Sony failing to bring back ‘Stars’ during a sales event, is the biggest fuck you to your playerbase and business failure that I can imagine a company having. (Outside of what Microsoft is already doing.) And it low-key pisses me off. Even if I wasn’t one of the poor fools who chose to hoard points that they’ll likely never get to spend now.
But I digress.
I bought seventeen games (and downloaded another free one) on Steam. And I spent my remaining PSN wallet on another game for my PS5, after I finished Elden Ring & Shadow of the Erdtree. (Likely the last thing that I’ll buy on my PS5 for a while.)
So I should have enough to keep me busy…
(Now onto a few reviews…)
Elden Ring: This game felt like it would never end, for better or worse. Since I had already spent 120+ hours to reach Crumbling Farum Muzala & then proceeded to spend many more hours beating numerous hidden dungeons, entire side areas that I neglected to find, and defeating every optional boss that I missed after defeating the Elden Beast. (Just a day before they finally provided a patch to add Torrent into the fight.) And as many valid complaints as one might have with this game, it’s truly a one-of-a-kind experience. One that I might still play in order to help other friends through it.
Shadow Of The Erdtree: I have complicated feelings with this DLC. Since the patches themselves seemed to specifically screw me/my playstyle over at every given opportunity. (By nerfing every single thing that I was using.) But I think both the haters and fanatics are judging this game’s DLC unfairly in either direction. Because I don’t think you can honestly say this was a “10/10 Elden Ring, but better with less filler.” Nor, a “A worse in every way, harder Elden Ring that improved nothing.”
Because I think the visual presentation and level design is some of the best in the game. And the side dungeon content (those lava and ice dungeons) might be some of the worst new additions. (Among all the other pros and cons that I won’t mention for brevity's sake.) But I’d say the content was solid overall. (Even if the characters pulled the same shit they did in Lords Of The Fallen, and it made me hate them all. And I only beat the final boss with a cheese strat that they patched out mere hours later. #NoRegrets.)
The First Descendant: “Hey Destiny 2. Can I copy all your homework and then have people claim I play anything like Warframe?” “Sure, but don’t make it too obvious.”
The WereCleaner: One of the few games that I wished I could’ve paid something for. Good humor and smooth gameplay, that was worth an hour of my time.
Rusty Lake, Roots: Paradise was better. The narrative in this one was a bit more straightforward, perhaps. But I don’t think the obscure puzzle game gets better with a simpler narrative.
Duck Detective, The Secret Salami: Amusing. But I don’t think it did the best job explaining/justifying its logic. (And it’s also pretty short.)
Hob: I'm still playing this. But it doesn't feel particularly engaging. Since the combat is pretty barebones, the platforming isn't precise, and it's challenge through cheap obscurity isn't doing the game any favors. Since its needless backtracking doesn't really reward me with much...