Hidden 11 yrs ago Post by Unknown100
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dibs on an Angel! :D
Hidden 11 yrs ago Post by Dyscarnate
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Name: Titus Frost Hammer
Nickname/Alias: Frost Hammer
Race: Wildkin
Gender: Male

Age: 47
Age Appearance: 20
Birthplace: The Town of Waters, Awarest

Elemental Affinity: Snow

Alignment/Affiliation: Frost hammer has no allegiance to anyone, he is a wonderer searching for enlightenment

Rank/Occupation: Monk (a religion based around enlightenment, love and kindness)

=========================================

Weapons/Items:
A Large war hammer that was forged by the dwarves of the far north, a hammer made from an ice that will never melt. (you can see it in his appearance)
[img]
Generic Items:
-A lamp mounted on a stick.
====================

Name of Weapon or Item: Eternal Frost

Description:
Appearance:
=========================================

Appearance:

Personality:

History: N/A will reveal during the RP

=========================================

Strengths: Pure brute strength, compassion, cold
Weaknesses: Heat, anger, hatred

=========================================
(had no CS example to guy by, so did it on the fly)
Hidden 11 yrs ago Post by Imperfectionist
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Imperfectionist Pathological

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Hidarii said
Thanks, love the most of the final fantasy races, was thinking of adding the rest in for the hell of it later. I'm still fleshing out my magical description section. but i'll explain it pretty briefly here.

The reason the melee/physical races still have aa great importance is that the more powerful a spell, the more it takes out of a mage. One that could wipe a whole battlefield would either take the mages life, or sever his ties with magic for the rest of his life. Unless s/he consorted with other mages and spread the load evenly. You have to remember incantations aswell, Which I seem to have forgot to put in my "spells/techniques" section. But the more powerful a spell, the longer it incantation need me, and to shorten the incantation the mage can give sacrifice more or their mind/body/soul in its stead. Rudimentary spells the incantation could be as short and simple as a sentence. But those such spells would need to be used several times over to down a veteran warrior, who may even use magic of his/her own to empower their body/weapon to be able to cleave down a mage in a single blow.

As for racial equality, I would follow the standard, while mages will be "better" at magic, they will be more specialized, same with faeries. Though faeries would less likely be combat magic, and more fun/trickster magic. While a human could potentially be "masters" at three elements in the same time an elf reaches "grand mastery" in one, we'll go with humans will pick up things more quickly while the more specialized races will dote out more daunting abilities quicker.

And obviously we wont have spirits that can collapse mountains with just a look running around for player characters, though maybe we'll fight one.

Also never played mage:the ascension, so I wouldn't know


Ah, thank you, it's not what I was thinking at all. Much more conducive to a fantasy setting than the M:tA-style thing (I really don't know why I thought of it)...

Yes, I'll definitely keep my eye on this. If you lose some people, or simply need another good character, I'll likely even join. I hate seeing a bunch of world-building go to waste.

As a side note, Mage is very complex and in-depth in its philosophies and paradigms and such, and I wouldn't give it justice if I tried to explain it, but goddamn is it interesting. The best of the World of Darkness games by far. If you're in for a massive wiki-walk, you can get the general concepts and such here, and if you like fascinating interpretations of magic, :) I would highly recommend looking at it.
Hidden 11 yrs ago Post by Unknown100
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I've written my Angel CS. But I'm gonna spend a little more time correcting it and so on.
But gonna have it up in a near future.
Hidden 11 yrs ago Post by PinkFlower
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What exactly does a spirit look like/their motives.
Hidden 11 yrs ago Post by Hael
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I'm interested.
Hidden 11 yrs ago Post by Hidarii
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PinkFlower said
What exactly does a spirit look like/their motives.


Spirits can take any appearance imaginable, they are basically magic/will combined. Their motives are whatever they wish them to be, though usually they are peace seekers.
Hidden 11 yrs ago Post by PinkFlower
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Hidarii said
Spirits can take any appearance imaginable, they are basically magic/will combined. Their motives are whatever they wish them to be, though usually they are peace seekers.


Does summoning exist.

Like short term creatures brought to life by magic.

Also are spirits stuck in one form or do they change at will?
Hidden 11 yrs ago Post by Hidarii
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PinkFlower said
Does summoning exist.Like short term creatures brought to life by magic.Also are spirits stuck in one form or do they change at will?


I would make the change form at will be allowed, however it would have to take a period of time increasing with the severity of the change. (asuming it wasnt a temporary combat change) And yes summoning exists.
Hidden 11 yrs ago Post by Wernher
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I sent you a PM Hidarii. I'm interested but I'll see if I can get a race in.
Hidden 11 yrs ago Post by Pyro V
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Pyro V

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---Placeholder---


Name:
Nickname/Alias:
Race:
Gender:

Age:
Age Appearance:
Birthplace:

Elemental Affinity:

Alignment/Affiliation: (A Guild/Army/Nation ETC, Obviously not required.)

Rank/Occupation:

=========================================

Weapons/Items:
Generic Items:

====================

Name of Weapon or Item:

Description:
Appearance:

=========================================

Appearance:
Personality:

History:

=========================================

Strengths:
Weaknesses:

=========================================

_____________’s Magic/Techniques:
Name of Magic/Technique:
Rank:(Rudimentary, Intermediate, Advanced, Cryptic, Arcana)
Range:
Type: (Magic/Technique)
User(s):
Element Affinity (If Applicable):

Description:

Weakness:

====================

Name of Magic/Technique:
Rank: (Rudimentary, Intermediate, Advanced, Cryptic, Arcana)
Range:
Type:(Magic/Technique)
User(s):
Element Affinity (If Applicable):

Description:

Weakness:
Hidden 11 yrs ago Post by Tuujaimaa
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Tuujaimaa The Saint of Wings

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I won't petrify /everyone/ on sight... Just people who look at me funny. :c
Hidden 11 yrs ago Post by Hidarii
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Just going to say this outright, if anyone comments on your characters concerning power level take note of what they say. Most notably Tuujaimaa and Tatsua Aiisen. Their old friends of mine who I know have a good head on their shoulders for the most part.

To Dyscarnate, you did the CS right for the most part. Only thing you did wrong was the weapon section. Here it is reformatted to work. (Sorry for the lack of an Example. My CS isn't done yet) Oh, and please fill out the personality section, History I can live with it being left that way.
Weapons/Items:

Generic Items:
-A lamp mounted on a stick.
====================

Name of Weapon or Item: Eternal Frost

Description: A Large war hammer that was forged by the dwarves of the far north, a hammer made from an ice that will never melt.
Appearance: Please Refer to character Appearance.
Hidden 11 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Hidarii said
They're old friends of mine who I know have a good head on their shoulders for the most part.


Too bad all they have to do to get me to overlook their characters is have their appearance be anything but a cute girl.
Hidden 11 yrs ago Post by Slamurai
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Throwing down a placeholder until I'm done with my sheet. Count me in!

Name:
Nickname/Alias:
Race: Human - Khazag
The Khazags are an ethnic subgroup of humans, native to Russovia, although they can be found with lesser commonality in the neutral territories. They are tall and powerfully built, ranging from seven to eight feet in height on average. Like giants, Khazags tend to dwell in more remote territories in tribal communities, unconstrained by the laws and norms of more "civilized" society. However, many do intermingle with other races and cities, plying their wares and exploring the known world. Some are recruited by local garrisons as shock troops, thanks to their resilient bodies and muscular frames. Others eke out their existence as marauders, raiding and plundering as they see fit. It is not uncommon to see Khazags living among orcs for this reason. Unlike orcs and giants, Khazags do not bear reputation for being dimwitted; in fact, they are just as intelligent as any other human, with the addition of a savage cunning. Indeed, if a Khazag is crafty enough and achieves a social standing with common humans through some feat of arms or intellect, he or she may rise as a local political leader.

Gender: Male

Age: 36
Birthplace:

Elemental Affinity:

Alignment/Affiliation:

Rank/Occupation:

=========================================

Weapons/Items:
Generic Items:

====================

Name of Weapon or Item:

Description:
Appearance:
=========================================

Appearance:

Personality:

History:

=========================================

Strengths:
Weaknesses:

=========================================

_____________’s Magic/Techniques:
Name of Magic/Technique:
Rank: (Rudimentary, Intermediate, Advanced, Cryptic, Arcana)
Range:
Type: (Magic/Technique)
User(s):
Element Affinity (If Applicable):

Description:

Weakness:

====================

Name of Magic/Technique:
Rank: (Rudimentary, Intermediate, Advanced, Cryptic, Arcana)
Range:
Type: (Magic/Technique)
User(s):
Element Affinity (If Applicable):

Description:

Weakness:
Hidden 11 yrs ago Post by Squad 404
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Squad 404

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Okay, so could i get an explanation on what the character sheet wants? It's asking some questions I have not been confronted with before. I hate to be the guy that answers "What do you need explained?" With "All of it."

But i kinda have to say all of it.
Hidden 11 yrs ago Post by Wernher
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Name: Koilembolon of Tasalkonic
Nickname/Alias: Koil / Koilembolon the Craven / He Who Fled / Koilembolon seeker of the lights
Race: Narxian
Gender: Male

Age: 41
Age Appearance:


Birthplace: New Narxos

Elemental Affinity:
-Water
-Sound

Alignment/Affiliation:
-Neutral Good
-Remnants of Narxos (Exiled, but still loyal)

Rank/Occupation:
-6th Royal Champion
-Exile

=========================================

Weapons/Items:
-Perforator
The coming of metal in Narxos had revolutionized combat, since before there was no armor available and weapons didn't have the same handling and range underwater. A 'half pole-arm' with a hammer and a spike end, it is slim as to be usable with the resistance of water and on the surface, while less impressive and destructive than larger hammers, it still goes through armor like butter with a decent combat and parry speed.

-Miséricorde
A long and thin stiletto dagger, Koil uses it to finish off fallen enemies since Perforator, while brutal and extremely damaging, tends to while debilitate an opponent with its attacks, not kill them outright. It goes to respect of the dead to Koil to not finish a mortally wounded opponent (Or ally) with a strike that would leave only a disfigured and half gone head for the family to mourn. It is enchanted so the one it strikes feels no pain as a final favor during a coup de grace.

-Armor of the Deep
Sculpted by magic underwater, this armor is surprisingly smooth and hydrodynamic. It is made from 'Divine Matera', the metal that the Great Chasm of Narxos sometimes released to the surface in a stream of steam. It's main property is to be neutrally buoyant, meaning it doesn't float nor sink on its own in salted water. As it is quite light and as the Narxians have observed underwater species with chitin and exoskeletons, it is built in such a way to allow the wearer to be quick on his feet, Koil having thus surprised many opponents with his speed. Since the 'New Gods turned on Narxos', it as lost its status as the armor of a king to that of the Unseen that destroyed Narxos when they came from the Chasm. Narxians thus now tend to shun he who carries copper armors, older ones will remember the design as that of Koilembolon the Coward who fled as his king and kinsmen were slaughtered. It is notable that on his boots are small fins that allow him to efficiently and accurately fling dirt in his enemies eyes.

Generic Items:
-Pouch of Algae (Bioluminecent marine wildlife, squishy, you just have to take a handful and paint the wall with it to get light for a few hours.)
-Waterskin (Several, filled with salt water)
-Food (Salted, can't digest dryed)
-Compass

=========================================

Personality:
Honorable, but not to a fault, good, but not blind, courageous, but not suicidal. Koil believes in the moderation of virtue and while he likes doing good he also believes that it's better to live and to fight another day when dying where he stands would not make any difference. He is patient, a trait lost to his race it seems, probably due to their short lifespan, and likes to stack the odds in his favor. In general he sees himself as a man that puts the ends before the means and while he will not kill out of enjoyment if he is put in a situation where he has to kill an innocent now to prevent more to die later he will do so without hesitation.

Otherwise, he likes humor, although he is bad at telling jokes himself, and tries to see the best in everyone. He can't cook worth a damn but when it involves crude sea food he can make quite the delicacy. Religiously he doesn't believe in the Goddess but he still respects other believers, seeing religions as mostly being all worth one another. He places his worship in the old 'Sky Gods of Light' his ancestors believed in. Finally, he places great importance in empathy and the understanding of others.

History:
Born in a martial family he learned the craft of the family, so well in fact that he distinguished himself in the Games held by the King. He was taken as squire of the 9th champion and when he mastered his craft enough managed to beat him in 3 consecutive fights, thus taking his place as he retired. He fought the 8th, 7th and 6th champion, defeating them all, until he stopped when the 5th proved to be too tough for him. It was a few short years later than the Unseen Invasion began and the black mist settled on the capital. He suggested the evacuation of the king who refused and made it clear he would stand and fight. A few hours later, seeing the mist slowly creep up the palace to the top floor where the king was, he decided to flee to the surface. The kind saw him but didn't send anyone after him. Even his own apprentice had stayed behind with the city.

When he came to the surface he went to the beach where his family had evacuated and saw on the hills above the beach some humans observing the hundreds of strange fishmen the sea that thrown out somehow. Even his family shunned him and he constantly punched and thrown rock at as he left. He found his way in a human city and bartered a stay at an inn with pearls and gems he had kept from his days in Narxos. This attracted attention and he was mugged. He tried to fight but he wasn't used to fighting outside of water and was quickly beaten and left for dead. He went on his way, a royal champion scavenging of garbage. When he came down in a sewer to sleep (His kind found them more hospitable than the streets), he encountered another Narxian. They looked at eachother for a few seconds before Koil turned to leave. The Narxian told him to wait, that he knew who he was and that he had to admit he was more intelligent that the king had ever been. He was alive, and he was not, his people still suffering after a useless sacrifice. He presented himself as a librarian of Narxos. He had studied the surface dwellers before although it had mostly been theoretical until now, but he mainly studied them by using the voice, the acoustic magic the Narxians used, to attract them to their doom down a cliff where they could be studied. This meant that he knew how to communicate with the land walkers.

And so he learned with the man. He had an ulterior motive of course, Koil knew how to fight and could protect him, something Koil did as long as he kept learning, both had no illusion about this relationship. He thus leaned the foreign languages and how to actually sing in the air and have an effect like he did under water and, considering the trouble they got into, learned to fight better on land as well. Eventually the librarian died at the hands of other Narxians for associating with Koilembolon the Craven. For a moment he contemplated the idea of killing the murderers but after he KOd them all he voted on simply leaving, remembering that when he asked the librarian why surface dwellers did such silly things it was important to remember the fact that people on the surface had a different view on things and most importantly did not know what they knew. It was important to put yourself in the shoes of others to understand their motives. This was valid to all people and Koil just had to accept some facts and that as these people were the sum of all their experience and knowledge, they were just the way they were, which most certainly was not a sin in itself.

=========================================

Strengths:
-Empathy, he is good at 'Thinking like someone else would' which allows him to guess the moves of opponent, especially those that tend to think before they act.
-Underwater combat.
-Swimming.
-Survival.
-Fighting & fighting dirty.
-Detection, he has a sonar ability, somewhat like a bat.
Weaknesses:
-Heat
-Smoke
-Poison Cloud
-Fighting in tight places.
-Spoiled or dried food (Will vomit for hours.)

=========================================

Koilembolon’s Magic/Techniques:

Name of Magic/Technique: Song of Confusion
Rank: Intermediate (Water), Cryptic (Air)
Range: 40m circle.
Type: Magic
User(s): What little is left of Narxos's fighting force, scattered remnants in isolated outposts or refugees.
Element Affinity (If Applicable): Acoustic

Description: Creates a debilitating sound which is painful to hear and cause slight nausea, above all, this sound is louder than anything else such as orders being screamed or spells being casted, as such it may lead to spell failure as mages are unable to actually know if they have the right pronunciations, etc. For Narxians, this is shouting obscenities and taunts. On Narxians, (including the user), this effect mainly makes rage and anger, making them more determined opponents. Combined with concussions or other mind effects this can lead to fainting or more commonly for land walkers, to bust an ear drum and temporary or permanent deafness.

Weakness: Affects both enemies and allies in the radius, doesn't remove the ability to fight per se and is affected by the user's ability to speak (Other Narxians when being singed at will aim for a swift kick to the throat).

====================

Name of Magic/Technique: Song of Force
Rank: Intermediate (Water), Cryptic (Air)
Range: 10m line
Type: Magic
User(s): What little is left of Narxos's fighting force, scattered remnants in isolated outposts or refugees.
Element Affinity (If Applicable): Acoustic

Description: A sonic blast to push opponents. In water will have the effect of a hammer to the face if not dodged and on the surface that of a strong gust of wind which can still break the guard, push or push down an enemy.

Weakness: Takes a moment to produce the effect and although quick, quicker enemies may use this to interrupt the cast with a kick to the throat or chest to cause premature casting which is both ineffective and quite bad for the caster's voice.

====================

Name of Magic/Technique: Song of Diplomacy
Rank: Rudimentary (Water) Cryptic (Air)
Range: As far as can be heard.
Type: Magic
User(s): All Narxians use it to some degree while underwater as it is as natural as talking or debating for them, it is the essence of their unnatural charisma and what the humans know as 'The songs of the sirens', only the Narxians aren't beautiful fish women but ugly abominations from the dept. Some Narxians have mastered this powerful tool on the surface dwellers and use it to get in powerful positions since while the Narxians have gained some resistance to these songs, the humans are far from it.
Element Affinity (If Applicable): Acoustic

Description: Will make those who hear the song and fail to resist its allure will fall under Koil's charm and do what he wishes them to do and be extremely happy to do so. Should they not die after the end of the spell, they will remember what they did but whatever they did hold no regrets, saying that it was the right thing to do. They will tell all of the magnificent song they heard on that day and may develop an obsession with it, to find what singed it. They may not however acknowledge Koil as the one producing it, as such a beautiful song could only possibly come from the most beautiful maiden of the world.

Weakness: Only works on unsuspecting people as people who are in combat will set their mind on fighting and not dying rather than the songs. Koil or anyone cannot take 'Immediate' hostile actions on the victim of the song and people may come to their senses in case of outside stimuli such as seeing one of their friend dying or someone shouting at them (The song is soft rather than loud and people may be louder than it, if they are the affected person may regain their consciousness for a moment and fall into combat realizing the danger). Interruptions such as an attack will also end Koil's singing and it is hard to have a good singing when you're running or are out of breath.

====================

Name of Magic/Technique:
Rank: (Rudimentary, Intermediate, Advanced, Cryptic, Arcana)
Range:
Type: (Magic/Technique)
User(s):
Element Affinity (If Applicable):

Description:

Weakness:
Hidden 11 yrs ago Post by Hidarii
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Name: (What is your name?)
Nickname/Alias: (What do you go by?)
Race: (What Race are ye?)
Gender: (Male, Female, Sexless, Hermaphrodite?)

Age: (How old be ye?)
Age Appearance: (How old do you look in relation to human years (otherwise ignore this if you dont relate))
Birthplace: (Where were you born?)

Elemental Affinity: (What element comes easiest to you in magic? (Fire, Ice, Lightning Wind, etcetera))

Alignment/Affiliation: (A Guild/Army/Nation ETC, Obviously not required.) (Hell feel free to use DND alignments here aswell)

Rank/Occupation: (What do you do, if you're military, what is your rank? (If you need ranks for specific militaries, i'll have those up soon))

=========================================

Weapons/Items: (This is more a heading, nothing goes here.)
Generic Items: (What generic items do you carry? EG canteen, a plain iron sword. ETC.)

====================

Name of Weapon or Item: (This is for rare/named items, and or items that need a description for their use.)

Description: (Items in the section can have powers, be amazing and creative with this. And describe what they can do here)
Appearance: (Describe how the items looks or link a picture of it.)
=========================================

Appearance: (How does your character look?)
Personality: (What are they like?)

History: (What made them who they are today?)

=========================================

Strengths: (What are their strong suits, What are they better at than the average person? Are they smart? Cunning, ETC)
Weaknesses: (What do they do worse than everyone else.)

=========================================

(Put your character's name here)’s Magic/Techniques:
Name of Magic/Technique: (Whats the name of their ability/spell?)
Rank: (Rudimentary, Intermediate, Advanced, Cryptic, Arcana) (These are in order of power, Arcana being the highest in strength with Cryptic being older/lost magic/s spells that would be lesser known.)
Range: (How far can the ability reach?
Type: (Magic/Technique) (Is it a magic spell, or a special attack?)
User(s): (Users would be either various, or yourself, depending on if you want the spell to be something taught in a school/army or something unique to yourself)
Element Affinity (If Applicable): (What element is this technique/spell alligned to? Even if its not your characters elemental affinity, you can learn spells outside that)

Description: (What does this spell/technique do?

Weakness: (What defeats this ability/ does it leave you open to attack or have a long casting time?)

====================

Name of Magic/Technique: (Whats the name of their ability/spell?)
Rank: (Rudimentary, Intermediate, Advanced, Cryptic, Arcana) (These are in order of power, Arcana being the highest in strength with Cryptic being older/lost magic/s spells that would be lesser known.)
Range: (How far can the ability reach?
Type: (Magic/Technique) (Is it a magic spell, or a special attack?)
User(s): (Users would be either various, or yourself, depending on if you want the spell to be something taught in a school/army or something unique to yourself)
Element Affinity (If Applicable): (What element is this technique/spell alligned to? Even if its not your characters elemental affinity, you can learn spells outside that)

Description: (What does this spell/technique do?

Weakness: (What defeats this ability/ does it leave you open to attack or have a long casting time?)
Hidden 11 yrs ago Post by Hidarii
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Hidarii

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Also refer to Wernher's CS if you need an example of a well completed CS.
Hidden 11 yrs ago Post by Lord
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This has my interest piqued :O So do we need to list small little magic tricks under magic even if their effects are miniscual? Like tiny little fireworks, that couldn't do any real harm, unless it was used, to say, light a fuse or some such thing? Also are half breeds allowed? :D
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