Name: Koilembolon of Tasalkonic
Nickname/Alias: Koil / Koilembolon the Craven / He Who Fled / Koilembolon seeker of the lights
Race: Narxian
Gender: Male
Age: 41
Age Appearance:
Birthplace: New Narxos
Elemental Affinity:
-Water
-Sound
Alignment/Affiliation:
-Neutral Good
-Remnants of Narxos (Exiled, but still loyal)
Rank/Occupation:
-6th Royal Champion
-Exile
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Weapons/Items:
-Perforator
The coming of metal in Narxos had revolutionized combat, since before there was no armor available and weapons didn't have the same handling and range underwater. A 'half pole-arm' with a hammer and a spike end, it is slim as to be usable with the resistance of water and on the surface, while less impressive and destructive than larger hammers, it still goes through armor like butter with a decent combat and parry speed.
-Miséricorde
A long and thin stiletto dagger, Koil uses it to finish off fallen enemies since Perforator, while brutal and extremely damaging, tends to while debilitate an opponent with its attacks, not kill them outright. It goes to respect of the dead to Koil to not finish a mortally wounded opponent (Or ally) with a strike that would leave only a disfigured and half gone head for the family to mourn. It is enchanted so the one it strikes feels no pain as a final favor during a coup de grace.
-Armor of the Deep
Sculpted by magic underwater, this armor is surprisingly smooth and hydrodynamic. It is made from 'Divine Matera', the metal that the Great Chasm of Narxos sometimes released to the surface in a stream of steam. It's main property is to be neutrally buoyant, meaning it doesn't float nor sink on its own in salted water. As it is quite light and as the Narxians have observed underwater species with chitin and exoskeletons, it is built in such a way to allow the wearer to be quick on his feet, Koil having thus surprised many opponents with his speed. Since the 'New Gods turned on Narxos', it as lost its status as the armor of a king to that of the Unseen that destroyed Narxos when they came from the Chasm. Narxians thus now tend to shun he who carries copper armors, older ones will remember the design as that of Koilembolon the Coward who fled as his king and kinsmen were slaughtered. It is notable that on his boots are small fins that allow him to efficiently and accurately fling dirt in his enemies eyes.
Generic Items:
-Pouch of Algae (Bioluminecent marine wildlife, squishy, you just have to take a handful and paint the wall with it to get light for a few hours.)
-Waterskin (Several, filled with salt water)
-Food (Salted, can't digest dryed)
-Compass
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Personality:
Honorable, but not to a fault, good, but not blind, courageous, but not suicidal. Koil believes in the moderation of virtue and while he likes doing good he also believes that it's better to live and to fight another day when dying where he stands would not make any difference. He is patient, a trait lost to his race it seems, probably due to their short lifespan, and likes to stack the odds in his favor. In general he sees himself as a man that puts the ends before the means and while he will not kill out of enjoyment if he is put in a situation where he has to kill an innocent now to prevent more to die later he will do so without hesitation.
Otherwise, he likes humor, although he is bad at telling jokes himself, and tries to see the best in everyone. He can't cook worth a damn but when it involves crude sea food he can make quite the delicacy. Religiously he doesn't believe in the Goddess but he still respects other believers, seeing religions as mostly being all worth one another. He places his worship in the old 'Sky Gods of Light' his ancestors believed in. Finally, he places great importance in empathy and the understanding of others.
History:
Born in a martial family he learned the craft of the family, so well in fact that he distinguished himself in the Games held by the King. He was taken as squire of the 9th champion and when he mastered his craft enough managed to beat him in 3 consecutive fights, thus taking his place as he retired. He fought the 8th, 7th and 6th champion, defeating them all, until he stopped when the 5th proved to be too tough for him. It was a few short years later than the Unseen Invasion began and the black mist settled on the capital. He suggested the evacuation of the king who refused and made it clear he would stand and fight. A few hours later, seeing the mist slowly creep up the palace to the top floor where the king was, he decided to flee to the surface. The kind saw him but didn't send anyone after him. Even his own apprentice had stayed behind with the city.
When he came to the surface he went to the beach where his family had evacuated and saw on the hills above the beach some humans observing the hundreds of strange fishmen the sea that thrown out somehow. Even his family shunned him and he constantly punched and thrown rock at as he left. He found his way in a human city and bartered a stay at an inn with pearls and gems he had kept from his days in Narxos. This attracted attention and he was mugged. He tried to fight but he wasn't used to fighting outside of water and was quickly beaten and left for dead. He went on his way, a royal champion scavenging of garbage. When he came down in a sewer to sleep (His kind found them more hospitable than the streets), he encountered another Narxian. They looked at eachother for a few seconds before Koil turned to leave. The Narxian told him to wait, that he knew who he was and that he had to admit he was more intelligent that the king had ever been. He was alive, and he was not, his people still suffering after a useless sacrifice. He presented himself as a librarian of Narxos. He had studied the surface dwellers before although it had mostly been theoretical until now, but he mainly studied them by using the voice, the acoustic magic the Narxians used, to attract them to their doom down a cliff where they could be studied. This meant that he knew how to communicate with the land walkers.
And so he learned with the man. He had an ulterior motive of course, Koil knew how to fight and could protect him, something Koil did as long as he kept learning, both had no illusion about this relationship. He thus leaned the foreign languages and how to actually sing in the air and have an effect like he did under water and, considering the trouble they got into, learned to fight better on land as well. Eventually the librarian died at the hands of other Narxians for associating with Koilembolon the Craven. For a moment he contemplated the idea of killing the murderers but after he KOd them all he voted on simply leaving, remembering that when he asked the librarian why surface dwellers did such silly things it was important to remember the fact that people on the surface had a different view on things and most importantly did not know what they knew. It was important to put yourself in the shoes of others to understand their motives. This was valid to all people and Koil just had to accept some facts and that as these people were the sum of all their experience and knowledge, they were just the way they were, which most certainly was not a sin in itself.
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Strengths:
-Empathy, he is good at 'Thinking like someone else would' which allows him to guess the moves of opponent, especially those that tend to think before they act.
-Underwater combat.
-Swimming.
-Survival.
-Fighting & fighting dirty.
-Detection, he has a sonar ability, somewhat like a bat.
Weaknesses:
-Heat
-Smoke
-Poison Cloud
-Fighting in tight places.
-Spoiled or dried food (Will vomit for hours.)
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Koilembolon’s Magic/Techniques:
Name of Magic/Technique: Song of Confusion
Rank: Intermediate (Water), Cryptic (Air)
Range: 40m circle.
Type: Magic
User(s): What little is left of Narxos's fighting force, scattered remnants in isolated outposts or refugees.
Element Affinity (If Applicable): Acoustic
Description: Creates a debilitating sound which is painful to hear and cause slight nausea, above all, this sound is louder than anything else such as orders being screamed or spells being casted, as such it may lead to spell failure as mages are unable to actually know if they have the right pronunciations, etc. For Narxians, this is shouting obscenities and taunts. On Narxians, (including the user), this effect mainly makes rage and anger, making them more determined opponents. Combined with concussions or other mind effects this can lead to fainting or more commonly for land walkers, to bust an ear drum and temporary or permanent deafness.
Weakness: Affects both enemies and allies in the radius, doesn't remove the ability to fight per se and is affected by the user's ability to speak (Other Narxians when being singed at will aim for a swift kick to the throat).
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Name of Magic/Technique: Song of Force
Rank: Intermediate (Water), Cryptic (Air)
Range: 10m line
Type: Magic
User(s): What little is left of Narxos's fighting force, scattered remnants in isolated outposts or refugees.
Element Affinity (If Applicable): Acoustic
Description: A sonic blast to push opponents. In water will have the effect of a hammer to the face if not dodged and on the surface that of a strong gust of wind which can still break the guard, push or push down an enemy.
Weakness: Takes a moment to produce the effect and although quick, quicker enemies may use this to interrupt the cast with a kick to the throat or chest to cause premature casting which is both ineffective and quite bad for the caster's voice.
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Name of Magic/Technique: Song of Diplomacy
Rank: Rudimentary (Water) Cryptic (Air)
Range: As far as can be heard.
Type: Magic
User(s): All Narxians use it to some degree while underwater as it is as natural as talking or debating for them, it is the essence of their unnatural charisma and what the humans know as 'The songs of the sirens', only the Narxians aren't beautiful fish women but ugly abominations from the dept. Some Narxians have mastered this powerful tool on the surface dwellers and use it to get in powerful positions since while the Narxians have gained some resistance to these songs, the humans are far from it.
Element Affinity (If Applicable): Acoustic
Description: Will make those who hear the song and fail to resist its allure will fall under Koil's charm and do what he wishes them to do and be extremely happy to do so. Should they not die after the end of the spell, they will remember what they did but whatever they did hold no regrets, saying that it was the right thing to do. They will tell all of the magnificent song they heard on that day and may develop an obsession with it, to find what singed it. They may not however acknowledge Koil as the one producing it, as such a beautiful song could only possibly come from the most beautiful maiden of the world.
Weakness: Only works on unsuspecting people as people who are in combat will set their mind on fighting and not dying rather than the songs. Koil or anyone cannot take 'Immediate' hostile actions on the victim of the song and people may come to their senses in case of outside stimuli such as seeing one of their friend dying or someone shouting at them (The song is soft rather than loud and people may be louder than it, if they are the affected person may regain their consciousness for a moment and fall into combat realizing the danger). Interruptions such as an attack will also end Koil's singing and it is hard to have a good singing when you're running or are out of breath.
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