The sun dipped low on the horizon, casting a warm cascade of colors over the tranquil village of Ranshelm. Nestled at the edge of the enigmatic Whispering Grove, Tisgurasne, the village seemed to hold its breath as tales unfurled like wisps of smoke in the evening air. In the fading light, the villagers spoke in hushed tones of a once-harmonious grove now veiled in mystery. The ethereal whispers, once gentle, had grown urgent, and the vibrant foliage now danced to an unseen rhythm. It was a time of unsettling change.
Drawn together by shared dreams, a disparate group of individuals found themselves in Ranshelm. Strangers bound by a mysterious force, they stood on the cusp of something ancient, something calling them to the heart of Tisgurasne. The village elders, faces etched with both reverence and fear, spoke of moonlit rituals, a reflective pool, and a sealed tomb whose disturbance now threatened the delicate balance between realms.
Under the southern winds, the adventurers stepped into Whispering Grove's shadow, where the moonlight guided them through ever-changing paths. The whispers, now more urgent than ever, hinted at forgotten histories, fragmented alliances among the spirits, and the impending darkness that loomed in the heart of the ancient forest.
Greetings, intrepid adventurers! Welcome to the "Whispering Grove" an immersive and original campaign crafted for the Pathfinder 2nd Edition system. I invite a select group of 3 to 5 players to embark on this journey, with the ideal party size being 4 players. Feel free to utilize any official Pathfinder 2e materials, except for space-themed rules (no Spacefinders).
Characters will start their journey at level 3. While I'm in the process of developing the lore for the region, I'm releasing this Interest Check to find participants. Players are encouraged to prepare their character's narratives, and I'll make every effort to integrate their stories into the vast continent. I recommend utilizing the Pathbuilder site for creating character sheets, as it is user-friendly and provides helpful prompts to ensure all necessary details are filled in.
Prepare yourselves for an adventure that delves into profound themes such as the Cyclical Nature of Time, Isolation, and Sacrifice and Redemption. As you embark on this journey, consider knitting these elements into your character's story for a more immersive and resonant experience.
1. Respect Above All: Prioritize respect for your fellow players and the Game Master. Our collective goal is to ensure a positive and enjoyable experience for everyone.
2. Adhere to Forum Guidelines: Always follow the guidelines set forth by the forum hosting our adventure.
3. Age Requirement: Participants must be 21 years or older, as the game may explore sensitive subjects.
4. Posting Frequency: Aim to post at least once a week. If circumstances require a more extended absence, please communicate it in advance. The preferred frequency is twice a week.
5. Quality Over Quantity: Emphasize quality in your posts. While this is a tabletop RPG, we're also in a narrative forum. Craft your narratives in a way that is engaging to read, and make choices for your character that contribute to the progression of the overarching story. Remember, the focus is on the quality of your contributions rather than the length of your posts.
Welcome to the Kingdom of Brenshore, the backdrop for our unfolding tale. Our journey starts in the quaint village of Ranshelm, nestled within the mystic isle of Tigurasne. The isle earned its name from the ancient and eerie Tigurasne Forest that it harbors. Your character doesn't necessarily have to hail from Ranshelm or the isle, and I'll permit only one (or a maximum of two) character to originate from Tigurasne.
Ranshelm, our humble starting point, is a small village renowned for its distinct features. The village boasts a revered monastery, a symbol of tranquility and spiritual refuge. Additionally, Ranshelm is celebrated for its mastery of herbal remedies, rumored to cure even the most formidable diseases and curses. The air is imbued with the soothing scent of these potent herbs, contributing to the village's reputation as a haven for healing. Moreover, Ranshelm takes pride in its artisan crafts, showcasing the skillful hands of its talented inhabitants. From intricate woodwork to finely crafted metal pieces, the village is a testament to the artistry that flourishes within its tight-knit community.
t h e k i n g d o m o f b r e n s h o r e
t h e c i t i e s
This will be an intensely character-focused roleplay adventure. Crafting well-rounded characters is key to a good experience. In addition to utilizing Pathbuilder for your character sheet, take the time to provide a short background story for your character. Additionally, please answer the character-building questions provided to add depth and dimension to your in-game persona.
Feel free to respond to as many of these questions as you find fitting for your character's narrative. Incorporating elements from these queries into your character's background story will contribute to a more intricate and compelling tale.
c h a r a c t e r a r t:
Attention, players! When it comes to your character's faceclaim art, I'm exclusively looking for digital pieces that align with the visual vibe I'm curating for the game. If you stumble upon art that fits the bill, shoot me a PM, and I'll give it a once-over. Alternatively, my Midjourney subscription can come to the rescue – I'm happy to craft character art that seamlessly blends with the game's aesthetics. Just a heads up, this isn't up for negotiation, sad face and all. :'(
i n v e n t o r y:
Characters kick off with 30 golden pieces, and they're free to purchase anything non-magical that falls under the common rarity for their inventory.
Drawn together by shared dreams, a disparate group of individuals found themselves in Ranshelm. Strangers bound by a mysterious force, they stood on the cusp of something ancient, something calling them to the heart of Tisgurasne. The village elders, faces etched with both reverence and fear, spoke of moonlit rituals, a reflective pool, and a sealed tomb whose disturbance now threatened the delicate balance between realms.
Under the southern winds, the adventurers stepped into Whispering Grove's shadow, where the moonlight guided them through ever-changing paths. The whispers, now more urgent than ever, hinted at forgotten histories, fragmented alliances among the spirits, and the impending darkness that loomed in the heart of the ancient forest.
- - -
Greetings, intrepid adventurers! Welcome to the "Whispering Grove" an immersive and original campaign crafted for the Pathfinder 2nd Edition system. I invite a select group of 3 to 5 players to embark on this journey, with the ideal party size being 4 players. Feel free to utilize any official Pathfinder 2e materials, except for space-themed rules (no Spacefinders).
Characters will start their journey at level 3. While I'm in the process of developing the lore for the region, I'm releasing this Interest Check to find participants. Players are encouraged to prepare their character's narratives, and I'll make every effort to integrate their stories into the vast continent. I recommend utilizing the Pathbuilder site for creating character sheets, as it is user-friendly and provides helpful prompts to ensure all necessary details are filled in.
Prepare yourselves for an adventure that delves into profound themes such as the Cyclical Nature of Time, Isolation, and Sacrifice and Redemption. As you embark on this journey, consider knitting these elements into your character's story for a more immersive and resonant experience.
- - -
R U L E S
R U L E S
1. Respect Above All: Prioritize respect for your fellow players and the Game Master. Our collective goal is to ensure a positive and enjoyable experience for everyone.
2. Adhere to Forum Guidelines: Always follow the guidelines set forth by the forum hosting our adventure.
3. Age Requirement: Participants must be 21 years or older, as the game may explore sensitive subjects.
4. Posting Frequency: Aim to post at least once a week. If circumstances require a more extended absence, please communicate it in advance. The preferred frequency is twice a week.
5. Quality Over Quantity: Emphasize quality in your posts. While this is a tabletop RPG, we're also in a narrative forum. Craft your narratives in a way that is engaging to read, and make choices for your character that contribute to the progression of the overarching story. Remember, the focus is on the quality of your contributions rather than the length of your posts.
- - -
T H E S E T T I N G
T H E S E T T I N G
Welcome to the Kingdom of Brenshore, the backdrop for our unfolding tale. Our journey starts in the quaint village of Ranshelm, nestled within the mystic isle of Tigurasne. The isle earned its name from the ancient and eerie Tigurasne Forest that it harbors. Your character doesn't necessarily have to hail from Ranshelm or the isle, and I'll permit only one (or a maximum of two) character to originate from Tigurasne.
Ranshelm, our humble starting point, is a small village renowned for its distinct features. The village boasts a revered monastery, a symbol of tranquility and spiritual refuge. Additionally, Ranshelm is celebrated for its mastery of herbal remedies, rumored to cure even the most formidable diseases and curses. The air is imbued with the soothing scent of these potent herbs, contributing to the village's reputation as a haven for healing. Moreover, Ranshelm takes pride in its artisan crafts, showcasing the skillful hands of its talented inhabitants. From intricate woodwork to finely crafted metal pieces, the village is a testament to the artistry that flourishes within its tight-knit community.
t h e k i n g d o m o f b r e n s h o r e
t h e c i t i e s
- - -
C H A R A C T E R S
C H A R A C T E R S
This will be an intensely character-focused roleplay adventure. Crafting well-rounded characters is key to a good experience. In addition to utilizing Pathbuilder for your character sheet, take the time to provide a short background story for your character. Additionally, please answer the character-building questions provided to add depth and dimension to your in-game persona.
Feel free to respond to as many of these questions as you find fitting for your character's narrative. Incorporating elements from these queries into your character's background story will contribute to a more intricate and compelling tale.
c h a r a c t e r a r t:
Attention, players! When it comes to your character's faceclaim art, I'm exclusively looking for digital pieces that align with the visual vibe I'm curating for the game. If you stumble upon art that fits the bill, shoot me a PM, and I'll give it a once-over. Alternatively, my Midjourney subscription can come to the rescue – I'm happy to craft character art that seamlessly blends with the game's aesthetics. Just a heads up, this isn't up for negotiation, sad face and all. :'(
i n v e n t o r y:
Characters kick off with 30 golden pieces, and they're free to purchase anything non-magical that falls under the common rarity for their inventory.