter with Hydreigon, and while severely damaged, it was nothing that prevented the mighty dragon from flying a couple of humans and maybe a dragon back to the mainland. Lesley directed Salamence to put them down at a building, which turned out to be the local hospital, because she wanted Basil’s arm checked.
We can keep that part short, but Lesley brought Basil inside, made sure a proper medical professional got a look at his arm, then the Gym Leader had a nurse lecture her about bringing a kid to danger island which she defended by saying Basil isn’t THAT young. While he was being checked Lesley took a moment to run off somewhere, and then came back in time for when he’d be checked out. He’d now have a nice little bandage around his arm.
‘Alright. So, if you’re gonna raise a dragon, especially a Deino, you’re going to need these,’ Lesley said, handing over a couple items from her collection…
Basil obtained a Dragon Chew Toy! Basil obtained a Forearm Guard!
That is, a bone-like toy that definitely is a joy to chew on for a Deino, and a piece of armor for the arm so that Basil wouldn’t have to surrender his arm to more bites.
‘Well, seems like it worked out. Please do work on your self-preservation skills, though. Can you handle yourself from here?’ Lesley asked, sighing a little yet still able to give a little smile to him while putting her hands on her hips.
Were they done there?
If so, here’s Lakewatch Town again.
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Lesley’s Major League Dragon-type Gym. “The Dragon Watcher!” 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.6. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.7. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.8. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.9. Back Alleys. … What? Lakewatch has a darker section? What are you talking about? 7: Lakewatch Town Trades: Dragon-type 7.1. ‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.' 7.2. ‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’ 7.3. ‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’ 8: Familiar Faces: You all.
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.
Amelia sat down to watch the races. It looked like a new competitor had stepped onto the line! It was another Slowpoke, preparing itself to race the Sableye, Diglett and Onix! Everyone faced forward professionally, preparing for the signal…
‘SLOW!’
The Slowpoke at the finish called, and the race was on again! The Onix was, in fact, quite fast… but the Diglett dug its way forward at an unmatched speed, leaving a trial of dug-up ground after it! Poor Sableye didn't stand a chance against that speed, and the Diglett once again won and received another gem. Not that the Diglett had much use of the gem, it was just happy to win.
And the Slowpoke that entered the race… it looked like it was going to lose the next two races too before it reached the finish-line once.
Looking at the races, Amelia might have failed to realize that there was a collection of not-ghost Pokémon that had gathered around her!
‘Diglett?’ ‘Dig, dig?’ ‘Diglett?’ … asked the collection of tiny mole-Pokémon that had poked out of the ground to look at her curiously. There was also a couple floating rocks floating near.
Pokédex Entry #50 – Diglett, the Mole Pokémon. They live underground and spend most of their time submerged. It’s weak to light, and will only pop up where shielded or in caves. They often exist a mere yard underground eating roots. They’re often raised on farms, because soil dug through by Digletts is left perfectly tilled for growing healthy crops.
‘Dude!’ ‘Geo, dude!’ The Geodudes asked whatever ghosts they could see while trying to float closer. In Pokémon, they asked what the ghosts are for something. As Geodudes born here, they'd never seen these species before!
Pokédex Entry #74 – Geodude, the Rock Pokémon. Found in fields as well as mountains. They commonly rest, half-buried in the ground and indistinguishable from normal rocks. There are always way more Geodude around than a traveler will notice. Stepping on one by accident may trigger their rage.
A Psyduck was coming walking from over there, possibly attracted by the various noises made by Digletts and Geodudes.
Pokédex Entry #53 – Psyduck, the Duck Pokémon. It is plagued by headaches from the moment it is born until it evolves. Its vacant look is there to lull its enemies, and by intensifying its headaches it can unleash psychic powers. However, any time it uses these powers will create a lapse in its memory and it won’t remember having done so.
Then… maybe the most startling might be the realization that what looked like a rock-formation in the wall was actually a sleeping Onix, who now opened its eyes to gaze curiously at the little girl that had sat not too far from it.
Pokédex Entry #95 – Onix, the Rock Snake Pokémon. It lives deep underground, and it burrows through earth at a staggering 80 km/h in search of food, and it grows harder as it collects material while digging. A magnet in its brain keeps track of which direction it is traveling. The tunnels it creates behind it as it burrows are often used as homes for other Pokémon.
Well. Amelia and co had a bunch of curious wild Pokémon around them, now. They didn't appear to be aggressive.
What would she do now?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Fast-Travel. You know the way, you can get to the other side without issue if you like.
Eryn headed down, deeper into the Frozen Cave, away from the harsh wind and blowing snow. Fortunately, she seemed to be dressed for the occasion, and could avoid accidentally slipping, mostly. She might be vaguely aware of some Sneasels stalking her on a distance, not able to quite use their stealth due to it not being night, yet. So, she headed down towards the shouts…
‘WOAH!’
… And came across a curious sight. She was looking down into a round room from a somewhat higher ledge. She could slide down if she wish, but then she'd likely be unable to get up. In the centre of the small room was a large, cold-looking rock, and on top of it stood a creature like a picture of grace itself, a quadruped mammal-creature with a tail, two ears, locks and a very obvious heritage…
Pokédex Entry #471 – Glaceon, the Fresh Snow Pokémon. An Eevee that evolved for a colder climate. It is capable of controlling its body-temperature at will. If endangered, it can freeze its fur into sharp needles that it can fire upon their foe. The chill that follows a Glaceon is capable of freezing the atmosphere into powdery snow, making it a popular Pokémon for ski resorts.
… that was currently in the process of shooting Ice Shard needles at a young man that was frantically trying to dodge. On his side stood a confused, strong-looking Golduck, who wasn't interfering. It looked a bit concerned, but had clearly been told not to do anything.
Pokédex Entry #54 – Golduck, the Duck Pokémon. Said to be the fastest swimmer of all Pokémon, it effortlessly uses its webbed flippers to navigate even stormy seas. It is typically found along the banks of lakes or in gently flowing rivers, catching fish. It is known to use its telekinetic powers to Disable its prey. When it does, its forehead glows.
While dodging, the young man in dark clothes yelled out at the Pokémon.
‘I'm telling you! We'll go see the world! Have wonderful adventures making lifelong memories and becoming the best of buds! We'll face awesome foes and come out on top! Doesn't that sound exciting!?’
The Glaceon, clearly unimpressed, said nothing and simply shot another set of frozen needles that the guy dodged with a panicked but deft combat-roll.
‘YAAAH!’ he cried as he ran, the same kind of shout that had led Eryn here in the first place.
‘What, are you saying you prefer just lying around here for the rest of your life!?’ the guy asked, turning to look towards the Glaceon while panting.
Glaceon curtly nodded and then shot another set of Ice Shards at him, which he ‘WOA’ matrix bent over backwards and precisely managed to dodge.
So, what Eryn heard was, in fact, an extrovert trying to convince an introvert to come with him to see the world… if the introvert was capable and willing to shoot said extrovert with ice needles.
What would Eryn d-
Hold on. What was that sound?
That's when Eryn might look behind her and realize there were two angry-looking horned floating ice-heads that ALSO had been attracted by the shouts of the guy!
Pokédex Entry #362 – Glalie, the Face Pokémon. It is a living floating rock coated with an armor of ice. It can instantly freeze moisture in the air into any shape it desires, which it then adds to its armor. Its mouth can open to fire air cold enough to freeze its target solid. After their prey is frozen, Glalie leisurely eats them piece by piece.
They were coming from the direction Eryn just came from. Her other choices of directions she could potentially go are either down to where the guy and the Glaceon are right now, or take her chances running to her right, which leads down to another tunnel, not knowing what lay in that direction. Or she could fight, or any other potentially clever option. All up to her.
What would she do now?
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back. Go back to the Frozen Cave Mines, and to safety. 4. Proceed. Delve deeper into the Frozen Cave, possibly seeking a destination. 4.1. Get through. There is an exit on the other side of the Frozen Cave. You can attempt getting to it. 4.2. Descend. It very much feels like you can descend lower and lower through these caves. What could await down there? 4.3. Ascend. Besides down, it also feels like upwards could be a potential direction, climbing up through the various holes the snow and wind falls through. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
Skylar shook the pirate’s hand, paid 2,000 P, and then…
‘Yeah, no,’ Elma said in reply. ‘We’re not going to send our bird on some quest to try to find you where you only might be. What’s your phone number? I’ll notify you and tell you where to wait,’ the more serious pirate girl said as she pulled a phone out of her pocket…
‘Ack! A phone!?’ Zachery suddenly complained, shielding his eyes with his one hand. ‘What about our pirate theme, Elma…!?’
‘Yeah, stuff it,’ Elma muttered. ‘I like keeping up with the news, thanks,’ she continued.
‘But, but… our image…’ Zachery looked so taken aback.
‘Fufu. There, there, captain,’ Mila started patting his back as she comforted him. ‘Let’s go raid some ships on Route 28. Would that make you feel better?’
Zachery mumbled a “yes” somewhere in there as a reply.
With that, Skylar was then free to leave this place.
So he flew over to the place indicated by the message, flying past Route 6 in the process, but that aside…
Stalford’s Ferry
Route 16 is one of the most dangerous routes on Isson, but there’s a way around. There’s the ship, Stalford’s Ferry, that looks nothing like a regular ship. While normal ships often find themselves in danger trying to sail Route 16, Stalford’s Ferry is a fortress of a ship and has proven time and time again to be a reliable way to cross to the Northern Landmass and Witchpeak City.
The mighty vessel can also keep you occupied as you’re sailing. You can attempt to fish out the open windows, you can find other trainers and keep yourself occupied while the vessel cruises to its destination, or perhaps simply attempt to enjoy the scenery… not that there’s much to see.
However, occasionally the ship does come under attack, and for that reason trainers are expected to be able to defend themselves, which is also why you’re required to have collected Kristy’s Gym Badge in Raremine Town to prove that you’re capable of doing just that.
One way trip is 500P.
1. Take the ferry. Costs 500P. 2. Seek trainers. There’s plenty of trainers taking the ferry. 3. Talk. They can be talked to. 4. Move along. Not take the ferry, head back to Route 6. 5. Go Yourself. Surf on Route 16. Not recommended. 6. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 7. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Route 6. The Vast Plains beckon. Route 16. Their haunted waters also beckon.
Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils, Pokemon Egg, sketch of mirror (probably useless) Abundance Berry (An orange, pear-shaped berry from Landorus), Old Rod
General: 6x Potion, 5 Super Potions, 4 Great Balls, 14 Pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense, Black Belt (Equipped)
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 17,960
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleep Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Pokémon Name: Lupin Species: Sneasel Gender: ♂ Type: Ice/Dark Personality: An intelligent, sneaky, trouble making Pokemon that has way too much trouble keeping its mitts of other people's belongings. It is also a little cocky and likes to pick fights. Quirks/Talents/Aspirations/Other: Likes listening to rock music. Wants to be a world class thief. Ironically, Lupin's favorite foods are spicy. Level: 14 Moves: Scratch, Leer, Taunt, Quick Attack, Faint Attack, Icy Wind Ability: Pickpocket Held Item: None Health & Status: 100%
Pokémon Name: Lancer Species: Escavalier Gender: ♂ Type: Bug Personality: The most arrogant bug Pokemon you will ever meet. Lancer hates to lose and thinks of itself as a knight. Does not ever back down from a duel. Level: 14 Moves: Peck, Leer, Endure, Quick Guard, Twineedle Ability: Swarm Held Item: None Health & Status: 100%
Gender: ♂ Type: Dark/Dragon Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Tackle, Dragon Rage, Focus Energy, Bite Ability: Hustle. Pokémon’s attacks are more powerful, in exchange for accuracy. Held Item: Health & Status: 100%
Pain seared through his arm as the Deino's fangs sunk in his arm and punctured his jacket. Small blots of dark crimson began to grow out from the puncture wounds along the fabric. Basil watched the small dragon, waiting for some sort of reaction though at this point he was more worried that it would take a piece of his arm off, but he did his best to remain relaxed. Eventually though it released its grip on his arm and gave a cry of what could be assumed to be affirmation that it wanted to go explore the world than stay on the island. It sure sounded happy to finally leave this place.
"Welcome to the team." Basil gently patted the irate Pokemon on the head with his good arm. Weirdly enough, his other arm began to feel heavy. He lifted it up and saw that his sleeve was wet and was beginning to sag down. Right, he was bleeding. Was it weird that he was completely unfazed by this? Maybe it was the adrenaline? He could still hear his heartbeat pounding loudly in his ears.
To let Lesley actually patch him up, Basil took off his jacket and pulled up his shirt sleeve to show some pretty nasty gashes in his arm. He watched as Lesley somehow deftly patched his arm while maneuvering the bites from the way too eager Deino. Maybe I need some armor too. The young noble thought to himself.
With his arm patched up, he picked up his jacket from the ground while getting up and examined it. He made a face as he looked at the bite marks and stains on the sleeve and then looked at the holes and stains on his shirt. Damn it, I know they're from the secondhand store, but I liked these clothes, he mentally complained.Maybe I need to learn how to mend and wash clothes if I keep on going. It would definitely be cheaper than buying new clothes every time I ruined an outfit. Would it be weird to ask how to remove blood stains?
His gaze returned to Lesley when she understandably showed disapproval with how reckless he was. "'They're typically not forgiving of weakness as humans.' Your exact words." Basil slung his jacket over his shoulders and pushed his arms through the sleeves. "I had to call her bluff. Words meant absolutely nothing to her if I couldn't back them up. Weakness would not be tolerated, and I wouldn't tolerate my own weakness either."
Basil grabbed a Pokeball from his bag and gently tossed it so that it landed on the dragon's head before it absorbed the Deino into it. He picked it up and transferred one of his own members somehow to the PC. "I'm not gonna fight you on bringing me back. Still, I have one more thing I need to do. It'll be quick." He took a deep breath and filled his lungs with air before he shouted, "Hey Hydreigon!" Once he had her attention he said, "When I'm stronger, I'll come back and give you a battle filled with gratitude!" Basil had a big grin on his face. This was the only way that he knew he could pay her back after putting a lot of faith in him to take care of her child.
With that taken care of, Basil turned to Lesley with a sense of relief and said, "Alright, I'm ready."
While they were walking or flying, there was something else that weighed on him. "By the way, how much did you hear?" It had not escaped him on what had happened. The Axew he encountered ran to Lesley to tell her that he found the Hydreigon's den and went in it like an absolute fool. She obviously ran to rescue him as quickly as possible, but the question was if she heard him introduce himself as Basil Rivens and when he talked about inheriting the nobles' guilt for what they had done.
Lesley threw a look at his now bloodied jacket and gave a little shrug.
‘Well, if you ever felt like going for the dangerous ruffian look, there ya go,’ Lesley said with the tiniest bit of mirth in her voice while still patching him together.
When he then used her own words back at her, she made a bit of a grimace.
‘You’re right, and it probably was the right move to get closer to the Hydreigon… but you do realize how close you just came to being torn in half? If you keep making those bets, one of these days it will not go your way. Darn it, did you HAVE to pick that one? Most others don’t just randomly attack humans. Like, if that one was the only mother on the island, I wouldn’t have let you go off like that,’ Lesley grumbled.
When Basil shouted off towards the Hydreigon, she was still locked in combat with Salamence. But, with Basil’s shout of her name, the dragon flapped her wings and came to a stop, hovering in mid-air. Salamence also stopped the assault, a momentary ceasefire. Hydreigon listened to his words, notably with her back turned… then gave out a loud roar. The roar of a dragon that had heard his promise. Then, she flapped her wings, and soared out through the cave’s entrance and out into the open sky.
‘Ooo, it’s been a while since she left the cave…’ Lesley said, looking momentarily back towards the eggs and the Deinos, then nodded. ‘Alright. Salamence! Come back! We’ve got a delivery to make!’ Lesley called her dragon, who came flying back. Lesley applied a Hyper Potion to heal the damage from the battle with Hydreigon, then helped Basil back up, much gentler than last time.
Then, they were off. This time with Lesley keeping a more steady hold of Basil, just in case he’d suddenly faint, and not flying quite as dangerously. That is, since last time she was somewhat intentionally trying to scare him.
During the flight, Basil asked how much Lesley had heard. She gave him a peculiar look.
‘If you’re talking about what you said to Hydreigon, none. When I came running, the Hydreigon was already in your face. I stayed at a distance, because approaching would just have made it worse. Then it charged the Dragon Pulse, and I could wait no longer, so I sent Salamence. At that distance, I didn’t hear anything,’ Lesley said, because realism. ‘Do you have something you wish to tell me?’ she ended on an open-ended question.
Up to Basil if he wants to answer.
Lesley’d eventually be able to call her Salamence back from the encounter with Hydreigon, and while severely damaged, it was nothing that prevented the mighty dragon from flying a couple of humans and maybe a dragon back to the mainland. Lesley directed Salamence to put them down at a building, which turned out to be the local hospital, because she wanted Basil’s arm checked.
We can keep that part short, but Lesley brought Basil inside, made sure a proper medical professional got a look at his arm, then the Gym Leader had a nurse lecture her about bringing a kid to danger island which she defended by saying Basil isn’t THAT young. While he was being checked Lesley took a moment to run off somewhere, and then came back in time for when he’d be checked out. He’d now have a nice little bandage around his arm.
‘Alright. So, if you’re gonna raise a dragon, especially a Deino, you’re going to need these,’ Lesley said, handing over a couple items from her collection…
Basil obtained a Dragon Chew Toy! Basil obtained a Forearm Guard!
That is, a bone-like toy that definitely is a joy to chew on for a Deino, and a piece of armor for the arm so that Basil wouldn’t have to surrender his arm to more bites.
‘Well, seems like it worked out. Please do work on your self-preservation skills, though. Can you handle yourself from here?’ Lesley asked, sighing a little yet still able to give a little smile to him while putting her hands on her hips.
Were they done there?
If so, here’s Lakewatch Town again.
Lakewatch Town
As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon.
The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off.
Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.
1. Find Pokémon. There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town. 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Lesley’s Major League Dragon-type Gym. “The Dragon Watcher!” 6.4. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.5. Lakewatcher Base. From where Lakewatchers embark to patrol Dragon Lake. 6.6. Lakewatch Docks. For getting tours of Dragon Lake, just taking a ferry or fishing! 6.7. Explorer’s Guide Service. With all these strange places around, Lakewatch offers guides to the surrounding areas! 6.8. Descent Tower. A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater. 6.9. Back Alleys. … What? Lakewatch has a darker section? What are you talking about? 7: Lakewatch Town Trades: Dragon-type 7.1. ‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.' 7.2. ‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’ 7.3. ‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’ 8: Familiar Faces: You all.
Connected areas: Wet Caverns. Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance. Route 5. The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.