@rush99999@Guardian Angel Haruki So I have a feeling that trying to fight these guys isn't going to go well for us, so I have an idea, but I want it run past the two of you 1. to see if its even feasible and 2. because it involves Rush's character and I want him to be okay with it.
Seeing how much damage Brutrumukk is taking, what if Jub, deciding they need to get out of here but knowing that Brutrumukk is very unlikely to stand down, used Enlarge/Reduce to shrink Brutrumukk, picked him up and then tried to run away? (Also I am aware that this might be stupid idea because if Brutrumukk is unwilling, he has to make a Con save... which is is one of his saving throws, so it might not even work, so I just want to make sure this isn't a waste of time and/or spell slots.)
@XxFellsingxX
Brutrumukk will be readier to go along with this plan than you think. Since the fight is pretty clearly going south, Skiggaret will be taking the wheel and sounding the retreat. If Jub's spell looks like it would provide a way out, Brut will go along with it.
BTW, don't forget about the wings. Why run when you can fly?
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Possibly, but I don't know if I can do the spell and activate the charm in the same turn.
Alright then...
I would say it is possible for Jub to Enlarge/Reduce on Brutrumukk. Since Brutrumukk is now a small sized creature (being a gnome now), he will become Tiny. That will be an action.
Picking up Brutrumukk, if he's willing, I will rule that part as Free Action: Object Interaction.
Now for the difficult part: Escaping.
Disengaging requires an action, and since Jub would have already used his action for the spell...
His escape will cause the three Bullywug Knights to take Attacks of Opportunity. Jub can summon the wings if he wants, but that's not going to help protect him from the AoOs. And remember, the charm has a limited amount of uses before it can't be used again...